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# Help texts for the various configuration
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# options that can be set via the console.
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# The text item for a configuration item
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# with name NAME has the ID name_help.
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first_use_help Is this the first time you use \g?
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include_help Includes the following file
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sinclude_help Includes the following file silently, without error message if it is not found
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new_team_allowed_help Is it currently allowed to create a new team?
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#********************************************
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keyboard_help Keyboard settings
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#********************************************
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doublebind_time_help Time in seconds during which no two different keyboard events can trigger the same action
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#********************************************
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#********************************************
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# Cycle physics related configuration options
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#********************************************
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#********************************************
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cycle_speed_help Basic speed of your cycle if you drive straight and not close to walls
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cycle_speed_min_help Minimal speed of your cycle, measured relative to CYCLE_SPEED
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cycle_speed_decay_below_help Rate of cycle speed approaching the value of CYCLE_SPEED from below
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cycle_speed_decay_above_help Rate of cycle speed approaching the value of CYCLE_SPEED from above
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cycle_start_speed_help Initial cycle speed
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cycle_sound_speed_help Sound speed divisor
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cycle_accel_help Wall acceleration factor
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cycle_accel_self_help Multiplicator to CYCLE_ACCEL for your own wall
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cycle_accel_team_help Multiplicator to CYCLE_ACCEL for your temmates' walls
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cycle_accel_enemy_help Multiplicator to CYCLE_ACCEL for your enemies' walls
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cycle_accel_rim_help Multiplicator to CYCLE_ACCEL for the rim walls
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cycle_accel_slingshot_help Multiplicator to the total effect of CYCLE_ACCEL, if the cycle is between its own wall and another wall
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cycle_accel_offset_help Minimum numeric wall distance, must be positive
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cycle_wall_near_help Maximum accelerating wall distance
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cycle_turn_memory_help Number of pending turns a cycle will memorize exactly
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cycle_delay_help Minimum time between turns (must be greater than 0)
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cycle_delay_bonus_help Extra fudge factor to CYCLE_DELAY applied on the dedicated server only.
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cycle_delay_timebased_help Turn delays will be based on the time since the last turn if this is 1 (default) and the distance if this is 0. Intermediate values and values out of these bounds are supported as well.
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cycle_turn_speed_factor_help Factor the speed of a lightcycle is multiplied with when turning
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cycle_brake_help Brake intensity
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cycle_rubber_help Niceness factor to allow you drive really close to a wall
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cycle_rubber_time_help Timescale rubber is restored on.
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cycle_rubber_legacy_help Revert to old, framerate dependant and old-clients-ripping, rubber code if old clients are present. Old means <= 0.2.7.0 here.
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cycle_rubber_timebased_help Rubber usage is based on distance travelled if this is 0 (default) and the time passed if this is 1. Intermediate values and values out of these bounds are supported as well.
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cycle_rubber_speed_help Logarithmic speed of wall approximation when rubber is in effect (every second, you get closer to the wall by a factor of ~0.4^{this value})
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cycle_rubber_mindistance_help The minimal distance rubber code keeps you from the wall in front of you
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cycle_rubber_mindistance_ratio_help Additional distance to CYCLE_RUBBER_MINDISTANCE for every length unit of the wall you have in front of you
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cycle_rubber_mindistance_reservoir_help Addidional distance if you have an empty rubber meter (gets faded out gradually as you use up all your rubber)
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cycle_rubber_mindistance_unprepared_help Additional distance for unprepared grinds; it gets applied when the cycle's last turn was just a fraction of a second ago and faded out preparation times larger than CYCLE_RUBBER_MINDISTANCE_PREPARATION.
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cycle_rubber_mindistance_preparation_help Timescale in seconds a cycle's last turn time is compared with to determine the effect of CYCLE_RUBBER_MINDISTANCE_UNPREPARED.
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cycle_rubber_mindistance_legacy_help Extra factor for minimal distance to walls enforced by the rubber code, active when peers with the rip bug are connected
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cycle_rubber_minadjust_help When adjusting to or 180ing into a wall, allow going closer by at least this amount (relative to the last distance)
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cycle_rubber_delay_help During this fraction of the cycle delay time after each turn, rubber efficiency will be multiplied with CYCLE_RUBBER_DELAY_BONUS.
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cycle_rubber_delay_bonus_help Factor for CYCLE_RUBBER_DELAY rubber efficiency.
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cycle_ping_rubber_help Additional niceness for high ping players
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cycle_rubber_wall_shrink_help With finite length trails, the used rubber is multiplied with this value and the result is subtracted from the wall length.
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cycle_brake_refill_help Rate at which the brake reservoir refills when you are not braking
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cycle_brake_deplete_help Rate at which the brake reservoir depletes when you are braking
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cycle_sync_interval_enemy_help Time in seconds between server-client updates of enemy cycles
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cycle_sync_interval_self_help Time in seconds between server-client updates of enemy cycles owned by the client itself
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cycle_avoid_oldclient_bad_sync_help If set to 1, old clients will not get sync messages in situations that are known to confuse them
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cycle_fair_antilag_help If set to 1, this deactivates the anti lag-sliding code when old clients are connected
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cycle_time_tolerance_help Maximum time difference of execution of turns on server and client (for clients that send timing information)
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cycle_packetloss_tolerance_help Cycle death is prevented as long as the player's failure to turn can be explained by the loss of this many network packets. Enabling this allows cheating.
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cycle_sync_ff_help Speed of simulation of the extrapolating sync; decrease for lower CPU load, but higher effective ping
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cycle_sync_ff_steps_help Number of extrapolation simulation timesteps each real timestep; increase for better accuracy
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topology_police_help The topology police does posteriori checks to determine whether game moves were legal.
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cycle_smooth_time_help Timescale for smoothing options. Increasing this will make interpolation smoother, but less accurate. Decreasing it will make network synchronization jumpy.
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cycle_smooth_min_speed_help Minimum speed of smooth correction relative to cycle speed.
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cycle_smooth_threshold_help Only syncs that differ from your position by less than this amount (measured in speed) will be handled smoothly, bigger differences will be applied instantly.
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cycle_max_refcount_help Maximum allowed reference count on cycles before they self destruct. This setting is to protect against performance related DOS attacks.
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#********************************************
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# Score rules configuration items
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#********************************************
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#********************************************
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enemy_teammate_penalty_help Penalty on the effective time in seconds if the enemy influence detection is from a teammate
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enemy_dead_penalty_help Penalty on the effective time in seconds if the enemy influence detection comes from a dead player
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enemy_chatbot_penalty_help Penalty in seconds if the victim is in chatbot state and the enemy influence is just the chatbot evading a wall
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enemy_currenttime_influence_help If set to 1, not the build time of the encountered wall, but the current time enters the comparison of enemy influences. Arbitrary blending values are allowed.
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enemy_suicide_timeout_help If no enemy influence can be found for the last this many seconds, a player's death counts as a suicide.
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score_die_help What you get for dying
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score_kill_help What you get for killing someone
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score_suicide_help What you get for stupidly dying
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score_win_help What you get for winning a round
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score_deathzone_help What you get for hitting the Death Zone
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sp_score_win_help What you get for winning a round in single player mode
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sp_walls_stay_up_delay_help Number of seconds the walls stay up after a player died; negative values will keep them up forever.
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sp_walls_length_help Length of the cycle walls in meters; negative values will make the walls infinite.
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sp_explosion_radius_help Blast radius of the cycle explosions in single player mode
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sp_team_balance_on_quit_help Balance teams on player quit in single player mode?
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sp_team_balance_with_ais_help Balance teams with AI players in single player mode?
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sp_team_max_imbalance_help Maximum allowed team imbalance in single player mode
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sp_team_max_players_help Maximum number of players per team in single player mode
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sp_team_min_players_help Minimum number of players per team in single player mode
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sp_teams_max_help Maximum number of teams in single player mode
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sp_teams_min_help Minimum number of teams in single player mode
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sp_finish_type_help What happens when the last human is dead in single player mode?
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sp_game_type_help Type of game played in single player mode
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sp_auto_iq_help Automatically adjust AI IQ in single player mode?
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sp_auto_ais_help Automatically spawn AI players in single player mode?
