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Custom Builds Of SQLite<br>
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Porting SQLite To New Operating Systems
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<h2>1.0 Introduction</h2>
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<p>For most applications, the recommended method for building
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SQLite is to use <a href="amalgamation.html">the amalgamation</a> code
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file, <b>sqlite3.c</b>, and its corresponding header file
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<b>sqlite3.h</b>. The sqlite3.c code file should compile and
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run on any Unix, Windows, OS/2, or Mac OS X system without any changes
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or special compiler options. Most applications can simply include
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the sqlite3.c file together with the other C code files that make
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up the application, compile them all together, and have working
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and well configured version of SQLite.</p>
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<blockquote><i>Most applications work great with SQLite in its
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default configuration and with no special compile-time configuration.
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Most developers should be able to completely ignore this document
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and simply build SQLite from
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<a href="amalgamation.html">the amalgamation</a> without any
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special knowledge and without taking any special actions.</i></blockquote>
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<p>However, highly tuned and specialized
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applications may want or need to replace some of
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SQLite's built-in system interfaces with alternative implementations
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more suitable for the needs of the application. SQLite is designed
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to be easily reconfigured at compile-time to meet the specific
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needs of individual projects. Among the compile-time configuration
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options for SQLite are these:</p>
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<li><p> Replace the built-in mutex subsystem with an alternative
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implementation. </p></li>
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<li><p> Completely disable all mutexing for use in single-threaded
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applications. </p></li>
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<li><p> Reconfigure the memory allocation subsystem to use a memory
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allocator other the malloc() implementation from the standard
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<li><p> Realign the memory allocation subsystem so that it never calls
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malloc() at all but instead satisfies all memory requests using
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a fixed-size memory buffer assigned to SQLite at startup. </p></li>
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<li><p> Replace the interface to the file system with an alternative
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design. In other words, override all of the system calls that
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SQLite makes in order to talk to the disk with a completely different
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set of system calls. </p></li>
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<li><p> Override other operating system interfaces such as calls to obtain
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Zulu or local time. </p></li>
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<p>Generally speaking, there are three separate subsystems within
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SQLite that can be modified or overridden at compile-time. The
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mutex subsystem is used to serialize access to SQLite resources that
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are shared among threads. The memory allocation subsystem is used
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to allocate memory required by SQLite objects and for the database
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cache. Finally, the <a href="c3ref/vfs.html">Virtual File System</a> subsystem is
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used to provide a portable interface between SQLite and the underlying
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operating system and especially the file system. We call these three
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subsystems the "interface" subsystems of SQLite.</p>
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<p>We emphasis that most applications are well-served by the
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built-in default implementations of the SQLite interface subsystems.
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Developers are encouraged to use the
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default built-in implementations whenever possible
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and to build SQLite without any special compile-time options or parameters.
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However, some highly specialized applications may benefit from
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substituting or modifying one or more of these built-in SQLite
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interface subsystems.
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Or, if SQLite is used on an operating system other than
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Unix (Linux or Mac OS X), Windows (Win32 or WinCE), or OS/2 then none
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of the interface subsystems that come built into SQLite will work
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and the application will need to provide alternative implementations
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suitable for the target platform.</p>
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<h2>2.0 Configuring Or Replacing The Mutex Subsystem</h2>
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<p>In a multithreaded environment, SQLite uses mutexes to serialize
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access to shared resources.
