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/* SCCS Id: @(#)extern.h 3.4 2003/03/10 */
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/* Copyright (c) Steve Creps, 1988. */
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/* NetHack may be freely redistributed. See license for details. */
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E long *FDECL(alloc, (unsigned int));
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E char *FDECL(fmt_ptr, (const genericptr,char *));
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/* This next pre-processor directive covers almost the entire file,
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* interrupted only occasionally to pick up specific functions as needed. */
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#if !defined(MAKEDEFS_C) && !defined(LEV_LEX_C)
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/* ### allmain.c ### */
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E void NDECL(moveloop);
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E void NDECL(stop_occupation);
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E void NDECL(display_gamewindows);
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E void NDECL(newgame);
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E void FDECL(welcome, (BOOLEAN_P));
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E int FDECL(jump, (int));
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E int NDECL(number_leashed);
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E void FDECL(o_unleash, (struct obj *));
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E void FDECL(m_unleash, (struct monst *,BOOLEAN_P));
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E void NDECL(unleash_all);
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E boolean NDECL(next_to_u);
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E struct obj *FDECL(get_mleash, (struct monst *));
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E void FDECL(check_leash, (XCHAR_P,XCHAR_P));
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E boolean FDECL(um_dist, (XCHAR_P,XCHAR_P,XCHAR_P));
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E boolean FDECL(snuff_candle, (struct obj *));
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E boolean FDECL(snuff_lit, (struct obj *));
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E boolean FDECL(catch_lit, (struct obj *));
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E void FDECL(use_unicorn_horn, (struct obj *));
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E boolean FDECL(tinnable, (struct obj *));
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E void NDECL(reset_trapset);
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E void FDECL(fig_transform, (genericptr_t, long));
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E int FDECL(unfixable_trouble_count,(BOOLEAN_P));
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/* ### artifact.c ### */
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E void NDECL(init_artifacts);
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E void FDECL(save_artifacts, (int));
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E void FDECL(restore_artifacts, (int));
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E const char *FDECL(artiname, (int));
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E struct obj *FDECL(mk_artifact, (struct obj *,ALIGNTYP_P));
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E const char *FDECL(artifact_name, (const char *,short *));
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E boolean FDECL(exist_artifact, (int,const char *));
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E void FDECL(artifact_exists, (struct obj *,const char *,BOOLEAN_P));
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E int NDECL(nartifact_exist);
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E boolean FDECL(spec_ability, (struct obj *,unsigned long));
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E boolean FDECL(confers_luck, (struct obj *));
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E boolean FDECL(arti_reflects, (struct obj *));
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E boolean FDECL(restrict_name, (struct obj *,const char *));
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E boolean FDECL(defends, (int,struct obj *));
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E boolean FDECL(protects, (int,struct obj *));
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E void FDECL(set_artifact_intrinsic, (struct obj *,BOOLEAN_P,long));
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E int FDECL(touch_artifact, (struct obj *,struct monst *));
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E int FDECL(spec_abon, (struct obj *,struct monst *));
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E int FDECL(spec_dbon, (struct obj *,struct monst *,int));
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E void FDECL(discover_artifact, (XCHAR_P));
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E boolean FDECL(undiscovered_artifact, (XCHAR_P));
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E int FDECL(disp_artifact_discoveries, (winid));
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E boolean FDECL(artifact_hit, (struct monst *,struct monst *,
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struct obj *,int *,int));
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E int NDECL(doinvoke);
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E void FDECL(arti_speak, (struct obj *));
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E boolean FDECL(artifact_light, (struct obj *));
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E long FDECL(spec_m2, (struct obj *));
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E boolean FDECL(artifact_has_invprop, (struct obj *,UCHAR_P));
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E long FDECL(arti_cost, (struct obj *));
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/* ### attrib.c ### */
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E boolean FDECL(adjattrib, (int,int,int));
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E void FDECL(change_luck, (SCHAR_P));
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E int FDECL(stone_luck, (BOOLEAN_P));
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E void NDECL(set_moreluck);
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E void FDECL(gainstr, (struct obj *,int));
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E void FDECL(losestr, (int));
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E void NDECL(restore_attrib);
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E void FDECL(exercise, (int,BOOLEAN_P));
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E void NDECL(exerchk);
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E void NDECL(reset_attribute_clock);
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E void FDECL(init_attr, (int));
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E void NDECL(redist_attr);
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E void FDECL(adjabil, (int,int));
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E schar FDECL(acurr, (int));
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E schar NDECL(acurrstr);
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E void FDECL(adjalign, (int));
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E void NDECL(ballfall);
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E void NDECL(placebc);
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E void NDECL(unplacebc);
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E void FDECL(set_bc, (int));
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E void FDECL(move_bc, (int,int,XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
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E boolean FDECL(drag_ball, (XCHAR_P,XCHAR_P,
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int *,xchar *,xchar *,xchar *,xchar *, boolean *,BOOLEAN_P));
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E void FDECL(drop_ball, (XCHAR_P,XCHAR_P));
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E void NDECL(drag_down);
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/* ### bones.c ### */
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E boolean NDECL(can_make_bones);
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E void FDECL(savebones, (struct obj *));
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E int NDECL(getbones);
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E int FDECL(xlev_to_rank, (int));
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E int FDECL(title_to_mon, (const char *,int *,int *));
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E void NDECL(max_rank_sz);
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E long NDECL(botl_score);
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E int FDECL(describe_level, (char *));
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E const char *FDECL(rank_of, (int,SHORT_P,BOOLEAN_P));
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E void FDECL(bot1str, (char *));
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E void FDECL(bot2str, (char *));
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E int NDECL(doextcmd);
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E int NDECL(domonability);
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E int NDECL(doprev_message);
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E int NDECL(timed_occupation);
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E int NDECL(wiz_attributes);
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E int NDECL(enter_explore_mode);
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E int NDECL(wiz_detect);
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E int NDECL(wiz_genesis);
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E int NDECL(wiz_identify);
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E int NDECL(wiz_level_tele);
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E int NDECL(wiz_map);
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E int NDECL(wiz_where);
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E int NDECL(wiz_wish);
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#endif /* USE_TRAMPOLI */
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E void NDECL(reset_occupations);
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E void FDECL(set_occupation, (int (*)(void),const char *,int));
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E char NDECL(pgetchar);
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E void FDECL(pushch, (CHAR_P));
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E void FDECL(savech, (CHAR_P));
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E void NDECL(add_debug_extended_commands);
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E void FDECL(rhack, (char *));
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E int NDECL(doextlist);
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E int NDECL(extcmd_via_menu);
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E void FDECL(enlightenment, (int));
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E void FDECL(show_conduct, (int));
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E void FDECL(dump_enlightenment, (int));
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E void FDECL(dump_conduct, (int));
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E int FDECL(xytod, (SCHAR_P,SCHAR_P));
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E void FDECL(dtoxy, (coord *,int));
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E int FDECL(movecmd, (CHAR_P));
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E int FDECL(getdir, (const char *));
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E void NDECL(confdir);
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E int FDECL(isok, (int,int));
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E int FDECL(get_adjacent_loc, (const char *, const char *, XCHAR_P, XCHAR_P, coord *));
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E const char *FDECL(click_to_cmd, (int,int,int));
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E char NDECL(readchar);
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E void NDECL(sanity_check);
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E char FDECL(yn_function, (const char *, const char *, CHAR_P));
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/* ### dbridge.c ### */
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E boolean FDECL(is_pool, (int,int));
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E boolean FDECL(is_lava, (int,int));