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sp_ai_iq_help IQ of the AI opponents in single player mode
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sp_min_players_help Minimum number of players in single player mode
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sp_num_ais_help Number of AI players in single player mode
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sp_limit_score_help End the match when a player reaches this score in single player mode
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sp_limit_rounds_help End the match after this number of rounds in single player mode
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sp_limit_time_help End the match after this number of minutes in single player mode
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spawn_wingmen_back_help Determines how much each wingman is placed backwards in a team.
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spawn_wingmen_side_help Determines how much each wingman is placed sidewards in a team.
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walls_stay_up_delay_help Number of seconds the walls stay up after a player died; negative values will keep them up forever.
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walls_length_help Length of the cycle walls in meters; negative values will make the walls infinite.
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explosion_radius_help Blast radius of the cycle explosions
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team_balance_on_quit_help Balance teams on player quit?
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team_balance_with_ais_help Balance teams with AI players?
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team_max_imbalance_help Maximum allowed team imbalance
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team_max_players_help Maximum number of players per team
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team_min_players_help Minimum number of players per team
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team_allow_shuffle_up_help If set to 1, players are allowed to change their position in the team as they wish. If 0, they only can drop in rank.
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team_center_is_boss_help If set to 1, the center player is the team's boss. If at 0, it's the player who is on that team longest.
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teams_max_help Maximum number of teams
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teams_min_help Minimum number of teams
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finish_type_help What happens when the last human is dead?
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game_type_help Type of game played
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auto_iq_help Automatically adjust AI IQ?
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auto_ais_help Automatically spawn AI players?
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ai_iq_help IQ of the AI opponents
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min_players_help Minimum number of players
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num_ais_help Number of AI players
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limit_score_help End the match when a player reaches this score
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limit_rounds_help End the match after this number of rounds
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limit_time_help End the match after this number of minutes
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auto_team_help Flag indicating whether players should be put into teams automatically.
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allow_team_name_color_help Allow a team to be named after a color
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allow_team_name_player_help Allow a team to be named after the leading player
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# wall length modification
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cycle_dist_wall_shrink_help Distance multiplier in wall length calculation. All values are legal. See settings.cfg for full docs.
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cycle_dist_wall_shrink_offset_help Distance offset in wall length calculation. See settings.cfg for full docs.
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# respawn relevant settings (no server supports respawning yet, but the client is prepared)
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cycle_blink_frequency_help Frequency in Hz an invulnerable cycle blinks with.
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cycle_invulnerable_time_help Time in seconds a cycle is invulnerable after a respawn.
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cycle_wall_time_help Time in seconds a cycle does not make a wall after a respawn.
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cycle_first_spawn_protection_help Set to 1 if the invulnerability and wall delay should already be active on the initial spawn at the beginning of a round.
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#********************************************
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# Game rules configuration items
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#********************************************
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#********************************************
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map_file_help File that contains the map used for playing
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map_uri_help DEPRECIATED - use RESOURCE_REPOSITORY_SERVER and MAP_FILE instead
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arena_axes_help In how many directions a cycle can turn 4 is the default, 6 is hexatron
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resource_repository_client_help URI the client uses to search for map files if they aren't stored locally. Better leave it alone
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resource_repository_server_help URI clients and the server use to search for map files if they aren't stored locally
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speed_factor_help Speed modifier for the cycles
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sp_speed_factor_help Speed modifier for the cycles
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size_factor_help Arena size modifier
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sp_size_factor_help Arena size modifier
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# single player settings (used by dedicated server only)
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sp_ais_help nummer of AI Players in Single-Player-mode
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start_new_match_help Initiates a new match
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# ladder and highscore rules
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ladder_min_bet_help Minimum score you put in the ladder pot
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ladder_percent_bet_help Percentage of your score you put in the ladder pot
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ladder_tax_help Percentage of the ladder pot the IRS takes
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ladder_lose_percent_on_load_help Percentage of your ladder score lost on each load
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ladder_lose_min_on_load_help Minimum of you ladder score lost on each load
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ladder_gain_extra_help Ping dependent ladder extra score for the winner
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real_arena_size_factor_help The currently active arena size. Leave it alone! Change size_factor instead.
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real_cycle_speed_factor_help The currently active cycle speed multiplier. Leave it alone! Change speed_factor instead.
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sp_win_zone_min_round_time_help Minimum number of seconds the round has to be going on before the instant win zone is activated in single player mode
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sp_win_zone_min_last_death_help Minimum number of seconds since the last death before the instant win zone is activated in single player mode
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win_zone_min_round_time_help Minimum number of seconds the round has to be going on before the instant win zone is activated
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win_zone_min_last_death_help Minimum number of seconds since the last death before the instant win zone is activated
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win_zone_expansion_help Expansion speed of the instant win zone
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win_zone_initial_size_help Initial size of the instant win zone
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win_zone_deaths_help A value of 1 turns it into a death zone.
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win_zone_randomness_help Randomness factor of the initial win zone position. 0 fixes it at the arena center, 1 spreads the zone all over it.
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game_timeout_help Base timeout for game state synchronisation; gives appoximately the maximum time between rounds.
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last_chat_break_time_help Last round time a player in chat mode is able to pause the timer
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extra_round_time_help Lenght of an extra pause at the beginning of the round
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player_chat_wait_max_help Maximum time in seconds to wait for a single player to stop chatting.
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player_chat_wait_fraction_help Maximum fraction of time to wait for a single player to stop chatting.
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player_chat_wait_single_help Set to 1 if only one player should get his chat wait time reduced at any given time.
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player_chat_wait_teamleader_help Set to 1 if only team leaders, and 0 if all players, should be allowed to pause the timer.
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chatter_remove_time_help Time in seconds after which a permanent chatter is removed from the game
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idle_remove_time_help Time in seconds after which an inactive player is removed from the game
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idle_kick_time_help Time in seconds after which an inactive player is kicked
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#********************************************
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# Player Configuration items
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player_name_confitem_help Player name
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camcenter_help Center internal camera on driving direction
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start_cam_help Initial Camera
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start_fov_help Initial field of vision
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allow_cam_help Allow/forbid the different camera modes
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instant_chat_string_help Instant chat available with hotkeys
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name_team_after_player_help If set, the team is named after the leading player
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fav_num_per_team_player_help The favourite number of players per team for this player
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spectator_mode_help Sets spectator mode for this player
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auto_incam_help Automatically switch to internal camera in a maze
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camwobble_help Lets the internal camera move with your cycle
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color_b_help Cycle and wall colour, blue component.
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color_g_help Cycle and wall colour, green component.
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color_r_help Cycle and wall colour, red component.
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#********************************************
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history_size_console_help Number of lines kept in the console history.
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history_size_chat_help Number of lines kept in the chat history.
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ping_flood_time_10_help Minimum time for 10 ping packets from one machine to arrive.
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ping_flood_time_20_help Minimum time for 20 ping packets from one machine to arrive.
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ping_flood_time_50_help Minimum time for 50 ping packets from one machine to arrive.
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ping_flood_time_100_help Minimum time for 100 ping packets from one machine to arrive.
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ping_flood_global_help The times PING_FLOOD_TIME_X, multiplied by this value, count for all pings from all machines. Negative values disable global flood protection.
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spam_protection_repeat_help Minimum time between identical chat messages.
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spam_protection_help Harshness of spam protection; determines min delay between chat messages accepted.
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spam_protection_vote_help Extra factor for SPAM_PROTECTION for votes.
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spam_protection_chat_help Extra factor for SPAM_PROTECTION for chat messages.
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spam_penalty_help Number of seconds to silence a spammer.
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spam_maxlen_help Maximal length of chat message.
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spam_autokick_help Spam score that causes you to get kicked instantly.
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silence_all_help If set to 1, all chat messages will be omitted.
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#********************************************
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allow_enemies_same_ip_help If set to 1, this allows two players that apparently come from the same machine to fight for points with each other.
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allow_enemies_same_client_help If set to 1, this allows two players that play on the same client to fight for points with each other.
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allow_control_during_chat_help If set to 1, this allows a player to issue cycle and camera control commands during chat (losing the chatbot and the yellow chat pyramid).
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allow_imposters_help If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
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allow_impostors_help If set to 1, players with identical names are tolerated. If set to 0, all but one will be renamed.
