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Viewing changes to glchess/glade/new_game.glade

  • Committer: Package Import Robot
  • Author(s): Didier Roche
  • Date: 2008-10-21 00:30:34 UTC
  • mfrom: (1.1.58)
  • Revision ID: package-import@ubuntu.com-20081021003034-cb0iknvzten935zn
Tags: 1:2.24.1-0ubuntu1
* New upstream release (LP: #286667)
  - General:
    - Fix up compatiblity with Gtk/Glib 2.14
    - Reclassify Gnibbles as Arcade game not logic game
    - Read saved window configuration from correct GConf group (affects
      gnometris, gnibbles, gnobots)
  - Aisleriot:
    - Remove vestigal flowRoot elements from solitaire svg icons. They
      caused a black box when rendering.
    - Don't crash when the session manager terminates aisleriot
  - GLChess:
    - Fix crash in error handler when GGZ connection closed
    - Fix crash in empty scene when no AI engines available
    - Fix crash when have OpenGL libraries but cannot get valid display
    - Implement GGZ config parser instead of using Python config parser
      which does not handle '%' characters as GGZ does
    - Ignore GGZ server remove player/table for unknown players/tables
    - Handle exceptions loading OpenGL textures
    - Reset pause menu when starting new game
    - Only allow one new/load game dialog to be visible at once
    - Fix incorrect function call for single buffered 3D display
    - Handle fork() errors in AI processes
    - Fixes to compile in Solaris
    - Print failure to start message to stdout if cannot import GTK+
    - Handle invalid response from glRenderMode(GL_RENDER) and print
      debugging information
    - More logging messages about selection rendering bugs
    - After looking at failure case in PyOpenGL code we don't need to change
      render modes after failed to change to GL_SELECT
    - Fix potential bugs found by PyChecker
    - Fix crash when validly claiming a draw
    - Don't display failed to claim draw dialog when successfully claimed
      draw
  - GTali:
    - Undoing 5 of a kind reduces the score by 50 as there might be multiple
      scores (LP: #238978)
  - Sudoku:
    - Add not overwrite time and also remember to actually save the time in
      the file (LP: #279616)
    - Correct typo in error message that led to an exception
  - Gnotravex:
    - Stop paused tiles becoming visible after changing colour settings
  - Blackjack:
    - Fix compiler warnings

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Lines of Context:
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<widget class="GtkDialog" id="new_game_dialog">
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  <property name="border_width">5</property>
8
 
  <property name="title" translatable="yes">New Game</property>
 
8
  <property name="title" translatable="yes" comments="Title of the new game dialog">New Game</property>
9
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  <property name="type">GTK_WINDOW_TOPLEVEL</property>
10
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  <property name="window_position">GTK_WIN_POS_NONE</property>
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  <property name="modal">False</property>
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          <child>
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            <widget class="GtkButton" id="start_button">
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              <property name="visible">True</property>
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              <property name="tooltip" translatable="yes">Start the game. The game can be started once all fields are complete</property>
 
51
              <property name="tooltip" translatable="yes" comments="New Game Dialog: Tooltip on start game button">Start the game. The game can be started once all fields are complete</property>
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              <property name="can_default">True</property>
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              <property name="has_default">True</property>
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              <property name="can_focus">True</property>
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                      <child>
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                        <widget class="GtkLabel" id="label57">
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                          <property name="visible">True</property>
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                          <property name="label" translatable="yes">_Start</property>
 
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                          <property name="label" translatable="yes" comments="New Game Dialog: Button to start a new game">_Start</property>
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                          <property name="use_underline">True</property>
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                          <property name="use_markup">False</property>
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                          <property name="justify">GTK_JUSTIFY_LEFT</property>
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              <child>
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                <widget class="GtkLabel" id="label60">
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                  <property name="visible">True</property>
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                  <property name="label" translatable="yes">&lt;b&gt;Game Properties&lt;/b&gt;</property>
 
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                  <property name="label" translatable="yes" comments="New Game Dialog: Title above the game properties widgets">&lt;b&gt;Game Properties&lt;/b&gt;</property>
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                  <property name="use_underline">False</property>
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                  <property name="use_markup">True</property>
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                  <property name="justify">GTK_JUSTIFY_LEFT</property>
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                  <child>
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                    <widget class="GtkTable" id="table5">
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                      <property name="visible">True</property>
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                      <property name="n_rows">4</property>
 
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                      <property name="n_rows">3</property>
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                      <property name="n_columns">3</property>
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                      <property name="homogeneous">False</property>
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                      <property name="row_spacing">6</property>
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                      <child>
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                        <widget class="GtkLabel" id="label1">
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                          <property name="visible">True</property>
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                          <property name="label" translatable="yes">_Game name:</property>
 
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                          <property name="label" translatable="yes" comments="New Game Dialog: Label before the game name entry">_Game name:</property>
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                          <property name="use_underline">True</property>
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                          <property name="use_markup">False</property>
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                          <property name="justify">GTK_JUSTIFY_LEFT</property>
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                      <child>
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                        <widget class="GtkEntry" id="game_name_entry">
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                          <property name="visible">True</property>
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                          <property name="tooltip" translatable="yes">Enter the title for this game</property>
 
