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<h3 class="section">17.7 Copying random number generator state</h3>
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<p>The above methods do not expose the random number `state' which changes
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from call to call. It is often useful to be able to save and restore
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the state. To permit these practices, a few somewhat more advanced
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functions are supplied. These include:
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— Function: int <b>gsl_rng_memcpy</b> (<var>gsl_rng * dest, const gsl_rng * src</var>)<var><a name="index-gsl_005frng_005fmemcpy-1387"></a></var><br>
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<blockquote><p>This function copies the random number generator <var>src</var> into the
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pre-existing generator <var>dest</var>, making <var>dest</var> into an exact copy
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of <var>src</var>. The two generators must be of the same type.
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</p></blockquote></div>
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— Function: gsl_rng * <b>gsl_rng_clone</b> (<var>const gsl_rng * r</var>)<var><a name="index-gsl_005frng_005fclone-1388"></a></var><br>
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<blockquote><p>This function returns a pointer to a newly created generator which is an
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exact copy of the generator <var>r</var>.
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</p></blockquote></div>