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E boolean FDECL(is_ice, (int,int));
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E int FDECL(is_drawbridge_wall, (int,int));
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E boolean FDECL(is_db_wall, (int,int));
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E boolean FDECL(find_drawbridge, (int *,int*));
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E boolean FDECL(create_drawbridge, (int,int,int,BOOLEAN_P));
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E void FDECL(open_drawbridge, (int,int));
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E void FDECL(close_drawbridge, (int,int));
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E void FDECL(destroy_drawbridge, (int,int));
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E void NDECL(decl_init);
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/* ### detect.c ### */
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E struct obj *FDECL(o_in, (struct obj*,CHAR_P));
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E struct obj *FDECL(o_material, (struct obj*,unsigned));
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E int FDECL(gold_detect, (struct obj *));
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E int FDECL(food_detect, (struct obj *));
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E int FDECL(object_detect, (struct obj *,int));
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E int FDECL(monster_detect, (struct obj *,int));
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E int FDECL(trap_detect, (struct obj *));
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E const char *FDECL(level_distance, (d_level *));
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E void FDECL(use_crystal_ball, (struct obj *));
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E void NDECL(do_mapping);
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E void NDECL(do_vicinity_map);
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E void FDECL(cvt_sdoor_to_door, (struct rm *));
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E void FDECL(findone, (int,int,genericptr_t));
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E void FDECL(openone, (int,int,genericptr_t));
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E void FDECL(find_trap, (struct trap *));
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E int FDECL(dosearch0, (int));
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E int NDECL(dosearch);
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E void NDECL(sokoban_detect);
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E boolean NDECL(is_digging);
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E int NDECL(holetime);
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E boolean FDECL(dig_check, (struct monst *, BOOLEAN_P, int, int));
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E void FDECL(digactualhole, (int,int,struct monst *,int));
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E boolean FDECL(dighole, (BOOLEAN_P));
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E int FDECL(use_pick_axe, (struct obj *));
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E int FDECL(use_pick_axe2, (struct obj *));
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E boolean FDECL(mdig_tunnel, (struct monst *));
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E void FDECL(watch_dig, (struct monst *,XCHAR_P,XCHAR_P,BOOLEAN_P));
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E void NDECL(zap_dig);
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E struct obj *FDECL(bury_an_obj, (struct obj *));
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E void FDECL(bury_objs, (int,int));
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E void FDECL(unearth_objs, (int,int));
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E void FDECL(rot_organic, (genericptr_t, long));
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E void FDECL(rot_corpse, (genericptr_t, long));
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E void FDECL(bury_monst, (struct monst *));
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E void NDECL(bury_you);
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E void NDECL(unearth_you);
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E void NDECL(escape_tomb);
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E void FDECL(bury_obj, (struct obj *));
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/* ### display.c ### */
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#ifdef INVISIBLE_OBJECTS
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E struct obj * FDECL(vobj_at, (XCHAR_P,XCHAR_P));
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#endif /* INVISIBLE_OBJECTS */
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E void FDECL(magic_map_background, (XCHAR_P,XCHAR_P,int));
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E void FDECL(map_background, (XCHAR_P,XCHAR_P,int));
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E void FDECL(map_trap, (struct trap *,int));
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E void FDECL(map_object, (struct obj *,int));
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E void FDECL(map_invisible, (XCHAR_P,XCHAR_P));
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E void FDECL(unmap_object, (int,int));
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E void FDECL(map_location, (int,int,int));
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E void FDECL(feel_location, (XCHAR_P,XCHAR_P));
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E void FDECL(newsym, (int,int));
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E void FDECL(shieldeff, (XCHAR_P,XCHAR_P));
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E void FDECL(tmp_at, (int,int));
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E void FDECL(swallowed, (int));
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E void FDECL(under_ground, (int));
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E void FDECL(under_water, (int));
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E void NDECL(see_monsters);
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E void NDECL(set_mimic_blocking);
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E void NDECL(see_objects);
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E void NDECL(see_traps);
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E void NDECL(curs_on_u);
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E int NDECL(doredraw);
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E void FDECL(show_glyph, (int,int,int));
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E void NDECL(clear_glyph_buffer);
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E void FDECL(row_refresh, (int,int,int));
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E void FDECL(flush_screen, (int));
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E void NDECL(dump_screen);
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E int FDECL(back_to_glyph, (XCHAR_P,XCHAR_P));
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E int FDECL(zapdir_to_glyph, (int,int,int));
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E int FDECL(glyph_at, (XCHAR_P,XCHAR_P));
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E void NDECL(set_wall_state);
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E int FDECL(drop, (struct obj *));
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E int NDECL(wipeoff);
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E boolean FDECL(boulder_hits_pool, (struct obj *,int,int,BOOLEAN_P));
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E boolean FDECL(flooreffects, (struct obj *,int,int,const char *));
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E void FDECL(doaltarobj, (struct obj *));
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E boolean FDECL(canletgo, (struct obj *,const char *));
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E void FDECL(dropx, (struct obj *));
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E void FDECL(dropy, (struct obj *));
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E void FDECL(obj_no_longer_held, (struct obj *));
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E int NDECL(doddrop);
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E void NDECL(save_currentstate);
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E void FDECL(goto_level, (d_level *,BOOLEAN_P,BOOLEAN_P,BOOLEAN_P));
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E void FDECL(schedule_goto, (d_level *,BOOLEAN_P,BOOLEAN_P,int,
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const char *,const char *));
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E void NDECL(deferred_goto);
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E boolean FDECL(revive_corpse, (struct obj *));
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E void FDECL(revive_mon, (genericptr_t, long));
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E void FDECL(set_wounded_legs, (long,int));
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E void NDECL(heal_legs);
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/* ### do_name.c ### */
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E int FDECL(getpos, (coord *,BOOLEAN_P,const char *));
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E struct monst *FDECL(christen_monst, (struct monst *,const char *));
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E int NDECL(do_mname);
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E struct obj *FDECL(oname, (struct obj *,const char *));
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E int NDECL(ddocall);
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E void FDECL(docall, (struct obj *));
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E const char *NDECL(rndghostname);
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E char *FDECL(x_monnam, (struct monst *,int,const char *,int,BOOLEAN_P));
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E char *FDECL(l_monnam, (struct monst *));
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E char *FDECL(mon_nam, (struct monst *));
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E char *FDECL(noit_mon_nam, (struct monst *));
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E char *FDECL(Monnam, (struct monst *));
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E char *FDECL(noit_Monnam, (struct monst *));
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E char *FDECL(m_monnam, (struct monst *));
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E char *FDECL(y_monnam, (struct monst *));
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E char *FDECL(Adjmonnam, (struct monst *,const char *));
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E char *FDECL(Amonnam, (struct monst *));
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E char *FDECL(a_monnam, (struct monst *));
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E char *FDECL(distant_monnam, (struct monst *,int,char *));
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E const char *NDECL(rndmonnam);
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E const char *FDECL(hcolor, (const char *));
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E const char *NDECL(rndcolor);
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E const char *NDECL(roguename);
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E struct obj *FDECL(realloc_obj,
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(struct obj *, int, genericptr_t, int, const char *));
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E char *FDECL(coyotename, (struct monst *,char *));
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/* ### do_wear.c ### */
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E int NDECL(Armor_on);
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E int NDECL(Boots_on);
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E int NDECL(Gloves_on);
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E int NDECL(Helmet_on);
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E int FDECL(select_off, (struct obj *));
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E int NDECL(take_off);
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E void FDECL(off_msg, (struct obj *));
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E void NDECL(set_wear);
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E boolean FDECL(donning, (struct obj *));
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E void NDECL(cancel_don);
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E int NDECL(Armor_off);
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E int NDECL(Armor_gone);
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E int NDECL(Helmet_off);