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                          <property name="tooltip" translatable="yes" comments="New Game Dialog: Tooltip for the game name entry">Enter the title for this game</property>
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                          <property name="can_focus">True</property>
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                          <property name="editable">True</property>
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                          <property name="visibility">True</property>
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                          <property name="max_length">0</property>
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                          <property name="text" translatable="yes">Local chess game</property>
 
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                          <property name="text"></property>
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                          <property name="has_frame">True</property>
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                          <property name="invisible_char">*</property>
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                          <property name="activates_default">False</property>
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                      </child>
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                      <child>
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                        <widget class="GtkCheckButton" id="spectator_checkbutton">
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                          <property name="tooltip" translatable="yes">Allow remote clients to watch this game</property>
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                          <property name="can_focus">True</property>
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                          <property name="label" translatable="yes">_Allow spectators</property>
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                          <property name="use_underline">True</property>
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                          <property name="relief">GTK_RELIEF_NORMAL</property>
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                          <property name="focus_on_click">True</property>
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                          <property name="active">True</property>
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                          <property name="inconsistent">False</property>
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                          <property name="draw_indicator">True</property>
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                        </widget>
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                        <packing>
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                          <property name="left_attach">1</property>
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                          <property name="right_attach">3</property>
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                          <property name="top_attach">3</property>
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                          <property name="bottom_attach">4</property>
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                          <property name="y_options"></property>
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                        </packing>
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                      </child>
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                      <child>
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                        <widget class="GtkLabel" id="label2">
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                          <property name="visible">True</property>
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                          <property name="label" translatable="yes">Move _Time:</property>
 
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                          <property name="label" translatable="yes" comments="New Game Dialog: Label before game timer settings">Move _Time:</property>
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                          <property name="use_underline">True</property>
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                          <property name="use_markup">False</property>
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                          <property name="justify">GTK_JUSTIFY_LEFT</property>
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                          <property name="left_attach">0</property>
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                          <property name="right_attach">1</property>
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                          <property name="top_attach">0</property>
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                          <property name="bottom_attach">4</property>
 
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                          <property name="bottom_attach">3</property>
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                          <property name="x_options">fill</property>
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                          <property name="y_options">fill</property>
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                        </packing>
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                                  <property name="update_policy">GTK_UPDATE_ALWAYS</property>
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                                  <property name="snap_to_ticks">False</property>
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                                  <property name="wrap">False</property>
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                                  <property name="adjustment">1 0 300 1 10 10</property>
 
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                                  <property name="adjustment">1 0 300 1 10 0</property>
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                                </widget>
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                                <packing>
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                                  <property name="padding">0</property>
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              <child>
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                <widget class="GtkLabel" id="label58">
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                  <property name="visible">True</property>
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                  <property name="label" translatable="yes">&lt;b&gt;Players&lt;/b&gt;</property>
 
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                  <property name="label" translatable="yes" comments="New Game Dialog: Title above player options">&lt;b&gt;Players&lt;/b&gt;</property>
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                  <property name="use_underline">False</property>
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                  <property name="use_markup">True</property>
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                  <property name="justify">GTK_JUSTIFY_LEFT</property>
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                      <child>
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                        <widget class="GtkLabel" id="label4">
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                          <property name="visible">True</property>
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                          <property name="label" translatable="yes">_Black:</property>
 
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                          <property name="label" translatable="yes" comments="New Game Dialog: Label before black player combo box">_Black:</property>
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                          <property name="use_underline">True</property>
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                          <property name="use_markup">False</property>
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                          <property name="justify">GTK_JUSTIFY_LEFT</property>
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                      <child>
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                        <widget class="GtkLabel" id="label3">
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                          <property name="visible">True</property>
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                          <property name="label" translatable="yes">_White:</property>
 
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                          <property name="label" translatable="yes" comments="New Game Dialog: Label before white player combo box">_White:</property>
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                          <property name="use_underline">True</property>
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                          <property name="use_markup">False</property>
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                          <property name="justify">GTK_JUSTIFY_LEFT</property>
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              <child>
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                <widget class="GtkLabel" id="label59">
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                  <property name="visible">True</property>
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                  <property name="label" translatable="yes">&lt;b&gt;Difficulty&lt;/b&gt;</property>
 
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                  <property name="label" translatable="yes" comments="New Game Dialog: Title above difficulty options">&lt;b&gt;Difficulty&lt;/b&gt;</property>
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                  <property name="use_underline">False</property>
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                  <property name="use_markup">True</property>
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                  <property name="justify">GTK_JUSTIFY_LEFT</property>
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                      <child>
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                        <widget class="GtkLabel" id="label5">
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                          <property name="visible">True</property>
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                          <property name="label" translatable="yes">W_hite:</property>
 
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                          <property name="label" translatable="yes" comments="New Game Dialog: Label before white player difficulty">W_hite:</property>
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                          <property name="use_underline">True</property>
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                          <property name="use_markup">False</property>
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                          <property name="justify">GTK_JUSTIFY_LEFT</property>
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                      <child>
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                        <widget class="GtkLabel" id="label6">
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                          <property name="visible">True</property>
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                          <property name="label" translatable="yes">B_lack:</property>
 
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                          <property name="label" translatable="yes" comments="New Game Dialog: Label before black player difficulty">B_lack:</property>
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                          <property name="use_underline">True</property>
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                          <property name="use_markup">False</property>
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                          <property name="justify">GTK_JUSTIFY_LEFT</property>