1
Mesa 18.2.0 Release Notes / September 7, 2018
2
=============================================
4
Mesa 18.2.0 is a new development release. People who are concerned with
5
stability and reliability should stick with a previous release or wait
8
Mesa 18.2.0 implements the OpenGL 4.5 API, but the version reported by
9
glGetString(GL_VERSION) or glGetIntegerv(GL_MAJOR_VERSION) /
10
glGetIntegerv(GL_MINOR_VERSION) depends on the particular driver being
11
used. Some drivers don't support all the features required in OpenGL
12
4.5. OpenGL 4.5 is **only** available if requested at context creation.
13
Compatibility contexts may report a lower version depending on each
16
libwayland-egl is now distributed by Wayland (since 1.15, `see
17
announcement <https://lists.freedesktop.org/archives/wayland-devel/2018-April/037767.html>`__),
18
and has been removed from Mesa in this release. Make sure you're using
19
an up-to-date version of Wayland to keep the functionality.
26
b9e6bb3eb7660b0726ba28405ffa0cb77de619e925b910b72f4d7a85c0098596 mesa-18.2.0.tar.gz
27
22452bdffff8e11bf4284278155a9f77cb28d6d73a12c507f1490732d0d9ddce mesa-18.2.0.tar.xz
32
Note: some of the new features are only available with certain drivers.
35
- OpenGL 4.4 Compatibility profile on radeonsi
36
- OpenGL ES 3.2 on radeonsi and virgl
37
- GL_ARB_ES3_2_compatibility on radeonsi
38
- GL_ARB_fragment_shader_interlock on i965
39
- GL_ARB_sample_locations and GL_NV_sample_locations on nvc0 (GM200+)
40
- GL_ANDROID_extension_pack_es31a on radeonsi.
41
- GL_KHR_texture_compression_astc_ldr on radeonsi
42
- GL_NV_conservative_raster and GL_NV_conservative_raster_dilate on
44
- GL_NV_conservative_raster_pre_snap_triangles on nvc0 (GP102+)
45
- multisampled images on nvc0 (GM107+) (now supported on GF100+)
50
- `Bug 13728 <https://bugs.freedesktop.org/show_bug.cgi?id=13728>`__ -
51
[G965] Some objects in Neverwinter Nights Linux version not displayed
53
- `Bug 61761 <https://bugs.freedesktop.org/show_bug.cgi?id=61761>`__ -
54
glPolygonOffsetEXT, OFFSET_BIAS incorrectly set to a huge number
55
- `Bug 65422 <https://bugs.freedesktop.org/show_bug.cgi?id=65422>`__ -
56
Rename api_validate.[ch] to draw_validate.[ch]
57
- `Bug 78097 <https://bugs.freedesktop.org/show_bug.cgi?id=78097>`__ -
58
glUniform1ui and friends not supported by display lists
59
- `Bug 91808 <https://bugs.freedesktop.org/show_bug.cgi?id=91808>`__ -
60
trine1 misrender r600g
61
- `Bug 93355 <https://bugs.freedesktop.org/show_bug.cgi?id=93355>`__ -
62
[BXT,SKLGT4e] intermittent ext_framebuffer_multisample.accuracy fails
63
- `Bug 95009 <https://bugs.freedesktop.org/show_bug.cgi?id=95009>`__ -
65
amd_shader_trinary_minmax.execution.built-in-functions.gs-mid3-ivec2-ivec2-ivec2
67
- `Bug 95012 <https://bugs.freedesktop.org/show_bug.cgi?id=95012>`__ -
68
[SNB] glsl-1_50.execution.built-in-functions.gs-op tests intermittent
69
