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  • Committer: GunChleoc
  • Date: 2017-11-03 18:46:02 UTC
  • mfrom: (8415.1.57 trunk)
  • Revision ID: fios@foramnagaidhlig.net-20171103184602-15bplqmg1kwf5h1s
Merged trunk.

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Lines of Context:
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msgstr ""
9
9
"Project-Id-Version: Widelands\n"
10
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"Report-Msgid-Bugs-To: https://bugs.launchpad.net/widelands\n"
11
 
"POT-Creation-Date: 2017-02-18 09:49+0000\n"
12
 
"PO-Revision-Date: 2017-02-18 09:50+0000\n"
 
11
"POT-Creation-Date: 2017-09-29 15:54+0000\n"
 
12
"PO-Revision-Date: 2017-09-29 15:57+0000\n"
13
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"Last-Translator: GunChleoc\n"
14
14
"Language-Team: Norwegian Nynorsk (http://www.transifex.com/widelands/widelands/language/nn/)\n"
15
15
"MIME-Version: 1.0\n"
19
19
"Plural-Forms: nplurals=2; plural=(n != 1);\n"
20
20
 
21
21
#. TRANSLATORS: This is a building name used in lists of buildings
 
22
#: ../../data/tribes/buildings/markets/barbarians/market/init.lua:14
 
23
msgctxt "barbarians_building"
 
24
msgid "Market"
 
25
msgstr ""
 
26
 
 
27
#. TRANSLATORS: This is a building name used in lists of buildings
22
28
#: ../../data/tribes/buildings/militarysites/atlanteans/castle/init.lua:53
23
29
msgctxt "atlanteans_building"
24
30
msgid "Castle"
418
424
 
419
425
#. TRANSLATORS: Completed/Skipped/Did not start working because ...
420
426
#: ../../data/tribes/buildings/productionsites/atlanteans/armorsmithy/init.lua:143
421
 
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:47
422
 
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:60
 
427
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:46
 
428
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:61
423
429
#: ../../data/tribes/buildings/productionsites/atlanteans/farm/init.lua:50
424
 
#: ../../data/tribes/buildings/productionsites/atlanteans/mill/init.lua:55
425
 
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:44
 
430
#: ../../data/tribes/buildings/productionsites/atlanteans/mill/init.lua:56
 
431
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:42
426
432
#: ../../data/tribes/buildings/productionsites/atlanteans/shipyard/init.lua:64
427
433
#: ../../data/tribes/buildings/productionsites/atlanteans/smelting_works/init.lua:56
428
434
#: ../../data/tribes/buildings/productionsites/atlanteans/smokery/init.lua:58
429
435
#: ../../data/tribes/buildings/productionsites/atlanteans/spiderfarm/init.lua:53
430
 
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:66
 
436
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:65
431
437
#: ../../data/tribes/buildings/productionsites/atlanteans/weaponsmithy/init.lua:61
432
438
#: ../../data/tribes/buildings/productionsites/atlanteans/weaving_mill/init.lua:58
433
 
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:50
434
 
#: ../../data/tribes/buildings/productionsites/barbarians/ax_workshop/init.lua:65
 
439
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:48
 
440
#: ../../data/tribes/buildings/productionsites/barbarians/ax_workshop/init.lua:67
435
441
#: ../../data/tribes/buildings/productionsites/barbarians/big_inn/init.lua:60
436
442
#: ../../data/tribes/buildings/productionsites/barbarians/farm/init.lua:58
437
 
#: ../../data/tribes/buildings/productionsites/barbarians/gamekeepers_hut/init.lua:48
 
443
#: ../../data/tribes/buildings/productionsites/barbarians/gamekeepers_hut/init.lua:49
438
444
#: ../../data/tribes/buildings/productionsites/barbarians/helmsmithy/init.lua:68
439
445
#: ../../data/tribes/buildings/productionsites/barbarians/inn/init.lua:58
440
 
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:75
441
 
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:51
442
 
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:45
 
446
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:77
 
447
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:49
 
448
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:44
443
449
#: ../../data/tribes/buildings/productionsites/barbarians/shipyard/init.lua:65
444
 
#: ../../data/tribes/buildings/productionsites/barbarians/smelting_works/init.lua:59
445
 
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:69
446
 
#: ../../data/tribes/buildings/productionsites/barbarians/well/init.lua:51
447
 
#: ../../data/tribes/buildings/productionsites/empire/armorsmithy/init.lua:69
448
 
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:48
449
 
#: ../../data/tribes/buildings/productionsites/empire/inn/init.lua:55
450
 
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:60
451
 
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:45
 
450
#: ../../data/tribes/buildings/productionsites/barbarians/smelting_works/init.lua:60
 
451
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:71
 
452
#: ../../data/tribes/buildings/productionsites/barbarians/well/init.lua:50
 
453
#: ../../data/tribes/buildings/productionsites/empire/armorsmithy/init.lua:68
 
454
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:49
 
455
#: ../../data/tribes/buildings/productionsites/empire/inn/init.lua:54
 
456
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:61
 
457
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:43
452
458
#: ../../data/tribes/buildings/productionsites/empire/shipyard/init.lua:63
453
459
#: ../../data/tribes/buildings/productionsites/empire/smelting_works/init.lua:61
454
 
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:65
455
 
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:46
 
460
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:64
 
461
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:47
456
462
#: ../../data/tribes/buildings/productionsites/empire/weaponsmithy/init.lua:66
457
 
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:50
 
463
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:48
458
464
msgid "working"
459
465
msgstr ""
460
466
 
501
507
msgstr "Svartrotgard"
502
508
 
503
509
#. TRANSLATORS: Completed/Skipped/Did not start planting blackroot because ...
504
 
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:56
 
510
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:55
505
511
msgid "planting blackroot"
506
512
msgstr ""
507
513
 
508
514
#. TRANSLATORS: Completed/Skipped/Did not start harvesting blackroot because
509
515
#. ...
510
 
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:64
 
516
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:63
511
517
msgid "harvesting blackroot"
512
518
msgstr ""
513
519
 
514
 
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:73
 
520
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:72
515
521
#: ../../data/tribes/buildings/productionsites/atlanteans/farm/init.lua:76
516
522
#: ../../data/tribes/buildings/productionsites/barbarians/farm/init.lua:85
517
 