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E int NDECL(Gloves_off);
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E int NDECL(Boots_off);
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E int NDECL(Cloak_off);
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E int NDECL(Shield_off);
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E int NDECL(Shirt_off);
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E void NDECL(Amulet_off);
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E void FDECL(Ring_on, (struct obj *));
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E void FDECL(Ring_off, (struct obj *));
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E void FDECL(Ring_gone, (struct obj *));
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E void FDECL(Blindf_on, (struct obj *));
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E void FDECL(Blindf_off, (struct obj *));
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E int NDECL(dotakeoff);
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E int NDECL(doremring);
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E int FDECL(cursed, (struct obj *));
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E int FDECL(armoroff, (struct obj *));
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E int FDECL(canwearobj, (struct obj *, long *, BOOLEAN_P));
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E int NDECL(doputon);
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E void NDECL(find_ac);
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E struct obj *FDECL(some_armor,(struct monst *));
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E void FDECL(erode_armor, (struct monst *,BOOLEAN_P));
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E struct obj *FDECL(stuck_ring, (struct obj *,int));
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E struct obj *NDECL(unchanger);
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E void NDECL(reset_remarm);
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E int NDECL(doddoremarm);
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E int FDECL(destroy_arm, (struct obj *));
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E void FDECL(adj_abon, (struct obj *,SCHAR_P));
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E void FDECL(initedog, (struct monst *));
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E struct monst *FDECL(make_familiar, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P));
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E struct monst *NDECL(makedog);
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E void NDECL(update_mlstmv);
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E void NDECL(losedogs);
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E void FDECL(mon_arrive, (struct monst *,BOOLEAN_P));
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E void FDECL(mon_catchup_elapsed_time, (struct monst *,long));
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E void FDECL(keepdogs, (BOOLEAN_P));
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E void FDECL(migrate_to_level, (struct monst *,XCHAR_P,XCHAR_P,coord *));
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E int FDECL(dogfood, (struct monst *,struct obj *));
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E struct monst *FDECL(tamedog, (struct monst *,struct obj *));
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E void FDECL(abuse_dog, (struct monst *));
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E void FDECL(wary_dog, (struct monst *, BOOLEAN_P));
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/* ### dogmove.c ### */
428
E int FDECL(dog_nutrition, (struct monst *,struct obj *));
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E int FDECL(dog_eat, (struct monst *,struct obj *,int,int,BOOLEAN_P));
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E int FDECL(dog_move, (struct monst *,int));
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E void FDECL(wantdoor, (int,int,genericptr_t));
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/* ### dokick.c ### */
437
E boolean FDECL(ghitm, (struct monst *,struct obj *));
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E void FDECL(container_impact_dmg, (struct obj *));
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E boolean FDECL(ship_object, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P));
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E void NDECL(obj_delivery);
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E schar FDECL(down_gate, (XCHAR_P,XCHAR_P));
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E void FDECL(impact_drop, (struct obj *,XCHAR_P,XCHAR_P,XCHAR_P));
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/* ### dothrow.c ### */
447
E int NDECL(dothrow);
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E void FDECL(hitfloor, (struct obj *));
450
E void FDECL(hurtle, (int,int,int,BOOLEAN_P));
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E void FDECL(mhurtle, (struct monst *,int,int,int));
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E void FDECL(throwit, (struct obj *,long,BOOLEAN_P));
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E int FDECL(omon_adj, (struct monst *,struct obj *,BOOLEAN_P));
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E int FDECL(thitmonst, (struct monst *,struct obj *));
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E int FDECL(hero_breaks, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P));
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E int FDECL(breaks, (struct obj *,XCHAR_P,XCHAR_P));
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E boolean FDECL(breaktest, (struct obj *));
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E boolean FDECL(walk_path, (coord *, coord *, boolean (*)(genericptr_t,int,int), genericptr_t));
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E boolean FDECL(hurtle_step, (genericptr_t, int, int));
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/* ### drawing.c ### */
462
#endif /* !MAKEDEFS_C && !LEV_LEX_C */
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E int FDECL(def_char_to_objclass, (CHAR_P));
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E int FDECL(def_char_to_monclass, (CHAR_P));
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#if !defined(MAKEDEFS_C) && !defined(LEV_LEX_C)
466
E void FDECL(assign_graphics, (uchar *,int,int,int));
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E void FDECL(switch_graphics, (int));
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E void FDECL(assign_rogue_graphics, (BOOLEAN_P));
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/* ### dungeon.c ### */
474
E void FDECL(save_dungeon, (int,BOOLEAN_P,BOOLEAN_P));
475
E void FDECL(restore_dungeon, (int));
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E void FDECL(insert_branch, (branch *,BOOLEAN_P));
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E void NDECL(init_dungeons);
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E s_level *FDECL(find_level, (const char *));
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E s_level *FDECL(Is_special, (d_level *));
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E branch *FDECL(Is_branchlev, (d_level *));
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E xchar FDECL(ledger_no, (d_level *));
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E xchar NDECL(maxledgerno);
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E schar FDECL(depth, (d_level *));
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E xchar FDECL(dunlev, (d_level *));
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E xchar FDECL(dunlevs_in_dungeon, (d_level *));
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E xchar FDECL(ledger_to_dnum, (XCHAR_P));
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E xchar FDECL(ledger_to_dlev, (XCHAR_P));
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E xchar FDECL(deepest_lev_reached, (BOOLEAN_P));
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E boolean FDECL(on_level, (d_level *,d_level *));
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E void FDECL(next_level, (BOOLEAN_P));
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E void FDECL(prev_level, (BOOLEAN_P));
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E void FDECL(u_on_newpos, (int,int));
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E void NDECL(u_on_sstairs);
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E void NDECL(u_on_upstairs);
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E void NDECL(u_on_dnstairs);
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E boolean FDECL(On_stairs, (XCHAR_P,XCHAR_P));
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E void FDECL(get_level, (d_level *,int));
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E boolean FDECL(Is_botlevel, (d_level *));
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E boolean FDECL(Can_fall_thru, (d_level *));
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E boolean FDECL(Can_dig_down, (d_level *));
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E boolean FDECL(Can_rise_up, (int,int,d_level *));
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E boolean FDECL(In_quest, (d_level *));
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E boolean FDECL(In_mines, (d_level *));
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E branch *FDECL(dungeon_branch, (const char *));
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E boolean FDECL(at_dgn_entrance, (const char *));
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E boolean FDECL(In_hell, (d_level *));
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E boolean FDECL(In_V_tower, (d_level *));
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E boolean FDECL(On_W_tower_level, (d_level *));
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E boolean FDECL(In_W_tower, (int,int,d_level *));
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E void FDECL(find_hell, (d_level *));
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E void FDECL(goto_hell, (BOOLEAN_P,BOOLEAN_P));
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E void FDECL(assign_level, (d_level *,d_level *));
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E void FDECL(assign_rnd_level, (d_level *,d_level *,int));
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E int FDECL(induced_align, (int));
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E boolean FDECL(Invocation_lev, (d_level *));
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E xchar NDECL(level_difficulty);
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E schar FDECL(lev_by_name, (const char *));
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E schar FDECL(print_dungeon, (BOOLEAN_P,schar *,xchar *));
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E int NDECL(eatmdone);
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E int NDECL(eatfood);
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E int NDECL(opentin);
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E int NDECL(unfaint);
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E boolean FDECL(is_edible, (struct obj *));
531
E void NDECL(init_uhunger);
532
E int NDECL(Hear_again);
533
E void NDECL(reset_eat);
535
E void NDECL(gethungry);
536
E void FDECL(morehungry, (int));
537
E void FDECL(lesshungry, (int));
538
E boolean NDECL(is_fainted);
539
E void NDECL(reset_faint);
540
E void NDECL(violated_vegetarian);
542
E void NDECL(sync_hunger);
544
E void FDECL(newuhs, (BOOLEAN_P));
545
E struct obj *FDECL(floorfood, (const char *,int));
547
E int FDECL(eaten_stat, (int,struct obj *));
548
E void FDECL(food_disappears, (struct obj *));
549
E void FDECL(food_substitution, (struct obj *,struct obj *));
550
E void NDECL(fix_petrification);
551
E void FDECL(consume_oeaten, (struct obj *,int));
552
E boolean FDECL(maybe_finished_meal, (BOOLEAN_P));
556
E void FDECL(done1, (int));
559
E void FDECL(done_intr, (int));
561
E void FDECL(done_in_by, (struct monst *));
562
#endif /* !MAKEDEFS_C && !LEV_LEX_C */
563
E void VDECL(panic, (const char *,...)) PRINTF_F(1,2);
564
#if !defined(MAKEDEFS_C) && !defined(LEV_LEX_C)
565
E void FDECL(done, (int));
566
E void FDECL(container_contents, (struct obj *,BOOLEAN_P,BOOLEAN_P));
568
E void FDECL(dump, (char *, char *));
569
E void FDECL(do_containerconts, (struct obj *,BOOLEAN_P,BOOLEAN_P,BOOLEAN_P));
571
E void FDECL(terminate, (int));
572
E int NDECL(num_genocides);
574
/* ### engrave.c ### */
576
E char *FDECL(random_engraving, (char *));
577
E void FDECL(wipeout_text, (char *,int,unsigned));
578
E boolean NDECL(can_reach_floor);
579
E const char *FDECL(surface, (int,int));
580
E const char *FDECL(ceiling, (int,int));
581
