~ubuntu-branches/ubuntu/trusty/libsdl2/trusty-proposed

« back to all changes in this revision

Viewing changes to src/render/opengl/SDL_glfuncs.h

  • Committer: Package Import Robot
  • Author(s): Manuel A. Fernandez Montecelo
  • Date: 2013-12-28 12:31:19 UTC
  • mto: (7.1.3 sid)
  • mto: This revision was merged to the branch mainline in revision 7.
  • Revision ID: package-import@ubuntu.com-20131228123119-wehupm72qsjvh6vz
Tags: upstream-2.0.1+dfsg1
ImportĀ upstreamĀ versionĀ 2.0.1+dfsg1

Show diffs side-by-side

added added

removed removed

Lines of Context:
89
89
SDL_PROC_UNUSED(void, glDepthMask, (GLboolean flag))
90
90
SDL_PROC_UNUSED(void, glDepthRange, (GLclampd zNear, GLclampd zFar))
91
91
SDL_PROC(void, glDisable, (GLenum cap))
92
 
SDL_PROC_UNUSED(void, glDisableClientState, (GLenum array))
93
 
SDL_PROC_UNUSED(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
 
92
SDL_PROC(void, glDisableClientState, (GLenum array))
 
93
SDL_PROC(void, glDrawArrays, (GLenum mode, GLint first, GLsizei count))
94
94
SDL_PROC_UNUSED(void, glDrawBuffer, (GLenum mode))
95
95
SDL_PROC_UNUSED(void, glDrawElements,
96
96
                (GLenum mode, GLsizei count, GLenum type,
103
103
                (GLsizei stride, const GLvoid * pointer))
104
104
SDL_PROC_UNUSED(void, glEdgeFlagv, (const GLboolean * flag))
105
105
SDL_PROC(void, glEnable, (GLenum cap))
106
 
SDL_PROC_UNUSED(void, glEnableClientState, (GLenum array))
 
106
SDL_PROC(void, glEnableClientState, (GLenum array))
107
107
SDL_PROC(void, glEnd, (void))
108
108
SDL_PROC_UNUSED(void, glEndList, (void))
109
109
SDL_PROC_UNUSED(void, glEvalCoord1d, (GLdouble u))
448
448
SDL_PROC_UNUSED(void, glVertex4s,
449
449
                (GLshort x, GLshort y, GLshort z, GLshort w))
450
450
SDL_PROC_UNUSED(void, glVertex4sv, (const GLshort * v))
451
 
SDL_PROC_UNUSED(void, glVertexPointer,
 
451
SDL_PROC(void, glVertexPointer,
452
452
                (GLint size, GLenum type, GLsizei stride,
453
453
                 const GLvoid * pointer))
454
454
SDL_PROC(void, glViewport, (GLint x, GLint y, GLsizei width, GLsizei height))