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:71
518
 
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:74
519
 
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:72
 
523
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:70
 
524
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:75
 
525
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:73
520
526
msgid "No Fields"
521
527
msgstr ""
522
528
 
523
 
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:74
 
529
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:73
524
530
#: ../../data/tribes/buildings/productionsites/atlanteans/farm/init.lua:77
525
531
#: ../../data/tribes/buildings/productionsites/barbarians/farm/init.lua:86
526
 
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:72
527
 
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:75
528
 
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:73
 
532
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:71
 
533
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:76
 
534
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:74
529
535
msgid "Out of Fields"
530
536
msgstr ""
531
537
 
532
 
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:75
 
538
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:74
533
539
msgctxt "atlanteans_building"
534
540
msgid ""
535
541
"The blackroot farmer working at this blackroot farm has no cleared soil to "
597
603
msgstr "Krystallgruve"
598
604
 
599
605
#. TRANSLATORS: Completed/Skipped/Did not start mining granite because ...
600
 
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:70
 
606
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:71
601
607
#: ../../data/tribes/buildings/productionsites/barbarians/granitemine/init.lua:59
602
 
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:84
 
608
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:85
603
609
msgid "mining granite"
604
610
msgstr ""
605
611
 
606
612
#. TRANSLATORS: Completed/Skipped/Did not start mining quartz because ...
607
 
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:91
 
613
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:92
608
614
msgid "mining quartz"
609
615
msgstr ""
610
616
 
611
617
#. TRANSLATORS: Completed/Skipped/Did not start mining diamonds because ...
612
 
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:109
 
618
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:110
613
619
msgid "mining diamonds"
614
620
msgstr ""
615
621
 
616
 
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:128
 
622
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:129
617
623
msgid "No Crystal"
618
624
msgstr ""
619
625
 
620
 
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:129
 
626
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:130
621
627
msgid "Main Crystal Vein Exhausted"
622
628
msgstr ""
623
629
 
624
 
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:131
 
630
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:132
625
631
msgctxt "atlanteans_building"
626
632
msgid ""
627
633
"This crystal mine’s main vein is exhausted. Expect strongly diminished "
662
668
msgstr ""
663
669
 
664
670
#: ../../data/tribes/buildings/productionsites/atlanteans/fishbreeders_house/init.lua:52
665
 
#: ../../data/tribes/buildings/productionsites/atlanteans/fishers_house/init.lua:53
 
671
#: ../../data/tribes/buildings/productionsites/atlanteans/fishers_house/init.lua:54
666
672
#: ../../data/tribes/buildings/productionsites/barbarians/fishers_hut/init.lua:59
667
673
#: ../../data/tribes/buildings/productionsites/empire/fishers_house/init.lua:53
668
674
msgid "No Fish"
669
675
msgstr ""
670
676
 
671
677
#: ../../data/tribes/buildings/productionsites/atlanteans/fishbreeders_house/init.lua:53
672
 
#: ../../data/tribes/buildings/productionsites/atlanteans/fishers_house/init.lua:54
 
678
#: ../../data/tribes/buildings/productionsites/atlanteans/fishers_house/init.lua:55
673
679
#: ../../data/tribes/buildings/productionsites/barbarians/fishers_hut/init.lua:60
674
680
#: ../../data/tribes/buildings/productionsites/empire/fishers_house/init.lua:54
675
681
msgid "Out of Fish"
694
700
msgstr ""
695
701
 
696
702
#. TRANSLATORS: Completed/Skipped/Did not start fishing because ...
697
 
#: ../../data/tribes/buildings/productionsites/atlanteans/fishers_house/init.lua:43
 
703
#: ../../data/tribes/buildings/productionsites/atlanteans/fishers_house/init.lua:44
698
704
#: ../../data/tribes/buildings/productionsites/barbarians/fishers_hut/init.lua:50
699
705
#: ../../data/tribes/buildings/productionsites/empire/fishers_house/init.lua:44
700
706
msgid "fishing"
701
707
msgstr ""
702
708
 
703
 
#: ../../data/tribes/buildings/productionsites/atlanteans/fishers_house/init.lua:55
 
709
#: ../../data/tribes/buildings/productionsites/atlanteans/fishers_house/init.lua:56
704
710
msgctxt "atlanteans_building"
705
711
msgid ""
706
712
"The fisher working out of this fisher’s house can’t find any fish in his "
715
721
msgstr "Skogplantar"
716
722
 
717
723
#. TRANSLATORS: Completed/Skipped/Did not start planting trees because ...
718
 
#: ../../data/tribes/buildings/productionsites/atlanteans/foresters_house/init.lua:42
 
724
#: ../../data/tribes/buildings/productionsites/atlanteans/foresters_house/init.lua:41
719
725
#: ../../data/tribes/buildings/productionsites/barbarians/rangers_hut/init.lua:47
720
 
#: ../../data/tribes/buildings/productionsites/empire/foresters_house/init.lua:42
 
726
#: ../../data/tribes/buildings/productionsites/empire/foresters_house/init.lua:41
721
727
msgid "planting trees"
722
728
msgstr ""
723
729
 
780
786
msgstr "Hestegard"
781
787
 
782
788
#. TRANSLATORS: Completed/Skipped/Did not start breeding horses because ...
783
 
#: ../../data/tribes/buildings/productionsites/atlanteans/horsefarm/init.lua:52
 
789
#: ../../data/tribes/buildings/productionsites/atlanteans/horsefarm/init.lua:53
784
790
msgctxt "atlanteans_building"
785
791
msgid "breeding horses"
786
792
msgstr ""
793
799
 
794
800
#. TRANSLATORS: Completed/Skipped/Did not start hunting because ...
795
801
#: ../../data/tribes/buildings/productionsites/atlanteans/hunters_house/init.lua:43
796
 
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:51
797
 
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:41
 
802
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:52
 
803
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:43
798
804
msgid "hunting"
799
805
msgstr ""
800
806
 
801
807
#: ../../data/tribes/buildings/productionsites/atlanteans/hunters_house/init.lua:52
802
 
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:60
803
 
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:50
 
808
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:61
 
809
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:52
804
810
msgid "No Game"
805
811
msgstr ""
806
812
 
