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* - \a fade_duration: real, the duration of the fading effect before starting
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* the level (default = 1),
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* - \a level: string, required. The name of the game variable containing the
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* - \a transition_layer_name: string, the name of the transition layer
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* receiving the fade effect (default = none).
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* - \a load_on_input: boolean, tell if the level must starts before the end