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# File describing each mini-game
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# [mini-game identifier]
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# Required fields are:
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# level_file: the filename of the mini-game (.cl extension)
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# locked_informations: informations displayed when the mini-game is locked
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# unlocked_informations: informations displayed when the
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# mini-game is unlocked
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# playability: indicates the number of required players
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# = one_or_two_players : one or two players
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# = one_player_only : one player
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# = two_players_only : two players
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# score_format: a string describing how the score is displayed in the
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# minigame frame, where:
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# - %p is replaced by the name of the player,
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# - %v is replaced by the score,
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# - %t is replaced by the score interpreted as a time in
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# score_ordering: how the best score is interpreted: max or min,
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# respectively for the maximisation of the score or the
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# unlocked: tell if the mini game is unlocked by default (true or false).
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# Default value is false.
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#-------------------------------------------------
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level_file = level/mini-game/sequencer.cl
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locked_informations = In the first act of the forest, a huge fall will make you to meet the owl. Then, be good in the secret level.
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unlocked_informations = Let's play the music of the title screen! You have to be excellent this time!
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playability = one_or_two_players
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score_format = %p got %v%% of the notes.
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#-------------------------------------------------
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level_file = level/mini-game/the_waterfall.cl
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locked_informations = Reach the top of the waterfall in the second act of the forest.
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unlocked_informations = Climb on the top before the end of the countdown.
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playability = one_player_only
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score_format = %p reached the top in %t.
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#-------------------------------------------------
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level_file = level/mini-game/stone_training.cl
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locked_informations = Do the tutorial and take stones.
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unlocked_informations = Throw stones on targets.
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playability = one_player_only
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score_format = %p hit %v targets.
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#-------------------------------------------------
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level_file = level/mini-game/the_arena.cl
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unlocked_informations = Be the last one alive.
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playability = two_players_only