807
813
#. TRANSLATORS: "Game" means animals that you can hunt
808
814
#: ../../data/tribes/buildings/productionsites/atlanteans/hunters_house/init.lua:54
809
 
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:62
810
 
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:52
 
815
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:63
 
816
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:54
811
817
msgid "Out of Game"
812
818
msgstr ""
813
819
 
867
873
msgstr "Mølle"
868
874
 
869
875
#. TRANSLATORS: Completed/Skipped/Did not start grinding corn because ...
870
 
#: ../../data/tribes/buildings/productionsites/atlanteans/mill/init.lua:64
 
876
#: ../../data/tribes/buildings/productionsites/atlanteans/mill/init.lua:65
871
877
msgid "grinding corn"
872
878
msgstr ""
873
879
 
874
880
#. TRANSLATORS: Completed/Skipped/Did not start grinding blackrootbecause ...
875
 
#: ../../data/tribes/buildings/productionsites/atlanteans/mill/init.lua:77
 
881
#: ../../data/tribes/buildings/productionsites/atlanteans/mill/init.lua:78
876
882
msgid "grinding blackroot"
877
883
msgstr ""
878
884
 
883
889
msgstr "Steinbrot"
884
890
 
885
891
#. TRANSLATORS: Completed/Skipped/Did not start quarrying granite because ...
886
 
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:54
887
 
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:61
888
 
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:59
 
892
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:52
 
893
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:59
 
894
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:57
889
895
msgid "quarrying granite"
890
896
msgstr ""
891
897
 
892
 
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:65
893
 
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:72
894
 
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:80
 
898
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:63
 
899
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:70
 
900
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:78
895
901
msgid "No Rocks"
896
902
msgstr ""
897
903
 
898
 
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:66
899
 
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:73
900
 
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:81
 
904
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:64
 
905
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:71
 
906
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:79
901
907
msgid "Out of Rocks"
902
908
msgstr ""
903
909
 
904
 
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:67
 
910
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:65
905
911
msgctxt "atlanteans_building"
906
912
msgid ""
907
913
"The stonecutter working at this quarry can’t find any rocks in his work "
915
921
msgstr "Sagbruk"
916
922
 
917
923
#. TRANSLATORS: Completed/Skipped/Did not start sawing logs because ...
918
 
#: ../../data/tribes/buildings/productionsites/atlanteans/sawmill/init.lua:54
919
 
#: ../../data/tribes/buildings/productionsites/empire/sawmill/init.lua:54
 
924
#: ../../data/tribes/buildings/productionsites/atlanteans/sawmill/init.lua:53
 
925
#: ../../data/tribes/buildings/productionsites/empire/sawmill/init.lua:53
920
926
msgid "sawing logs"
921
927
msgstr ""
922
928
 
955
961
 
956
962
#. TRANSLATORS: Completed/Skipped/Did not start smelting iron because ...
957
963
#: ../../data/tribes/buildings/productionsites/atlanteans/smelting_works/init.lua:66
958
 
#: ../../data/tribes/buildings/productionsites/barbarians/smelting_works/init.lua:69
 
964
#: ../../data/tribes/buildings/productionsites/barbarians/smelting_works/init.lua:70
959
965
#: ../../data/tribes/buildings/productionsites/empire/smelting_works/init.lua:71
960
966
msgid "smelting iron"
961
967
msgstr ""
962
968
 
963
969
#. TRANSLATORS: Completed/Skipped/Did not start smelting gold because ...
964
970
#: ../../data/tribes/buildings/productionsites/atlanteans/smelting_works/init.lua:80
965
 
#: ../../data/tribes/buildings/productionsites/barbarians/smelting_works/init.lua:83
 
971
#: ../../data/tribes/buildings/productionsites/barbarians/smelting_works/init.lua:84
966
972
#: ../../data/tribes/buildings/productionsites/empire/smelting_works/init.lua:85
967
973
msgid "smelting gold"
968
974
msgstr ""
997
1003
 
998
1004
#. TRANSLATORS: Completed/Skipped/Did not start making a bread paddle because
999
1005
#. ...
1000
 
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:85
1001
 
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:92
1002
 
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:108
 
1006
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:84
 
1007
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:94
 
1008
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:107
1003
1009
msgid "making a bread paddle"
1004
1010
msgstr ""
1005
1011
 
1006
1012
#. TRANSLATORS: Completed/Skipped/Did not start making a pair of buckets
1007
1013
#. because ...
1008
 
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:98
 
1014
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:97
1009
1015
msgid "making a pair of buckets"
1010
1016
msgstr ""
1011
1017
 
1012
1018
#. TRANSLATORS: Completed/Skipped/Did not start making fire tongs because ...
1013
 
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:111
1014
 
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:116
1015
 
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:120
 
1019
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:110
 
1020
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:118
 
1021
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:119
1016
1022
msgid "making fire tongs"
1017
1023
msgstr ""
1018
1024
 
1019
1025
#. TRANSLATORS: Completed/Skipped/Did not start making a fishing net because
1020
1026
#. ...
1021
 
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:124
 
1027
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:123
1022
1028
msgid "making a fishing net"
1023
1029
msgstr ""
1024
1030
 
1025
1031
#. TRANSLATORS: Completed/Skipped/Did not start making a hammer because ...
1026
 
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:137
1027
 
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:140
1028
 
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:144
 
1032
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:136
 
1033
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:142
 
1034
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:143
1029
1035
msgid "making a hammer"
1030
1036
msgstr ""
1031
1037
 
1032
1038
#. TRANSLATORS: Completed/Skipped/Did not start making a hook pole because ...
1033
 
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:150
 
1039
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:149
1034
1040
msgid "making a hook pole"
1035
1041
msgstr ""
1036
1042
 
1037
1043
#. TRANSLATORS: Completed/Skipped/Did not start making a hunting bow because
1038
1044
#. ...
1039
 
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:163
 
1045
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:162
1040
1046
msgid "making a hunting bow"
1041
1047
msgstr ""
1042
1048
 
1043
1049
#. TRANSLATORS: Completed/Skipped/Did not start making milking tongs because
1044
1050
#. ...
1045
 
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:176
 
1051
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:175
1046
1052
msgid "making milking tongs"
1047
1053
msgstr ""
1048
1054
 
1049
1055
#. TRANSLATORS: Completed/Skipped/Did not start making a pick because ...
1050
 
