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<!ENTITY bakers-game SYSTEM "bakers_game.sgml">
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<!ENTITY beleaguered-castle SYSTEM "beleaguered_castle.sgml">
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<!ENTITY block-ten SYSTEM "block_ten.sgml">
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<!ENTITY bristol SYSTEM "bristol.sgml">
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<!ENTITY camelot SYSTEM "camelot.sgml">
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<!ENTITY canfield SYSTEM "canfield.sgml">
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<!ENTITY chessboard SYSTEM "chessboard.sgml">
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<!ENTITY clock SYSTEM "clock.sgml">
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<!ENTITY cover SYSTEM "cover.sgml">
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<!ENTITY diamond-mine SYSTEM "diamond_mine.sgml">
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<!ENTITY doublets SYSTEM "doublets.sgml">
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<!ENTITY eagle-wing SYSTEM "eagle-wing.sgml">
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<!ENTITY easthaven SYSTEM "easthaven.sgml">
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<!ENTITY eight-off SYSTEM "eight_off.sgml">
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<!ENTITY elevator SYSTEM "elevator.sgml">
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<!ENTITY escalator SYSTEM "escalator.sgml">
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<!ENTITY first-law SYSTEM "first_law.sgml">
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<!ENTITY fortress SYSTEM "fortress.sgml">
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<!ENTITY fortunes SYSTEM "fortunes.sgml">
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<!ENTITY fourteen SYSTEM "fourteen.sgml">
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<!ENTITY freecell SYSTEM "freecell.sgml">
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<!ENTITY gay-gordons SYSTEM "gay_gordons.sgml">
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<!ENTITY glenwood SYSTEM "glenwood.sgml">
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<!ENTITY golf SYSTEM "golf.sgml">
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<!ENTITY gypsy SYSTEM "gypsy.sgml">
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<!ENTITY helsinki SYSTEM "helsinki.sgml">
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<!ENTITY hopscotch SYSTEM "hopscotch.sgml">
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<!ENTITY isabel SYSTEM "isabel.sgml">
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<!ENTITY jumbo SYSTEM "jumbo.sgml">
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<!ENTITY jamestown SYSTEM "jamestown.sgml">
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<!ENTITY king-albert SYSTEM "king_albert.sgml">
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<!ENTITY klondike SYSTEM "klondike.sgml">
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<!ENTITY labyrinth SYSTEM "labyrinth.sgml">
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<!ENTITY lady-jane SYSTEM "lady_jane.sgml">
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<!ENTITY maze SYSTEM "maze.sgml">
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<!ENTITY monte-carlo SYSTEM "monte_carlo.sgml">
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<!ENTITY neighbor SYSTEM "neighbor.sgml">
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<!ENTITY odessa SYSTEM "odessa.sgml">
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<!ENTITY osmosis SYSTEM "osmosis.sgml">
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<!ENTITY peek SYSTEM "peek.sgml">
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<!ENTITY pileon SYSTEM "pileon.sgml">
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<!ENTITY poker SYSTEM "poker.sgml">
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<!ENTITY quatorze SYSTEM "quatorze.sgml">
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<!ENTITY royal-east SYSTEM "royal_east.sgml">
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<!ENTITY scorpion SYSTEM "scorpion.sgml">
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<!ENTITY scuffle SYSTEM "scuffle.sgml">
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<!ENTITY seahaven SYSTEM "seahaven.sgml">
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<!ENTITY sir-tommy SYSTEM "sir_tommy.sgml">
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<!ENTITY spider SYSTEM "spider.sgml">
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<!ENTITY spiderette SYSTEM "spiderette.sgml">
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<!ENTITY straight-up SYSTEM "straight_up.sgml">
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<!ENTITY streets-and-alleys SYSTEM "streets_and_alleys.sgml">
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<!ENTITY ten-across SYSTEM "ten_across.sgml">
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<!ENTITY thieves SYSTEM "thieves.sgml">
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<!ENTITY thirteen SYSTEM "thirteen.sgml">
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<!ENTITY thumb-and-pouch SYSTEM "thumb_and_pouch.sgml">
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<!ENTITY treize SYSTEM "treize.sgml">
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<!ENTITY union-square SYSTEM "union_square.sgml">
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<!ENTITY valentine SYSTEM "valentine.sgml">
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<!ENTITY westhaven SYSTEM "westhaven.sgml">
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<!ENTITY whitehead SYSTEM "whitehead.sgml">
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<!ENTITY will-o-the-wisp SYSTEM "will_o_the_wisp.sgml">
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<!ENTITY yield SYSTEM "yield.sgml">
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<!ENTITY yukon SYSTEM "yukon.sgml">
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<!ENTITY zebra SYSTEM "zebra.sgml">
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<!ENTITY definitions SYSTEM "definitions.sgml">
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<title>AisleRiot Help</title>
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<firstname>Rosanna</firstname>
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<surname>Yuen</surname>
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<email>zana@webwynk.net</email>
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<holder>The GNOME Project - Rosanna Yuen</holder>
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<title>Introduction to AisleRiot</title>
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AisleRiot (also known as Solitaire or sol) is a collection of card games
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which are easy to play with the aid of a mouse. The rules for the games have
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been coded for your pleasure in the GNOME scripting language (Scheme).</para>
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<glossary id="glossary">
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