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#********************************************
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network_min_ban_help When a client's connection is blocked because he's banned, make him banned for at least this many seconds.
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network_autoban_offset_help Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
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network_autoban_factor_help Autoban players for NETWORK_AUTOBAN_FACTOR * ( kph - NETWORK_AUTOBAN_OFFSET ) minutes when they get kicked; kph is the average number of kicks per hour they get.
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network_autoban_max_kph_help Maximal value of the kicks per hour; larger values are smoothly clamped.
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network_spectator_time_help If set to something bigger than zero, this is the maximal time in seconds a client without players is tolerated.
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#********************************************
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#********************************************
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#********************************************
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#********************************************
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vote_use_server_controlled_kick_help Set to 1 to use the enhanced server controlled vote items for kick votes. Does not work for clients prior to 0.2.8.0_rc1.
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voting_timeout_help Votes older than this time out and are rejected.
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voting_timeout_per_voter_help Additional value for VOTING_TIMEOUT for every voter present.
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allow_voting_help If set to 1, voting will be allowed for players.
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allow_voting_spectator_help If set to 1, voting will be allowed for spectators.
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min_voters_help Number of voters that need to be online to enable voting.
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max_votes_help The maximum number of total votes that can be active at any given moment.
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max_votes_per_voter_help The maximum number of votes suggested by each voter that can be active at any given moment.
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voting_start_decay_help Number of seconds after that the non-voters start to get ignored.
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voting_decay_help One non-voter is ignored everytime this many secons pass.
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voting_bias_help Add virtual voters that oppose every change.
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voting_privacy_help Controls logging of voting process. 2: nothing gets logged 1: vote submission is logged for the server admin 0: voting is logged for the server admin -1: vote submission is made public -2: everything is made public
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voting_spam_issue_help The spam level of issuing a vote.
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voting_spam_reject_help The spam level of getting your vote rejected.
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voting_kick_time_help The minimum time in seconds between two kick votes against the same player.
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#********************************************
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fadeout_name_delay_help Time the player names are shown. Set to 0 if you don't want to show them at all or -1 if you want to show them always.
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show_own_name_help Should your name be displayed above your cycle on your screen?
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#********************************************
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# Recording and playback
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#********************************************
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recording_debuglevel_help Level of additonal information in recording file.
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fast_forward_maxstep_help Maximum recording time between rendered frames in fast forward mode
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fast_forward_maxstep_real_help Maximum real time between rendered frames in fast forward mode
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fast_forward_maxstep_rel_help Maximum fraction of the time left until the end of FF mode between rendered frames
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#********************************************
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# Camera Configuration items
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#********************************************
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#********************************************
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camera_forbid_smart_help Forbids the use of the internal camera on all clients
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camera_forbid_in_help Forbids the use of the internal camera on all clients
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camera_forbid_free_help Forbids the use of the free camera on all clients
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camera_forbid_follow_help Forbids the use of the fixed external camera on all clients
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camera_forbid_custom_help Forbids the use of the custom camera on all clients
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camera_forbid_server_custom_help Forbid the use of the server custom camera?
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camera_follow_start_x_help Start position of the fixed external camera
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camera_follow_start_y_help Start position of the fixed external camera
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camera_follow_start_z_help Start position of the fixed external camera
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camera_smart_start_x_help Start position of the smart camera
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camera_smart_start_y_help Start position of the smart camera
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camera_smart_start_z_help Start position of the smart camera
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camera_smart_glance_custom_help Use custom camera settings when glancing with the smart camera
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camera_smart_glance_custom_text Custom Glance
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camera_free_start_x_help Start position of the free camera
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camera_free_start_y_help Start position of the free camera
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camera_free_start_z_help Start position of the free camera
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camera_custom_back_help Position of the custom camera: how much is it moved back from the cycle?
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camera_custom_rise_help Position of the custom camera: how much is it moved up from the cycle?
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camera_custom_back_fromspeed_help This value is multiplied with the current speed and added to CAMERA_CUSTOM_BACK.
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camera_custom_rise_fromspeed_help This value is multiplied with the current speed and added to CAMERA_CUSTOM_RISE.
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camera_custom_pitch_help Position of the custom camera: how much does it look up/down?
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camera_custom_zoom_help Position of the custom camera: how much the camera zooms in your cycle at the beginning of the round (to show the team's formation
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camera_custom_turn_speed_help Speed the custom camera turns with
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camera_custom_turn_speed_180_help Extra factor to CAMERA_CUSTOM_TURN_SPEED after a quick reverse
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camera_in_turn_speed_help Speed the internal camera turns with
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camera_server_custom_back_help Position of the custom camera: how much is it moved back from the cycle?
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camera_server_custom_rise_help Position of the custom camera: how much is it moved up from the cycle?
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camera_server_custom_back_fromspeed_help This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_BACK.
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camera_server_custom_rise_fromspeed_help This value is multiplied with the current speed and added to CAMERA_SERVER_CUSTOM_RISE.
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camera_server_custom_pitch_help Position of the custom camera: how much does it look up/down?
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camera_server_custom_turn_speed_help Speed the server custom camera turns with. Turn values are taken from the clientside settings if this is negative.
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camera_server_custom_turn_speed_180_help Extra factor to CAMERA_SERVER_CUSTOM_TURN_SPEED after a quick reverse
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camera_visibility_recovery_speed_help The speed the external visibility targets recovers from wall hits
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camera_visibility_wall_distance_help The distance the visibility targets keep from walls
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camera_visibility_clip_speed_help Speed with wich the visibility targets is brought into view
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camera_visibility_extension_help Distance (measured in seconds, gets multiplied by speed) of the visibility targets from the watched object
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camera_visibility_sideskew_help Extra forward component of the sideways visibility targets
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camera_visibility_lower_wall_help If set to 1, walls are lowerd when they block the view and the camera is not moved
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camera_visibility_lower_wall_smart_help Like CAMERA_VISIBILITY_LOWER_WALL, but special setting for the smart camera
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bug_transparency_help Unsupported: make all rim walls semi-transparent by rendering them without occlusion tests
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bug_transparency_demand_help Unsupported: use transparency instead of lowering walls
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#********************************************
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#********************************************
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# Network Configuration items
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#********************************************
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#********************************************
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custom_server_name_help Name of the server to connect to
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dedicated_idle_help After running this time (in hours), the dedicated server takes the next chance to quit.
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dedicated_fps_help Maximum simulation steps per second the dedicated server will perform
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talk_to_master_help Announce this server on the internet?
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max_out_rate_help Maximum network output rate
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max_in_rate_help Maximum network input rate
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ping_charity_help How much ping are you willing to take over from your opponent?
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big_brother_help Did we already send the big brother information?
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server_name_help Name of this server
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server_options_help Short description of the options on this server
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server_ip_help IP the server listens on
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server_dns_help If your server is on dynamic IP and you set up a dynamic DNS that always points to it, you can set this variable to the DNS name to help clients remember your server across IP changes.
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server_port_help Port this server listens on
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client_port_help Port we try to connect to
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max_clients_help Maximum number of network clients to accept
468
max_clients_same_ip_soft_help Maximum number of network clients to accept from the same IP; more logins will get kicked when the server is full
469
max_clients_same_ip_hard_help Maximum number of network clients to accept from the same IP; more logins will be ignored
470
max_players_same_ip_help maximum number of players from the same IP (note that each client can legally host up to four players)
471
url_help HTTP URI assiciated with a server
473
# settings compatibility
475
setting_legacy_behavior_breaking_help Default legacy behavior for settings that absolutely break the client and make play impossible. Example of an affected setting: MAP_FILE
476
setting_legacy_behavior_bumpy_help Default legacy behavior for settings that allow play on old clients in principle, but with severe limitations (cycles bouncing around, player commands not executed on time). Example: CYCLE_DELAY_TIMEBASED
477
setting_legacy_behavior_annoying_help Default legacy behavior for settings that only cause minor annoyances on old clients, like enemy cycles stopping for .1 seconds after each turn. Example: CYCLE_RUBBER_MINDISTANCE
478
setting_legacy_behavior_cheating_help Default legacy behavior for settings where the default behavior could be considered cheating if nondefault was set. Example: DOUBLEBIND_TIME
479
setting_legacy_behavior_visual_help Default legacy behavior for settings that only affect status displays and visuals, not game physics. Example: CYCLE_RUBBER_* (the client displays the rubber meter, but it's not used for anything)
481
#********************************************
482
#********************************************
484
# Graphics Configuration items
486
#********************************************
487
#********************************************
489
png_screenshot_help Store screenshots as PNG files, not BMP files.
