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  • Committer: Package Import Robot
  • Author(s): Jeremy Bicha
  • Date: 2012-04-16 15:31:15 UTC
  • mfrom: (1.1.4)
  • Revision ID: package-import@ubuntu.com-20120416153115-a930w213lv12vesj
Tags: 1:3.2.3.2-0ubuntu1
* New upstream bugfix and translation update release.
  - Fix blurry freecell icon
  - Fix freecell with guile 2.0
  - Fix potential format string crash
* debian/patches/03_format-security.patch: Dropped, applied upstream
* debian/watch: Watch for .xz tarball releases

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<?xml version="1.0" encoding="utf-8"?>
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<!DOCTYPE refentry PUBLIC "-//OASIS//DTD DocBook XML V4.3//EN" "http://www.oasis-open.org/docbook/xml/4.3/docbookx.dtd">
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<sect1 id="Isabel"><!--<sect1info>
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                <copyright>
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                        <year>2001</year>
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                        <holder>Rosanna Yuen</holder>
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                </copyright>
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                <author>
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                        <firstname>Rosanna</firstname>
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                        <surname>Yuen</surname>
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                </author>
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                <address><email>zana@webwynk.net</email></address>
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        </sect1info>-->
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        <title>Isabel</title>
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  <para>Written by Rosanna Yuen</para>
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          <sect2><title>Setup</title>
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  <informaltable>
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    <tgroup cols="2">
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      <tbody>
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        <row>
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          <entry>Type of Deck</entry>
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          <entry>Standard Deck</entry>
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        </row>
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        <row>
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          <entry>Tableau</entry>
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          <entry>Thirteen piles. Deal three cards face down and one card face up on every pile.</entry>
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        </row>
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      </tbody>
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    </tgroup>
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  </informaltable>
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          </sect2>
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        <sect2><title>Goal</title>
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  <para>Remove all cards.</para>
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          </sect2>
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        <sect2><title>Rules</title>
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  <para>Remove cards in pairs of equal rank. Every time a card is removed, the card underneath is flipped face up and becomes playable. Empty slots are not filled.</para>
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          </sect2>
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        <sect2><title>Scoring</title>
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  <para>Each pair of cards removed scores two points.</para>
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  <para>Maximum possible score: 52</para>
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          </sect2>
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        <sect2><title>Strategy</title>
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  <para>Each pile starts with four cards. The trick is to remember how many cards each slot has left at any given time so that you can try to remove cards evenly.</para>
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        </sect2>
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</sect1>