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The mutex subsystem is only required for applications that access
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SQLite from multiple threads. For single-threaded applications, or
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applications which only call SQLite from a single thread, the mutex
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subsystem can be completely disabled by recompiling with the following
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-DSQLITE_THREADSAFE=0
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<p>Mutexes are cheap but they are not free, so performance will be better
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when mutexes are completely disabled. The resulting library footprint
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will also be a little smaller. Disabling the mutexes at compile-time
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is a recommended optimization for applications where it makes sense.</p>
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<p>When using SQLite as a shared library, an application can test to see
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whether or not mutexes have been disabled using the
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<a href="c3ref/threadsafe.html">sqlite3_threadsafe()</a> API. Applications that link against SQLite at
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run-time and use SQLite from multiple threads should probably check this
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API to make sure they did not accidentally get linked against a version of
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the SQLite library that has its mutexes disabled. Single-threaded
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applications will, of course, work correctly regardless of whether or
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not SQLite is configured to be threadsafe, though they will be a little
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bit faster when using versions of SQLite with mutexes disabled.</p>
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<p>SQLite mutexes can also be disabled at run-time using the
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<a href="c3ref/config.html">sqlite3_config()</a> interface. To completely disable all mutexing,
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the application can invoke:</p>
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sqlite3_config(SQLITE_CONFIG_SINGLETHREAD);
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<p>Disabling mutexes at run-time is not as effective as disabling them
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at compile-time since SQLite still must do a test of a boolean variable
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to see if mutexes are enabled or disabled at each point where a mutex
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might be required. But there is still a performance advantage for
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disabling mutexes at run-time.</p>
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<p>For multi-threaded applications that are careful about how they
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manage threads, SQLite supports an alternative run-time configuration
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that is half way between not using any mutexes and the default situation
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of mutexing everything in sight. This in-the-middle mutex alignment can
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be established as follows:</p>
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sqlite3_config(SQLITE_CONFIG_MULTITHREAD);
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sqlite3_config(SQLITE_CONFIG_MEMSTATUS, 0);
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<p>There are two separate configuration changes here which can
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be used either togethr or separately. The
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<a href="c3ref/c_config_getmalloc.html#sqliteconfigmultithread">SQLITE_CONFIG_MULTITHREAD</a> setting disables the mutexes that
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serialize access to <a href="c3ref/sqlite3.html">database connection</a> objects and
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<a href="c3ref/stmt.html">prepared statement</a> objects. With this setting, the application
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is free to use SQLite from multiple threads, but it must make sure
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than no two threads try to access the same <a href="c3ref/sqlite3.html">database connection</a>
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or any <a href="c3ref/stmt.html">prepared statements</a> associated with the same
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<a href="c3ref/sqlite3.html">database connection</a> at the same time. Two threads can use SQLite
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at the same time, but they must use separate <a href="c3ref/sqlite3.html">database connections</a>.
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The second <a href="c3ref/c_config_getmalloc.html#sqliteconfigmemstatus">SQLITE_CONFIG_MEMSTATUS</a> setting disables the mechanism
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in SQLite that tracks the total size of all outstanding memory
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allocation requests. This omits the need to mutex each call
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to <a href="c3ref/free.html">sqlite3_malloc()</a> and <a href="c3ref/free.html">sqlite3_free()</a>, which saves a huge
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number of mutex operations. But a consequence of disabling the
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memory statistics mechanism is that the
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<a href="c3ref/memory_highwater.html">sqlite3_memory_used()</a>, <a href="c3ref/memory_highwater.html">sqlite3_memory_highwater()</a>, and
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<a href="c3ref/soft_heap_limit64.html">sqlite3_soft_heap_limit64()</a> interfaces cease to work.
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<p>SQLite uses pthreads for its mutex implementation on Unix and
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SQLite requires a recursive mutex. Most modern pthread implementations
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support recursive mutexes, but not all do. For systems that do not
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support recursive mutexes, it is recommended that applications operate
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in single-threaded mode only. If this is not possible, SQLite provides
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an alternative recursive mutex implementation built on top of the
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standard "fast" mutexes of pthreads. This alternative
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implementation should work correctly as long as pthread_equal() is
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atomic and the processor has a coherent data cache. The alternative
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recursive mutex implementation is enabled by the following
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compiler command-line switch:</p>
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-DSQLITE_HOMEGROWN_RECURSIVE_MUTEX=1
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<p>When porting SQLite to a new operating system, it is usually necessary
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to completely replace the built-in mutex subsystem with an alternative
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built around the mutex primitives of the new operating system. This
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is accomplished by compiling SQLite with the following option:</p>
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-DSQLITE_MUTEX_APPDEF=1
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<p>When SQLite is compiled with the SQLITE_MUTEX_APPDEF=1 option, it
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completely omits the implementation of its
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<a href="c3ref/mutex_alloc.html">mutex primitive functions</a>. But the SQLite
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library still attempts to call these functions where necessary, so the
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application must itself implement the
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<a href="c3ref/mutex_alloc.html">mutex primitive functions</a> and link them together
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<h2>3.0 Configuring Or Replacing The Memory Allocation Subsystem</h2>
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<p>By default, SQLite obtains the memory it needs for objects and
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cache from the malloc()/free() implementation of the standard library.