490
white_sparks_help Draw sparks in white (instead of cycle colors).
491
keep_window_active_help Keeps rendering active when the program window loses input focus.
494
show_brake_help Show the brake meter on the HUD?
495
show_alive_help Show the number of enemies and friends left on the HUD?
496
show_fastest_help Show the fastest player on the HUD?
497
show_hud_help Show the HUD?
498
show_ping_help Show your ping on the HUD?
499
show_rubber_help Show the rubber meter on the HUD?
500
show_score_help Show your single player scores on the HUD?
501
show_speed_help Show the speed meter on the HUD?
502
show_time_help Show the current time in the top- right corner?
503
show_time_24_help Show the time in 24 hour format?
504
speed_gauge_locx_help Horizontal position of the speed meter
505
speed_gauge_locy_help Vertical position of the speed meter
506
speed_gauge_size_help Size of the speed meter
507
rubber_gauge_locx_help Horizontal position of the rubber meter
508
rubber_gauge_locy_help Vertical position of the rubber meter
509
rubber_gauge_size_help Size of the rubber meter
510
brake_gauge_locx_help Horizontal position of the brake meter
511
brake_gauge_locy_help Vertical position of the brake meter
512
brake_gauge_size_help Size of the brake meter
513
alive_locx_help Horizontal position of the alive headcount display
514
alive_locy_help Vertical position of the alive headcount display
515
alive_size_help Size of the alive headcount display
516
fastest_locx_help Horizontal position of the fastest player display
517
fastest_locy_help Vertical position of the fastest player display
518
fastest_size_help Size of the fastest player display
519
ping_locx_help Horizontal position of the ping display
520
ping_locy_help Vertical position of the ping display
521
ping_size_help Size of the ping display
522
score_locx_help Horizontal position of the score display
523
score_locy_help Vertical position of the score display
524
score_size_help Size of the score display
525
cm_locy_help Vertical position of the center messages
528
grid_size_help Distance between gridlines
529
grid_size_moviepack_help Distance between gridlines when moviepack is active
530
floor_red_help Floor colour
531
floor_green_help Floor colour
532
floor_blue_help Floor colour
534
rim_wall_stretch_x_help Extension of the rim wall texture in the horizontal direction
535
rim_wall_stretch_y_help Extension of the rim wall texture in the vertical direction
536
rim_wall_wrap_y_help Set to 1 if the rim wall texture should repeat in the vertical direction
539
moviepack_floor_red_help Floor colour
540
moviepack_floor_green_help Floor colour
541
moviepack_floor_blue_help Floor colour
542
moviepack_wall_stretch_help The distance of the vertical lines on the moviepack walls
543
moviepack_rim_wall_stretch_x_help Extension of one square of rim wall texture in the horizontal direction for the moviepack
544
moviepack_rim_wall_stretch_y_help Extension of the rim wall texture in the vertical direction for the moviepack
547
swapmode_text Swap Mode:
548
swapmode_help Determines the commands used to sync graphics and input every frame. The current value implies:
549
swapmode_fastest_text Fastest
550
swapmode_fastest_help No sync commands. This is fastest and uses the least CPU, but may cause graphics to severely lag behind input. Use at your own risk.
551
swapmode_glflush_text Flush
552
swapmode_glflush_help Calls glFlush() to sync graphics output. Very little overhead and prevents graphics lag. This is the default.
553
swapmode_glfinish_text Finish
554
swapmode_glfinish_help Calls glFinish() to sync graphics output. This is guaranteed to prevent graphics lagging behind input, but causes loss of framerate on some systems and full CPU load on others. Use if Flush does not work.
555
swap_mode_help Determines the commands used to sync graphics and input. 0: do nothing, 1: call glFlush(), 2: call glFinish().
557
ztrick_help Performance tweak; does not work on most Windows systems
558
texture_mode_0_help Floor Texture:
559
texture_mode_1_help Wall Textures:
560
texture_mode_2_help Object Textures:
561
texture_mode_3_help Font:
563
gl_extensions_help OpenGL system information
564
gl_version_help OpenGL system information
565
gl_renderer_help OpenGL system information
566
gl_vendor_help OpenGL system information
567
line_antialias_help Enable line antialiasing
568
poly_antialias_help Enable polygon antialiasing
569
persp_correct_help Enable perspective correction
570
alpha_blend_help Enable alpha blending
571
smooth_shading_help Enable smooth shading
572
text_out_help Enable console text output
573
console_columns_help Number of characters in each line of console output
574
console_rows_help Number of lines of console output without user intervention
575
console_rows_max_help Number of lines of console output when scrolling back
576
console_decorate_id_help Decorates every line of console output with the client ID
577
console_decorate_ip_help Decorates every line of console output with the client IP
578
show_fps_help Enable fps display
579
floor_mirror_help Floor mirror mode
580
floor_detail_help Floor detail settings
581
high_rim_help Draw high rim walls
582
dither_help Use dithering
583
upper_sky_help Draw upper sky plane
584
lower_sky_help Draw lower sky plane
585
sky_wobble_help Sky animation
586
infinity_plane_help Use infinite points (Does not work properly on most Windows systems)
587
lag_o_meter_help Draw Lag-O-Meter in network play
588
lag_o_meter_scale_help Scale of the Lag-O-Meter. 1.0 is the "correct" value, older clients were hardcoded to .5 due to a bug.
589
predict_objects_help Predict cycle movement in network play
590
textures_hi_help Use high colour textures
591
sparks_help Draw sparks when going too close to a wall
592
explosion_help Enable explosions?
593
wrap_menu_help If set, you leave a menu to the top and reenter it at the bottom.
594
floor_mirror_int_help Intensity of the floor mirror effect
595
color_strings_help Generate strings that will be rendered with color effects.
596
filter_color_strings_help Filter color codes from strings coming in over the network.
597
filter_color_names_help Filter color codes from player names.
598
filter_name_ends_help Filter whitespace and other junk from beginnings and ends of player names.
599
filter_color_server_names_help Filter color codes from server names in the server browser.
602
custom_screen_height_help Custom screen size
603
custom_screen_width_help Custom screen size
604
custom_screen_aspect_help Custom screen aspect ratio ( pixel width/pixel height)
605
armagetron_screenmode_help Screen resolution
606
armagetron_last_screenmode_help Last screen resolution
607
armagetron_windowsize_help Window size
608
armagetron_last_windowsize_help Last Window size
609
fullscreen_help Fullscreen or windowed mode?
610
last_fullscreen_help Fullscreen or windowed mode, last successful init
611
check_errors_help Listen to errors claiming a video mode does not exist
612
last_check_errors_help Listen to errors claiming a video mode does not exist, last successful init
613
colordepth_help Colour depth to use (0: 16 1: desktop 2: 24)
614
last_colordepth_help Colour depth, last successful init
615
zdepth_help z buffer depth to use (0: 16 1: from colour depth 2: 32)
616
last_zdepth_help z buffer depth, last successful init
617
use_sdl_help Use SDL to init OpenGL?
618
last_use_sdl_help Use SDL to init OpenGL, last successful init
619
failed_attempts_help Number of failed attemts to initialise graphics mode
620
software_renderer_help Is the OpenGL renderer not hadware accelerated?
623
use_displaylists_help Use display lists for rendering the cycles?
625
#********************************************
626
#********************************************
628
# Sound Configuration items
630
#********************************************
631
#********************************************
633
sound_buffer_shift_help Buffer size multiplier
634
sound_quality_help Sound quality [0=off, 3=high]
635
sound_sources_help Number of sound sources to be heard at the same time
638
#********************************************
639
#********************************************
641
# Viewport Configuration items
643
#********************************************
644
#********************************************
647
viewport_conf_help Viewport configuration; decides how many players can play on this computer
648
viewport_belongs_help Assign this viewport to a player
650
#********************************************
651
#********************************************
653
# Misc. Configuration items
655
#********************************************
656
#********************************************
658
word_delimiters_help Characters that count as word delimiters when skipping over words in a text input field.
