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// This program is free software; you can redistribute it and/or modify
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// it under the terms of the GNU General Public License as published by
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// the Free Software Foundation; either version 2 of the License, or
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// (at your option) any later version.
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// This program is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Library General Public License for more details.
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// You should have received a copy of the GNU General Public License
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// along with this program; if not, write to the Free Software
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// Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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//#include "playerlist.h"
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#define debug(x) {cerr<<__FILE__<<": "<<__LINE__<<": "<<x<<endl;}
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Client::Client(std::string host, int port)
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debug("Client(" << host << ", " << port << ")");
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CPPSocket::Address serverAddress(host, port);
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open(CPPSocket::Socket::TCP);
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connect(serverAddress);
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already_connected = false;
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void Client::sendPlayerInfo()
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debug("sendPlayerInfo()");
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//CPPSocket::StringBuffer data("PLAYER\nnewName\n");