419
425
#. TRANSLATORS: Completed/Skipped/Did not start working because ...
420
426
#: ../../data/tribes/buildings/productionsites/atlanteans/armorsmithy/init.lua:143
421
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:47
422
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:60
427
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:46
428
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:61
423
429
#: ../../data/tribes/buildings/productionsites/atlanteans/farm/init.lua:50
424
#: ../../data/tribes/buildings/productionsites/atlanteans/mill/init.lua:55
425
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:44
430
#: ../../data/tribes/buildings/productionsites/atlanteans/mill/init.lua:56
431
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:42
426
432
#: ../../data/tribes/buildings/productionsites/atlanteans/shipyard/init.lua:64
427
433
#: ../../data/tribes/buildings/productionsites/atlanteans/smelting_works/init.lua:56
428
434
#: ../../data/tribes/buildings/productionsites/atlanteans/smokery/init.lua:58
429
435
#: ../../data/tribes/buildings/productionsites/atlanteans/spiderfarm/init.lua:53
430
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:66
436
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:65
431
437
#: ../../data/tribes/buildings/productionsites/atlanteans/weaponsmithy/init.lua:61
432
438
#: ../../data/tribes/buildings/productionsites/atlanteans/weaving_mill/init.lua:58
433
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:50
434
#: ../../data/tribes/buildings/productionsites/barbarians/ax_workshop/init.lua:65
439
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:48
440
#: ../../data/tribes/buildings/productionsites/barbarians/ax_workshop/init.lua:67
435
441
#: ../../data/tribes/buildings/productionsites/barbarians/big_inn/init.lua:60
436
442
#: ../../data/tribes/buildings/productionsites/barbarians/farm/init.lua:58
437
#: ../../data/tribes/buildings/productionsites/barbarians/gamekeepers_hut/init.lua:48
443
#: ../../data/tribes/buildings/productionsites/barbarians/gamekeepers_hut/init.lua:49
438
444
#: ../../data/tribes/buildings/productionsites/barbarians/helmsmithy/init.lua:68
439
445
#: ../../data/tribes/buildings/productionsites/barbarians/inn/init.lua:58
440
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:75
441
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:51
442
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:45
446
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:77
447
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:49
448
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:44
443
449
#: ../../data/tribes/buildings/productionsites/barbarians/shipyard/init.lua:65
444
#: ../../data/tribes/buildings/productionsites/barbarians/smelting_works/init.lua:59
445
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:69
446
#: ../../data/tribes/buildings/productionsites/barbarians/well/init.lua:51
447
#: ../../data/tribes/buildings/productionsites/empire/armorsmithy/init.lua:69
448
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:48
449
#: ../../data/tribes/buildings/productionsites/empire/inn/init.lua:55
450
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:60
451
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:45
450
#: ../../data/tribes/buildings/productionsites/barbarians/smelting_works/init.lua:60
451
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:71
452
#: ../../data/tribes/buildings/productionsites/barbarians/well/init.lua:50
453
#: ../../data/tribes/buildings/productionsites/empire/armorsmithy/init.lua:68
454
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:49
455
#: ../../data/tribes/buildings/productionsites/empire/inn/init.lua:54
456
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:61
457
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:43
452
458
#: ../../data/tribes/buildings/productionsites/empire/shipyard/init.lua:63
453
459
#: ../../data/tribes/buildings/productionsites/empire/smelting_works/init.lua:61
454
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:65
455
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:46
460
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:64
461
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:47
456
462
#: ../../data/tribes/buildings/productionsites/empire/weaponsmithy/init.lua:66
457
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:50
463
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:48
501
507
msgstr "Svartrotgard"
503
509
#. TRANSLATORS: Completed/Skipped/Did not start planting blackroot because ...
