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  • Committer: Jay Taoko
  • Date: 2011-05-30 02:54:31 UTC
  • mfrom: (353.1.1 nux)
  • Revision ID: jay.taoko@canonical.com-20110530025431-kpqcnbcq3apsfz92
* Object::Dispose() now does the same thing as Object::UnReference()
* Fixed memory leak in UXTheme::Load2DTextureFile
* Mesh Resource manager
    - Fixed mesh Resource manager pipeline
    - See example ProgObjMeshLoader

* Fixed GLSL Shaders in FontRendering.cpp
    - removed global variable USE_ARB_SHADERS and replaced with GraphicsEngine::UsingGLSLCodePath()

* Removing files IniFile.cpp/.h
* Removing files UIColorTheme.cpp/.h

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    //        Returns the requested object parameter
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    //
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    void GetObjectParameterfvARB (GLenum pname, GLfloat *params);
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    BOOL SetSampler (char *name, int exture_unit);
 
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    bool SetSampler (char *name, int exture_unit);
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    GLShaderParameter *_FirstParameter;
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    void CheckAttributeLocation();