227
227
/* reddish color from NLA */
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228
UI_ThemeColor4(TH_ANIM_ACTIVE);
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234
if (sel) glColor4ub(col1b[0], col1b[1], col1b[2], 0x45);
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235
else glColor4ub(col1b[0], col1b[1], col1b[2], 0x22);
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242
if (sel) glColor4ub(col2b[0], col2b[1], col2b[2], 0x45);
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else glColor4ub(col2b[0], col2b[1], col2b[2], 0x22);
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if (sel) glColor4ub(col1a[0], col1a[1], col1a[2], 0x22);
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else glColor4ub(col2a[0], col2a[1], col2a[2], 0x22);
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254
if (sel) glColor4ub(col1[0], col1[1], col1[2], 0x22);
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255
else glColor4ub(col2[0], col2[1], col2[2], 0x22);
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260
/* draw region twice: firstly backdrop, then the current range */