504
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:56
510
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:55
505
511
msgid "planting blackroot"
508
514
#. TRANSLATORS: Completed/Skipped/Did not start harvesting blackroot because
510
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:64
516
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:63
511
517
msgid "harvesting blackroot"
514
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:73
520
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:72
515
521
#: ../../data/tribes/buildings/productionsites/atlanteans/farm/init.lua:76
516
522
#: ../../data/tribes/buildings/productionsites/barbarians/farm/init.lua:85
517
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:71
518
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:74
519
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:72
523
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:70
524
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:75
525
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:73
520
526
msgid "No Fields"
523
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:74
529
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:73
524
530
#: ../../data/tribes/buildings/productionsites/atlanteans/farm/init.lua:77
525
531
#: ../../data/tribes/buildings/productionsites/barbarians/farm/init.lua:86
526
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:72
527
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:75
528
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:73
532
#: ../../data/tribes/buildings/productionsites/barbarians/reed_yard/init.lua:71
533
#: ../../data/tribes/buildings/productionsites/empire/farm/init.lua:76
534
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:74
529
535
msgid "Out of Fields"
532
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:75
538
#: ../../data/tribes/buildings/productionsites/atlanteans/blackroot_farm/init.lua:74
533
539
msgctxt "atlanteans_building"
535
541
"The blackroot farmer working at this blackroot farm has no cleared soil to "
597
603
msgstr "Krystallgruve"
599
605
#. TRANSLATORS: Completed/Skipped/Did not start mining granite because ...
600
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:70
606
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:71
601
607
#: ../../data/tribes/buildings/productionsites/barbarians/granitemine/init.lua:59
602
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:84
608
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:85
603
609
msgid "mining granite"
606
612
#. TRANSLATORS: Completed/Skipped/Did not start mining quartz because ...
607
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:91
613
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:92
608
614
msgid "mining quartz"
611
617
#. TRANSLATORS: Completed/Skipped/Did not start mining diamonds because ...
612
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:109
618
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:110
613
619
msgid "mining diamonds"
616
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:128
622
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:129
617
623
msgid "No Crystal"
620
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:129
626
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:130
621
627
msgid "Main Crystal Vein Exhausted"
624
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:131
630
#: ../../data/tribes/buildings/productionsites/atlanteans/crystalmine/init.lua:132
625
631
msgctxt "atlanteans_building"
627
633
"This crystal mine’s main vein is exhausted. Expect strongly diminished "
794
800
#. TRANSLATORS: Completed/Skipped/Did not start hunting because ...
795
801
#: ../../data/tribes/buildings/productionsites/atlanteans/hunters_house/init.lua:43
796
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:51
797
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:41
802
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:52
803
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:43
801
807
#: ../../data/tribes/buildings/productionsites/atlanteans/hunters_house/init.lua:52
802
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:60
803
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:50
808
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:61
809
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:52
807
813
#. TRANSLATORS: "Game" means animals that you can hunt
808
814
#: ../../data/tribes/buildings/productionsites/atlanteans/hunters_house/init.lua:54
809
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:62
810
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:52
815
#: ../../data/tribes/buildings/productionsites/barbarians/hunters_hut/init.lua:63
816
#: ../../data/tribes/buildings/productionsites/empire/hunters_house/init.lua:54
811
817
msgid "Out of Game"
883
889
msgstr "Steinbrot"
885
891
#. TRANSLATORS: Completed/Skipped/Did not start quarrying granite because ...
886
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:54
887
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:61
888
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:59
892
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:52
893
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:59
894
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:57
889
895
msgid "quarrying granite"
892
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:65
893
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:72
894
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:80
898
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:63
899
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:70
900
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:78
898
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:66
899
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:73
900
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:81
904
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:64
905
#: ../../data/tribes/buildings/productionsites/barbarians/quarry/init.lua:71
906
#: ../../data/tribes/buildings/productionsites/empire/quarry/init.lua:79
901
907
msgid "Out of Rocks"
904
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:67
910
#: ../../data/tribes/buildings/productionsites/atlanteans/quarry/init.lua:65
905
911
msgctxt "atlanteans_building"
907
913
"The stonecutter working at this quarry can’t find any rocks in his work "
998
1004
#. TRANSLATORS: Completed/Skipped/Did not start making a bread paddle because
1000
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:85
1001
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:92
1002
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:108
1006
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:84
1007
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:94
1008
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:107
1003
1009
msgid "making a bread paddle"
1006
1012
#. TRANSLATORS: Completed/Skipped/Did not start making a pair of buckets
1008
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:98
1014
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:97
1009
1015
msgid "making a pair of buckets"
1012
1018
#. TRANSLATORS: Completed/Skipped/Did not start making fire tongs because ...
