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===============================================================================
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Note: This file is delimited with -- markers so it is possible to split
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sections out for other purposes, such as for release notes.
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Cogl is a small open source library for using 3D graphics hardware for
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rendering. The API departs from the flat state machine style of OpenGL and is
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designed to make it easy to write orthogonal components that can render without
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stepping on each others toes.
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As well as aiming for a nice API, we think having a single library as opposed
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to an API specification like OpenGL has a few advantages too; like being
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able to paper over the inconsistencies/bugs of different OpenGL
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implementations in a centralized place, not to mention the myriad of OpenGL
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extensions. It also means we are in a better position to provide utility
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APIs that help software developers since they only need to be implemented
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once and there is no risk of inconsistency between implementations.
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Having other backends, besides OpenGL, such as drm, Gallium or D3D are
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options we are interested in for the future.
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Cogl currently only requires:
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• OpenGL ≥ 1.3 (or 1.2 + multitexturing), or OpenGL ES 2.0 (or 1.1)
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• GLX, AGL, WGL or an EGL implementation
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Cogl also has optional dependencies:
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- for debugging texture atlasing (debug builds only)
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The optional Cogl Pango library requires:
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On X11, Cogl depends on the following extensions
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When running with OpenGL, Cogl requires at least version 1.3
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or 1.2 with the multitexturing extension. However to build Cogl
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you will need the latest GL headers which can be obtained from:
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http://www.khronos.org
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If you are building the API reference you will also need:
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If you are building the additional documentation you will also need:
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• jw (optional, for generating PDFs)
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If you are building the Introspection data you will also need:
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• GObject-Introspection ≥ 0.9.5
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GObject-Introspection is available from:
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git://git.gnome.org/gobject-introspection
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If you want support for profiling Cogl you will also need:
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UProf is available from:
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git://github.com/rib/UProf.git
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The API references for the latest stable release are available at:
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http://docs.clutter-project.org/docs/cogl/stable/
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The experimental 2.0 API can be found here:
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http://docs.clutter-project.org/docs/cogl-2.0-experimental/stable/
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Note: The confusing "stable" at the end refers to the overall Cogl release
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status, not the documentation specifically.
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Most of Cogl is licensed under the terms of the GNU Lesser General Public
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License, version 2.1 or (at your option) later. Some files are licensed under
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more permissive licenses MIT or BSD style licenses though so please see
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individual files for details.
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BUILDING AND INSTALLATION
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Please refer to the INSTALL document.
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Please report bugs here:
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http://bugzilla.gnome.org/enter_bug.cgi?product=cogl
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You will need a Bugzilla account.
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Please include the following in bug reports:
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• what system you're running Cogl on;
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• which version of Cogl you are using;
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• which version of GLib and OpenGL (or OpenGL ES) you are using;
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• which video card and which drivers you are using, including output of
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glxinfo and xdpyinfo (if applicable);
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• how to reproduce the bug.
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If you cannot reproduce the bug with one of the tests that come with
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Cogl's source code, it can help a lot to include a small test case
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displaying the bad behaviour.
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If the bug exposes a crash, the exact text printed out and a stack trace
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obtained using gdb are greatly appreciated.
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The CODING_STYLE file describes the coding style we use throughout Cogl,
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please try your best to conform to this style because the consistency
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really helps keep the code maintainable.
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We can accept contributions in several ways:
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• Either as patches attached to bugs on bugzilla
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- For this you may be interested in using git-bz.
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See http://git.fishsoup.net/man/git-bz.html for details
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• You can email us patches
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- For this we recommend using git-send-email
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• You can create a remote branch and ask us to pull from that for more
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- For this we recommend using github.
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Ideally standalone patches should be created using git format-patch since
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that makes it easiest to import the patch with a commit message into a