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:189
1051
 
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:176
1052
 
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:180
 
1056
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:188
 
1057
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:178
 
1058
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:179
1053
1059
msgid "making a pick"
1054
1060
msgstr ""
1055
1061
 
1056
1062
#. TRANSLATORS: Completed/Skipped/Did not start making a saw because ...
1057
 
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:202
1058
 
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:192
 
1063
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:201
 
1064
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:191
1059
1065
msgid "making a saw"
1060
1066
msgstr ""
1061
1067
 
1062
1068
#. TRANSLATORS: Completed/Skipped/Did not start making a scythe because ...
1063
 
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:215
1064
 
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:188
1065
 
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:204
 
1069
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:214
 
1070
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:190
 
1071
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:203
1066
1072
msgid "making a scythe"
1067
1073
msgstr ""
1068
1074
 
1069
1075
#. TRANSLATORS: Completed/Skipped/Did not start making a shovel because ...
1070
 
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:228
1071
 
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:200
1072
 
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:216
 
1076
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:227
 
1077
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:202
 
1078
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:215
1073
1079
msgid "making a shovel"
1074
1080
msgstr ""
1075
1081
 
1138
1144
msgid "Well"
1139
1145
msgstr "Brønn"
1140
1146
 
1141
 
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:61
 
1147
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:59
 
1148
#: ../../data/tribes/buildings/productionsites/barbarians/well/init.lua:62
 
1149
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:59
 
1150
msgid "No Water"
 
1151
msgstr ""
 
1152
 
 
1153
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:60
1142
1154
#: ../../data/tribes/buildings/productionsites/barbarians/well/init.lua:63
1143
 
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:61
1144
 
msgid "No Water"
1145
 
msgstr ""
1146
 
 
1147
 
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:62
1148
 
#: ../../data/tribes/buildings/productionsites/barbarians/well/init.lua:64
1149
 
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:62
 
1155
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:60
1150
1156
msgid "Out of Water"
1151
1157
msgstr ""
1152
1158
 
1153
 
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:63
 
1159
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:61
1154
1160
msgctxt "atlanteans_building"
1155
1161
msgid "The carrier working at this well can’t find any water in his well."
1156
1162
msgstr ""
1162
1168
msgstr "Tømmerhuggar"
1163
1169
 
1164
1170
#. TRANSLATORS: Completed/Skipped/Did not start felling trees because ...
1165
 
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:45
1166
 
#: ../../data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua:51
1167
 
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:45
 
1171
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:43
 
1172
#: ../../data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua:50
 
1173
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:43
1168
1174
msgid "felling trees"
1169
1175
msgstr ""
1170
1176
 
1171
 
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:54
 
1177
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:52
 
1178
#: ../../data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua:59
 
1179
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:52
 
1180
msgid "No Trees"
 
1181
msgstr ""
 
1182
 
 
1183
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:53
1172
1184
#: ../../data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua:60
1173
 
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:54
1174
 
msgid "No Trees"
1175
 
msgstr ""
1176
 
 
1177
 
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:55
1178
 
#: ../../data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua:61
1179
 
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:55
 
1185
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:53
1180
1186
msgid "Out of Trees"
1181
1187
msgstr ""
1182
1188
 
1183
 
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:56
 
1189
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:54
1184
1190
msgctxt "atlanteans_building"
1185
1191
msgid ""
1186
1192
"The woodcutter working at this woodcutter’s house can’t find any trees in "
1195
1201
msgstr ""
1196
1202
 
1197
1203
#. TRANSLATORS: Completed/Skipped/Did not start forging an ax because ...
1198
 
#: ../../data/tribes/buildings/productionsites/barbarians/ax_workshop/init.lua:75
1199
 
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:82
 
1204
#: ../../data/tribes/buildings/productionsites/barbarians/ax_workshop/init.lua:77
 
1205
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:84
1200
1206
msgid "forging an ax"
1201
1207
msgstr ""
1202
1208
 
1203
1209
#. TRANSLATORS: Completed/Skipped/Did not start forging a sharp ax because ...
1204
 
#: ../../data/tribes/buildings/productionsites/barbarians/ax_workshop/init.lua:90
1205
 
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:97
 
1210
#: ../../data/tribes/buildings/productionsites/barbarians/ax_workshop/init.lua:92
 
1211
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:99
1206
1212
msgid "forging a sharp ax"
1207
1213
msgstr ""
1208
1214
 
1209
1215
#. TRANSLATORS: Completed/Skipped/Did not start forging a broad ax because ...
1210
 
#: ../../data/tribes/buildings/productionsites/barbarians/ax_workshop/init.lua:105
1211
 
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:112
 
1216
#: ../../data/tribes/buildings/productionsites/barbarians/ax_workshop/init.lua:107
 
1217
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:114
1212
1218
msgid "forging a broad ax"
1213
1219
msgstr ""
1214
1220
 
1231
1237
msgstr ""
1232
1238
 
1233
1239
#. TRANSLATORS: Completed/Skipped/Did not start recruiting soldier because ...
1234
 
#: ../../data/tribes/buildings/productionsites/barbarians/barracks/init.lua:56
 
1240
#: ../../data/tribes/buildings/productionsites/barbarians/barracks/init.lua:57
1235
1241
msgctxt "barbarians_building"
1236
1242
msgid "recruiting soldier"
1237
1243
msgstr ""
1245
1251
#. TRANSLATORS: Completed/Skipped/Did not start preparing a ration because ...
1246
1252
#: ../../data/tribes/buildings/productionsites/barbarians/big_inn/init.lua:70
1247
1253
#: ../../data/tribes/buildings/productionsites/barbarians/inn/init.lua:67
1248
 
#: ../../data/tribes/buildings/productionsites/barbarians/tavern/init.lua:60
1249
 
#: ../../data/tribes/buildings/productionsites/empire/inn/init.lua:64
 
1254
#: ../../data/tribes/buildings/productionsites/barbarians/tavern/init.lua:61
 
1255
#: ../../data/tribes/buildings/productionsites/empire/inn/init.lua:63
1250
1256
#: ../../data/tribes/buildings/productionsites/empire/tavern/init.lua:56
1251
1257
msgid "preparing a ration"
1252
1258
msgstr ""
1259
1265
 
