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/****************************************************************************
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** This file is part of the LibreCAD project, a 2D CAD program
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** Copyright (C) 2010 R. van Twisk (librecad@rvt.dds.nl)
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** Copyright (C) 2001-2003 RibbonSoft. All rights reserved.
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** This file may be distributed and/or modified under the terms of the
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** GNU General Public License version 2 as published by the Free Software
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** Foundation and appearing in the file gpl-2.0.txt included in the
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** packaging of this file.
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** This program is distributed in the hope that it will be useful,
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** but WITHOUT ANY WARRANTY; without even the implied warranty of
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** MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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** GNU General Public License for more details.
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** You should have received a copy of the GNU General Public License
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** along with this program; if not, write to the Free Software
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** Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
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** This copyright notice MUST APPEAR in all copies of the script!
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**********************************************************************/
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#ifndef RS_ACTIONPOLYLINEEQUIDISTANT_H
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#define RS_ACTIONPOLYLINEEQUIDISTANT_H
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#include "rs_previewactioninterface.h"
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* This action class can handle user events to move entities.
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* @author Andrew Mustun
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class RS_ActionPolylineEquidistant : public RS_PreviewActionInterface {
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ChooseEntity /**< Choosing the original polyline. */
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RS_ActionPolylineEquidistant(RS_EntityContainer& container,
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RS_GraphicView& graphicView);
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~RS_ActionPolylineEquidistant() {}
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virtual RS2::ActionType rtti() {
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return RS2::ActionPolylineEquidistant;
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static QAction* createGUIAction(RS2::ActionType /*type*/, QObject* /*parent*/);
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virtual void init(int status=0);
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virtual void trigger();
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// virtual void mouseMoveEvent(QMouseEvent* e);
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virtual void mouseReleaseEvent(QMouseEvent* e);
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virtual void updateMouseButtonHints();
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virtual void updateMouseCursor();
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// virtual void updateToolBar();
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virtual void showOptions();
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virtual void hideOptions();
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void setDist(const double& d) {
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void setNumber(unsigned n) {
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RS_Entity* calculateOffset(RS_Entity* newEntity,RS_Entity* orgEntity, double dist);
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RS_Vector calculateIntersection(RS_Entity* first,RS_Entity* last);
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RS_Entity* originalEntity;
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RS_Vector targetPoint;