- `Bug 98699 <https://bugs.freedesktop.org/show_bug.cgi?id=98699>`__ -
70
"float[a+++4 ? 1:1] f;" crashes glsl_compiler
71
- `Bug 99116 <https://bugs.freedesktop.org/show_bug.cgi?id=99116>`__ -
72
Wine DirectDraw programs showing only a blackscreen when using Mesa
74
- `Bug 99730 <https://bugs.freedesktop.org/show_bug.cgi?id=99730>`__ -
75
Metro Redux game(s) needs override for midshader extension
77
- `Bug 100177 <https://bugs.freedesktop.org/show_bug.cgi?id=100177>`__
78
- [GM206] Misrendering in XCOM Ennemy Within
79
- `Bug 100430 <https://bugs.freedesktop.org/show_bug.cgi?id=100430>`__
80
- [radv] graphical glitches on dolphin emulator
81
- `Bug 101247 <https://bugs.freedesktop.org/show_bug.cgi?id=101247>`__
82
- Mesa fails to link GLSL programs with unused output blocks
83
- `Bug 102390 <https://bugs.freedesktop.org/show_bug.cgi?id=102390>`__
84
- centroid interpolation causes broken attribute values
85
- `Bug 102678 <https://bugs.freedesktop.org/show_bug.cgi?id=102678>`__
86
- gl_BaseVertex should always be zero when the draw command has no
87
<basevertex> parameter
88
- `Bug 103274 <https://bugs.freedesktop.org/show_bug.cgi?id=103274>`__
89
- BRW allocates too much heap memory
90
- `Bug 104388 <https://bugs.freedesktop.org/show_bug.cgi?id=104388>`__
91
- [snb] GPU HANG: ecode 6:0:0x85fffff8 in fgfs
92
- `Bug 104626 <https://bugs.freedesktop.org/show_bug.cgi?id=104626>`__
93
- broadcom/vc5: double compare
94
- `Bug 104809 <https://bugs.freedesktop.org/show_bug.cgi?id=104809>`__
95
- anv: DOOM 2016 and Wolfenstein II:The New Colossus crash due to not
96
having depthBoundsTest
97
- `Bug 105351 <https://bugs.freedesktop.org/show_bug.cgi?id=105351>`__
98
- [Gen6+] piglit's arb_shader_image_load_store-host-mem-barrier fails
99
with a glGetTexSubImage fallback path
100
- `Bug 105374 <https://bugs.freedesktop.org/show_bug.cgi?id=105374>`__
101
- texture3d, a SaschaWillems demo, assert fails
102
- `Bug 105396 <https://bugs.freedesktop.org/show_bug.cgi?id=105396>`__
103
- tc compatible htile sets depth of htiles of discarded fragments to
105
- `Bug 105399 <https://bugs.freedesktop.org/show_bug.cgi?id=105399>`__
106
- [snb] GPU hang: after geometry shader emits no geometry, the
108
- `Bug 105497 <https://bugs.freedesktop.org/show_bug.cgi?id=105497>`__
109
- shader-db crashes on 72 core system after ast_type_qualifier bitset
111
- `Bug 105613 <https://bugs.freedesktop.org/show_bug.cgi?id=105613>`__
112
- Compute shader locks up within nested "for" loop
113
- `Bug 105731 <https://bugs.freedesktop.org/show_bug.cgi?id=105731>`__
114
- linker error "fragment shader input ... has no matching output in
115
the previous stage" when previous stage's output declaration in a
116
separate shader object
117
- `Bug 105904 <https://bugs.freedesktop.org/show_bug.cgi?id=105904>`__
118
- Needed to delete mesa shader cache after driver upgrade for 32 bit
119
wine vulkan programs to work.