1260
1266
#. TRANSLATORS: Completed/Skipped/Did not start preparing a meal because ...
1261
1267
#: ../../data/tribes/buildings/productionsites/barbarians/big_inn/init.lua:96
1262
 
#: ../../data/tribes/buildings/productionsites/empire/inn/init.lua:78
 
1268
#: ../../data/tribes/buildings/productionsites/empire/inn/init.lua:77
1263
1269
msgid "preparing a meal"
1264
1270
msgstr ""
1265
1271
 
1271
1277
 
1272
1278
#. TRANSLATORS: Completed/Skipped/Did not start brewing strong beer because
1273
1279
#. ...
1274
 
#: ../../data/tribes/buildings/productionsites/barbarians/brewery/init.lua:53
 
1280
#: ../../data/tribes/buildings/productionsites/barbarians/brewery/init.lua:51
1275
1281
msgid "brewing strong beer"
1276
1282
msgstr ""
1277
1283
 
1282
1288
msgstr ""
1283
1289
 
1284
1290
#. TRANSLATORS: Completed/Skipped/Did not start rearing cattle because ...
1285
 
#: ../../data/tribes/buildings/productionsites/barbarians/cattlefarm/init.lua:52
 
1291
#: ../../data/tribes/buildings/productionsites/barbarians/cattlefarm/init.lua:53
1286
1292
msgctxt "barbarians_building"
1287
1293
msgid "rearing cattle"
1288
1294
msgstr ""
1335
1341
 
1336
1342
#. TRANSLATORS: Completed/Skipped/Did not start planting wheat because ...
1337
1343
#: ../../data/tribes/buildings/productionsites/barbarians/farm/init.lua:67
1338
 
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:57
 
1344
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:58
1339
1345
msgid "planting wheat"
1340
1346
msgstr ""
1341
1347
 
1342
1348
#. TRANSLATORS: Completed/Skipped/Did not start harvesting wheat because ...
1343
1349
#: ../../data/tribes/buildings/productionsites/barbarians/farm/init.lua:75
1344
 
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:65
 
1350
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:66
1345
1351
msgid "harvesting wheat"
1346
1352
msgstr ""
1347
1353
 
1434
1440
 
1435
1441
#. TRANSLATORS: Completed/Skipped/Did not start forging a helmet because ...
1436
1442
#: ../../data/tribes/buildings/productionsites/barbarians/helmsmithy/init.lua:78
1437
 
#: ../../data/tribes/buildings/productionsites/empire/armorsmithy/init.lua:80
 
1443
#: ../../data/tribes/buildings/productionsites/empire/armorsmithy/init.lua:79
1438
1444
msgid "forging a helmet"
1439
1445
msgstr ""
1440
1446
 
1455
1461
msgstr ""
1456
1462
 
1457
1463
#. TRANSLATORS: "game" means animals that you can hunt
1458
 
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:64
 
1464
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:65
1459
1465
msgctxt "barbarians_building"
1460
1466
msgid ""
1461
1467
"The hunter working out of this hunter’s hut can’t find any game in his work "
1520
1526
msgid "Lumberjack’s Hut"
1521
1527
msgstr ""
1522
1528
 
1523
 
#: ../../data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua:62
 
1529
#: ../../data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua:61
1524
1530
msgctxt "barbarians_building"
1525
1531
msgid ""
1526
1532
"The lumberjack working at this lumberjack’s hut can’t find any trees in his "
1536
1542
 
1537
1543
#. TRANSLATORS: Completed/Skipped/Did not start making a felling ax because
1538
1544
#. ...
1539
 
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:104
1540
 
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:84
 
1545
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:106
 
1546
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:83
1541
1547
msgid "making a felling ax"
1542
1548
msgstr ""
1543
1549
 
1544
1550
#. TRANSLATORS: Completed/Skipped/Did not start making a fishing rod because
1545
1551
#. ...
1546
 
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:128
1547
 
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:132
 
1552
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:130
 
1553
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:131
1548
1554
msgid "making a fishing rod"
1549
1555
msgstr ""
1550
1556
 
1551
1557
#. TRANSLATORS: Completed/Skipped/Did not start making a hunting spear because
1552
1558
#. ...
1553
 
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:152
1554
 
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:156
 
1559
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:154
 
1560
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:155
1555
1561
msgid "making a hunting spear"
1556
1562
msgstr ""
1557
1563
 
1558
1564
#. TRANSLATORS: Completed/Skipped/Did not start making kitchen tools because
1559
1565
#. ...
1560
 
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:164
1561
 
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:168
 
1566
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:166
 
1567
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:167
1562
1568
msgid "making kitchen tools"
1563
1569
msgstr ""
1564
1570
 
1569
1575
msgstr ""
1570
1576
 
1571
1577
#. TRANSLATORS: Completed/Skipped/Did not start brewing beer because ...
1572
 
#: ../../data/tribes/buildings/productionsites/barbarians/micro_brewery/init.lua:55
1573
 
#: ../../data/tribes/buildings/productionsites/empire/brewery/init.lua:55
 
1578
#: ../../data/tribes/buildings/productionsites/barbarians/micro_brewery/init.lua:56
 
1579
#: ../../data/tribes/buildings/productionsites/empire/brewery/init.lua:54
1574
1580
msgid "brewing beer"
1575
1581
msgstr ""
1576
1582
 
1580
1586
msgid "Quarry"
1581
1587
msgstr "Steinbrot"
1582
1588
 
1583
 
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:74
 
1589
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:72
1584
1590
msgctxt "barbarians_building"
1585
1591
msgid ""
1586
1592
"The stonemason working at this quarry can’t find any rocks in his work area."
1599
1605
msgstr ""
1600
1606
 
1601
1607
#. TRANSLATORS: Completed/Skipped/Did not start planting reed because ...
1602
 
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:54
 
1608
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:53
1603
1609
msgid "planting reed"
1604
1610
msgstr ""
1605
1611
 
1606
1612
#. TRANSLATORS: Completed/Skipped/Did not start harvesting reed because ...
1607
 
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:62
 
1613
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:61
1608
1614
msgid "harvesting reed"
1609
1615
msgstr ""
1610
1616
 
1611
 
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:73
 
1617
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:72
1612
1618
msgctxt "barbarians_building"
1613
1619
msgid ""
1614
1620
"The gardener working at this reed yard has no cleared soil to plant his "
1647
1653
 
