41
43
(target.fullscreen ? 0 : root.leftMargin)); });
42
44
target.windowedY = Qt.binding(function() { return Math.max(Math.min(windowGeometry.y, screenHeight - target.windowedHeight), minimumY); });
47
46
target.updateNormalGeometry();
49
48
// initialize the x/y to restore to
50
49
target.restoredX = target.normalX;
51
50
target.restoredY = target.normalY;