1013
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:111
1014
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:116
1015
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:120
1019
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:110
1020
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:118
1021
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:119
1016
1022
msgid "making fire tongs"
1019
1025
#. TRANSLATORS: Completed/Skipped/Did not start making a fishing net because
1021
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:124
1027
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:123
1022
1028
msgid "making a fishing net"
1025
1031
#. TRANSLATORS: Completed/Skipped/Did not start making a hammer because ...
1026
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:137
1027
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:140
1028
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:144
1032
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:136
1033
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:142
1034
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:143
1029
1035
msgid "making a hammer"
1032
1038
#. TRANSLATORS: Completed/Skipped/Did not start making a hook pole because ...
1033
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:150
1039
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:149
1034
1040
msgid "making a hook pole"
1037
1043
#. TRANSLATORS: Completed/Skipped/Did not start making a hunting bow because
1039
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:163
1045
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:162
1040
1046
msgid "making a hunting bow"
1043
1049
#. TRANSLATORS: Completed/Skipped/Did not start making milking tongs because
1045
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:176
1051
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:175
1046
1052
msgid "making milking tongs"
1049
1055
#. TRANSLATORS: Completed/Skipped/Did not start making a pick because ...
1050
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:189
1051
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:176
1052
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:180
1056
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:188
1057
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:178
1058
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:179
1053
1059
msgid "making a pick"
1056
1062
#. TRANSLATORS: Completed/Skipped/Did not start making a saw because ...
1057
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:202
1058
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:192
1063
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:201
1064
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:191
1059
1065
msgid "making a saw"
1062
1068
#. TRANSLATORS: Completed/Skipped/Did not start making a scythe because ...
1063
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:215
1064
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:188
1065
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:204
1069
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:214
1070
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:190
1071
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:203
1066
1072
msgid "making a scythe"
1069
1075
#. TRANSLATORS: Completed/Skipped/Did not start making a shovel because ...
1070
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:228
1071
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:200
1072
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:216
1076
#: ../../data/tribes/buildings/productionsites/atlanteans/toolsmithy/init.lua:227
1077
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:202
1078
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:215
1073
1079
msgid "making a shovel"
1141
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:61
1147
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:59
1148
#: ../../data/tribes/buildings/productionsites/barbarians/well/init.lua:62
1149
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:59
1153
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:60
1142
1154
#: ../../data/tribes/buildings/productionsites/barbarians/well/init.lua:63
1143
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:61
1147
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:62
1148
#: ../../data/tribes/buildings/productionsites/barbarians/well/init.lua:64
1149
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:62
1155
#: ../../data/tribes/buildings/productionsites/empire/well/init.lua:60
1150
1156
msgid "Out of Water"
1153
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:63
1159
#: ../../data/tribes/buildings/productionsites/atlanteans/well/init.lua:61
1154
1160
msgctxt "atlanteans_building"
1155
1161
msgid "The carrier working at this well can’t find any water in his well."
1162
1168
msgstr "Tømmerhuggar"
1164
1170
#. TRANSLATORS: Completed/Skipped/Did not start felling trees because ...