1648
1654
#. TRANSLATORS: Completed/Skipped/Did not start forging a bronze ax because
1649
1655
#. ...
1650
 
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:127
 
1656
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:129
1651
1657
msgid "forging a bronze ax"
1652
1658
msgstr ""
1653
1659
 
1654
1660
#. TRANSLATORS: Completed/Skipped/Did not start forging a battle ax because
1655
1661
#. ...
1656
 
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:142
 
1662
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:144
1657
1663
msgid "forging a battle ax"
1658
1664
msgstr ""
1659
1665
 
1660
1666
#. TRANSLATORS: Completed/Skipped/Did not start forging a warrior’s ax because
1661
1667
#. ...
1662
 
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:157
 
1668
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:159
1663
1669
msgid "forging a warrior’s ax"
1664
1670
msgstr ""
1665
1671
 
1681
1687
msgid "Well"
1682
1688
msgstr "Brønn"
1683
1689
 
1684
 
#: ../../data/tribes/buildings/productionsites/barbarians/well/init.lua:65
 
1690
#: ../../data/tribes/buildings/productionsites/barbarians/well/init.lua:64
1685
1691
msgctxt "barbarians_building"
1686
1692
msgid "The carrier working at this well can’t find any water in his well."
1687
1693
msgstr ""
1693
1699
msgstr ""
1694
1700
 
1695
1701
#. TRANSLATORS: Completed/Skipped/Did not start hardening wood because ...
1696
 
#: ../../data/tribes/buildings/productionsites/barbarians/wood_hardener/init.lua:61
 
1702
#: ../../data/tribes/buildings/productionsites/barbarians/wood_hardener/init.lua:60
1697
1703
msgid "hardening wood"
1698
1704
msgstr ""
1699
1705
 
1705
1711
 
1706
1712
#. TRANSLATORS: Completed/Skipped/Did not start forging a suit of armor
1707
1713
#. because ...
1708
 
#: ../../data/tribes/buildings/productionsites/empire/armorsmithy/init.lua:92
 
1714
#: ../../data/tribes/buildings/productionsites/empire/armorsmithy/init.lua:91
1709
1715
msgid "forging a suit of armor"
1710
1716
msgstr ""
1711
1717
 
1712
1718
#. TRANSLATORS: Completed/Skipped/Did not start forging a suit of chain armor
1713
1719
#. because ...
1714
 
#: ../../data/tribes/buildings/productionsites/empire/armorsmithy/init.lua:104
 
1720
#: ../../data/tribes/buildings/productionsites/empire/armorsmithy/init.lua:103
1715
1721
msgid "forging a suit of chain armor"
1716
1722
msgstr ""
1717
1723
 
1718
1724
#. TRANSLATORS: Completed/Skipped/Did not start forging a suit of gilded armor
1719
1725
#. because ...
1720
 
#: ../../data/tribes/buildings/productionsites/empire/armorsmithy/init.lua:116
 
1726
#: ../../data/tribes/buildings/productionsites/empire/armorsmithy/init.lua:115
1721
1727
msgid "forging a suit of gilded armor"
1722
1728
msgstr ""
1723
1729
 
1791
1797
msgstr ""
1792
1798
 
1793
1799
#. TRANSLATORS: Completed/Skipped/Did not start rearing donkeys because ...
1794
 
#: ../../data/tribes/buildings/productionsites/empire/donkeyfarm/init.lua:52
 
1800
#: ../../data/tribes/buildings/productionsites/empire/donkeyfarm/init.lua:53
1795
1801
msgctxt "empire_building"
1796
1802
msgid "rearing donkeys"
1797
1803
msgstr ""
1802
1808
msgid "Farm"
1803
1809
msgstr "Gard"
1804
1810
 
1805
 
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:76
 
1811
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:77
1806
1812
msgctxt "empire_building"
1807
1813
msgid ""
1808
1814
"The farmer working at this farm has no cleared soil to plant his seeds."
1861
1867
msgstr ""
1862
1868
 
1863
1869
#. TRANSLATORS: "game" means animals that you can hunt
1864
 
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:54
 
1870
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:56
1865
1871
msgctxt "empire_building"
1866
1872
msgid ""
1867
1873
"The hunter working out of this hunter’s house can’t find any game in his "
1907
1913
msgid "Lumberjack’s House"
1908
1914
msgstr ""
1909
1915
 
1910
 
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:56
 
1916
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:54
1911
1917
msgctxt "empire_building"
1912
1918
msgid ""
1913
1919
"The lumberjack working at this lumberjack’s house can’t find any trees in "
1922
1928
msgstr ""
1923
1929
 
1924
1930
#. TRANSLATORS: Completed/Skipped/Did not start mining marble because ...
1925
 
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:69
 
1931
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:70
1926
1932
#: ../../data/tribes/buildings/productionsites/empire/marblemine_deep/init.lua:58
1927
1933
msgid "mining marble"
1928
1934
msgstr ""
1929
1935
 
1930
 
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:100
 
1936
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:101
1931
1937
#: ../../data/tribes/buildings/productionsites/empire/marblemine_deep/init.lua:74
1932
1938
msgid "No Marble"
1933
1939
msgstr ""
1934
1940
 
1935
 
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:101
 
1941
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:102
1936
1942
#: ../../data/tribes/buildings/productionsites/empire/marblemine_deep/init.lua:75
1937
1943
msgid "Main Marble Vein Exhausted"
1938
1944
msgstr ""
1939
1945
 
1940
 
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:103
 
1946
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:104
1941
1947
msgctxt "empire_building"
1942
1948
msgid ""
1943
1949
"This marble mine’s main vein is exhausted. Expect strongly diminished "
1988
1994
msgstr "Steinbrot"
1989
1995
 
1990
1996
#. TRANSLATORS: Completed/Skipped/Did not start quarrying marble because ...
1991
 
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:69
 
1997
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:67
1992
1998
msgid "quarrying marble"
1993
1999
msgstr ""
1994
2000
 
1995
 
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:82
 
2001
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:80
1996
2002
msgctxt "empire_building"
1997
2003
msgid ""
1998
2004
"The stonemason working at this quarry can’t find any rocks in his work area."
2041
2047
 