660
mouse_grab_help Grab the mouse pointer, so it can't leave the window
661
moviepack_help Use the moviepack if available
662
armagetron_version_help your version of \g
663
message_of_day_help Message sent to clients on connection
664
round_console_message_help Message sent to clients after every round
665
round_center_message_help Big message sent to clients after every round
667
password_storage_help Determines where your passwords are stored: 1 means on harddisk (dangerous), 0 in memory and -1 means they are not stored at all.
668
admin_pass_help Password for the basic in game admin
670
backward_compatibility_help Maximum number of old protocol versions to support.
671
new_feature_delay_help Disable features that only came in during the last X protocol versions.
674
quit_help Shuts the dedicated server down and quits.
675
exit_help Shuts the dedicated server down and quits.
677
# manning and kicking commands
678
players_help Prints list of currently active players
679
kill_help Kill a specific player (as warning before a kick)
680
kick_help Kicks the specified player from the server.
681
ban_help Bans the specified player from the server (kicks him first) for a variable time in minutes.
682
ban_ip_help Bans the spedified IP address from the server for a variable time.
683
ban_list_help Prints a list of currently banned IPs.
684
unban_ip_help Revokes the ban of the specified IP address.
687
console_message_help Prints a message on the console of all connected clients.
688
center_message_help Prints a big message on the screen of all connected clients.
689
say_help Dedicated server only: let the server administator say something.
691
#********************************************
692
#********************************************
696
#********************************************
697
#********************************************
699
bug_rip_help Allows the rim wall to be ripped open by a VERY close grind.
700
bug_tunnel_help Allows players to pass through walls on odd occasions.
701
bug_color_overflow_help Allows the player's colors to overflow and wrap around for the cycle, allowing different colors for cycle and trail.
703
#********************************************
704
#********************************************
705
#********************************************
707
# Key bindings; every input ITEM item gets two
708
# strings: the short description string
709
# appearing in the configuration menus
710
# (named input_item_text) and the help message
711
# you see below the input configuration menu
712
# when you select the input item for a longer
713
# time (named input_item_help).
715
#********************************************
716
#********************************************
717
#********************************************
718
#********************************************
721
input_items_unbound Unbound
722
input_items_global Global Controls
725
#********************************************
726
#********************************************
728
# Misc. Configuration items
730
#********************************************
731
#********************************************
733
input_console_input_text Console input
734
input_console_input_help Lets you enter a message for the console system.
736
input_screenshot_text Screenshot
737
input_screenshot_help Makes a screenshot and saves it as screenshot_X.bmp in the var directory
740
input_chat_help Lets you talk to other players over the network.
742
input_toggle_spectator_text Toggle Spectator
743
input_toggle_spectator_help Toggles spectator mode, conveniently taking you out of the game so you can take a call (of nature, possibly) and back into the game when you're done.
745
input_score_text Score
746
input_score_help Shows you the score table.
748
input_toggle_fullscreen_text Toggle fullscreen
749
input_toggle_fullscreen_help Toggles windowed and fullscreen mode
751
input_toggle_mousegrab_text Toggle mousegrab
752
input_toggle_mousegrab_help Frees the mouse pointer or contstrains it to the program window
754
input_reload_textures_text Reload textures
755
input_reload_textures_help Reloads all textures. Useful for content creators.
757
input_ingame_menu_text Ingame menu
758
input_ingame_menu_help Triggers the ingame menu. ESC is hardcoded to this function so you don't get trapped in the game :)
760
input_pause_game_text Pause game
761
input_pause_game_help Stops the game timer or resumes it.
763
#********************************************
764
#********************************************
766
# console scrolling items
768
#********************************************
769
#********************************************
771
input_mess_up_text Scroll up
772
input_mess_up_help Scrolls the messages up a page.
774
input_mess_down_text Scroll down
775
input_mess_down_help Scrolls the messages down a page.
777
#********************************************
778
#********************************************
782
#********************************************
783
#********************************************
785
input_cycle_brake_text Brake
786
input_cycle_brake_help decreases your speed in critical situations
788
input_cycle_brake_toggle_text Toggle Brake
789
input_cycle_brake_toggle_help turns your brake on and off permanently without you needing to hold down a key
791
input_cycle_turn_right_text Turn right
792
input_cycle_turn_right_help Makes a 90 degrees turn to the right
794
input_cycle_turn_left_text Turn left
795
input_cycle_turn_left_help Makes a 90 degrees turn to the left
798
#********************************************
799
#********************************************
801
# camera control keys
803
#********************************************
804
#********************************************
806
input_move_back_text Move back
807
input_move_back_help Moves the camera backward if the camera position is not fixed.
809
input_move_forward_text Move forward
810
input_move_forward_help Moves the camera forward if the camera position is not fixed.
812
input_move_down_text Move down
813
input_move_down_help Moves the camera down or turns it down if the camera position is fixed.
815
input_move_up_text Move up
816
input_move_up_help Moves the camera up or turns it up if the camera position is fixed.
818
input_move_right_text Move right
819
input_move_right_help Moves the camera to the right or turns it right if the camera position is fixed.
821
input_move_left_text Move left
822
input_move_left_help Moves the camera to the left or turns it left if the camera position is fixed.
824
input_zoom_out_text Zoom out
825
input_zoom_out_help Shows more of the scene, but with less details.
827
input_zoom_in_text Zoom in
828
input_zoom_in_help Reduces the field of vision and reveals more details on faraway objects.
830
input_glance_back_text Glance back
831
input_glance_back_help Turns the camera temporarily backwards.
833
input_glance_right_text Glance right
834
input_glance_right_help Turns the camera temporarily to the right.
836
input_glance_left_text Glance left
837
input_glance_left_help Turns the camera temporarily to the left.
839
input_bank_down_text Look down
840
input_bank_down_help Turns the camera down or moves it up if the camera direction is fixed.
842
input_bank_up_text Look up
843
input_bank_up_help Turns the camera up or moves it down if the camera direction is fixed.
845
input_look_right_text Look right
846
input_look_right_help Turns the camera to the right or moves it left if the camera direction is fixed.
848
input_look_left_text Look left
849
input_look_left_help Turns the camera to the left or moves it right if the camera direction is fixed.
851
input_switch_view_text Switch view
852
input_switch_view_help Switches the camera perspective. Available views: Smart external camera (default) and dumb external camera (both fixed to look at your cycle), free floating and internal camera (position fixed at your cycle ).
854
#********************************************
855
#********************************************
859
#********************************************
860
#********************************************
862
input_instant_chat_text Instant Chat \1
863
input_instant_chat_help Issues a special instant chat macro
867
#********************************************
868
#********************************************
869
#********************************************
870
#********************************************
872
# Menu texts (titles, menuitems and
873
# selection items) and their corresponding
874
# help texts (the texts that appear when
875
# you don't press up and down in the menu
878
#********************************************
879
#********************************************
880
#********************************************
881
#********************************************
884
#********************************************
885
#********************************************
889
#********************************************
890
#********************************************
892
main_menu_text \g v\1
895
game_menu_main_help Game configuration and launch.
897
player_mainmenu_text Player Setup
898
player_mainmenu_help Select player names and control methods.
900
system_settings_menu_text System Setup
901
system_settings_menu_help Configure sound, graphics and overall appearence of \g
903
main_menu_exit_text Exit Game
904
main_menu_exit_help Goodbye!
908
ingame_menu_text In-Game Menu
910
game_menu_ingame_text Change Game
911
game_menu_ingame_help Game configuration
913
ingame_menu_exit_text Return to Game
914
ingame_menu_exit_help Return to the game grid!
916
game_menu_shutdown_text End the Server
917
game_menu_shutdown_help End the server process and returns to the main menu.
919
game_menu_exit_text Leave Grid
920
game_menu_exit_help End the current game and return to the game menu.
922
game_menu_disconnect_text Disconnect
923
game_menu_disconnect_help Disconnects from the server and returns to the main menu.
927
#********************************************
928
#********************************************
932
#********************************************
933
#********************************************
935
game_menu_start_text Local Game
936
game_menu_start_help Enter the game grid! Only players configured on this computer will play.
938
network_menu_text Network Game
939
network_menu_help This joins or creates a network multiplayer game.