1165
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:45
1166
#: ../../data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua:51
1167
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:45
1171
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:43
1172
#: ../../data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua:50
1173
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:43
1168
1174
msgid "felling trees"
1171
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:54
1177
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:52
1178
#: ../../data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua:59
1179
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:52
1183
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:53
1172
1184
#: ../../data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua:60
1173
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:54
1177
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:55
1178
#: ../../data/tribes/buildings/productionsites/barbarians/lumberjacks_hut/init.lua:61
1179
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:55
1185
#: ../../data/tribes/buildings/productionsites/empire/lumberjacks_house/init.lua:53
1180
1186
msgid "Out of Trees"
1183
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:56
1189
#: ../../data/tribes/buildings/productionsites/atlanteans/woodcutters_house/init.lua:54
1184
1190
msgctxt "atlanteans_building"
1186
1192
"The woodcutter working at this woodcutter’s house can’t find any trees in "
1197
1203
#. TRANSLATORS: Completed/Skipped/Did not start forging an ax because ...
1198
#: ../../data/tribes/buildings/productionsites/barbarians/ax_workshop/init.lua:75
1199
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:82
1204
#: ../../data/tribes/buildings/productionsites/barbarians/ax_workshop/init.lua:77
1205
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:84
1200
1206
msgid "forging an ax"
1203
1209
#. TRANSLATORS: Completed/Skipped/Did not start forging a sharp ax because ...
1204
#: ../../data/tribes/buildings/productionsites/barbarians/ax_workshop/init.lua:90
1205
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:97
1210
#: ../../data/tribes/buildings/productionsites/barbarians/ax_workshop/init.lua:92
1211
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:99
1206
1212
msgid "forging a sharp ax"
1209
1215
#. TRANSLATORS: Completed/Skipped/Did not start forging a broad ax because ...
1210
#: ../../data/tribes/buildings/productionsites/barbarians/ax_workshop/init.lua:105
1211
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:112
1216
#: ../../data/tribes/buildings/productionsites/barbarians/ax_workshop/init.lua:107
1217
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:114
1212
1218
msgid "forging a broad ax"
1537
1543
#. TRANSLATORS: Completed/Skipped/Did not start making a felling ax because
1539
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:104
1540
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:84
1545
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:106
1546
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:83
1541
1547
msgid "making a felling ax"
1544
1550
#. TRANSLATORS: Completed/Skipped/Did not start making a fishing rod because
1546
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:128
1547
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:132
1552
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:130
1553
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:131
1548
1554
msgid "making a fishing rod"
1551
1557
#. TRANSLATORS: Completed/Skipped/Did not start making a hunting spear because
1553
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:152
1554
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:156
1559
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:154
1560
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:155
1555
1561
msgid "making a hunting spear"
1558
1564
#. TRANSLATORS: Completed/Skipped/Did not start making kitchen tools because
1560
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:164
1561
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:168
1566
#: ../../data/tribes/buildings/productionsites/barbarians/metal_workshop/init.lua:166
1567
#: ../../data/tribes/buildings/productionsites/empire/toolsmithy/init.lua:167
1562
1568
msgid "making kitchen tools"
1648
1654
#. TRANSLATORS: Completed/Skipped/Did not start forging a bronze ax because
1650
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:127
1656
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:129
1651
1657
msgid "forging a bronze ax"
1654
1660
#. TRANSLATORS: Completed/Skipped/Did not start forging a battle ax because
1656
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:142
1662
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:144
1657
1663
msgid "forging a battle ax"
1660
1666
#. TRANSLATORS: Completed/Skipped/Did not start forging a warrior’s ax because
1662
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:157
1668
#: ../../data/tribes/buildings/productionsites/barbarians/warmill/init.lua:159
1663
1669
msgid "forging a warrior’s ax"
1706
1712
#. TRANSLATORS: Completed/Skipped/Did not start forging a suit of armor
1708
#: ../../data/tribes/buildings/productionsites/empire/armorsmithy/init.lua:92
1714
#: ../../data/tribes/buildings/productionsites/empire/armorsmithy/init.lua:91
1709
1715
msgid "forging a suit of armor"
1712
1718
#. TRANSLATORS: Completed/Skipped/Did not start forging a suit of chain armor
1714
#: ../../data/tribes/buildings/productionsites/empire/armorsmithy/init.lua:104
1720
#: ../../data/tribes/buildings/productionsites/empire/armorsmithy/init.lua:103
1715
1721
msgid "forging a suit of chain armor"
1718
1724
#. TRANSLATORS: Completed/Skipped/Did not start forging a suit of gilded armor
1720
#: ../../data/tribes/buildings/productionsites/empire/armorsmithy/init.lua:116
1726
#: ../../data/tribes/buildings/productionsites/empire/armorsmithy/init.lua:115
1721
1727
msgid "forging a suit of gilded armor"
1924
1930
#. TRANSLATORS: Completed/Skipped/Did not start mining marble because ...