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There is also on-going work with experimental memory allocators that
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satisfy all memory requests from a single fixed memory buffer handed
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to SQLite at application start. Additional information on these
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experimental memory allocators will be provided in a future revision
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of this document.</p>
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<p>SQLite supports the ability of an application to specify an alternative
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memory allocator at run-time by filling in an instance of the
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<a href="c3ref/mem_methods.html">sqlite3_mem_methods</a> object with pointers to the routines of the
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alternative implementation then registering the new alternative
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implementation using the <a href="c3ref/config.html">sqlite3_config()</a> interface.
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sqlite3_config(SQLITE_CONFIG_MALLOC, &my_malloc_implementation);
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<p>SQLite makes a copy of the content of the <a href="c3ref/mem_methods.html">sqlite3_mem_methods</a> object
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so the object can be modified after the <a href="c3ref/config.html">sqlite3_config()</a> call returns.</p>
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<h2>4.0 Adding New Virtual File Systems</h2>
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<p>Since <a href="releaselog/3_5_0.html">version 3.5.0</a>, SQLite has supported an interface called the
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<a href="c3ref/vfs.html">virtual file system</a> or "VFS".
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This object is somewhat misnamed since it
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is really an interface to the whole underlying operating system, not
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just the filesystem.</p>
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<p> One of the interesting features
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of the VFS interface is that SQLite can support multiple VFSes at the
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same time. Each <a href="c3ref/sqlite3.html">database connection</a> has to choose a single VFS for its
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use when the connection is first opened using <a href="c3ref/open.html">sqlite3_open_v2()</a>.
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But if a process contains multiple <a href="c3ref/sqlite3.html">database connections</a> each can choose
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a different VFS. VFSes can be added at run-time using the
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<a href="c3ref/vfs_find.html">sqlite3_vfs_register()</a> interface.</p>
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<p>The default builds for SQLite on Unix, Windows, and OS/2 include
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a VFS appropriate for the target platform. SQLite builds for other
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operating systems do not contain a VFS by default, but the application
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can register one or more at run-time.</p>
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<h2>5.0 Porting SQLite To A New Operating System</h2>
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<p>In order to port SQLite to a new operating system - an operating
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system not supported by default - the application
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<li> a working mutex subsystem (but only if it is multithreaded), </li>
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<li> a working memory allocation subsystem (assuming it lacks malloc()
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in its standard library), and</li>
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<li> a working VFS implementation.</li>
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<p>All of these things can be provided in a single auxiliary C code file
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and then linked with the stock "sqlite3.c" code file to generate a working
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SQLite build for the target operating system. In addition to the
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alternative mutex and memory allocation subsystems and the new VFS,
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the auxiliary C code file should contain implementations for the
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following two routines:</p>
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<li> <a href="c3ref/initialize.html">sqlite3_os_init()</a> </li>
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<li> <a href="c3ref/initialize.html">sqlite3_os_end()</a> </li>
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<p>The "sqlite3.c" code file contains default implementations of a VFS
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and of the <a href="c3ref/initialize.html">sqlite3_initialize()</a> and <a href="c3ref/initialize.html">sqlite3_shutdown()</a> functions that
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are appropriate for Unix, Windows, and OS/2.
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To prevent one of these default components from being loaded when sqlite3.c
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is compiled, it is necessary to add the following compile-time
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<p>The SQLite core will call <a href="c3ref/initialize.html">sqlite3_initialize()</a> early. The auxiliary
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C code file can contain an implementation of sqlite3_initialize() that
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registers an appropriate VFS and also perhaps initializes an alternative
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mutex system (if mutexes are required) or does any memory allocation
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subsystem initialization that is required.
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The SQLite core never calls <a href="c3ref/initialize.html">sqlite3_shutdown()</a> but it is part of the
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official SQLite API and is not otherwise provided when compiled with
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-DSQLITE_OS_OTHER=1, so the auxiliary C code file should probably provide
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it for completeness.</p>