120
- `Bug 105975 <https://bugs.freedesktop.org/show_bug.cgi?id=105975>`__
121
- i965 always reports 0 viewport subpixel bits
122
- `Bug 106090 <https://bugs.freedesktop.org/show_bug.cgi?id=106090>`__
123
- Compiling compute shader crashes RADV
124
- `Bug 106133 <https://bugs.freedesktop.org/show_bug.cgi?id=106133>`__
125
- make check "OSError: [Errno 24] Too many open files"
126
- `Bug 106163 <https://bugs.freedesktop.org/show_bug.cgi?id=106163>`__
127
- r600/sb: optimizer tries to schedule access to different array
128
elements in one instruction group
129
- `Bug 106174 <https://bugs.freedesktop.org/show_bug.cgi?id=106174>`__
130
- vulkan dota2 broken (segfaulting), found bug commit
131
- `Bug 106180 <https://bugs.freedesktop.org/show_bug.cgi?id=106180>`__
132
- [bisected] radv vulkan smoke test black screen (Add support for
134
- `Bug 106232 <https://bugs.freedesktop.org/show_bug.cgi?id=106232>`__
135
- LLVM unit tests have error in random number handling
136
- `Bug 106243 <https://bugs.freedesktop.org/show_bug.cgi?id=106243>`__
137
- [kbl] GPU HANG: 9:0:0x85dffffb, in Cinnamon
138
- `Bug 106315 <https://bugs.freedesktop.org/show_bug.cgi?id=106315>`__
139
- The witness + dxvk suffers flickering garbage
140
- `Bug 106331 <https://bugs.freedesktop.org/show_bug.cgi?id=106331>`__
141
- radv doesnt support VK_FORMAT_R32G32B32_SFLOAT
142
- `Bug 106382 <https://bugs.freedesktop.org/show_bug.cgi?id=106382>`__
143
- Shader cache breaks INTEL_DEBUG=shader_time
144
- `Bug 106393 <https://bugs.freedesktop.org/show_bug.cgi?id=106393>`__
145
- glsl-fs-shader-stencil-export hangs forever
146
- `Bug 106450 <https://bugs.freedesktop.org/show_bug.cgi?id=106450>`__
147
- glGetIntegerv return wrong value in some cases
148
- `Bug 106462 <https://bugs.freedesktop.org/show_bug.cgi?id=106462>`__
149
- piglit.spec.arb_vertex_array_bgra.get regression
150
- `Bug 106479 <https://bugs.freedesktop.org/show_bug.cgi?id=106479>`__
151
- NDEBUG not defined for libamdgpu_addrlib
152
- `Bug 106480 <https://bugs.freedesktop.org/show_bug.cgi?id=106480>`__
153
- A2B10G10R10_SNORM vertex attribute doesn't work.
154
- `Bug 106499 <https://bugs.freedesktop.org/show_bug.cgi?id=106499>`__
155
- [regression, bisected] Several games crash on start
156
- `Bug 106504 <https://bugs.freedesktop.org/show_bug.cgi?id=106504>`__
157
- vulkan SPIR-V parsing failed at ../src/compiler/spirv/vtn_cfg.c:381
158
- `Bug 106511 <https://bugs.freedesktop.org/show_bug.cgi?id=106511>`__
159
- radv: MSAA broken on SI (assertion failure in vkCreateImage)
160
- `Bug 106587 <https://bugs.freedesktop.org/show_bug.cgi?id=106587>`__
161
- Dota2 is very dark when using vulkan render on a Intel << AMD prime
163
- `Bug 106594 <https://bugs.freedesktop.org/show_bug.cgi?id=106594>`__
164
- [regression,apitrace,bisected] Prison Architect rendered unplayable
165
by multicoloured flickering triangles and overlayed triangles when
166
performing certain actions
167
- `Bug 106619 <https://bugs.freedesktop.org/show_bug.cgi?id=106619>`__
168
- [OpenCL][llvm-svn]build failure addPassesToEmitFile candidate
169
expects 6 arguments, 3 provided
170
- `Bug 106629 <https://bugs.freedesktop.org/show_bug.cgi?id=106629>`__
172
dEQP-EGL.functional.image.create.gles2_cubemap_negative_z_rgb_read_pixels
173
- `Bug 106642 <https://bugs.freedesktop.org/show_bug.cgi?id=106642>`__
174
- X server crashes in i965 on desktop startup when DRI3 v1.2 /
175
modifier support is enabled
176
- `Bug 106643 <https://bugs.freedesktop.org/show_bug.cgi?id=106643>`__
177
- double free when exporting a temporarily imported semaphore
178
- `Bug 106673 <https://bugs.freedesktop.org/show_bug.cgi?id=106673>`__
179