E struct engr *FDECL(engr_at, (XCHAR_P,XCHAR_P));
583
E int FDECL(sengr_at, (const char *,XCHAR_P,XCHAR_P));
585
E void FDECL(u_wipe_engr, (int));
586
E void FDECL(wipe_engr_at, (XCHAR_P,XCHAR_P,XCHAR_P));
587
E void FDECL(read_engr_at, (int,int));
588
E void FDECL(make_engr_at, (int,int,const char *,long,XCHAR_P));
589
E void FDECL(del_engr_at, (int,int));
590
E int NDECL(freehand);
591
E int NDECL(doengrave);
592
E void FDECL(save_engravings, (int,int));
593
E void FDECL(rest_engravings, (int));
594
E void FDECL(del_engr, (struct engr *));
595
E void FDECL(rloc_engr, (struct engr *));
596
E void FDECL(make_grave, (int,int,const char *));
598
/* ### exper.c ### */
600
E int FDECL(experience, (struct monst *,int));
601
E void FDECL(more_experienced, (int,int));
602
E void FDECL(losexp, (const char *));
603
E void NDECL(newexplevel);
604
E void FDECL(pluslvl, (BOOLEAN_P));
605
E long FDECL(rndexp, (BOOLEAN_P));
607
/* ### explode.c ### */
609
E void FDECL(explode, (int,int,int,int,CHAR_P,int));
610
E long FDECL(scatter, (int, int, int, unsigned int, struct obj *));
611
E void FDECL(splatter_burning_oil, (int, int));
613
/* ### extralev.c ### */
616
E void NDECL(makeroguerooms);
617
E void FDECL(corr, (int,int));
618
E void NDECL(makerogueghost);
621
/* ### files.c ### */
623
E char *FDECL(fname_encode, (const char *, CHAR_P, char *, char *, int));
624
E char *FDECL(fname_decode, (CHAR_P, char *, char *, int));
625
E const char *FDECL(fqname, (const char *, int, int));
626
E FILE *FDECL(fopen_datafile, (const char *,const char *,int));
627
E boolean FDECL(uptodate, (int,const char *));
628
E void FDECL(store_version, (int));
630
E void NDECL(set_lock_and_bones);
632
E void FDECL(set_levelfile_name, (char *,int));
633
E int FDECL(create_levelfile, (int,char *));
634
E int FDECL(open_levelfile, (int,char *));
635
E void FDECL(delete_levelfile, (int));
636
E void NDECL(clearlocks);
637
E int FDECL(create_bonesfile, (d_level*,char **, char *));
639
E void NDECL(cancel_bonesfile);
641
E void FDECL(commit_bonesfile, (d_level *));
642
E int FDECL(open_bonesfile, (d_level*,char **));
643
E int FDECL(delete_bonesfile, (d_level*));
644
E void NDECL(compress_bonesfile);
645
E void NDECL(set_savefile_name);
647
E void FDECL(save_savefile_name, (int));
649
#if defined(WIZARD) && !defined(MICRO)
650
E void NDECL(set_error_savefile);
652
E int NDECL(create_savefile);
653
E int NDECL(open_savefile);
654
E int NDECL(delete_savefile);
655
E int NDECL(restore_saved_game);
656
E void FDECL(compress, (const char *));
657
E void FDECL(uncompress, (const char *));
658
E boolean FDECL(lock_file, (const char *,int,int));
659
E void FDECL(unlock_file, (const char *));
661
E boolean FDECL(can_read_file, (const char *));
663
E void FDECL(read_config_file, (const char *));
664
E void FDECL(check_recordfile, (const char *));
666
E void NDECL(read_wizkit);
668
E void FDECL(paniclog, (const char *, const char *));
669
E int FDECL(validate_prefix_locations, (char *));
670
E char** NDECL(get_saved_games);
671
E void FDECL(free_saved_games, (char**));
673
E boolean NDECL(recover_savefile);
675
#ifdef HOLD_LOCKFILE_OPEN
676
E void NDECL(really_close);
679
/* ### fountain.c ### */
681
E void FDECL(floating_above, (const char *));
682
E void FDECL(dogushforth, (int));
684
E void FDECL(gush, (int,int,genericptr_t));
686
E void FDECL(dryup, (XCHAR_P,XCHAR_P, BOOLEAN_P));
687
E void NDECL(drinkfountain);
688
E void FDECL(dipfountain, (struct obj *));
690
E void FDECL(breaksink, (int,int));
691
E void NDECL(drinksink);
696
E boolean FDECL(revive_nasty, (int,int,const char*));
697
E void FDECL(movobj, (struct obj *,XCHAR_P,XCHAR_P));
698
E boolean FDECL(may_dig, (XCHAR_P,XCHAR_P));
699
E boolean FDECL(may_passwall, (XCHAR_P,XCHAR_P));
700
E boolean FDECL(bad_rock, (struct permonst *,XCHAR_P,XCHAR_P));
701
E boolean FDECL(invocation_pos, (XCHAR_P,XCHAR_P));
702
E boolean FDECL(test_move, (int, int, int, int, int));
703
E void NDECL(domove);
704
E void NDECL(invocation_message);
705
E void FDECL(spoteffects, (BOOLEAN_P));
706
E char *FDECL(in_rooms, (XCHAR_P,XCHAR_P,int));
707
E boolean FDECL(in_town, (int,int));
708
E void FDECL(check_special_room, (BOOLEAN_P));
709
E int NDECL(dopickup);
710
E void NDECL(lookaround);
711
E int NDECL(monster_nearby);
712
E void FDECL(nomul, (int));
713
E void FDECL(unmul, (const char *));
714
E void FDECL(losehp, (int,const char *,BOOLEAN_P));
715
E int NDECL(weight_cap);
716
E int NDECL(inv_weight);
717
E int NDECL(near_capacity);
718
E int FDECL(calc_capacity, (int));
719
E int NDECL(max_capacity);
720
E boolean FDECL(check_capacity, (const char *));
721
E int NDECL(inv_cnt);
723
E long FDECL(money_cnt, (struct obj *));
726
/* ### hacklib.c ### */
728
E boolean FDECL(digit, (CHAR_P));
729
E boolean FDECL(letter, (CHAR_P));
730
E char FDECL(highc, (CHAR_P));
731
E char FDECL(lowc, (CHAR_P));
732
E char *FDECL(lcase, (char *));
733
E char *FDECL(upstart, (char *));
734
E char *FDECL(mungspaces, (char *));
735
E char *FDECL(eos, (char *));
736
E char *FDECL(strkitten, (char *,CHAR_P));
737
E char *FDECL(s_suffix, (const char *));
738
E char *FDECL(xcrypt, (const char *,char *));
739
E boolean FDECL(onlyspace, (const char *));
740
E char *FDECL(tabexpand, (char *));
741
E char *FDECL(visctrl, (CHAR_P));
742
E const char *FDECL(ordin, (int));
743
E char *FDECL(sitoa, (int));
744
E int FDECL(sgn, (int));
745
E int FDECL(rounddiv, (long,int));
746
E int FDECL(dist2, (int,int,int,int));
747
E int FDECL(distmin, (int,int,int,int));
748
E boolean FDECL(online2, (int,int,int,int));
749
E boolean FDECL(pmatch, (const char *,const char *));
751
E int FDECL(strncmpi, (const char *,const char *,int));
754
E char *FDECL(strstri, (const char *,const char *));
756
E boolean FDECL(fuzzymatch, (const char *,const char *,const char *,BOOLEAN_P));
757
E void NDECL(setrandom);
758
E int NDECL(getyear);
760
E char *FDECL(yymmdd, (time_t));
762
E long FDECL(yyyymmdd, (time_t));
763
E int NDECL(phase_of_the_moon);
764
E boolean NDECL(friday_13th);
766
E int NDECL(midnight);
768
/* ### invent.c ### */
770
E void FDECL(assigninvlet, (struct obj *));
771
E struct obj *FDECL(merge_choice, (struct obj *,struct obj *));
772
E int FDECL(merged, (struct obj **,struct obj **));
774
E int FDECL(ckunpaid, (struct obj *));
776
E void FDECL(addinv_core1, (struct obj *));
777
E void FDECL(addinv_core2, (struct obj *));
778
E struct obj *FDECL(addinv, (struct obj *));
779
E struct obj *FDECL(hold_another_object,
780
(struct obj *,const char *,const char *,const char *));
781
E void FDECL(useupall, (struct obj *));
782
E void FDECL(useup, (struct obj *));
783
E void FDECL(consume_obj_charge, (struct obj *,BOOLEAN_P));
784
E void FDECL(freeinv_core, (struct obj *));
785
E void FDECL(freeinv, (struct obj *));
786
E void FDECL(delallobj, (int,int));
787
E void FDECL(delobj, (struct obj *));
788
E struct obj *FDECL(sobj_at, (int,int,int));
789
E struct obj *FDECL(carrying, (int));
790
E boolean NDECL(have_lizard);
791
E struct obj *FDECL(o_on, (unsigned int,struct obj *));
792
E boolean FDECL(obj_here, (struct obj *,int,int));
793
E boolean NDECL(wearing_armor);
794
E boolean FDECL(is_worn, (struct obj *));
795
E struct obj *FDECL(g_at, (int,int));
796
E struct obj *FDECL(mkgoldobj, (long));
797
E struct obj *FDECL(getobj, (const char *,const char *));
798
E int FDECL(ggetobj, (const char *,int (*)(OBJ_P),int,BOOLEAN_P,unsigned *));
799
E void FDECL(fully_identify_obj, (struct obj *));
800
E int FDECL(identify, (struct obj *));
801
E void FDECL(identify_pack, (int));
802
E int FDECL(askchain, (struct obj **,const char *,int,int (*)(OBJ_P),
803
int (*)(OBJ_P),int,const char *));
804
E void FDECL(prinv, (const char *,struct obj *,long));
805
E char *FDECL(xprname, (struct obj *,const char *,CHAR_P,BOOLEAN_P,long,long));
807
E char FDECL(display_inventory, (const char *,BOOLEAN_P));
809
E char FDECL(dump_inventory, (const char *,BOOLEAN_P));
811
E int FDECL(display_binventory, (int,int,BOOLEAN_P));
812
E struct obj *FDECL(display_cinventory,(struct obj *));
813
E struct obj *FDECL(display_minventory,(struct monst *,int,char *));
814
E int NDECL(dotypeinv);
815
E const char *FDECL(dfeature_at, (int,int,char *));
816
E int FDECL(look_here, (int,BOOLEAN_P));
818
E boolean FDECL(will_feel_cockatrice, (struct obj *,BOOLEAN_P));
819
E void FDECL(feel_cockatrice, (struct obj *,BOOLEAN_P));
820
E void FDECL(stackobj, (struct obj *));
821
E int NDECL(doprgold);
822
E int NDECL(doprwep);
823
E int NDECL(doprarm);
824
E int NDECL(doprring);
825
E int NDECL(dopramulet);
826
E int NDECL(doprtool);
827
E int NDECL(doprinuse);
828
E void FDECL(useupf, (struct obj *,long));
829
E char *FDECL(let_to_name, (CHAR_P,BOOLEAN_P));
830
E void NDECL(free_invbuf);
831
E void NDECL(reassign);
832
E int NDECL(doorganize);
833
E int FDECL(count_unpaid, (struct obj *));
834
E int FDECL(count_buc, (struct obj *,int));
835
E void FDECL(carry_obj_effects, (struct obj *));
836
E const char *FDECL(currency, (long));
837
E void FDECL(silly_thing, (const char *,struct obj *));
839
/* ### ioctl.c ### */
841
#if defined(UNIX) || defined(__BEOS__)
842
E void NDECL(getwindowsz);
843
E void NDECL(getioctls);
844
E void NDECL(setioctls);
846
E int NDECL(dosuspend);
847
# endif /* SUSPEND */
848
#endif /* UNIX || __BEOS__ */
850
/* ### light.c ### */
852
E void FDECL(new_light_source, (XCHAR_P, XCHAR_P, int, int, genericptr_t));
853
E void FDECL(del_light_source, (int, genericptr_t));
854
E void FDECL(do_light_sources, (char **));
855
E struct monst *FDECL(find_mid, (unsigned, unsigned));
856
E void FDECL(save_light_sources, (int, int, int));
857
E void FDECL(restore_light_sources, (int));
858
E void FDECL(relink_light_sources, (BOOLEAN_P));
859
E void FDECL(obj_move_light_source, (struct obj *, struct obj *));
860
E boolean NDECL(any_light_source);
861
E void FDECL(snuff_light_source, (int, int));
862
E boolean FDECL(obj_sheds_light, (struct obj *));
863
E boolean FDECL(obj_is_burning, (struct obj *));
864
E void FDECL(obj_split_light_source, (struct obj *, struct obj *));
865
E void FDECL(obj_merge_light_sources, (struct obj *,struct obj *));
866
E int FDECL(candle_light_range, (struct obj *));
868
E int NDECL(wiz_light_sources);
874
E int NDECL(forcelock);
875
E int NDECL(picklock);
877
E boolean FDECL(picking_lock, (int *,int *));
878
E boolean FDECL(picking_at, (int,int));
879
E void NDECL(reset_pick);
880
E int FDECL(pick_lock, (struct obj *));
881
E int NDECL(doforce);
882
E boolean FDECL(boxlock, (struct obj *,struct obj *));
883
E boolean FDECL(doorlock, (struct obj *,int,int));
885
E int NDECL(doclose);
888
/* These declarations are here because the main code calls them. */
890
/* ### macfile.c ### */
892
E int FDECL(maccreat, (const char *,long));
893
E int FDECL(macopen, (const char *,int,long));
894
E int FDECL(macclose, (int));
895
E int FDECL(macread, (int,void *,unsigned));
896
E int FDECL(macwrite, (int,void *,unsigned));
897
E long FDECL(macseek, (int,long,short));
898
E int FDECL(macunlink, (const char *));
900
/* ### macsnd.c ### */
902
E void FDECL(mac_speaker, (struct obj *,char *));
904
/* ### macunix.c ### */
906
E void FDECL(regularize, (char *));
907
E void NDECL(getlock);
909
/* ### macwin.c ### */
911
E void FDECL(lock_mouse_cursor, (Boolean));
912
E int NDECL(SanePositions);
914
/* ### mttymain.c ### */
916
E void FDECL(getreturn, (char *));
917
E void VDECL(msmsg, (const char *,...));
918
E void NDECL(gettty);
919
E void NDECL(setftty);
920
E void FDECL(settty, (const char *));
922
E void FDECL(cmov, (int x, int y));
923
E void FDECL(nocmov, (int x, int y));
931
E void NDECL(getmailstatus);
933
E void NDECL(ckmailstatus);
934
E void FDECL(readmail, (struct obj *));
937
/* ### makemon.c ### */
939
E boolean FDECL(is_home_elemental, (struct permonst *));
940
E struct monst *FDECL(clone_mon, (struct monst *,XCHAR_P,XCHAR_P));
941
E struct monst *FDECL(makemon, (struct permonst *,int,int,int));
942
E boolean FDECL(create_critters, (int,struct permonst *));
943
E struct permonst *NDECL(rndmonst);
944
E void FDECL(reset_rndmonst, (int));
945
E struct permonst *FDECL(mkclass, (CHAR_P,int));
946
E int FDECL(adj_lev, (struct permonst *));
947
E struct permonst *FDECL(grow_up, (struct monst *,struct monst *));
948
E int FDECL(mongets, (struct monst *,int));
949
E int FDECL(golemhp, (int));
950
E boolean FDECL(peace_minded, (struct permonst *));
951
E void FDECL(set_malign, (struct monst *));
952
E void FDECL(set_mimic_sym, (struct monst *));
953
E int FDECL(mbirth_limit, (int));
954
E void FDECL(mimic_hit_msg, (struct monst *, SHORT_P));
956
E void FDECL(mkmonmoney, (struct monst *, long));
958
E void FDECL(bagotricks, (struct obj *));
959
E boolean FDECL(propagate, (int, BOOLEAN_P,BOOLEAN_P));
961
/* ### mapglyph.c ### */
963
E void FDECL(mapglyph, (int, int *, int *, unsigned *, int, int));
965
/* ### mcastu.c ### */
967
E int FDECL(castmu, (struct monst *,struct attack *,BOOLEAN_P,BOOLEAN_P));
968
E int FDECL(buzzmu, (struct monst *,struct attack *));
970