941
game_settings_menu_text Game Setup
942
game_settings_menu_help Choose game mode and number of opponents
945
game_menu_reset_text Start New Match
946
game_menu_reset_help After the end of the current round, a new match is started and all scores are set back to 0.
949
game_menu_finish_text Finish Mode:
950
game_menu_finish_help What happens if all human players are dead?
952
game_menu_finish_expr_text Express Reset
953
game_menu_finish_expr_help Fastest possible game restart.
955
game_menu_finish_stop_text Reset
956
game_menu_finish_stop_help Abort the game after some seconds.
958
game_menu_finish_fast_text Fast Finish
959
game_menu_finish_fast_help Let the game continue regularily until there is a winner, but in fast forward mode.
961
game_menu_finish_normal_text Normal Finish
962
game_menu_finish_normal_help Let the game continue regularily until there is a winner. Boooring.
964
game_menu_mode_text Game Mode:
965
game_menu_mode_help Select the rules you want to play by:
967
game_menu_mode_free_text Freestyle
968
game_menu_mode_free_help No rules, no winner. The game stops when all human players are dead.
970
game_menu_mode_lms_text Last Man Standing
971
game_menu_mode_lms_help The last human alive wins. If all human players die, the computer wins.
973
game_menu_mode_team_text Humans vs. AI
974
game_menu_mode_team_help All humans form a team, the computer players the other. The humans start from the same position in the arena. If all the players from one team are deleted, the other team wins.
976
game_menu_autoai_text Auto AI:
977
game_menu_autoai_help Automatically determine the number of AI opponents you are going to face next based on our current success.
979
game_menu_autoiq_text Auto IQ:
980
game_menu_autoiq_help Automatically determine the IQ of the AI opponents you are going to face next based on our current success.
982
game_menu_ais_text AI Players:
983
game_menu_ais_help Lets you select the number of computer controlled players("Artificial Intelligence") in the game.
985
game_menu_iq_text AI IQ:
986
game_menu_iq_help Lets you select the average intelligence of the computer controlled players("Artificial Intelligence") in the game.
988
game_menu_minplayers_text Min Players:
989
game_menu_minplayers_help Selects the minimum nuber of players that will be on the game grid. If not enough humans are present, the empty positions will be filled by AIs.
991
game_menu_speed_text Speed:
992
game_menu_speed_help Speed modifier. Negative values slow the game down, positive values speed it up. An increase of two in this value will double the speed. Reasonable values lie between -2 and +4.
994
game_menu_size_text Arena Size:
995
game_menu_size_help Size modifier. Negative values make the arena smaller, positive make it larger. An increase of two in this value will double the size. Reasonable values lie between -6 and +2.
997
game_menu_balance_quit_text Balance on Quit:
998
game_menu_balance_quit_help Balance the teams as soon as someone quits a team?
1000
game_menu_balance_ais_text Balance with AIs:
1001
game_menu_balance_ais_help Make teams equally strong by adding AIs to the weaker team?
1003
game_menu_imb_perm_text Max. permanent imbalance:
1004
game_menu_imb_perm_help Maximum difference in team strengths that is tolerated permanetly; may be violated for short periods of time
1006
game_menu_imb_text Max. temporary imbalance:
1007
game_menu_imb_help Maximum difference in team strengths that is tolerated
1009
game_menu_max_players_text Max. players per team:
1010
game_menu_max_players_help Maximum number of players on a team
1012
game_menu_min_players_text Min. players per team:
1013
game_menu_min_players_help Minimum number of players on a team ( missing positions will be filled by AIs)
1015
game_menu_max_teams_text Max. teams:
1016
game_menu_max_teams_help Maximum number of teams
1018
game_menu_min_teams_text Min. teams:
1019
game_menu_min_teams_help Minimum number of teams
1021
game_menu_wallstayup_text Wall Delay:
1022
game_menu_wallstayup_help Time the walls stay up after a player got killed
1024
game_menu_wallstayup_infinite_text infinite
1025
game_menu_wallstayup_infinite_help Walls stay up forever
1027
game_menu_wallstayup_immediate_text immediate
1028
game_menu_wallstayup_immediate_help Walls disapear immediately
1030
game_menu_wallstayup_halfsecond_text 1/2s
1031
game_menu_wallstayup_halfsecond_help Walls dissapear after half a second
1033
game_menu_wallstayup_second_text 1s
1034
game_menu_wallstayup_second_help Walls dissapear after one second
1036
game_menu_wallstayup_2second_text 2s
1037
game_menu_wallstayup_2second_help Walls dissapear after two seconds
1039
game_menu_wallstayup_4second_text 4s
1040
game_menu_wallstayup_4second_help Walls dissapear after 4 seconds
1042
game_menu_wallstayup_8second_text 8s
1043
game_menu_wallstayup_8second_help Walls dissapear after 8 seconds
1045
game_menu_wallstayup_16second_text 16s
1046
game_menu_wallstayup_16second_help Walls dissapear after 16 seconds
1048
game_menu_wallstayup_32second_text 32s
1049
game_menu_wallstayup_32second_help Walls dissapear after 32 seconds
1051
game_menu_wallslength_text Wall Length:
1052
game_menu_wallslength_help Length of the cycle walls in meters
1054
game_menu_wallslength_infinite_text infinite
1055
game_menu_wallslength_infinite_help Walls have infinite length
1057
game_menu_wallslength_25meter_text 25m
1058
game_menu_wallslength_25meter_help Walls are 25 meters long
1060
game_menu_wallslength_50meter_text 50m
1061
game_menu_wallslength_50meter_help Walls are 50 meters long
1063
game_menu_wallslength_100meter_text 100m
1064
game_menu_wallslength_100meter_help Walls are 100 meters long
1066
game_menu_wallslength_200meter_text 200m
1067
game_menu_wallslength_200meter_help Walls are 200 meters long
1069
game_menu_wallslength_300meter_text 300m
1070
game_menu_wallslength_300meter_help Walls are 300 meters long
1072
game_menu_wallslength_400meter_text 400m
1073
game_menu_wallslength_400meter_help Walls are 400 meters long
1075
game_menu_wallslength_600meter_text 600m
1076
game_menu_wallslength_600meter_help Walls are 600 meters long
1078
game_menu_wallslength_800meter_text 800m
1079
game_menu_wallslength_800meter_help Walls are 800 meters long
1081
game_menu_wallslength_1200meter_text 1200m
1082
game_menu_wallslength_1200meter_help Walls are 1200 meters long
1084
game_menu_wallslength_1600meter_text 1600m
1085
game_menu_wallslength_1600meter_help Walls are 1600 meters long
1087
game_menu_wallslength_2400meter_text 2400m
1088
game_menu_wallslength_2400meter_help Walls are 2400 meters long
1090
game_menu_exrad_text Blast Radius:
1091
game_menu_exrad_help Destructive radius of the cycle explosions; walls will get destroyed inside this radius
1093
game_menu_exrad_0_text none
1094
game_menu_exrad_0_help no destruction
1096
game_menu_exrad_2meters_text 2m
1097
game_menu_exrad_2meters_help Blast radius is 2 meters
1099
game_menu_exrad_4meters_text 4m
1100
game_menu_exrad_4meters_help Blast radius is 4 meters
1102
game_menu_exrad_8meters_text 8m
1103
game_menu_exrad_8meters_help Blast radius is 8 meters
1105
game_menu_exrad_16meters_text 16m
1106
game_menu_exrad_16meters_help Blast radius is 16 meters
1108
game_menu_exrad_32meters_text 32m
1109
game_menu_exrad_32meters_help Blast radius is 32 meters
1111
game_menu_exrad_64meters_text 64m
1112
game_menu_exrad_64meters_help Blast radius is 64 meters
1114
game_menu_exrad_128meters_text 128m
1115
game_menu_exrad_128meters_help Blast radius is 128 meters
1117
game_menu_wz_mr_text Win Zone Min Round Time
1118
game_menu_wz_mr_help Minimum number of seconds the round has to be going on before the instant win zone is activated
1120
game_menu_wz_ld_text Win Zone Min Last Death
1121
game_menu_wz_ld_help Minimum number of seconds since the last death before the instant win zone is activated
1124
#********************************************
1125
#********************************************
1129
#********************************************
1130
#********************************************
1133
network_menu_lan_text LAN Game
1134
network_menu_lan_help Connect to a server on your local network or start a server.