1925
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:69
1931
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:70
1926
1932
#: ../../data/tribes/buildings/productionsites/empire/marblemine_deep/init.lua:58
1927
1933
msgid "mining marble"
1930
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:100
1936
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:101
1931
1937
#: ../../data/tribes/buildings/productionsites/empire/marblemine_deep/init.lua:74
1932
1938
msgid "No Marble"
1935
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:101
1941
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:102
1936
1942
#: ../../data/tribes/buildings/productionsites/empire/marblemine_deep/init.lua:75
1937
1943
msgid "Main Marble Vein Exhausted"
1940
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:103
1946
#: ../../data/tribes/buildings/productionsites/empire/marblemine/init.lua:104
1941
1947
msgctxt "empire_building"
1943
1949
"This marble mine’s main vein is exhausted. Expect strongly diminished "
2071
2077
#. TRANSLATORS: Completed/Skipped/Did not start planting grapevines because
2073
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:55
2079
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:56
2074
2080
msgid "planting grapevines"
2077
2083
#. TRANSLATORS: Completed/Skipped/Did not start harvesting grapevines because
2079
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:63
2085
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:64
2080
2086
msgid "harvesting grapes"
2083
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:74
2089
#: ../../data/tribes/buildings/productionsites/empire/vineyard/init.lua:75
2084
2090
msgctxt "empire_building"
2086
2092
"The vine farmer working at this vineyard has no cleared soil to plant his "
2157
2163
msgstr "Fangehol"
2159
2165
#. TRANSLATORS: Completed/Skipped/Did not start sleeping because ...
2160
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:156
2161
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:94
2162
#: ../../data/tribes/buildings/trainingsites/barbarians/battlearena/init.lua:83
2163
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:102
2164
#: ../../data/tribes/buildings/trainingsites/empire/arena/init.lua:73
2165
#: ../../data/tribes/buildings/trainingsites/empire/colosseum/init.lua:68
2166
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:96
2166
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:155
2167
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:92
2168
#: ../../data/tribes/buildings/trainingsites/barbarians/battlearena/init.lua:81
2169
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:101
2170
#: ../../data/tribes/buildings/trainingsites/empire/arena/init.lua:72
2171
#: ../../data/tribes/buildings/trainingsites/empire/colosseum/init.lua:66
2172
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:95
2167
2173
msgid "sleeping"
2170
2176
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2171
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:164
2177
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:163
2172
2178
msgctxt "atlanteans_building"
2173
2179
msgid "upgrading soldier attack from level 0 to level 1"
2176
2182
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2177
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:175
2183
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:174
2178
2184
msgctxt "atlanteans_building"
2179
2185
msgid "upgrading soldier attack from level 1 to level 2"
2182
2188
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2183
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:186
2189
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:185
2184
2190
msgctxt "atlanteans_building"
2185
2191
msgid "upgrading soldier attack from level 2 to level 3"
2188
2194
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2189
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:197
2195
#: ../../data/tribes/buildings/trainingsites/atlanteans/dungeon/init.lua:196
2190
2196
msgctxt "atlanteans_building"
2191
2197
msgid "upgrading soldier attack from level 3 to level 4"
2198
2204
msgstr "Labyrint"
2200
2206
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2201
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:102
2207
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:100
2202
2208
msgctxt "atlanteans_building"
2203
2209
msgid "upgrading soldier defense from level 0 to level 1"
2206
2212
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2207
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:113
2213
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:111
2208
2214
msgctxt "atlanteans_building"
2209
2215
msgid "upgrading soldier defense from level 1 to level 2"
2212
2218
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2213
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:124
2219
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:122
2214
2220
msgctxt "atlanteans_building"
2215
2221
msgid "upgrading soldier health from level 0 to level 1"
2218
2224
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2219
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:135
2225
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:133
