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264
int h = _Rect.bottom - _Rect.top;
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CHECKGL ( glBindTexture (_STextureTarget, _BaseTexture->_OpenGLID) );
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269
// Unmap the texture image buffer
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CHECKGL ( glUnmapBufferARB (GL_PIXEL_UNPACK_BUFFER_ARB) );
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DataPtr = NUX_BUFFER_OFFSET (0);