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void CityWindow::fill_in_production_info()
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unsigned int as = player->getArmyset();
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Glib::RefPtr<Gdk::Pixbuf> pic;
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GraphicsCache *gc = GraphicsCache::getInstance();
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= GraphicsCache::getInstance()->getArmyPic(as, 0, player, NULL);
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Glib::RefPtr<Gdk::Pixbuf> empty_pic