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CoglTexturePixel first_pixel;
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* cogl_texture_3d_new_from_bitmap:
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* @height: height of the texture in pixels.
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* @depth: depth of the texture in pixels.
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* @internal_format: the #CoglPixelFormat that will be used for storing
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* the buffer on the GPU. If COGL_PIXEL_FORMAT_ANY is given then a
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* premultiplied format similar to the format of the source data will