2220
2226
msgctxt "atlanteans_building"
2221
2227
msgid "upgrading soldier evade from level 0 to level 1"
2224
2230
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2225
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:146
2231
#: ../../data/tribes/buildings/trainingsites/atlanteans/labyrinth/init.lua:144
2226
2232
msgctxt "atlanteans_building"
2227
2233
msgid "upgrading soldier evade from level 1 to level 2"
2254
2260
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2255
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:110
2261
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:109
2256
2262
msgctxt "barbarians_building"
2257
2263
msgid "upgrading soldier attack from level 0 to level 1"
2260
2266
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2261
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:121
2267
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:120
2262
2268
msgctxt "barbarians_building"
2263
2269
msgid "upgrading soldier attack from level 1 to level 2"
2266
2272
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2267
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:132
2273
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:131
2268
2274
msgctxt "barbarians_building"
2269
2275
msgid "upgrading soldier attack from level 2 to level 3"
2272
2278
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2273
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:143
2279
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:142
2274
2280
msgctxt "barbarians_building"
2275
2281
msgid "upgrading soldier attack from level 3 to level 4"
2278
2284
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2279
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:154
2285
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:153
2280
2286
msgctxt "barbarians_building"
2281
2287
msgid "upgrading soldier attack from level 4 to level 5"
2284
2290
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2285
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:165
2291
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:164
2286
2292
msgctxt "barbarians_building"
2287
2293
msgid "upgrading soldier health from level 0 to level 1"
2290
2296
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2291
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:176
2297
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:175
2292
2298
msgctxt "barbarians_building"
2293
2299
msgid "upgrading soldier health from level 1 to level 2"
2296
2302
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2297
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:187
2303
#: ../../data/tribes/buildings/trainingsites/barbarians/trainingcamp/init.lua:186
2298
2304
msgctxt "barbarians_building"
2299
2305
msgid "upgrading soldier health from level 2 to level 3"
2333
2339
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2334
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:104
2340
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:103
2335
2341
msgctxt "empire_building"
2336
2342
msgid "upgrading soldier attack from level 0 to level 1"
2339
2345
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2340
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:115
2346
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:114
2341
2347
msgctxt "empire_building"
2342
2348
msgid "upgrading soldier attack from level 1 to level 2"
2345
2351
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2346
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:126
2352
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:125
2347
2353
msgctxt "empire_building"
2348
2354
msgid "upgrading soldier attack from level 2 to level 3"
2351
2357
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2352
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:137
2358
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:136
2353
2359
msgctxt "empire_building"
2354
2360
msgid "upgrading soldier attack from level 3 to level 4"
2357
2363
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2358
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:148
2364
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:147
2359
2365
msgctxt "empire_building"
2360
2366
msgid "upgrading soldier health from level 0 to level 1"
2363
2369
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2364
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:159
2370
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:158
2365
2371
msgctxt "empire_building"
2366
2372
msgid "upgrading soldier health from level 1 to level 2"
2369
2375
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2370
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:170
2376
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:169
2371
2377
msgctxt "empire_building"
2372
2378
msgid "upgrading soldier health from level 2 to level 3"
2375
2381
#. TRANSLATORS: Completed/Skipped/Did not start upgrading ... because ...
2376
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:181
2382
#: ../../data/tribes/buildings/trainingsites/empire/trainingcamp/init.lua:180
2377
2383
msgctxt "empire_building"
2378
2384
msgid "upgrading soldier health from level 3 to level 4"