/* ### mhitm.c ### */
972
E int FDECL(fightm, (struct monst *));
973
E int FDECL(mattackm, (struct monst *,struct monst *));
974
E int FDECL(noattacks, (struct permonst *));
975
E int FDECL(sleep_monst, (struct monst *,int,int));
976
E void FDECL(slept_monst, (struct monst *));
977
E long FDECL(attk_protection, (int));
979
/* ### mhitu.c ### */
981
E const char *FDECL(mpoisons_subj, (struct monst *,struct attack *));
982
E void NDECL(u_slow_down);
983
E struct monst *NDECL(cloneu);
984
E void FDECL(expels, (struct monst *,struct permonst *,BOOLEAN_P));
985
E struct attack *FDECL(getmattk, (struct permonst *,int,int *,struct attack *));
986
E int FDECL(mattacku, (struct monst *));
987
E int FDECL(magic_negation, (struct monst *));
988
E int FDECL(gazemu, (struct monst *,struct attack *));
989
E void FDECL(mdamageu, (struct monst *,int));
990
E int FDECL(could_seduce, (struct monst *,struct monst *,struct attack *));
992
E int FDECL(doseduce, (struct monst *));
995
/* ### minion.c ### */
997
E void FDECL(msummon, (struct monst *));
998
E void FDECL(summon_minion, (ALIGNTYP_P,BOOLEAN_P));
999
E int FDECL(demon_talk, (struct monst *));
1000
E long FDECL(bribe, (struct monst *));
1001
E int FDECL(dprince, (ALIGNTYP_P));
1002
E int FDECL(dlord, (ALIGNTYP_P));
1004
E int FDECL(ndemon, (ALIGNTYP_P));
1005
E int NDECL(lminion);
1007
/* ### mklev.c ### */
1010
E int FDECL(do_comp, (genericptr_t,genericptr_t));
1012
E void NDECL(sort_rooms);
1013
E void FDECL(add_room, (int,int,int,int,BOOLEAN_P,SCHAR_P,BOOLEAN_P));
1014
E void FDECL(add_subroom, (struct mkroom *,int,int,int,int,
1015
BOOLEAN_P,SCHAR_P,BOOLEAN_P));
1016
E void NDECL(makecorridors);
1017
E void FDECL(add_door, (int,int,struct mkroom *));
1018
E void NDECL(mklev);
1019
#ifdef SPECIALIZATION
1020
E void FDECL(topologize, (struct mkroom *,BOOLEAN_P));
1022
E void FDECL(topologize, (struct mkroom *));
1024
E void FDECL(place_branch, (branch *,XCHAR_P,XCHAR_P));
1025
E boolean FDECL(occupied, (XCHAR_P,XCHAR_P));
1026
E int FDECL(okdoor, (XCHAR_P,XCHAR_P));
1027
E void FDECL(dodoor, (int,int,struct mkroom *));
1028
E void FDECL(mktrap, (int,int,struct mkroom *,coord*));
1029
E void FDECL(mkstairs, (XCHAR_P,XCHAR_P,CHAR_P,struct mkroom *));
1030
E void NDECL(mkinvokearea);
1032
/* ### mkmap.c ### */
1034
void FDECL(flood_fill_rm, (int,int,int,BOOLEAN_P,BOOLEAN_P));
1035
void FDECL(remove_rooms, (int,int,int,int));
1037
/* ### mkmaze.c ### */
1039
E void FDECL(wallification, (int,int,int,int));
1040
E void FDECL(walkfrom, (int,int));
1041
E void FDECL(makemaz, (const char *));
1042
E void FDECL(mazexy, (coord *));
1043
E void NDECL(bound_digging);
1044
E void FDECL(mkportal, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
1045
E boolean FDECL(bad_location, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
1046
E void FDECL(place_lregion, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,
1047
XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,
1048
XCHAR_P,d_level *));
1049
E void NDECL(movebubbles);
1050
E void NDECL(water_friction);
1051
E void FDECL(save_waterlevel, (int,int));
1052
E void FDECL(restore_waterlevel, (int));
1053
E const char *FDECL(waterbody_name, (XCHAR_P,XCHAR_P));
1055
/* ### mkobj.c ### */
1057
E struct obj *FDECL(mkobj_at, (CHAR_P,int,int,BOOLEAN_P));
1058
E struct obj *FDECL(mksobj_at, (int,int,int,BOOLEAN_P,BOOLEAN_P));
1059
E struct obj *FDECL(mkobj, (CHAR_P,BOOLEAN_P));
1060
E int NDECL(rndmonnum);
1061
E struct obj *FDECL(splitobj, (struct obj *,long));
1062
E void FDECL(replace_object, (struct obj *,struct obj *));
1063
E void FDECL(bill_dummy_object, (struct obj *));
1064
E struct obj *FDECL(mksobj, (int,BOOLEAN_P,BOOLEAN_P));
1065
E int FDECL(bcsign, (struct obj *));
1066
E int FDECL(weight, (struct obj *));
1067
E struct obj *FDECL(mkgold, (long,int,int));
1068
E struct obj *FDECL(mkcorpstat,
1069
(int,struct monst *,struct permonst *,int,int,BOOLEAN_P));
1070
E struct obj *FDECL(obj_attach_mid, (struct obj *, unsigned));
1071
E struct monst *FDECL(get_mtraits, (struct obj *, BOOLEAN_P));
1072
E struct obj *FDECL(mk_tt_object, (int,int,int));
1073
E struct obj *FDECL(mk_named_object,
1074
(int,struct permonst *,int,int,const char *));
1075
E struct obj *FDECL(rnd_treefruit_at, (int, int));
1076
E void FDECL(start_corpse_timeout, (struct obj *));
1077
E void FDECL(bless, (struct obj *));
1078
E void FDECL(unbless, (struct obj *));
1079
E void FDECL(curse, (struct obj *));
1080
E void FDECL(uncurse, (struct obj *));
1081
E void FDECL(blessorcurse, (struct obj *,int));
1082
E boolean FDECL(is_flammable, (struct obj *));
1083
E boolean FDECL(is_rottable, (struct obj *));
1084
E void FDECL(place_object, (struct obj *,int,int));
1085
E void FDECL(remove_object, (struct obj *));
1086
E void FDECL(discard_minvent, (struct monst *));
1087
E void FDECL(obj_extract_self, (struct obj *));
1088
E void FDECL(extract_nobj, (struct obj *, struct obj **));
1089
E void FDECL(extract_nexthere, (struct obj *, struct obj **));
1090
E int FDECL(add_to_minv, (struct monst *, struct obj *));
1091
E struct obj *FDECL(add_to_container, (struct obj *, struct obj *));
1092
E void FDECL(add_to_migration, (struct obj *));
1093
E void FDECL(add_to_buried, (struct obj *));
1094
E void FDECL(dealloc_obj, (struct obj *));
1095
E void FDECL(obj_ice_effects, (int, int, BOOLEAN_P));
1096
E long FDECL(peek_at_iced_corpse_age, (struct obj *));
1098
E void NDECL(obj_sanity_check);
1101
/* ### mkroom.c ### */
1103
E void FDECL(mkroom, (int));
1104
E void FDECL(fill_zoo, (struct mkroom *));
1105
E boolean FDECL(nexttodoor, (int,int));
1106
E boolean FDECL(has_dnstairs, (struct mkroom *));
1107
E boolean FDECL(has_upstairs, (struct mkroom *));
1108
E int FDECL(somex, (struct mkroom *));
1109
E int FDECL(somey, (struct mkroom *));
1110
E boolean FDECL(inside_room, (struct mkroom *,XCHAR_P,XCHAR_P));
1111
E boolean FDECL(somexy, (struct mkroom *,coord *));
1112
E void FDECL(mkundead, (coord *,BOOLEAN_P,int));
1113
E struct permonst *NDECL(courtmon);
1114
E void FDECL(save_rooms, (int));
1115
E void FDECL(rest_rooms, (int));
1116
E struct mkroom *FDECL(search_special, (SCHAR_P));
1120
E int FDECL(undead_to_corpse, (int));
1121
E int FDECL(genus, (int,int));
1122
E int FDECL(pm_to_cham, (int));
1123
E int FDECL(minliquid, (struct monst *));
1124
E int NDECL(movemon);
1125
E int FDECL(meatmetal, (struct monst *));
1126
E int FDECL(meatobj, (struct monst *));
1127
E void FDECL(mpickgold, (struct monst *));
1128
E boolean FDECL(mpickstuff, (struct monst *,const char *));
1129
E int FDECL(curr_mon_load, (struct monst *));
1130
E int FDECL(max_mon_load, (struct monst *));
1131
E boolean FDECL(can_carry, (struct monst *,struct obj *));
1132
E int FDECL(mfndpos, (struct monst *,coord *,long *,long));
1133
E boolean FDECL(monnear, (struct monst *,int,int));
1134
E void NDECL(dmonsfree);
1135
E int FDECL(mcalcmove, (struct monst*));
1136
E void NDECL(mcalcdistress);
1137
E void FDECL(replmon, (struct monst *,struct monst *));
1138
E void FDECL(relmon, (struct monst *));
1139
E struct obj *FDECL(mlifesaver, (struct monst *));
1140
E boolean FDECL(corpse_chance,(struct monst *,struct monst *,BOOLEAN_P));
1141
E void FDECL(mondead, (struct monst *));
1142
E void FDECL(mondied, (struct monst *));
1143
E void FDECL(mongone, (struct monst *));
1144
E void FDECL(monstone, (struct monst *));
1145
E void FDECL(monkilled, (struct monst *,const char *,int));
1146
E void FDECL(unstuck, (struct monst *));
1147
E void FDECL(killed, (struct monst *));
1148
E void FDECL(xkilled, (struct monst *,int));
1149
E void FDECL(mon_to_stone, (struct monst*));
1150
E void FDECL(mnexto, (struct monst *));
1151
E boolean FDECL(mnearto, (struct monst *,XCHAR_P,XCHAR_P,BOOLEAN_P));
1152
E void FDECL(poisontell, (int));
1153
E void FDECL(poisoned, (const char *,int,const char *,int));
1154
E void FDECL(m_respond, (struct monst *));
1155
E void FDECL(setmangry, (struct monst *));
1156
E void FDECL(wakeup, (struct monst *));
1157
E void NDECL(wake_nearby);
1158
E void FDECL(wake_nearto, (int,int,int));
1159
E void FDECL(seemimic, (struct monst *));
1160
E void NDECL(rescham);
1161
E void NDECL(restartcham);
1162
E void FDECL(restore_cham, (struct monst *));
1163
E void FDECL(mon_animal_list, (BOOLEAN_P));
1164
E int FDECL(newcham, (struct monst *,struct permonst *,BOOLEAN_P,BOOLEAN_P));
1165
E int FDECL(can_be_hatched, (int));
1166
E int FDECL(egg_type_from_parent, (int,BOOLEAN_P));
1167
E boolean FDECL(dead_species, (int,BOOLEAN_P));
1168
E void NDECL(kill_genocided_monsters);
1169
E void FDECL(golemeffects, (struct monst *,int,int));
1170
E boolean FDECL(angry_guards, (BOOLEAN_P));
1171
E void NDECL(pacify_guards);
1173
/* ### mondata.c ### */
1175
E void FDECL(set_mon_data, (struct monst *,struct permonst *,int));
1176
E struct attack *FDECL(attacktype_fordmg, (struct permonst *,int,int));
1177
E boolean FDECL(attacktype, (struct permonst *,int));
1178
E boolean FDECL(poly_when_stoned, (struct permonst *));
1179
E boolean FDECL(resists_drli, (struct monst *));
1180
E boolean FDECL(resists_magm, (struct monst *));
1181
E boolean FDECL(resists_blnd, (struct monst *));
1182
E boolean FDECL(can_blnd, (struct monst *,struct monst *,UCHAR_P,struct obj *));
1183
E boolean FDECL(ranged_attk, (struct permonst *));
1184
E boolean FDECL(hates_silver, (struct permonst *));
1185
E boolean FDECL(passes_bars, (struct permonst *));
1186
E boolean FDECL(can_track, (struct permonst *));
1187
E boolean FDECL(breakarm, (struct permonst *));
1188
E boolean FDECL(sliparm, (struct permonst *));
1189
E boolean FDECL(sticks, (struct permonst *));
1190
E int FDECL(num_horns, (struct permonst *));
1191
/* E boolean FDECL(canseemon, (struct monst *)); */
1192
E struct attack *FDECL(dmgtype_fromattack, (struct permonst *,int,int));
1193
E boolean FDECL(dmgtype, (struct permonst *,int));
1194
E int FDECL(max_passive_dmg, (struct monst *,struct monst *));
1195
E int FDECL(monsndx, (struct permonst *));
1196
E int FDECL(name_to_mon, (const char *));
1197
E int FDECL(gender, (struct monst *));
1198
E int FDECL(pronoun_gender, (struct monst *));
1199
E boolean FDECL(levl_follower, (struct monst *));
1200
E int FDECL(little_to_big, (int));
1201
E int FDECL(big_to_little, (int));
1202
E const char *FDECL(locomotion, (const struct permonst *,const char *));
1203
E const char *FDECL(stagger, (const struct permonst *,const char *));
1204
E const char *FDECL(on_fire, (struct permonst *,struct attack *));
1205
E const struct permonst *FDECL(raceptr, (struct monst *));
1207
/* ### monmove.c ### */
1209
E boolean FDECL(itsstuck, (struct monst *));
1210
E boolean FDECL(mb_trapped, (struct monst *));
1211
E void FDECL(mon_regen, (struct monst *,BOOLEAN_P));
1212
E int FDECL(dochugw, (struct monst *));
1213
E boolean FDECL(onscary, (int,int,struct monst *));
1214
E void FDECL(monflee, (struct monst *, int, BOOLEAN_P, BOOLEAN_P));
1215
E int FDECL(dochug, (struct monst *));
1216
E int FDECL(m_move, (struct monst *,int));
1217
E boolean FDECL(closed_door, (int,int));
1218
E boolean FDECL(accessible, (int,int));
1219
E void FDECL(set_apparxy, (struct monst *));
1220
E boolean FDECL(can_ooze, (struct monst *));
1222
/* ### monst.c ### */
1224
E void NDECL(monst_init);
1226
/* ### monstr.c ### */
1228
E void NDECL(monstr_init);
1230
/* ### mplayer.c ### */
1232
E struct monst *FDECL(mk_mplayer, (struct permonst *,XCHAR_P,
1233
XCHAR_P,BOOLEAN_P));
1234
E void FDECL(create_mplayers, (int,BOOLEAN_P));
1235
E void FDECL(mplayer_talk, (struct monst *));
1237
#if defined(MICRO) || defined(WIN32)
1239
/* ### msdos.c,os2.c,tos.c,winnt.c ### */
1242
E int NDECL(tgetch);
1245
E char NDECL(switchar);
1248
E long FDECL(freediskspace, (char *));
1250
E int FDECL(findfirst_file, (char *));
1251
E int NDECL(findnext_file);
1252
E long FDECL(filesize_nh, (char *));
1254
E int FDECL(findfirst, (char *));
1255
E int NDECL(findnext);
1256
E long FDECL(filesize, (char *));
1258
E char *NDECL(foundfile_buffer);
1259
# endif /* __GO32__ */
1260
E void FDECL(chdrive, (char *));
1262
E void NDECL(disable_ctrlP);
1263
E void NDECL(enable_ctrlP);
1265
# if defined(MICRO) && !defined(WINNT)
1266
E void NDECL(get_scr_size);
1268
E void FDECL(gotoxy, (int,int));
1272
E int FDECL(_copyfile, (char *,char *));
1274
E void NDECL(set_colors);
1275
E void NDECL(restore_colors);
1277
E int NDECL(dosuspend);
1281
E char *FDECL(get_username, (int *));
1282
E void FDECL(nt_regularize, (char *));
1283
E int NDECL((*nt_kbhit));
1284
E void FDECL(Delay, (int));
1286
#endif /* MICRO || WIN32 */
1288
/* ### mthrowu.c ### */
1290
E int FDECL(thitu, (int,int,struct obj *,const char *));
1291
E int FDECL(ohitmon, (struct monst *,struct obj *,int,BOOLEAN_P));
1292
E void FDECL(thrwmu, (struct monst *));
1293
E int FDECL(spitmu, (struct monst *,struct attack *));
1294
E int FDECL(breamu, (struct monst *,struct attack *));
1295
E boolean FDECL(linedup, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
1296
E boolean FDECL(lined_up, (struct monst *));
1297
