124
124
void BKE_rotMode_change_values(float quat[4], float eul[3], float axis[3], float *angle, short oldMode, short newMode);
133
void b_bone_spline_setup(struct bPoseChannel *pchan, int rest, Mat4 result_array[MAX_BBONE_SUBDIV]);
134
136
#define PBONE_VISIBLE(arm, bone) ( \
137
139
(((bone)->layer & (arm)->layer) && !((bone)->flag & BONE_HIDDEN_P)) \