1103
1105
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
1104
1106
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
1105
1107
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_LINEAR);
1107
1108
for (int j = 0; j < shapeTextureMipmapCount; j++) {
1108
1109
glTexImage2D(GL_TEXTURE_2D, j, GL_RGBA, shapeTextureMipmapWidth >> j,
1109
1110
shapeTextureMipmapHeight >> j, 0, GL_RGBA, GL_UNSIGNED_BYTE,