E struct obj *FDECL(m_carrying, (struct monst *,int));
1298
E void FDECL(m_useup, (struct monst *,struct obj *));
1299
E void FDECL(m_throw, (struct monst *,int,int,int,int,int,struct obj *));
1300
E boolean FDECL(hits_bars, (struct obj **,int,int,int,int));
1302
/* ### muse.c ### */
1304
E boolean FDECL(find_defensive, (struct monst *));
1305
E int FDECL(use_defensive, (struct monst *));
1306
E int FDECL(rnd_defensive_item, (struct monst *));
1307
E boolean FDECL(find_offensive, (struct monst *));
1309
E int FDECL(mbhitm, (struct monst *,struct obj *));
1311
E int FDECL(use_offensive, (struct monst *));
1312
E int FDECL(rnd_offensive_item, (struct monst *));
1313
E boolean FDECL(find_misc, (struct monst *));
1314
E int FDECL(use_misc, (struct monst *));
1315
E int FDECL(rnd_misc_item, (struct monst *));
1316
E boolean FDECL(searches_for_item, (struct monst *,struct obj *));
1317
E boolean FDECL(mon_reflects, (struct monst *,const char *));
1318
E boolean FDECL(ureflects, (const char *,const char *));
1319
E boolean FDECL(munstone, (struct monst *,BOOLEAN_P));
1321
/* ### music.c ### */
1323
E void NDECL(awaken_soldiers);
1324
E int FDECL(do_play_instrument, (struct obj *));
1326
/* ### nhlan.c ### */
1328
E void NDECL(init_lan_features);
1329
E char *NDECL(lan_username);
1331
E boolean NDECL(lan_mail_check);
1332
E void FDECL(lan_mail_read, (struct obj *));
1333
E void NDECL(lan_mail_init);
1334
E void NDECL(lan_mail_finish);
1335
E void NDECL(lan_mail_terminate);
1339
/* ### nttty.c ### */
1342
E void NDECL(get_scr_size);
1343
E int NDECL(nttty_kbhit);
1344
E void NDECL(nttty_open);
1345
E void NDECL(nttty_rubout);
1346
E int NDECL(tgetch);
1347
E int FDECL(ntposkey,(int *, int *, int *));
1348
E void FDECL(set_output_mode, (int));
1349
E void NDECL(synch_cursor);
1352
/* ### o_init.c ### */
1354
E void NDECL(init_objects);
1355
E int NDECL(find_skates);
1356
E void NDECL(oinit);
1357
E void FDECL(savenames, (int,int));
1358
E void FDECL(restnames, (int));
1359
E void FDECL(discover_object, (int,BOOLEAN_P,BOOLEAN_P));
1360
E void FDECL(undiscover_object, (int));
1361
E int NDECL(dodiscovered);
1363
/* ### objects.c ### */
1365
E void NDECL(objects_init);
1367
/* ### objnam.c ### */
1369
E char *FDECL(obj_typename, (int));
1370
E char *FDECL(simple_typename, (int));
1371
E boolean FDECL(obj_is_pname, (struct obj *));
1372
E char *FDECL(distant_name, (struct obj *,char *(*)(OBJ_P)));
1373
E char *FDECL(fruitname, (BOOLEAN_P));
1374
E char *FDECL(xname, (struct obj *));
1375
E char *FDECL(mshot_xname, (struct obj *));
1376
E boolean FDECL(the_unique_obj, (struct obj *obj));
1377
E char *FDECL(doname, (struct obj *));
1378
E boolean FDECL(not_fully_identified, (struct obj *));
1379
E char *FDECL(corpse_xname, (struct obj *,BOOLEAN_P));
1380
E char *FDECL(cxname, (struct obj *));
1381
E char *FDECL(killer_xname, (struct obj *));
1382
E const char *FDECL(singular, (struct obj *,char *(*)(OBJ_P)));
1383
E char *FDECL(an, (const char *));
1384
E char *FDECL(An, (const char *));
1385
E char *FDECL(The, (const char *));
1386
E char *FDECL(the, (const char *));
1387
E char *FDECL(aobjnam, (struct obj *,const char *));
1388
E char *FDECL(Tobjnam, (struct obj *,const char *));
1389
E char *FDECL(otense, (struct obj *,const char *));
1390
E char *FDECL(vtense, (const char *,const char *));
1391
E char *FDECL(Doname2, (struct obj *));
1392
E char *FDECL(yname, (struct obj *));
1393
E char *FDECL(Yname2, (struct obj *));
1394
E char *FDECL(ysimple_name, (struct obj *));
1395
E char *FDECL(Ysimple_name2, (struct obj *));
1396
E char *FDECL(makeplural, (const char *));
1397
E char *FDECL(makesingular, (const char *));
1398
E struct obj *FDECL(readobjnam, (char *,struct obj *,BOOLEAN_P));
1399
E int FDECL(rnd_class, (int,int));
1400
E const char *FDECL(cloak_simple_name, (struct obj *));
1401
E const char *FDECL(mimic_obj_name, (struct monst *));
1403
/* ### options.c ### */
1405
E boolean FDECL(match_optname, (const char *,const char *,int,BOOLEAN_P));
1406
E void NDECL(initoptions);
1407
E void FDECL(parseoptions, (char *,BOOLEAN_P,BOOLEAN_P));
1409
E int NDECL(dotogglepickup);
1410
E void NDECL(option_help);
1411
E void FDECL(next_opt, (winid,const char *));
1412
E int FDECL(fruitadd, (char *));
1413
E int FDECL(choose_classes_menu, (const char *,int,BOOLEAN_P,char *,char *));
1414
E void FDECL(add_menu_cmd_alias, (CHAR_P, CHAR_P));
1415
E char FDECL(map_menu_cmd, (CHAR_P));
1416
E void FDECL(assign_warnings, (uchar *));
1417
E char *FDECL(nh_getenv, (const char *));
1418
E void FDECL(set_duplicate_opt_detection, (int));
1419
E void FDECL(set_wc_option_mod_status, (unsigned long, int));
1420
E void FDECL(set_wc2_option_mod_status, (unsigned long, int));
1421
E void FDECL(set_option_mod_status, (const char *,int));
1422
#ifdef AUTOPICKUP_EXCEPTIONS
1423
E int FDECL(add_autopickup_exception, (const char *));
1424
E void NDECL(free_autopickup_exceptions);
1425
#endif /* AUTOPICKUP_EXCEPTIONS */
1427
E boolean FDECL(add_menu_coloring, (char *));
1428
#endif /* MENU_COLOR */
1430
/* ### pager.c ### */
1432
E int NDECL(dowhatis);
1433
E int NDECL(doquickwhatis);
1434
E int NDECL(doidtrap);
1435
E int NDECL(dowhatdoes);
1436
E char *FDECL(dowhatdoes_core,(CHAR_P, char *));
1437
E int NDECL(dohelp);
1438
E int NDECL(dohistory);
1440
/* ### pcmain.c ### */
1442
#if defined(MICRO) || defined(WIN32)
1444
E void FDECL(chdirx, (char *,BOOLEAN_P));
1446
#endif /* MICRO || WIN32 */
1448
/* ### pcsys.c ### */
1450
#if defined(MICRO) || defined(WIN32)
1451
E void NDECL(flushout);
1454
E void FDECL(eraseall, (const char *,const char *));
1455
E void FDECL(copybones, (int));
1456
E void NDECL(playwoRAMdisk);
1457
E int FDECL(saveDiskPrompt, (int));
1458
E void NDECL(gameDiskPrompt);
1460
E void FDECL(append_slash, (char *));
1461
E void FDECL(getreturn, (const char *));
1463
E void VDECL(msmsg, (const char *,...));
1465
E FILE *FDECL(fopenp, (const char *,const char *));
1466
#endif /* MICRO || WIN32 */
1468
/* ### pctty.c ### */
1470
#if defined(MICRO) || defined(WIN32)
1471
E void NDECL(gettty);
1472
E void FDECL(settty, (const char *));
1473
E void NDECL(setftty);
1474
E void VDECL(error, (const char *,...));
1475
#if defined(TIMED_DELAY) && defined(_MSC_VER)
1476
E void FDECL(msleep, (unsigned));
1478
#endif /* MICRO || WIN32 */
1480
/* ### pcunix.c ### */
1483
E void FDECL(regularize, (char *));
1485
#if defined(PC_LOCKING)
1486
E void NDECL(getlock);
1489
/* ### pickup.c ### */
1492
E int FDECL(collect_obj_classes,
1493
(char *,struct obj *,BOOLEAN_P,boolean FDECL((*),(OBJ_P)), int *));
1495
E int FDECL(collect_obj_classes,
1496
(char *,struct obj *,BOOLEAN_P,BOOLEAN_P,boolean FDECL((*),(OBJ_P)), int *));
1498
E void FDECL(add_valid_menu_class, (int));
1499
E boolean FDECL(allow_all, (struct obj *));
1500
E boolean FDECL(allow_category, (struct obj *));
1501
E boolean FDECL(is_worn_by_type, (struct obj *));
1503
E int FDECL(ck_bag, (struct obj *));
1504
E int FDECL(in_container, (struct obj *));
1505
E int FDECL(out_container, (struct obj *));
1507
E int FDECL(pickup, (int));
1508
E int FDECL(pickup_object, (struct obj *, long, BOOLEAN_P));
1509
E int FDECL(query_category, (const char *, struct obj *, int,
1510
menu_item **, int));
1511
E int FDECL(query_objlist, (const char *, struct obj *, int,
1512
menu_item **, int, boolean (*)(OBJ_P)));
1513
E struct obj *FDECL(pick_obj, (struct obj *));
1514
E int NDECL(encumber_msg);
1515
E int NDECL(doloot);
1516
E int FDECL(use_container, (struct obj *,int));
1517
E int FDECL(loot_mon, (struct monst *,int *,boolean *));
1518
E const char *FDECL(safe_qbuf, (const char *,unsigned,
1519
const char *,const char *,const char *));
1520
E boolean FDECL(is_autopickup_exception, (struct obj *, BOOLEAN_P));
1522
/* ### pline.c ### */
1524
E void VDECL(pline, (const char *,...)) PRINTF_F(1,2);
1525
E void VDECL(Norep, (const char *,...)) PRINTF_F(1,2);
1526
E void NDECL(free_youbuf);
1527
E void VDECL(You, (const char *,...)) PRINTF_F(1,2);
1528
E void VDECL(Your, (const char *,...)) PRINTF_F(1,2);
1529
E void VDECL(You_feel, (const char *,...)) PRINTF_F(1,2);
1530
E void VDECL(You_cant, (const char *,...)) PRINTF_F(1,2);
1531
E void VDECL(You_hear, (const char *,...)) PRINTF_F(1,2);
1532
E void VDECL(pline_The, (const char *,...)) PRINTF_F(1,2);
1533
E void VDECL(There, (const char *,...)) PRINTF_F(1,2);
1534
E void VDECL(verbalize, (const char *,...)) PRINTF_F(1,2);
1535
E void VDECL(raw_printf, (const char *,...)) PRINTF_F(1,2);
1536
E void VDECL(impossible, (const char *,...)) PRINTF_F(1,2);
1537
E const char *FDECL(align_str, (ALIGNTYP_P));
1538
E void FDECL(mstatusline, (struct monst *));
1539
E void NDECL(ustatusline);
1540
E void NDECL(self_invis_message);
1542
/* ### polyself.c ### */
1544
E void NDECL(set_uasmon);
1545
E void NDECL(change_sex);
1546
E void FDECL(polyself, (BOOLEAN_P));
1547
E int FDECL(polymon, (int));
1548
E void NDECL(rehumanize);
1549
E int NDECL(dobreathe);
1550
E int NDECL(dospit);
1551
E int NDECL(doremove);
1552
E int NDECL(dospinweb);
1553
E int NDECL(dosummon);
1554
E int NDECL(dogaze);
1555
E int NDECL(dohide);
1556
E int NDECL(domindblast);
1557
E void FDECL(skinback, (BOOLEAN_P));
1558
E const char *FDECL(mbodypart, (struct monst *,int));
1559
E const char *FDECL(body_part, (int));
1560
E int NDECL(poly_gender);
1561
E void FDECL(ugolemeffects, (int,int));
1563
/* ### potion.c ### */
1565
E void FDECL(set_itimeout, (long *,long));
1566
E void FDECL(incr_itimeout, (long *,int));
1567
E void FDECL(make_confused, (long,BOOLEAN_P));
1568
E void FDECL(make_stunned, (long,BOOLEAN_P));
1569
E void FDECL(make_blinded, (long,BOOLEAN_P));
1570
E void FDECL(make_sick, (long, const char *, BOOLEAN_P,int));
1571
E void FDECL(make_vomiting, (long,BOOLEAN_P));
1572
E boolean FDECL(make_hallucinated, (long,BOOLEAN_P,long));
1573
E int NDECL(dodrink);
1574
E int FDECL(dopotion, (struct obj *));
1575
E int FDECL(peffects, (struct obj *));
1576
E void FDECL(healup, (int,int,BOOLEAN_P,BOOLEAN_P));
1577
E void FDECL(strange_feeling, (struct obj *,const char *));
1578
E void FDECL(potionhit, (struct monst *,struct obj *,BOOLEAN_P));
1579
E void FDECL(potionbreathe, (struct obj *));
1580
E boolean FDECL(get_wet, (struct obj *));
1582
E void FDECL(djinni_from_bottle, (struct obj *));
1583
E struct monst *FDECL(split_mon, (struct monst *,struct monst *));
1584
E const char *NDECL(bottlename);
1586
/* ### pray.c ### */
1589
E int NDECL(prayer_done);
1591
E int NDECL(dosacrifice);
1592
E boolean FDECL(can_pray, (BOOLEAN_P));
1593
E int NDECL(dopray);
1594
E const char *NDECL(u_gname);
1595
E int NDECL(doturn);
1596
E const char *NDECL(a_gname);
1597
E const char *FDECL(a_gname_at, (XCHAR_P x,XCHAR_P y));
1598
E const char *FDECL(align_gname, (ALIGNTYP_P));
1599
E const char *FDECL(halu_gname, (ALIGNTYP_P));
1600
E const char *FDECL(align_gtitle, (ALIGNTYP_P));
1601
E void FDECL(altar_wrath, (int,int));
1604
/* ### priest.c ### */
1606
E int FDECL(move_special, (struct monst *,BOOLEAN_P,SCHAR_P,BOOLEAN_P,BOOLEAN_P,
1607
XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
1608
E char FDECL(temple_occupied, (char *));
1609
E int FDECL(pri_move, (struct monst *));
1610
E void FDECL(priestini, (d_level *,struct mkroom *,int,int,BOOLEAN_P));
1611
E char *FDECL(priestname, (struct monst *,char *));
1612
E boolean FDECL(p_coaligned, (struct monst *));
1613
E struct monst *FDECL(findpriest, (CHAR_P));
1614
E void FDECL(intemple, (int));
1615
E void FDECL(priest_talk, (struct monst *));
1616
E struct monst *FDECL(mk_roamer, (struct permonst *,ALIGNTYP_P,
1617
XCHAR_P,XCHAR_P,BOOLEAN_P));
1618
E void FDECL(reset_hostility, (struct monst *));
1619
E boolean FDECL(in_your_sanctuary, (struct monst *,XCHAR_P,XCHAR_P));
1620
E void FDECL(ghod_hitsu, (struct monst *));
1621
E void NDECL(angry_priest);
1622
E void NDECL(clearpriests);
1623
E void FDECL(restpriest, (struct monst *,BOOLEAN_P));
1625
/* ### quest.c ### */
1627
E void NDECL(onquest);
1628
E void NDECL(nemdead);
1629
E void NDECL(artitouch);
1630
E boolean NDECL(ok_to_quest);
1631
E void FDECL(leader_speaks, (struct monst *));
1632
E void NDECL(nemesis_speaks);
1633
E void FDECL(quest_chat, (struct monst *));
1634
E void FDECL(quest_talk, (struct monst *));
1635
E void FDECL(quest_stat_check, (struct monst *));
1636
E void FDECL(finish_quest, (struct obj *));
1638
/* ### questpgr.c ### */
1640
E void NDECL(load_qtlist);
1641
E void NDECL(unload_qtlist);
1642
E short FDECL(quest_info, (int));
1643
E const char *NDECL(ldrname);
1644
E boolean FDECL(is_quest_artifact, (struct obj*));
1645
E void FDECL(com_pager, (int));
1646
E void FDECL(qt_pager, (int));
1647
E struct permonst *NDECL(qt_montype);
1649
/* ### random.c ### */
1651
#if defined(RANDOM) && !defined(__GO32__) /* djgpp has its own random */
1652
E void FDECL(srandom, (unsigned));
1653
E char *FDECL(initstate, (unsigned,char *,int));
1654
E char *FDECL(setstate, (char *));
1655
E long NDECL(random);
1658
/* ### read.c ### */
1660
E int NDECL(doread);
1661
