2263
2263
if (ctx->ShaderCompilerOptions[i].LowerClipDistance)
2264
2264
lower_clip_distance(prog->_LinkedShaders[i]->ir);
2266
while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, 32))
2268
while (do_common_optimization(prog->_LinkedShaders[i]->ir, true, false, max_unroll))