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* Copyright 2011 Joakim Sindholt <opensource@zhasha.com>
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the "Software"),
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* to deal in the Software without restriction, including without limitation
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* on the rights to use, copy, modify, merge, publish, distribute, sub
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* license, and/or sell copies of the Software, and to permit persons to whom
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* the Software is furnished to do so, subject to the following conditions:
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* The above copyright notice and this permission notice (including the next
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* paragraph) shall be included in all copies or substantial portions of the
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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* THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
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* DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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* OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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* USE OR OTHER DEALINGS IN THE SOFTWARE. */
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#include "volumetexture9.h"
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#include "nine_helpers.h"
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#include "nine_pipe.h"
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#define DBG_CHANNEL DBG_VOLUMETEXTURE
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NineVolumeTexture9_ctor( struct NineVolumeTexture9 *This,
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struct NineUnknownParams *pParams,
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UINT Width, UINT Height, UINT Depth, UINT Levels,
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HANDLE *pSharedHandle )
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struct pipe_resource *info = &This->base.base.info;
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struct pipe_screen *screen = pParams->device->screen;
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D3DVOLUME_DESC voldesc;
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DBG("This=%p pParams=%p Width=%u Height=%u Depth=%u Levels=%u "
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"Usage=%d Format=%d Pool=%d pSharedHandle=%p\n",
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This, pParams, Width, Height, Depth, Levels,
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Usage, Format, Pool, pSharedHandle);
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user_assert(Width && Height && Depth, D3DERR_INVALIDCALL);
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/* user_assert(!pSharedHandle || Pool == D3DPOOL_DEFAULT, D3DERR_INVALIDCALL); */
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user_assert(!pSharedHandle, D3DERR_INVALIDCALL); /* TODO */
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/* An IDirect3DVolume9 cannot be bound as a render target can it ? */
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user_assert(!(Usage & (D3DUSAGE_RENDERTARGET | D3DUSAGE_DEPTHSTENCIL)),
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user_assert(!(Usage & D3DUSAGE_AUTOGENMIPMAP), D3DERR_INVALIDCALL);
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pf = d3d9_to_pipe_format_checked(screen, Format, PIPE_TEXTURE_3D, 0,
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PIPE_BIND_SAMPLER_VIEW, FALSE,
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Pool == D3DPOOL_SCRATCH);
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if (pf == PIPE_FORMAT_NONE)
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return D3DERR_INVALIDCALL;
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/* We support ATI1 and ATI2 hacks only for 2D and Cube textures */
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if (Format == D3DFMT_ATI1 || Format == D3DFMT_ATI2)
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return D3DERR_INVALIDCALL;
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if (compressed_format(Format)) {
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const unsigned w = util_format_get_blockwidth(pf);
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const unsigned h = util_format_get_blockheight(pf);
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/* Compressed formats are not compressed on depth component */
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user_assert(!(Width % w) && !(Height % h), D3DERR_INVALIDCALL);
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info->screen = pParams->device->screen;
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info->target = PIPE_TEXTURE_3D;
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info->height0 = Height;
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info->last_level = Levels - 1;
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info->last_level = util_logbase2(MAX2(MAX2(Width, Height), Depth));
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info->nr_storage_samples = 0;
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info->bind = PIPE_BIND_SAMPLER_VIEW;
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info->usage = PIPE_USAGE_DEFAULT;
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if (Usage & D3DUSAGE_DYNAMIC) {
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info->usage = PIPE_USAGE_DYNAMIC;
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if (Usage & D3DUSAGE_SOFTWAREPROCESSING)
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DBG("Application asked for Software Vertex Processing, "
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"but this is unimplemented\n");
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This->base.pstype = 3;
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hr = NineBaseTexture9_ctor(&This->base, pParams, NULL,
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D3DRTYPE_VOLUMETEXTURE, Format, Pool, Usage);
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This->volumes = CALLOC(This->base.level_count, sizeof(*This->volumes));
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return E_OUTOFMEMORY;
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voldesc.Format = Format;
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voldesc.Type = D3DRTYPE_VOLUME;
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voldesc.Usage = Usage;
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for (l = 0; l < This->base.level_count; ++l) {
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voldesc.Width = u_minify(Width, l);
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voldesc.Height = u_minify(Height, l);
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voldesc.Depth = u_minify(Depth, l);
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hr = NineVolume9_new(This->base.base.base.device, NineUnknown(This),
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This->base.base.resource, l,
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&voldesc, &This->volumes[l]);
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/* Textures start initially dirty */
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NineVolumeTexture9_AddDirtyBox(This, NULL);
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NineVolumeTexture9_dtor( struct NineVolumeTexture9 *This )
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DBG("This=%p\n", This);
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for (l = 0; l < This->base.level_count; ++l)