2042
2048
#. TRANSLATORS: Completed/Skipped/Did not start sculpting a marble column
2043
2049
#. because ...
2044
 
#: ../../data/tribes/buildings/productionsites/empire/stonemasons_house/init.lua:55
 
2050
#: ../../data/tribes/buildings/productionsites/empire/stonemasons_house/init.lua:54
2045
2051
msgid "sculpting a marble column"
2046
2052
msgstr ""
2047
2053
 
2058
2064
msgstr "Verktøysmie"
2059
2065
 
2060
2066
#. TRANSLATORS: Completed/Skipped/Did not start making a basket because ...
2061
 
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:96
 
2067
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:95
2062
2068
msgid "making a basket"
2063
2069
msgstr ""
2064
2070
 
2070
2076
 
2071
2077
#. TRANSLATORS: Completed/Skipped/Did not start planting grapevines because
2072
2078
#. ...
2073
 
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:55
 
2079
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:56
2074
2080
msgid "planting grapevines"
2075
2081
msgstr ""
2076
2082
 
2077
2083
#. TRANSLATORS: Completed/Skipped/Did not start harvesting grapevines because
2078
2084
#. ...
2079
 
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:63
 
2085
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:64
2080
2086
msgid "harvesting grapes"
2081
2087
msgstr ""
2082
2088
 
2083
 
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:74
 
2089
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:75
2084
2090
msgctxt "empire_building"
2085
2091
msgid ""
2086
2092
"The vine farmer working at this vineyard has no cleared soil to plant his "
2134
2140
msgid "Well"
2135
2141
msgstr "Brønn"
2136
2142
 
2137
 
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:63
 
2143
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:61
2138
2144
msgctxt "empire_building"
2139
2145
msgid "The carrier working at this well can’t find any water in his well."
2140
2146
msgstr ""
2157
2163
msgstr "Fangehol"
2158
2164
 
2159
2165
#. TRANSLATORS: Completed/Skipped/Did not start sleeping because ...
2160
 
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:156
2161
 
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:94
2162
 
#: ../../data/tribes/buildings/trainingsites/barbarians/battlearena/init.lua:83
2163
 
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:102
2164
 
#: ../../data/tribes/buildings/trainingsites/empire/arena/init.lua:73
2165
 
#: ../../data/tribes/buildings/trainingsites/empire/colosseum/init.lua:68
2166
 
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:96
 
2166
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:155
 
2167
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:92
 
2168
#: ../../data/tribes/buildings/trainingsites/barbarians/battlearena/init.lua:81
 
2169
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:101
 
2170
#: ../../data/tribes/buildings/trainingsites/empire/arena/init.lua:72
 
2171
#: ../../data/tribes/buildings/trainingsites/empire/colosseum/init.lua:66
 
2172
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:95
2167
2173
msgid "sleeping"
2168
2174
msgstr ""
2169
2175
 
2170
2176
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2171
 
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:164
 
2177
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:163
2172
2178
msgctxt "atlanteans_building"
2173
2179
msgid "upgrading soldier attack from level 0 to level 1"
2174
2180
msgstr ""
2175
2181
 
2176
2182
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2177
 
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:175
 
2183
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:174
2178
2184
msgctxt "atlanteans_building"
2179
2185
msgid "upgrading soldier attack from level 1 to level 2"
2180
2186
msgstr ""
2181
2187
 
2182
2188
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2183
 
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:186
 
2189
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:185
2184
2190
msgctxt "atlanteans_building"
2185
2191
msgid "upgrading soldier attack from level 2 to level 3"
2186
2192
msgstr ""
2187
2193
 
2188
2194
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2189
 
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:197
 
2195
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:196
2190
2196
msgctxt "atlanteans_building"
2191
2197
msgid "upgrading soldier attack from level 3 to level 4"
2192
2198
msgstr ""
2198
2204
msgstr "Labyrint"
2199
2205
 
2200
2206
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2201
 
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:102
 
2207
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:100
2202
2208
msgctxt "atlanteans_building"
2203
2209
msgid "upgrading soldier defense from level 0 to level 1"
2204
2210
msgstr ""
2205
2211
 
2206
2212
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2207
 
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:113
 
2213
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:111
2208
2214
msgctxt "atlanteans_building"
2209
2215
msgid "upgrading soldier defense from level 1 to level 2"
2210
2216
msgstr ""
2211
2217
 
2212
2218
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2213
 
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:124
 
2219
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:122
2214
2220
msgctxt "atlanteans_building"
2215
2221
msgid "upgrading soldier health from level 0 to level 1"
2216
2222
msgstr ""
2217
2223
 
2218
2224
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2219
 
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:135
 
2225
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:133
2220
2226
msgctxt "atlanteans_building"
2221
2227
msgid "upgrading soldier evade from level 0 to level 1"
2222
2228
msgstr ""
2223
2229
 
2224
2230
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2225
 
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:146
 
2231
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:144
2226
2232
msgctxt "atlanteans_building"
2227
2233
msgid "upgrading soldier evade from level 1 to level 2"
2228
2234
msgstr ""
2234
2240
msgstr ""
2235
2241
 
2236
2242
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2237
 
#: ../../data/tribes/buildings/trainingsites/barbarians/battlearena/init.lua:91
 
2243
#: ../../data/tribes/buildings/trainingsites/barbarians/battlearena/init.lua:89
2238
2244
msgctxt "barbarians_building"
2239
2245
msgid "upgrading soldier evade from level 0 to level 1"
2240
2246
msgstr ""
2241
2247
 
2242
2248
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2243
 
#: ../../data/tribes/buildings/trainingsites/barbarians/battlearena/init.lua:103
 
2249
#: ../../data/tribes/buildings/trainingsites/barbarians/battlearena/init.lua:101
2244
2250
msgctxt "barbarians_building"
2245
2251
msgid "upgrading soldier evade from level 1 to level 2"
2246
2252
msgstr ""
2252
2258
msgstr ""
2253
2259
 
2254
2260
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2255
 
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:110
 
2261
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:109
2256
2262
msgctxt "barbarians_building"
2257
2263
msgid "upgrading soldier attack from level 0 to level 1"
2258
2264
msgstr ""
2259
2265
 
