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Viewing changes to plee-the-bear/src/ptb/item/plee/code/state_maintain.cpp

  • Committer: Bazaar Package Importer
  • Author(s): Julien Jorge, Julien Jorge
  • Date: 2010-11-17 20:13:34 UTC
  • mfrom: (6.1.1 sid)
  • Revision ID: james.westby@ubuntu.com-20101117201334-o4dp7uq437to7oxb
Tags: 0.5.1-1
[ Julien Jorge ]
* New upstream release (Closes: #565062, #546514).
* Add armhf architecture (Closes: #604689).
* Remove patches integrated upstream: rpath-editors.diff, rpath-game.diff,
  editors-menu-section.diff.
* Bump the Standard-Version, no changes.
* Update my email address.
* Set build dependency of libclaw to 1.6.0.
* Add the missing ${misc:Depends} in debian/control.
* List gettext translations in bear-factory.install and plee-the-bear.install.

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/*
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  Plee the Bear
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  Copyright (C) 2005-2009 Julien Jorge, Sebastien Angibaud
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  This program is free software; you can redistribute it and/or modify it
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  under the terms of the GNU General Public License as published by the
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  Free Software Foundation; either version 2 of the License, or (at your
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  option) any later version.
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  This program is distributed in the hope that it will be useful, but WITHOUT
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  ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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  FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License for
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  more details.
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  You should have received a copy of the GNU General Public License along
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  with this program; if not, write to the Free Software Foundation, Inc.,
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  51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
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  contact: plee-the-bear@gamned.org
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  Please add the tag [PTB] in the subject of your mails.
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*/
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/**
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 * \file state_maintain.cpp
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 * \brief Implementation of the ptb::state_maintain class.
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 * \author Sebastien Angibaud
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 */
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#include "ptb/item/plee/state_maintain.hpp"
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/*----------------------------------------------------------------------------*/
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/**
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 * \brief Constructor.
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 */
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ptb::state_maintain::state_maintain( plee* plee_instance  )
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  : state_plee(plee_instance)
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{
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} // state_maintain::state_maintain()
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/*----------------------------------------------------------------------------*/
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/**
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 * \brief Return the name of the state.
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 */
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std::string ptb::state_maintain::get_name() const
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{
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  return "maintain";
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} // state_maintain::get_name()
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/*----------------------------------------------------------------------------*/
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/**
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 * \brief Initialization of this state.
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 */
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void ptb::state_maintain::start()
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{
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  m_plee_instance->set_throw_up(false);
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  m_plee_instance->set_throw_down(false);
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} // state_maintain::start()
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/*----------------------------------------------------------------------------*/
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/**
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 * \brief Plee want start throw.
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 */
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void ptb::state_maintain::do_start_throw()
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{
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  // Plee can't maintain an other stone.
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} // state_maintain::do_start_throw()
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/*----------------------------------------------------------------------------*/
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/**
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 * \brief Plee want maintain.
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 */
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void ptb::state_maintain::do_stop_throw()
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{
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  if ( m_plee_instance->get_current_action_name() == "maintain_and_fall" )
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    m_plee_instance->start_model_action("throw_and_fall");
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  else if ( m_plee_instance->get_current_action_name() == "maintain_and_walk" )
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    m_plee_instance->start_model_action("throw_and_walk");
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  else
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    m_plee_instance->start_model_action("throw");
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} // state_maintain::do_stop_throw()
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/*----------------------------------------------------------------------------*/
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/**
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 * \brief Make the plee look upward.
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 */
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void ptb::state_maintain::do_look_upward()
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{
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  m_plee_instance->set_throw_up(true);
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} // state_maintain::do_look_upward()
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/*----------------------------------------------------------------------------*/
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/**
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 * \brief Make the plee continue to look upward.
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 */
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void ptb::state_maintain::do_continue_look_upward()
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{
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  m_plee_instance->set_throw_up(true);
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} // state_maintain::do_continue_look_upward()
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/*----------------------------------------------------------------------------*/
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/**
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 * \brief Make the plee crouch.
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 */
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void ptb::state_maintain::do_crouch()
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{
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  m_plee_instance->set_throw_down(true);
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} // state_maintain::do_crouch()
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/*----------------------------------------------------------------------------*/
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/**
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 * \brief Make the plee continue to crouch.
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 */
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void ptb::state_maintain::do_continue_crouch()
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{
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  m_plee_instance->set_throw_down(true);
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} // state_maintain::do_continue_crouch()
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