- [bisected] Steam is unusable since commit 5c33e8c7
180
- `Bug 106687 <https://bugs.freedesktop.org/show_bug.cgi?id=106687>`__
181
- radv: Fast color clears use incorrect format
182
- `Bug 106708 <https://bugs.freedesktop.org/show_bug.cgi?id=106708>`__
183
- [SKL/KBL/GLK] 2-3% performance drop in SynMark DrvState and 5-9%
184
drop on SynMark Multithread
185
- `Bug 106748 <https://bugs.freedesktop.org/show_bug.cgi?id=106748>`__
186
- st/mesa: use PIPE_CAP_GLSL_FEATURE_LEVEL_COMPATIBILITY broke qemu
188
- `Bug 106756 <https://bugs.freedesktop.org/show_bug.cgi?id=106756>`__
189
- Wine 3.9 crashes with DXVK on Just Cause 3 and Quantum Break on
190
VEGA but works ON POLARIS
191
- `Bug 106774 <https://bugs.freedesktop.org/show_bug.cgi?id=106774>`__
192
- GLSL IR copy propagates loads of SSBOs
193
- `Bug 106776 <https://bugs.freedesktop.org/show_bug.cgi?id=106776>`__
194
- vma_random unrecognized command line option "-std=c++11"
195
- `Bug 106778 <https://bugs.freedesktop.org/show_bug.cgi?id=106778>`__
196
- Files missing from tarball - intel_sanitize_gpu.\*
197
- `Bug 106779 <https://bugs.freedesktop.org/show_bug.cgi?id=106779>`__
198
- Files missing from tarball - u_debug_stack_android.cpp
199
- `Bug 106784 <https://bugs.freedesktop.org/show_bug.cgi?id=106784>`__
200
- 18.1.1 autotools build fail without mako
201
- `Bug 106801 <https://bugs.freedesktop.org/show_bug.cgi?id=106801>`__
202
- vma_random_test.cpp:239:18: error: non-constant-expression cannot
203
be narrowed from type 'unsigned long' to 'uint_fast32_t' (aka
204
'unsigned int') in initializer list [-Wc++11-narrowing]
205
- `Bug 106810 <https://bugs.freedesktop.org/show_bug.cgi?id=106810>`__
206
- ProgramBinary does not switch program correctly when using
208
- `Bug 106823 <https://bugs.freedesktop.org/show_bug.cgi?id=106823>`__
209
- Failed to recongnize keyword of shader code
210
- `Bug 106830 <https://bugs.freedesktop.org/show_bug.cgi?id=106830>`__
211
- [bisected] 32 bit tests (deqp, piglit, glcts, vulkancts) crashing
213
- `Bug 106861 <https://bugs.freedesktop.org/show_bug.cgi?id=106861>`__
214
- fatal error: wayland-egl-backend.h: No such file or directory
215
compilation terminated.
216
- `Bug 106865 <https://bugs.freedesktop.org/show_bug.cgi?id=106865>`__
217
- [GLK] piglit.spec.ext_framebuffer_multisample.accuracy stencil
219
- `Bug 106903 <https://bugs.freedesktop.org/show_bug.cgi?id=106903>`__
220
- radv: Fragment shader output goes to wrong attachments when render
222
- `Bug 106906 <https://bugs.freedesktop.org/show_bug.cgi?id=106906>`__
223
- Failed to recongnize keyword “sampler2DRect” and
224
"sampler2DRectShadow"
225
- `Bug 106907 <https://bugs.freedesktop.org/show_bug.cgi?id=106907>`__
226
- Correct Transform Feedback Varyings information is expected after
228
- `Bug 106912 <https://bugs.freedesktop.org/show_bug.cgi?id=106912>`__
229
- radv: 16-bit depth buffer causes artifacts in Shadow Warrior 2
230
- `Bug 106928 <https://bugs.freedesktop.org/show_bug.cgi?id=106928>`__
231
- When starting a match Rocket League crashes on "Go"
232
- `Bug 106941 <https://bugs.freedesktop.org/show_bug.cgi?id=106941>`__
233
- Intel ANV vulkan driver exposing version 1.1.0 which is incorrect
234
- `Bug 106986 <https://bugs.freedesktop.org/show_bug.cgi?id=106986>`__
235
- glGetQueryiv error when querying number of result bits for
236
GL_ANY_SAMPLES_PASSED_CONSERVATIVE
237
- `Bug 106997 <https://bugs.freedesktop.org/show_bug.cgi?id=106997>`__
238
- [Regression]. Dying light game is crashing on latest mesa
239
- `Bug 107098 <https://bugs.freedesktop.org/show_bug.cgi?id=107098>`__
240
- Segfault after munmap(kms_sw_dt->ro_mapped)
241