2260
2266
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2261
 
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:121
 
2267
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:120
2262
2268
msgctxt "barbarians_building"
2263
2269
msgid "upgrading soldier attack from level 1 to level 2"
2264
2270
msgstr ""
2265
2271
 
2266
2272
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2267
 
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:132
 
2273
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:131
2268
2274
msgctxt "barbarians_building"
2269
2275
msgid "upgrading soldier attack from level 2 to level 3"
2270
2276
msgstr ""
2271
2277
 
2272
2278
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2273
 
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:143
 
2279
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:142
2274
2280
msgctxt "barbarians_building"
2275
2281
msgid "upgrading soldier attack from level 3 to level 4"
2276
2282
msgstr ""
2277
2283
 
2278
2284
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2279
 
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:154
 
2285
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:153
2280
2286
msgctxt "barbarians_building"
2281
2287
msgid "upgrading soldier attack from level 4 to level 5"
2282
2288
msgstr ""
2283
2289
 
2284
2290
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2285
 
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:165
 
2291
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:164
2286
2292
msgctxt "barbarians_building"
2287
2293
msgid "upgrading soldier health from level 0 to level 1"
2288
2294
msgstr ""
2289
2295
 
2290
2296
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2291
 
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:176
 
2297
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:175
2292
2298
msgctxt "barbarians_building"
2293
2299
msgid "upgrading soldier health from level 1 to level 2"
2294
2300
msgstr ""
2295
2301
 
2296
2302
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2297
 
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:187
 
2303
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:186
2298
2304
msgctxt "barbarians_building"
2299
2305
msgid "upgrading soldier health from level 2 to level 3"
2300
2306
msgstr ""
2306
2312
msgstr ""
2307
2313
 
2308
2314
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2309
 
#: ../../data/tribes/buildings/trainingsites/empire/arena/init.lua:81
2310
 
#: ../../data/tribes/buildings/trainingsites/empire/colosseum/init.lua:76
 
2315
#: ../../data/tribes/buildings/trainingsites/empire/arena/init.lua:80
 
2316
#: ../../data/tribes/buildings/trainingsites/empire/colosseum/init.lua:74
2311
2317
msgctxt "empire_building"
2312
2318
msgid "upgrading soldier evade from level 0 to level 1"
2313
2319
msgstr ""
2319
2325
msgstr ""
2320
2326
 
2321
2327
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2322
 
#: ../../data/tribes/buildings/trainingsites/empire/colosseum/init.lua:87
 
2328
#: ../../data/tribes/buildings/trainingsites/empire/colosseum/init.lua:85
2323
2329
msgctxt "empire_building"
2324
2330
msgid "upgrading soldier evade from level 1 to level 2"
2325
2331
msgstr ""
2331
2337
msgstr ""
2332
2338
 
2333
2339
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2334
 
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:104
 
2340
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:103
2335
2341
msgctxt "empire_building"
2336
2342
msgid "upgrading soldier attack from level 0 to level 1"
2337
2343
msgstr ""
2338
2344
 
2339
2345
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2340
 
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:115
 
2346
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:114
2341
2347
msgctxt "empire_building"
2342
2348
msgid "upgrading soldier attack from level 1 to level 2"
2343
2349
msgstr ""
2344
2350
 
2345
2351
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2346
 
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:126
 
2352
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:125
2347
2353
msgctxt "empire_building"
2348
2354
msgid "upgrading soldier attack from level 2 to level 3"
2349
2355
msgstr ""
2350
2356
 
2351
2357
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2352
 
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:137
 
2358
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:136
2353
2359
msgctxt "empire_building"
2354
2360
msgid "upgrading soldier attack from level 3 to level 4"
2355
2361
msgstr ""
2356
2362
 
2357
2363
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2358
 
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:148
 
2364
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:147
2359
2365
msgctxt "empire_building"
2360
2366
msgid "upgrading soldier health from level 0 to level 1"
2361
2367
msgstr ""
2362
2368
 
2363
2369
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2364
 
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:159
 
2370
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:158
2365
2371
msgctxt "empire_building"
2366
2372
msgid "upgrading soldier health from level 1 to level 2"
2367
2373
msgstr ""
2368
2374
 
2369
2375
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2370
 
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:170
 
2376
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:169
2371
2377
msgctxt "empire_building"
2372
2378
msgid "upgrading soldier health from level 2 to level 3"
2373
2379
msgstr ""
2374
2380
 
2375
2381
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2376
 
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:181
 
2382
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:180
2377
2383
msgctxt "empire_building"
2378
2384
msgid "upgrading soldier health from level 3 to level 4"
2379
2385
msgstr ""
2777
2783
msgstr "Skip"
2778
2784
 
2779
2785
#. TRANSLATORS: This is a ware name used in lists of wares
2780
 
#: ../../data/tribes/wares/armor/init.lua:50
 
2786
#: ../../data/tribes/wares/armor/init.lua:53
2781
2787
msgctxt "ware"
2782
2788
msgid "Armor"
2783
2789
msgstr ""
3287
3293
msgstr ""
3288
3294
 
3289
3295
#. TRANSLATORS: This is a worker name used in lists of workers
3290
 
#: ../../data/tribes/workers/atlanteans/armorsmith/init.lua:17
 
3296
#: ../../data/tribes/workers/atlanteans/armorsmith/init.lua:39
3291
3297
msgctxt "atlanteans_worker"
3292
3298
msgid "Armorsmith"
3293
3299
msgstr "Verktøysmed"
3311
3317
msgstr "Byggar"
3312
3318
 
3313
3319
#. TRANSLATORS: This is a worker name used in lists of workers
3314
 
#: ../../data/tribes/workers/atlanteans/carrier/init.lua:19
 
3320
#: ../../data/tribes/workers/atlanteans/carrier/init.lua:49
3315
3321
msgctxt "atlanteans_worker"
3316
3322
msgid "Carrier"
3317
3323
msgstr "Berar"
3419
3425
msgstr "Røykar"
3420
3426
 
3421
3427
#. TRANSLATORS: This is a worker name used in lists of workers
3422
 
#: ../../data/tribes/workers/atlanteans/soldier/init.lua:67
 
3428
#: ../../data/tribes/workers/atlanteans/soldier/init.lua:198
3423
3429
msgctxt "atlanteans_worker"
3424
3430
msgid "Soldier"
3425
3431
msgstr "Soldat"