92
95
/* Load the wave file into memory */
93
96
if (SDL_LoadWAV(argv[1], &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
94
fprintf(stderr, "Couldn't load %s: %s\n", argv[1], SDL_GetError());
97
SDL_LogError(SDL_LOG_CATEGORY_APPLICATION, "Couldn't load %s: %s\n", argv[1], SDL_GetError());