E boolean FDECL(is_chargeable, (struct obj *));
1662
E void FDECL(recharge, (struct obj *,int));
1663
E void FDECL(forget_objects, (int));
1664
E void FDECL(forget_levels, (int));
1665
E void NDECL(forget_traps);
1666
E void FDECL(forget_map, (int));
1667
E int FDECL(seffects, (struct obj *));
1669
E void FDECL(set_lit, (int,int,genericptr_t));
1671
E void FDECL(litroom, (BOOLEAN_P,struct obj *));
1672
E void FDECL(do_genocide, (int));
1673
E void FDECL(punish, (struct obj *));
1674
E void NDECL(unpunish);
1675
E boolean FDECL(cant_create, (int *, BOOLEAN_P));
1677
E boolean NDECL(create_particular);
1680
/* ### rect.c ### */
1682
E void NDECL(init_rect);
1683
E NhRect *FDECL(get_rect, (NhRect *));
1684
E NhRect *NDECL(rnd_rect);
1685
E void FDECL(remove_rect, (NhRect *));
1686
E void FDECL(add_rect, (NhRect *));
1687
E void FDECL(split_rects, (NhRect *,NhRect *));
1689
/* ## region.c ### */
1690
E void NDECL(clear_regions);
1691
E void NDECL(run_regions);
1692
E boolean FDECL(in_out_region, (XCHAR_P,XCHAR_P));
1693
E boolean FDECL(m_in_out_region, (struct monst *,XCHAR_P,XCHAR_P));
1694
E void NDECL(update_player_regions);
1695
E void FDECL(update_monster_region, (struct monst *));
1696
E NhRegion *FDECL(visible_region_at, (XCHAR_P,XCHAR_P));
1697
E void FDECL(show_region, (NhRegion*, XCHAR_P, XCHAR_P));
1698
E void FDECL(save_regions, (int,int));
1699
E void FDECL(rest_regions, (int,BOOLEAN_P));
1700
E NhRegion* FDECL(create_gas_cloud, (XCHAR_P, XCHAR_P, int, int));
1702
/* ### restore.c ### */
1704
E void FDECL(inven_inuse, (BOOLEAN_P));
1705
E int FDECL(dorecover, (int));
1706
E void FDECL(trickery, (char *));
1707
E void FDECL(getlev, (int,int,XCHAR_P,BOOLEAN_P));
1708
E void NDECL(minit);
1709
E boolean FDECL(lookup_id_mapping, (unsigned, unsigned *));
1711
E int FDECL(mread, (int,genericptr_t,unsigned int));
1713
E void FDECL(mread, (int,genericptr_t,unsigned int));
1718
E void FDECL(genl_outrip, (winid,int));
1722
E int FDECL(rn2, (int));
1723
E int FDECL(rnl, (int));
1724
E int FDECL(rnd, (int));
1725
E int FDECL(d, (int,int));
1726
E int FDECL(rne, (int));
1727
E int FDECL(rnz, (int));
1729
/* ### role.c ### */
1731
E boolean FDECL(validrole, (int));
1732
E boolean FDECL(validrace, (int, int));
1733
E boolean FDECL(validgend, (int, int, int));
1734
E boolean FDECL(validalign, (int, int, int));
1735
E int NDECL(randrole);
1736
E int FDECL(randrace, (int));
1737
E int FDECL(randgend, (int, int));
1738
E int FDECL(randalign, (int, int));
1739
E int FDECL(str2role, (char *));
1740
E int FDECL(str2race, (char *));
1741
E int FDECL(str2gend, (char *));
1742
E int FDECL(str2align, (char *));
1743
E boolean FDECL(ok_role, (int, int, int, int));
1744
E int FDECL(pick_role, (int, int, int, int));
1745
E boolean FDECL(ok_race, (int, int, int, int));
1746
E int FDECL(pick_race, (int, int, int, int));
1747
E boolean FDECL(ok_gend, (int, int, int, int));
1748
E int FDECL(pick_gend, (int, int, int, int));
1749
E boolean FDECL(ok_align, (int, int, int, int));
1750
E int FDECL(pick_align, (int, int, int, int));
1751
E void NDECL(role_init);
1752
E void NDECL(rigid_role_checks);
1753
E void NDECL(plnamesuffix);
1754
E const char *FDECL(Hello, (struct monst *));
1755
E const char *NDECL(Goodbye);
1756
E char *FDECL(build_plselection_prompt, (char *, int, int, int, int, int));
1757
E char *FDECL(root_plselection_prompt, (char *, int, int, int, int, int));
1759
/* ### rumors.c ### */
1761
E char *FDECL(getrumor, (int,char *, BOOLEAN_P));
1762
E void FDECL(outrumor, (int,int));
1763
E void FDECL(outoracle, (BOOLEAN_P, BOOLEAN_P));
1764
E void FDECL(save_oracles, (int,int));
1765
E void FDECL(restore_oracles, (int));
1766
E int FDECL(doconsult, (struct monst *));
1768
/* ### save.c ### */
1770
E int NDECL(dosave);
1771
#if defined(UNIX) || defined(VMS) || defined(__EMX__) || defined(WIN32)
1772
E void FDECL(hangup, (int));
1774
E int NDECL(dosave0);
1776
E void NDECL(savestateinlock);
1779
E boolean FDECL(savelev, (int,XCHAR_P,int));
1780
E boolean FDECL(swapin_file, (int));
1781
E void NDECL(co_false);
1783
E void FDECL(savelev, (int,XCHAR_P,int));
1785
E void FDECL(bufon, (int));
1786
E void FDECL(bufoff, (int));
1787
E void FDECL(bflush, (int));
1788
E void FDECL(bwrite, (int,genericptr_t,unsigned int));
1789
E void FDECL(bclose, (int));
1790
E void FDECL(savefruitchn, (int,int));
1791
E void NDECL(free_dungeons);
1792
E void NDECL(freedynamicdata);
1797
E long FDECL(money2mon, (struct monst *, long));
1798
E void FDECL(money2u, (struct monst *, long));
1800
E char *FDECL(shkname, (struct monst *));
1801
E void FDECL(shkgone, (struct monst *));
1802
E void FDECL(set_residency, (struct monst *,BOOLEAN_P));
1803
E void FDECL(replshk, (struct monst *,struct monst *));
1804
E void FDECL(restshk, (struct monst *,BOOLEAN_P));
1805
E char FDECL(inside_shop, (XCHAR_P,XCHAR_P));
1806
E void FDECL(u_left_shop, (char *,BOOLEAN_P));
1807
E void FDECL(remote_burglary, (XCHAR_P,XCHAR_P));
1808
E void FDECL(u_entered_shop, (char *));
1809
E boolean FDECL(same_price, (struct obj *,struct obj *));
1810
E void NDECL(shopper_financial_report);
1811
E int FDECL(inhishop, (struct monst *));
1812
E struct monst *FDECL(shop_keeper, (CHAR_P));
1813
E boolean FDECL(tended_shop, (struct mkroom *));
1814
E void FDECL(delete_contents, (struct obj *));
1815
E void FDECL(obfree, (struct obj *,struct obj *));
1816
E void FDECL(home_shk, (struct monst *,BOOLEAN_P));
1817
E void FDECL(make_happy_shk, (struct monst *,BOOLEAN_P));
1818
E void FDECL(hot_pursuit, (struct monst *));
1819
E void FDECL(make_angry_shk, (struct monst *,XCHAR_P,XCHAR_P));
1821
E boolean FDECL(paybill, (int));
1822
E void NDECL(finish_paybill);
1823
E struct obj *FDECL(find_oid, (unsigned));
1824
E long FDECL(contained_cost, (struct obj *,struct monst *,long,BOOLEAN_P, BOOLEAN_P));
1825
E long FDECL(contained_gold, (struct obj *));
1826
E void FDECL(picked_container, (struct obj *));
1827
E long FDECL(unpaid_cost, (struct obj *));
1828
E void FDECL(addtobill, (struct obj *,BOOLEAN_P,BOOLEAN_P,BOOLEAN_P));
1829
E void FDECL(splitbill, (struct obj *,struct obj *));
1830
E void FDECL(subfrombill, (struct obj *,struct monst *));
1831
E long FDECL(stolen_value, (struct obj *,XCHAR_P,XCHAR_P,BOOLEAN_P,BOOLEAN_P));
1832
E void FDECL(sellobj_state, (int));
1833
E void FDECL(sellobj, (struct obj *,XCHAR_P,XCHAR_P));
1834
E int FDECL(doinvbill, (int));
1835
E struct monst *FDECL(shkcatch, (struct obj *,XCHAR_P,XCHAR_P));
1836
E void FDECL(add_damage, (XCHAR_P,XCHAR_P,long));
1837
E int FDECL(repair_damage, (struct monst *,struct damage *,BOOLEAN_P));
1838
E int FDECL(shk_move, (struct monst *));
1839
E void FDECL(after_shk_move, (struct monst *));
1840
E boolean FDECL(is_fshk, (struct monst *));
1841
E void FDECL(shopdig, (int));
1842
E void FDECL(pay_for_damage, (const char *,BOOLEAN_P));
1843
E boolean FDECL(costly_spot, (XCHAR_P,XCHAR_P));
1844
E struct obj *FDECL(shop_object, (XCHAR_P,XCHAR_P));
1845
E void FDECL(price_quote, (struct obj *));
1846
E void FDECL(shk_chat, (struct monst *));
1847
E void FDECL(check_unpaid_usage, (struct obj *,BOOLEAN_P));
1848
E void FDECL(check_unpaid, (struct obj *));
1849
E void FDECL(costly_gold, (XCHAR_P,XCHAR_P,long));
1850
E boolean FDECL(block_door, (XCHAR_P,XCHAR_P));
1851
E boolean FDECL(block_entry, (XCHAR_P,XCHAR_P));
1852
E char *FDECL(shk_your, (char *,struct obj *));
1853
E char *FDECL(Shk_Your, (char *,struct obj *));
1855
/* ### shknam.c ### */
1857
E void FDECL(stock_room, (int,struct mkroom *));
1858
E boolean FDECL(saleable, (struct monst *,struct obj *));
1859
E int FDECL(get_shop_item, (int));
1863
E void NDECL(take_gold);
1865
E void NDECL(rndcurse);
1866
E void NDECL(attrcurse);
1868
/* ### sounds.c ### */
1870
E void NDECL(dosounds);
1871
E const char *FDECL(growl_sound, (struct monst *));
1872
E void FDECL(growl, (struct monst *));
1873
E void FDECL(yelp, (struct monst *));
1874
E void FDECL(whimper, (struct monst *));
1875
E void FDECL(beg, (struct monst *));
1876
E int NDECL(dotalk);
1878
E int FDECL(add_sound_mapping, (const char *));
1879
E void FDECL(play_sound_for_message, (const char *));
1882
/* ### sys/msdos/sound.c ### */
1885
E int FDECL(assign_soundcard, (char *));
1888
/* ### sp_lev.c ### */
1890
E boolean FDECL(check_room, (xchar *,xchar *,xchar *,xchar *,BOOLEAN_P));
1891
E boolean FDECL(create_room, (XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P,
1892
XCHAR_P,XCHAR_P,XCHAR_P,XCHAR_P));
1893
E void FDECL(create_secret_door, (struct mkroom *,XCHAR_P));
1894
E boolean FDECL(dig_corridor, (coord *,coord *,BOOLEAN_P,SCHAR_P,SCHAR_P));
1895
E void FDECL(fill_room, (struct mkroom *,BOOLEAN_P));
1896
E boolean FDECL(load_special, (const char *));
1898
/* ### spell.c ### */
1903
E int FDECL(study_book, (struct obj *));
1904
E void FDECL(book_disappears, (struct obj *));
1905
E void FDECL(book_substitution, (struct obj *,struct obj *));
1906
E void NDECL(age_spells);
1907
E int NDECL(docast);
1908
E int FDECL(spell_skilltype, (int));
1909
E int FDECL(spelleffects, (int,BOOLEAN_P));
1910
E void NDECL(losespells);
1911
E int NDECL(dovspell);
1912
E void FDECL(initialspell, (struct obj *));
1914
/* ### steal.c ### */
1917
E int NDECL(stealarm);
1920
E long FDECL(somegold, (long));
1922
E long NDECL(somegold);
1924
E void FDECL(stealgold, (struct monst *));
1925
E void FDECL(remove_worn_item, (struct obj *,BOOLEAN_P));
1926
E int FDECL(steal, (struct monst *, char *));
1927
E int FDECL(mpickobj, (struct monst *,struct obj *));
1928
E void FDECL(stealamulet, (struct monst *));
1929
E void FDECL(mdrop_special_objs, (struct monst *));
1930
E void FDECL(relobj, (struct monst *,int,BOOLEAN_P));
1932
E struct obj *FDECL(findgold, (struct obj *));
1935
/* ### steed.c ### */
1938
E void NDECL(rider_cant_reach);
1939
E boolean FDECL(can_saddle, (struct monst *));
1940
E int FDECL(use_saddle, (struct obj *));
1941
E boolean FDECL(can_ride, (struct monst *));
1942
E int NDECL(doride);
1943
E boolean FDECL(mount_steed, (struct monst *, BOOLEAN_P));
1944
E void NDECL(exercise_steed);
1945
E void NDECL(kick_steed);
1946
E void FDECL(dismount_steed, (int));
1947
E void FDECL(place_monster, (struct monst *,int,int));
1950
/* ### teleport.c ### */
1952
E boolean FDECL(goodpos, (int,int,struct monst *,unsigned));
1953
E boolean FDECL(enexto, (coord *,XCHAR_P,XCHAR_P,struct permonst *));
1954
E boolean FDECL(enexto_core, (coord *,XCHAR_P,XCHAR_P,struct permonst *,unsigned));
1955
E void FDECL(teleds, (int,int,BOOLEAN_P));
1956
E boolean FDECL(safe_teleds, (BOOLEAN_P));
1957
E boolean FDECL(teleport_pet, (struct monst *,BOOLEAN_P));
1959
E int NDECL(dotele);
1960
E void NDECL(level_tele);
1961
E void FDECL(domagicportal, (struct trap *));
1962
E void FDECL(tele_trap, (struct trap *));
1963
E void FDECL(level_tele_trap, (struct trap *));
1964
E void FDECL(rloc_to, (struct monst *,int,int));
1965
E boolean FDECL(rloc, (struct monst *, BOOLEAN_P));
1966
E boolean FDECL(tele_restrict, (struct monst *));
1967
E void FDECL(mtele_trap, (struct monst *, struct trap *,int));
1968
E int FDECL(mlevel_tele_trap, (struct monst *, struct trap *,BOOLEAN_P,int));
1969
E void FDECL(rloco, (struct obj *));
1970
E int NDECL(random_teleport_level);
1971
E boolean FDECL(u_teleport_mon, (struct monst *,BOOLEAN_P));
1973
/* ### tile.c ### */
1975
E void FDECL(substitute_tiles, (d_level *));
1978
/* ### timeout.c ### */
1980
E void NDECL(burn_away_slime);
1981
E void NDECL(nh_timeout);
1982
E void FDECL(fall_asleep, (int, BOOLEAN_P));
1983
E void FDECL(attach_egg_hatch_timeout, (struct obj *));
1984
E void FDECL(attach_fig_transform_timeout, (struct obj *));
1985
E void FDECL(kill_egg, (struct obj *));
1986
E void FDECL(hatch_egg, (genericptr_t, long));
1987
E void FDECL(learn_egg_type, (int));
1988
E void FDECL(burn_object, (genericptr_t, long));
1989
E void FDECL(begin_burn, (struct obj *, BOOLEAN_P));
1990
E void FDECL(end_burn, (struct obj *, BOOLEAN_P));
1991
E void NDECL(do_storms);
1992
E boolean FDECL(start_timer, (long, SHORT_P, SHORT_P, genericptr_t));
1993
E long FDECL(stop_timer, (SHORT_P, genericptr_t));
1994
E void NDECL(run_timers);
1995
E void FDECL(obj_move_timers, (struct obj *, struct obj *));
1996
E void FDECL(obj_split_timers, (struct obj *, struct obj *));
1997
E void FDECL(obj_stop_timers, (struct obj *));
1998
E boolean FDECL(obj_is_local, (struct obj *));
1999
E void FDECL(save_timers, (int,int,int));
2000
E void FDECL(restore_timers, (int,int,BOOLEAN_P,long));
2001
E void FDECL(relink_timers, (BOOLEAN_P));
2003
E int NDECL(wiz_timeout_queue);
2004
E void NDECL(timer_sanity_check);
2007
/* ### topten.c ### */
2009
E void FDECL(topten, (int));
2010
E void FDECL(prscore, (int,char **));
2011
E struct obj *FDECL(tt_oname, (struct obj *));
2013
/* ### track.c ### */
2015
E void NDECL(initrack);
2016
E void NDECL(settrack);
2017
E coord *FDECL(gettrack, (int,int));
2019
/* ### trap.c ### */
2021
E boolean FDECL(burnarmor,(struct monst *));
2022
E boolean FDECL(rust_dmg, (struct obj *,const char *,int,BOOLEAN_P,struct monst *));