1136
network_menu_internet_text Internet Game
1137
network_menu_internet_help Connect to an internet server or start one.
1139
network_opts_text Network Setup
1140
network_opts_help Configures your network preferences.
1143
network_opts_pingchar_text Ping Charity:
1144
network_opts_pingchar_help The maximum ping (in ms) you are willing to take over from the other players. \g will reduce their ping and increase yours, until you have equal ping or the maximum transfer set by this menuitem is hit.
1146
network_opts_lagometer_text Lag-O-Meter:
1147
network_opts_lagometer_help In a network game, the place where the other players may already be now (but you have not yet noticed because of the network delay) is indicated as a geometrical shape. Useful for internet play.
1149
network_opts_predict_text Prediction:
1150
network_opts_predict_help In a network game, this extrapolates the cycles' movement. Leaving it disabled makes the graphics smoother, enabling it gives yo a better image of the actual situation. I leave it disabled; the Lag-O-Meter is a good substitute for prediction. This is always disabled in server mode.
1152
network_opts_inrate_text Input Rate:
1153
network_opts_inrate_help The maximum number of kilobytes your network can receive per second. 1 for 9.6k modems (only limited play possible), 3 for 28.8k modems (usualy no problems)...7 for 56k modems, 8 for ISDN, more for cable modems, (A)DSL and LAN.
1155
network_opts_outrate_text Output Rate:
1156
network_opts_outrate_help The maximum number of kilobytes your network can send per second. Set it to two or three if you do not wish to act as a server; more bandwidth is never used. Of course, it does not hurt to set it higher if you have a bigger pipe.
1159
network_opts_deletepw_text Delete Passwords
1160
network_opts_deletepw_help This function will delete all stored passwords.
1161
network_opts_deletepw_complete Passwords deleted.
1163
network_opts_minport_text Minimum Port:
1164
network_opts_minport_help The lowest network port that is scanned when looking for a LAN server.
1166
network_opts_maxport_text Maximum Port:
1167
network_opts_maxport_help The highest network port that is scanned when looking for a LAN server.
1169
network_opts_master_text Talk to Master:
1170
network_opts_master_help Do you want to announce it to the internet master server if you run a server? If you enable this and you are connected to the net, expect some visitors to drop in.
1173
#network custom join menu
1174
network_custjoin_text Custom Connect
1175
network_custjoin_help Lets you enter a server to connect to manually.
1177
network_custjoin_port_text Server Port:
1178
network_custjoin_port_help The network port the server listens on; must match the corresponding option set on the server you wish to join.
1180
network_custjoin_name_text Server Name:
1181
network_custjoin_name_help The name or IP adress of the server you wish to join
1183
network_custjoin_connect_text Connect To Server
1184
network_custjoin_connect_help Enter the game grid!
1187
network_host_text Host Network Game
1188
network_host_help Start a server.
1190
network_host_name_text Server Name:
1191
network_host_name_help The name of this server that should appear on the server browser. Choose it as you please; a network game will work with any name.
1193
network_host_port_text Server Port:
1194
network_host_port_help The network port this server will listen on.
1196
network_host_host_text Host Network Game
1197
network_host_host_help Enter the game grid! Other players are allowed to join you via the "Connect to Server"-menuitem.
1199
bookmarks_menu Server Bookmarks
1200
bookmarks_menu_help Add, edit, and connect to your server bookmarks.
1201
bookmarks_menu_edit Edit Bookmarks
1202
bookmarks_menu_edit_help Edit and add server bookmarks.
1203
bookmarks_menu_edit_slot Edit \1
1204
bookmarks_menu_address Address
1205
bookmarks_menu_address_help The address of the server to connect to.
1206
bookmarks_menu_name Name
1207
bookmarks_menu_name_help The name of the server. This is used only for display, not functional purposes.
1208
bookmarks_menu_connect Connect to \1
1210
#********************************************
1211
#********************************************
1215
#********************************************
1216
#********************************************
1218
misc_menu_text Misc Stuff
1219
misc_menu_help Diverse items that had no place elsewere, i.e. global keys.
1221
misc_global_key_text Global Keyboard Configuration
1222
misc_global_key_help Some keyboard settings independent of the current player.
1224
misc_menuwrap_text Menu Wrap:
1225
misc_menuwrap_help What happens if you are at the top of the menu and press up?
1227
misc_textout_text Text Output:
1228
misc_textout_help Toggles the display of text messages (chat, status info...) on the screen. Forced on for network games.
1230
misc_moviepack_text Moviepack:
1231
misc_moviepack_help If this is enabled and the moviepack is installed, \g will display more movie-like graphics.
1234
#*************************************
1235
#*************************************
1239
#*************************************
1240
#*************************************
1242
language_first_help The language \g will use
1243
language_second_help Fallback language if the first language is not available
1245
language_menu_title Language Settings
1246
language_menu_help Choose the language used for all onscreen texts
1248
language_menu_item_fist First Language:
1249
language_menu_item_first_help \g will display most text messages in this language. Use Cursor Left/Right to choose.
1251
language_menu_item_second Second Language:
1252
language_menu_item_second_help If the fist language is not available for one text item, it will be displayed in the second language (or in english as final fallback). Use Cursor Left/Right to choose.
1254
#*************************************
1255
#*************************************
1259
#*************************************
1260
#*************************************
1262
player_police_text Player Police
1263
player_police_help Allows you to silence other players or issue a kick vote
1265
player_police_silence_text Silence Menu
1266
player_police_silence_help Allows you to silence spamming players locally
1268
silence_player_help If activated, all chat messages from this player will be omitted.
1269
silence_player_text Silence \1
1271
player_police_kick_text Kick Menu
1272
player_police_kick_help Allows to issue a kick vote for a player
1274
kick_player_details_text If accepted, \1 will be removed from the server.
1275
kick_player_text Kick \1
1276
kick_player_help Pressing enter or space on this menu item will issue a kick vote on that player.
1278
#*************************************
1279
#*************************************
1283
#*************************************
1284
#*************************************
1286
voting_menu_text Vote
1287
voting_menu_help Vote on pending issues
1289
vote_approve Approve
1290
vote_approve_help By selecting this, you indicate that you approve the vote.
1292
vote_dont_mind Don't mind
1293
vote_dont_mind_help By leaving this selected, you delay the casting of your vote.
1296
vote_reject_help By selecting this, you reject the vote.
1298
vote_details_help This menu entry determines your vote. Details: \1
1299
vote_submitter_text This vote was submitted by \1.
1301
#*************************************
1302
#*************************************
1306
#*************************************
1307
#*************************************
1311
player_menu_text Player \1 Settings
1312
player_menu_help Cycle and camera controls for player \1
1314
viewport_menu_title Viewports
1315
viewport_menu_help Would you like a singe player game or split the screen to allow multiplayer games?
1317
viewport_conf_text Viewports:
1318
viewport_conf_name_0 Single Player
1319
viewport_conf_name_1 Horizontal Split
1320
viewport_conf_name_2 Vertical Split
1321
viewport_conf_name_3 Three Players, Version a
1322
viewport_conf_name_4 Three Players, Version b
1323
viewport_conf_name_5 Four Player Mayhem!
1325
viewport_belongs_text Viewport \1 belongs to player \2 (\3)
1327
viewport_assign_text Assign Viewports to Players
1328
viewport_assign_help Which player's game is seen on which part of the screen?
1333
player_name_text Name:
1334
player_name_help The ... in "Winner: ... ". Use cursor <left>/<right>, delete, backspace and all the other keys.
1336
player_input_text Input Configuration
1337
player_input_help Setup keyboard and mouse controls for this player.
1339
input_for_player Input for Player \1: \2
1341
player_camera_input_text Camera Input Configuration
1342
player_camera_input_help Setup keyboard and mouse controls for this player's camera.
1344
camera_controls \1's Camera Controls
1346
player_camera_text Camera Setup
1347
player_camera_help Set up your camera preferences.
1349
player_chat_text Instant Chat Setup
1351
player_chat_chat Instant Chat \1:
1352
player_chat_chat_help Sets the instant chat macros that can be said with one keystroke.