- `Bug 107117 <https://bugs.freedesktop.org/show_bug.cgi?id=107117>`__
242
- mesa-18.1: regression with TFP on intel with modesettings and
244
- `Bug 107190 <https://bugs.freedesktop.org/show_bug.cgi?id=107190>`__
245
- Got seg fault on snb when use INTEL_DEBUG=bat
246
- `Bug 107193 <https://bugs.freedesktop.org/show_bug.cgi?id=107193>`__
247
- piglit.spec.arb_compute_shader.linker.bug-93840 fails
248
- `Bug 107212 <https://bugs.freedesktop.org/show_bug.cgi?id=107212>`__
249
- Dual-Core CPU E5500 / G45: RetroArch with reicast core results in
251
- `Bug 107223 <https://bugs.freedesktop.org/show_bug.cgi?id=107223>`__
252
- [GEN9+] 50% perf drop in SynMark Fill\* tests (E2E RBC gets
254
- `Bug 107248 <https://bugs.freedesktop.org/show_bug.cgi?id=107248>`__
255
- [G45 ILK G965] Texture handling broken
256
- `Bug 107275 <https://bugs.freedesktop.org/show_bug.cgi?id=107275>`__
257
- NIR segfaults after spirv-opt
258
- `Bug 107276 <https://bugs.freedesktop.org/show_bug.cgi?id=107276>`__
259
- radv: OpBitfieldUExtract returns incorrect result when count is
261
- `Bug 107295 <https://bugs.freedesktop.org/show_bug.cgi?id=107295>`__
262
- Access violation on glDrawArrays with count >= 2048
263
- `Bug 107305 <https://bugs.freedesktop.org/show_bug.cgi?id=107305>`__
264
- glsl/opt_copy_propagation_elements.cpp:72:9: error: delegating
265
constructors are permitted only in C++11
266
- `Bug 107312 <https://bugs.freedesktop.org/show_bug.cgi?id=107312>`__
267
- Mesa-git RPM build fails after commit
268
8cacf38f527d42e41441ef8c25d95d4b2f4e8602
269
- `Bug 107359 <https://bugs.freedesktop.org/show_bug.cgi?id=107359>`__
270
- [Regression] [bisected] [OpenGL CTS] [SKL,BDW]
271
KHR-GL46.texture_barrier*-texels,
272
GTF-GL46.gtf21.GL2FixedTests.buffer_corners.buffer_corners, and
273
GTF-GL46.gtf21.GL2FixedTests.stencil_plane_corners.stencil_plane_corners
274
fail with some configuration
275
- `Bug 107366 <https://bugs.freedesktop.org/show_bug.cgi?id=107366>`__
276
- NIR verification crashes on piglit tests
277
- `Bug 107423 <https://bugs.freedesktop.org/show_bug.cgi?id=107423>`__
278
- vc4 build failure: "v3d_decoder.c:893: undefined reference to
280
- `Bug 107443 <https://bugs.freedesktop.org/show_bug.cgi?id=107443>`__
281
- Build error on arm64: v3d_decoder.c:837:17: error: format not a
282
string literal and no format arguments [-Werror=format-security]
283
- `Bug 107460 <https://bugs.freedesktop.org/show_bug.cgi?id=107460>`__
284
- radv: OpControlBarrier does not always work correctly (bisected)
285
- `Bug 107477 <https://bugs.freedesktop.org/show_bug.cgi?id=107477>`__
286
- [DXVK] Setting high shader quality in GTA V results in LLVM error
287
- `Bug 107510 <https://bugs.freedesktop.org/show_bug.cgi?id=107510>`__
288
- [GEN8+] up to 10% perf drop on several 3D benchmarks
289
- `Bug 107544 <https://bugs.freedesktop.org/show_bug.cgi?id=107544>`__
290
- intel/decoder: out of bounds group_iter
291
- `Bug 107550 <https://bugs.freedesktop.org/show_bug.cgi?id=107550>`__
292
- "0[2]" as function parameter hits assert
293
- `Bug 107579 <https://bugs.freedesktop.org/show_bug.cgi?id=107579>`__
294
- [SNB] The graphic corruption when we reuse the GS compiled and used
295
for TFB when statebuffer contain magic trash in the unused space
296
- `Bug 107601 <https://bugs.freedesktop.org/show_bug.cgi?id=107601>`__
297
- Rise of the Tomb Raider Segmentation Fault when the game starts
298
- `Bug 107610 <https://bugs.freedesktop.org/show_bug.cgi?id=107610>`__
299
- Dolphin emulator mis-renders shadow overlay in Super Mario Sunshine
304
- Removed GL_EXT_polygon_offset applications should use glPolygonOffset
306
- Removed libwayland-egl, now part of Wayland