2023
E void FDECL(grease_protect, (struct obj *,const char *,struct monst *));
2024
E struct trap *FDECL(maketrap, (int,int,int));
2025
E void FDECL(fall_through, (BOOLEAN_P));
2026
E struct monst *FDECL(animate_statue, (struct obj *,XCHAR_P,XCHAR_P,int,int *));
2027
E struct monst *FDECL(activate_statue_trap,
2028
(struct trap *,XCHAR_P,XCHAR_P,BOOLEAN_P));
2029
E void FDECL(dotrap, (struct trap *, unsigned));
2030
E void FDECL(seetrap, (struct trap *));
2031
E int FDECL(mintrap, (struct monst *));
2032
E void FDECL(instapetrify, (const char *));
2033
E void FDECL(minstapetrify, (struct monst *,BOOLEAN_P));
2034
E void FDECL(selftouch, (const char *));
2035
E void FDECL(mselftouch, (struct monst *,const char *,BOOLEAN_P));
2036
E void NDECL(float_up);
2037
E void FDECL(fill_pit, (int,int));
2038
E int FDECL(float_down, (long, long));
2039
E int FDECL(fire_damage, (struct obj *,BOOLEAN_P,BOOLEAN_P,XCHAR_P,XCHAR_P));
2040
E void FDECL(water_damage, (struct obj *,BOOLEAN_P,BOOLEAN_P));
2041
E boolean NDECL(drown);
2042
E void FDECL(drain_en, (int));
2043
E int NDECL(dountrap);
2044
E int FDECL(untrap, (BOOLEAN_P));
2045
E boolean FDECL(chest_trap, (struct obj *,int,BOOLEAN_P));
2046
E void FDECL(deltrap, (struct trap *));
2047
E boolean FDECL(delfloortrap, (struct trap *));
2048
E struct trap *FDECL(t_at, (int,int));
2049
E void FDECL(b_trapped, (const char *,int));
2050
E boolean NDECL(unconscious);
2051
E boolean NDECL(lava_effects);
2052
E void FDECL(blow_up_landmine, (struct trap *));
2053
E int FDECL(launch_obj,(SHORT_P,int,int,int,int,int));
2055
/* ### u_init.c ### */
2057
E void NDECL(u_init);
2059
/* ### uhitm.c ### */
2061
E void FDECL(hurtmarmor,(struct monst *,int));
2062
E boolean FDECL(attack_checks, (struct monst *,struct obj *));
2063
E void FDECL(check_caitiff, (struct monst *));
2064
E schar FDECL(find_roll_to_hit, (struct monst *));
2065
E boolean FDECL(attack, (struct monst *));
2066
E boolean FDECL(hmon, (struct monst *,struct obj *,int));
2067
E int FDECL(damageum, (struct monst *,struct attack *));
2068
E void FDECL(missum, (struct monst *,struct attack *));
2069
E int FDECL(passive, (struct monst *,BOOLEAN_P,int,UCHAR_P));
2070
E void FDECL(passive_obj, (struct monst *,struct obj *,struct attack *));
2071
E void FDECL(stumble_onto_mimic, (struct monst *));
2072
E int FDECL(flash_hits_mon, (struct monst *,struct obj *));
2074
/* ### unixmain.c ### */
2078
E void NDECL(port_help);
2083
/* ### unixtty.c ### */
2085
#if defined(UNIX) || defined(__BEOS__)
2086
E void NDECL(gettty);
2087
E void FDECL(settty, (const char *));
2088
E void NDECL(setftty);
2089
E void NDECL(intron);
2090
E void NDECL(introff);
2091
E void VDECL(error, (const char *,...)) PRINTF_F(1,2);
2092
#endif /* UNIX || __BEOS__ */
2094
/* ### unixunix.c ### */
2097
E void NDECL(getlock);
2098
E void FDECL(regularize, (char *));
2099
# if defined(TIMED_DELAY) && !defined(msleep) && defined(SYSV)
2100
E void FDECL(msleep, (unsigned));
2105
# if defined(SHELL) || defined(DEF_PAGER) || defined(DEF_MAILREADER)
2106
E int FDECL(child, (int));
2110
/* ### unixres.c ### */
2113
# ifdef GNOME_GRAPHICS
2114
E int FDECL(hide_privileges, (BOOLEAN_P));
2118
/* ### vault.c ### */
2120
E boolean FDECL(grddead, (struct monst *));
2121
E char FDECL(vault_occupied, (char *));
2122
E void NDECL(invault);
2123
E int FDECL(gd_move, (struct monst *));
2124
E void NDECL(paygd);
2125
E long NDECL(hidden_gold);
2126
E boolean NDECL(gd_sound);
2128
/* ### version.c ### */
2130
E char *FDECL(version_string, (char *));
2131
E char *FDECL(getversionstring, (char *));
2132
E int NDECL(doversion);
2133
E int NDECL(doextversion);
2135
E boolean FDECL(comp_times, (long));
2137
E boolean FDECL(check_version, (struct version_info *,
2138
const char *,BOOLEAN_P));
2139
E unsigned long FDECL(get_feature_notice_ver, (char *));
2140
E unsigned long NDECL(get_current_feature_ver);
2141
#ifdef RUNTIME_PORT_ID
2142
E void FDECL(append_port_id, (char *));
2145
/* ### video.c ### */
2148
E int FDECL(assign_video, (char *));
2150
E void NDECL(gr_init);
2151
E void NDECL(gr_finish);
2153
E void FDECL(tileview,(BOOLEAN_P));
2156
E int FDECL(assign_videoshades, (char *));
2157
E int FDECL(assign_videocolors, (char *));
2160
/* ### vis_tab.c ### */
2162
#ifdef VISION_TABLES
2163
E void NDECL(vis_tab_init);
2166
/* ### vision.c ### */
2168
E void NDECL(vision_init);
2169
E int FDECL(does_block, (int,int,struct rm*));
2170
E void NDECL(vision_reset);
2171
E void FDECL(vision_recalc, (int));
2172
E void FDECL(block_point, (int,int));
2173
E void FDECL(unblock_point, (int,int));
2174
E boolean FDECL(clear_path, (int,int,int,int));
2175
E void FDECL(do_clear_area, (int,int,int,
2176
void (*)(int,int,genericptr_t),genericptr_t));
2180
/* ### vmsfiles.c ### */
2182
E int FDECL(vms_link, (const char *,const char *));
2183
E int FDECL(vms_unlink, (const char *));
2184
E int FDECL(vms_creat, (const char *,unsigned int));
2185
E int FDECL(vms_open, (const char *,int,unsigned int));
2186
E boolean FDECL(same_dir, (const char *,const char *));
2187
E int FDECL(c__translate, (int));
2188
E char *FDECL(vms_basename, (const char *));
2190
/* ### vmsmail.c ### */
2192
E unsigned long NDECL(init_broadcast_trapping);
2193
E unsigned long NDECL(enable_broadcast_trapping);
2194
E unsigned long NDECL(disable_broadcast_trapping);
2196
E struct mail_info *NDECL(parse_next_broadcast);
2199
/* ### vmsmain.c ### */
2201
E int FDECL(main, (int, char **));
2203
E void FDECL(chdirx, (const char *,BOOLEAN_P));
2206
/* ### vmsmisc.c ### */
2208
E void NDECL(vms_abort);
2209
E void FDECL(vms_exit, (int));
2211
/* ### vmstty.c ### */
2213
E int NDECL(vms_getchar);
2214
E void NDECL(gettty);
2215
E void FDECL(settty, (const char *));
2216
E void FDECL(shuttty, (const char *));
2217
E void NDECL(setftty);
2218
E void NDECL(intron);
2219
E void NDECL(introff);
2220
E void VDECL(error, (const char *,...)) PRINTF_F(1,2);
2222
E void FDECL(msleep, (unsigned));
2225
/* ### vmsunix.c ### */
2227
E void NDECL(getlock);
2228
E void FDECL(regularize, (char *));
2229
E int NDECL(vms_getuid);
2230
E boolean FDECL(file_is_stmlf, (int));
2231
E int FDECL(vms_define, (const char *,const char *,int));
2232
E int FDECL(vms_putenv, (const char *));
2233
E char *NDECL(verify_termcap);
2234
# if defined(CHDIR) || defined(SHELL) || defined(SECURE)
2235
E void NDECL(privoff);
2236
E void NDECL(privon);
2241
# if defined(SHELL) || defined(MAIL)
2242
E int FDECL(vms_doshell, (const char *,BOOLEAN_P));
2245
E int NDECL(dosuspend);
2250
/* ### weapon.c ### */
2252
E int FDECL(hitval, (struct obj *,struct monst *));
2253
E int FDECL(dmgval, (struct obj *,struct monst *));
2254
E struct obj *FDECL(select_rwep, (struct monst *));
2255
E struct obj *FDECL(select_hwep, (struct monst *));
2256
E void FDECL(possibly_unwield, (struct monst *,BOOLEAN_P));
2257
E int FDECL(mon_wield_item, (struct monst *));
2260
E int NDECL(enhance_weapon_skill);
2262
E void NDECL(dump_weapon_skill);
2264
E void FDECL(unrestrict_weapon_skill, (int));
2265
E void FDECL(use_skill, (int,int));
2266
E void FDECL(add_weapon_skill, (int));
2267
E void FDECL(lose_weapon_skill, (int));
2268
E int FDECL(weapon_type, (struct obj *));
2269
E int NDECL(uwep_skill_type);
2270
E int FDECL(weapon_hit_bonus, (struct obj *));
2271
E int FDECL(weapon_dam_bonus, (struct obj *));
2272
E void FDECL(skill_init, (const struct def_skill *));
2274
/* ### were.c ### */
2276
E void FDECL(were_change, (struct monst *));
2277
E void FDECL(new_were, (struct monst *));
2278
E int FDECL(were_summon, (struct permonst *,BOOLEAN_P,int *,char *));
2279
E void NDECL(you_were);
2280
E void FDECL(you_unwere, (BOOLEAN_P));
2282
/* ### wield.c ### */
2284
E void FDECL(setuwep, (struct obj *));
2285
E void FDECL(setuqwep, (struct obj *));
2286
E void FDECL(setuswapwep, (struct obj *));
2287
E int NDECL(dowield);
2288
E int NDECL(doswapweapon);
2289
E int NDECL(dowieldquiver);
2290
E boolean FDECL(wield_tool, (struct obj *,const char *));
2291
E int NDECL(can_twoweapon);
2292
E void NDECL(drop_uswapwep);
2293
E int NDECL(dotwoweapon);
2294
E void NDECL(uwepgone);
2295
E void NDECL(uswapwepgone);
2296
E void NDECL(uqwepgone);
2297
E void NDECL(untwoweapon);
2298
E void FDECL(erode_obj, (struct obj *,BOOLEAN_P,BOOLEAN_P));
2299
E int FDECL(chwepon, (struct obj *,int));
2300
E int FDECL(welded, (struct obj *));
2301
E void FDECL(weldmsg, (struct obj *));
2302
E void FDECL(setmnotwielded, (struct monst *,struct obj *));
2304
/* ### windows.c ### */
2306
E void FDECL(choose_windows, (const char *));
2307
E char FDECL(genl_message_menu, (CHAR_P,int,const char *));
2308
E void FDECL(genl_preference_update, (const char *));
2310
/* ### wizard.c ### */
2312
E void NDECL(amulet);
2313
E int FDECL(mon_has_amulet, (struct monst *));
2314
E int FDECL(mon_has_special, (struct monst *));
2315
E int FDECL(tactics, (struct monst *));
2316
E void NDECL(aggravate);
2317
E void NDECL(clonewiz);
2318
E int NDECL(pick_nasty);
2319
E int FDECL(nasty, (struct monst*));
2320
E void NDECL(resurrect);
2321
E void NDECL(intervene);
2322
E void NDECL(wizdead);
2323
E void FDECL(cuss, (struct monst *));
2325
/* ### worm.c ### */
2327
E int NDECL(get_wormno);
2328
E void FDECL(initworm, (struct monst *,int));
2329
E void FDECL(worm_move, (struct monst *));
2330
E void FDECL(worm_nomove, (struct monst *));
2331
E void FDECL(wormgone, (struct monst *));
2332
E void FDECL(wormhitu, (struct monst *));
2333
E void FDECL(cutworm, (struct monst *,XCHAR_P,XCHAR_P,struct obj *));
2334
E void FDECL(see_wsegs, (struct monst *));
2335
E void FDECL(detect_wsegs, (struct monst *,BOOLEAN_P));
2336
E void FDECL(save_worm, (int,int));
2337
E void FDECL(rest_worm, (int));
2338
E void FDECL(place_wsegs, (struct monst *));
2339
E void FDECL(remove_worm, (struct monst *));
2340
E void FDECL(place_worm_tail_randomly, (struct monst *,XCHAR_P,XCHAR_P));
2341
E int FDECL(count_wsegs, (struct monst *));
2342
E boolean FDECL(worm_known, (struct monst *));
2344
/* ### worn.c ### */
2346
E void FDECL(setworn, (struct obj *,long));
2347
E void FDECL(setnotworn, (struct obj *));
2348
E void FDECL(mon_set_minvis, (struct monst *));
2349
E void FDECL(mon_adjust_speed, (struct monst *,int,struct obj *));
2350
E void FDECL(update_mon_intrinsics,
2351
(struct monst *,struct obj *,BOOLEAN_P,BOOLEAN_P));
2352
E int FDECL(find_mac, (struct monst *));
2353
E void FDECL(m_dowear, (struct monst *,BOOLEAN_P));
2354
E struct obj *FDECL(which_armor, (struct monst *,long));
2355
E void FDECL(mon_break_armor, (struct monst *,BOOLEAN_P));
2356
E void FDECL(bypass_obj, (struct obj *));
2357
E void NDECL(clear_bypasses);
2358
E int FDECL(racial_exception, (struct monst *, struct obj *));
2360
/* ### write.c ### */
2362
E int FDECL(dowrite, (struct obj *));
2366
E int FDECL(bhitm, (struct monst *,struct obj *));
2367
E void FDECL(probe_monster, (struct monst *));
2368
E boolean FDECL(get_obj_location, (struct obj *,xchar *,xchar *,int));
2369
E boolean FDECL(get_mon_location, (struct monst *,xchar *,xchar *,int));
2370
E struct monst *FDECL(get_container_location, (struct obj *obj, int *, int *));
2371
E struct monst *FDECL(montraits, (struct obj *,coord *));
2372
E struct monst *FDECL(revive, (struct obj *));
2373
E int FDECL(unturn_dead, (struct monst *));
2374
E void FDECL(cancel_item, (struct obj *));
2375
E boolean FDECL(drain_item, (struct obj *));
2376
E struct obj *FDECL(poly_obj, (struct obj *, int));
2377
E boolean FDECL(obj_resists, (struct obj *,int,int));
2378
E boolean FDECL(obj_shudders, (struct obj *));
2379
E void FDECL(do_osshock, (struct obj *));
2380
E int FDECL(bhito, (struct obj *,struct obj *));
2381
E int FDECL(bhitpile, (struct obj *,int (*)(OBJ_P,OBJ_P),int,int));
2382
E int FDECL(zappable, (struct obj *));
2383
E void FDECL(zapnodir, (struct obj *));
2385
E int FDECL(zapyourself, (struct obj *,BOOLEAN_P));
2386
E boolean FDECL(cancel_monst, (struct monst *,struct obj *,
2387
BOOLEAN_P,BOOLEAN_P,BOOLEAN_P));
2388
E void FDECL(weffects, (struct obj *));
2389
E int NDECL(spell_damage_bonus);
2390
E const char *FDECL(exclam, (int force));
2391
E void FDECL(hit, (const char *,struct monst *,const char *));
2392
E void FDECL(miss, (const char *,struct monst *));
2393
E struct monst *FDECL(bhit, (int,int,int,int,int (*)(MONST_P,OBJ_P),
2394
int (*)(OBJ_P,OBJ_P),struct obj *));
2395
E struct monst *FDECL(boomhit, (int,int));
2396
E int FDECL(burn_floor_paper, (int,int,BOOLEAN_P,BOOLEAN_P));
2397
E void FDECL(buzz, (int,int,XCHAR_P,XCHAR_P,int,int));
2398
E void FDECL(melt_ice, (XCHAR_P,XCHAR_P));
2399
E int FDECL(zap_over_floor, (XCHAR_P,XCHAR_P,int,boolean *));
2400
E void FDECL(fracture_rock, (struct obj *));
2401
E boolean FDECL(break_statue, (struct obj *));
2402
E void FDECL(destroy_item, (int,int));
2403
E int FDECL(destroy_mitem, (struct monst *,int,int));
2404
E int FDECL(resist, (struct monst *,CHAR_P,int,int));
2405
E void NDECL(makewish);
2407
#endif /* !MAKEDEFS_C && !LEV_LEX_C */
2411
#endif /* EXTERN_H */