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if (This->volumes[l])
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NineUnknown_Destroy(&This->volumes[l]->base);
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NineBaseTexture9_dtor(&This->base);
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NineVolumeTexture9_GetLevelDesc( struct NineVolumeTexture9 *This,
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D3DVOLUME_DESC *pDesc )
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user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
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*pDesc = This->volumes[Level]->desc;
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NineVolumeTexture9_GetVolumeLevel( struct NineVolumeTexture9 *This,
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IDirect3DVolume9 **ppVolumeLevel )
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user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
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NineUnknown_AddRef(NineUnknown(This->volumes[Level]));
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*ppVolumeLevel = (IDirect3DVolume9 *)This->volumes[Level];
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NineVolumeTexture9_LockBox( struct NineVolumeTexture9 *This,
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D3DLOCKED_BOX *pLockedVolume,
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DBG("This=%p Level=%u pLockedVolume=%p pBox=%p Flags=%d\n",
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This, Level, pLockedVolume, pBox, Flags);
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user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
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return NineVolume9_LockBox(This->volumes[Level], pLockedVolume, pBox,
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NineVolumeTexture9_UnlockBox( struct NineVolumeTexture9 *This,
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DBG("This=%p Level=%u\n", This, Level);
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user_assert(Level < This->base.level_count, D3DERR_INVALIDCALL);
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return NineVolume9_UnlockBox(This->volumes[Level]);
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NineVolumeTexture9_AddDirtyBox( struct NineVolumeTexture9 *This,
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const D3DBOX *pDirtyBox )
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DBG("This=%p pDirtybox=%p\n", This, pDirtyBox);
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if (This->base.base.pool == D3DPOOL_DEFAULT) {
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if (This->base.base.pool == D3DPOOL_MANAGED) {
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This->base.managed.dirty = TRUE;
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BASETEX_REGISTER_UPDATE(&This->base);
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This->dirty_box.x = 0;
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This->dirty_box.y = 0;
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This->dirty_box.z = 0;
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This->dirty_box.width = This->base.base.info.width0;
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This->dirty_box.height = This->base.base.info.height0;
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This->dirty_box.depth = This->base.base.info.depth0;
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if (This->dirty_box.width == 0) {
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d3dbox_to_pipe_box(&This->dirty_box, pDirtyBox);
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d3dbox_to_pipe_box(&box, pDirtyBox);
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u_box_union_3d(&This->dirty_box, &This->dirty_box, &box);
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This->dirty_box.x = MAX2(This->dirty_box.x, 0);
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This->dirty_box.y = MAX2(This->dirty_box.y, 0);
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This->dirty_box.z = MAX2(This->dirty_box.z, 0);
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This->dirty_box.width = MIN2(This->dirty_box.width,
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This->base.base.info.width0 - This->dirty_box.x);
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This->dirty_box.height = MIN2(This->dirty_box.height,
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This->base.base.info.height0 - This->dirty_box.y);
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This->dirty_box.depth = MIN2(This->dirty_box.depth,
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This->base.base.info.depth0 - This->dirty_box.z);
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IDirect3DVolumeTexture9Vtbl NineVolumeTexture9_vtable = {
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(void *)NineUnknown_QueryInterface,
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(void *)NineUnknown_AddRef,
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(void *)NineUnknown_Release,
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(void *)NineUnknown_GetDevice, /* actually part of Resource9 iface */
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(void *)NineUnknown_SetPrivateData,
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(void *)NineUnknown_GetPrivateData,
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(void *)NineUnknown_FreePrivateData,
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(void *)NineResource9_SetPriority,
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(void *)NineResource9_GetPriority,
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(void *)NineBaseTexture9_PreLoad,
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(void *)NineResource9_GetType,
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(void *)NineBaseTexture9_SetLOD,
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(void *)NineBaseTexture9_GetLOD,
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(void *)NineBaseTexture9_GetLevelCount,
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(void *)NineBaseTexture9_SetAutoGenFilterType,
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(void *)NineBaseTexture9_GetAutoGenFilterType,
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(void *)NineBaseTexture9_GenerateMipSubLevels,
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(void *)NineVolumeTexture9_GetLevelDesc,
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(void *)NineVolumeTexture9_GetVolumeLevel,
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(void *)NineVolumeTexture9_LockBox,
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(void *)NineVolumeTexture9_UnlockBox,
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(void *)NineVolumeTexture9_AddDirtyBox
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static const GUID *NineVolumeTexture9_IIDs[] = {
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&IID_IDirect3DVolumeTexture9,
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&IID_IDirect3DBaseTexture9,
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&IID_IDirect3DResource9,
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NineVolumeTexture9_new( struct NineDevice9 *pDevice,
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UINT Width, UINT Height, UINT Depth, UINT Levels,
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struct NineVolumeTexture9 **ppOut,
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HANDLE *pSharedHandle )
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NINE_DEVICE_CHILD_NEW(VolumeTexture9, ppOut, pDevice,
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Width, Height, Depth, Levels,
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Usage, Format, Pool, pSharedHandle);