1354
player_blue_text Blue:
1355
player_blue_help Lets you choose the blue component of your colour.
1357
player_green_text Green:
1358
player_green_help Lets you choose the green component of your colour.
1360
player_red_text Red:
1361
player_red_help Lets you choose the red component of your colour.
1363
player_spectator_text Spectator Mode:
1364
player_spectator_help In spectator mode, you do not control a cycle; you just watch the game as if you were already dead. The other players don't know at all that you are there; you don't appear on the score table.
1366
player_name_team_text Name Team after Player:
1367
player_name_team_help You can set your prefered method for naming your team here: On indicates you want the team to be named after its most senior player, Off means you want a simple colour label.
1369
player_num_per_team_text Players per Team:
1370
player_num_per_team_help Set your favourite number of players per team here. When you join a game and the smallest team has less players than specified here, you'll join that team. Otherwise, you will create a new team. Only the default behaviour is governed by this setting; you can switch teams later.
1375
player_camera_initial_text Initial Camera:
1376
player_camera_initial_help Choose your favourite camera perspective here.
1378
player_camera_initial_int_text Internal
1379
player_camera_initial_int_help The view from inside your vehicle.
1381
player_camera_initial_smrt_text Smart
1382
player_camera_initial_smrt_help The smart chasecam that tries to give you a good perspective on the action.
1384
player_camera_initial_ext_text External
1385
player_camera_initial_ext_help A fixed external perspective.
1387
player_camera_initial_free_text Free
1388
player_camera_initial_free_help A free floating camera.
1390
player_camera_initial_cust_text Custom
1391
player_camera_initial_cust_help A configurable camera fixed relative to the cycle.
1393
player_camera_initial_scust_text Server Custom
1394
player_camera_initial_scust_help A configurable camera fixed relative to the cycle, position determined by server administrator.
1396
player_camera_fov_text Initial FOV:
1397
player_camera_fov_help Choose your favourite FOV (Field of vision).
1399
player_camera_incam_text Allow Incam:
1400
player_camera_incam_help When pressing the camera switch button, this enables switching into the internal camera perspective.
1402
player_camera_free_text Allow Free Cam:
1403
player_camera_free_help When pressing the camera switch button, this enables switching into the free camera mode.
1405
player_camera_fixed_text Allow Fixed Cam:
1406
player_camera_fixed_help When pressing the camera switch button, this enables switching into the fixed external perspective.
1408
player_camera_smartcam_text Allow Smartcam:
1409
player_camera_smartcam_help When pressing the camera switch button, this enables switching into the smart camera mode (an external camera that tries to guess what perspective on your cycle is useful).
1411
player_camera_custom_text Allow Custom:
1412
player_camera_custom_help When pressing the camera switch button, this enables switching into the custom perspective. (Configurable in settings.cfg)
1414
player_camera_server_custom_text Allow Server Custom:
1415
player_camera_server_custom_help When pressing the camera switch button, this enables switching into the server defined custom custom perspective. (Configurable in settings.cfg on the server)
1418
player_camera_center_int_text Center Int. Camera:
1419
player_camera_center_int_help On: every time you make a turn, the internal camera will face in the direction you turned to. Good for keyboard play.\nOff: you alone control the direction you look in; it is independent of the direction you are driving. Your choice if you use Quake-style mouselook.
1421
player_camera_wobble_text Int. Camera Movement:
1422
player_camera_wobble_help On: the internal camera moves and rocks with the cycle; you can get seasick from it... \nOff: the internal camera stays fixed at the position you steered your cycle to.
1424
player_camera_autoin_text Auto Incam:
1425
player_camera_autoin_help On: the smartcam switches to internal camera if you are in a tunnel. \nOff: the smartcam moves to a top view if you are in a tunnel.
1428
team_menu_title Team Menu
1429
team_menu_help Let the players change their teams or created new teams
1431
team_menu_player_title Choose team for \1
1432
team_menu_player_help Let this player make team related decicions
1434
team_menu_join join \1
1435
team_menu_join_help Let the current player join the specified team
1437
team_menu_create create new team
1438
team_menu_create_help Creates a new team and lets the current player join it
1440
team_owned_by \1's team
1442
team_empty Empty team
1444
team_name_blue Team blue
1445
team_name_gold Team gold
1446
team_name_red Team red
1447
team_name_green Team green
1448
team_name_violet Team violet
1449
team_name_ugly Team ugly
1450
team_name_white Team white
1451
team_name_black Team black
1453
#********************************************
1454
#********************************************
1458
#********************************************
1459
#********************************************
1461
sound_menu_text Sound Settings
1462
sound_menu_help Sound quality settings.
1464
sound_menu_sources_text Sound Sources:
1465
sound_menu_sources_help Gives the approximate number of sound sources to be mixed; setting it too low will result in important sound sources (your own engine) to be constantly turned on and off, too high values eat away too much CPU power. Six seems to be a good value for low-power CPU's.
1467
sound_menu_quality_text Sound Quality:
1468
sound_menu_quality_help Selects the quality of the sound; currently, only 16 bit stereo modes are available.
1470
sound_menu_quality_off_text Off
1471
sound_menu_quality_off_help Disables sound output completely.
1473
sound_menu_quality_low_text Low
1474
sound_menu_quality_low_help Sound output is 16 bit 11025 Hz stereo.
1476
sound_menu_quality_medium_text Medium
1477
sound_menu_quality_medium_help Sound output is 16 bit 22050 Hz stereo.
1479
sound_menu_quality_high_text High
1480
sound_menu_quality_high_help Sound output is 16 bit 44100 Hz stereo.
1482
sound_menu_buffer_text Buffer Length:
1483
sound_menu_buffer_help Selects the size of the sound buffer.
1485
sound_menu_buffer_vsmall_text Very Small
1486
sound_menu_buffer_vsmall_help Latency of about 0.02s, but very high probability of artefacts.
1488
sound_menu_buffer_small_text Small
1489
sound_menu_buffer_small_help Latency below 0.04s, but high probability of artefacts.
1491
sound_menu_buffer_med_text Normal
1492
sound_menu_buffer_med_help Latency of about 0.1s, and may still produce artefacts.
1494
sound_menu_buffer_high_text High
1495
sound_menu_buffer_high_help Latency of about 0.2s, probably no artifacts.
1497
sound_menu_buffer_vhigh_text Very High
1498
sound_menu_buffer_vhigh_help Latency of about 0.4s.
1501
#********************************************
1502
#********************************************
1506
#********************************************
1507
#********************************************
1510
display_settings_menu Display Settings
1511
display_settings_menu_help Toggles features of your graphic system.
1513
screen_mode_menu Screen Mode
1514
screen_mode_menu_help Screen resolution and stuff.
1516
preferences_menu Preferences
1517
preferences_menu_help Options that depend more on your personal preferences than on performance issues.
1519
hud_menu HUD Options
1520
hud_menu_help Modify HUD (heads up display) options.
1522
detail_settings_menu Detail Settings
1523
detail_settings_menu_help Allows you to adjust the graphical detail to your system's performance.
1525
performance_tweaks_menu Performance Tweaks
1526
performance_tweaks_menu_help Settings that may improve game performace, but do not work on all systems.
1528
graphics_load_defaults_text Load Defaults
1529
graphics_load_defaults_help This will reset all this options to the ones that suit your system best. (In the opinion of this stupid program...)
1533
feature_disabled_text Off
1534
feature_disabled_help Feature is currently disabled.
1536
feature_default_text System Default
1537
feature_default_help Your system decides what to do with it.
1539
feature_enabled_text On
1540
feature_enabled_help Feature is currently activated.
1543
texture_menuitem_help Selects the texture mapping mode; note how it affects the menu background. The curent state is:
1545
texture_off_text Off
1546
texture_off_help No textures at all
1548
texture_nearest_text Nearest
1549
texture_nearest_help Fastest but ugliest: no filtering or detail level selection is performed. Not recommended.
1551
texture_bilinear_text Bilinear
1552
texture_bilinear_help Still ugly: textures are filtered, but still no detail level is selected. Not recommended.
1554
texture_mipmap_nearest_text Mipmap Nearest
1555
texture_mipmap_nearest_help No filtering, but detail level (MipMap) selection. If you use software rendering and want to see textures, use this mode.
1557
texture_mipmap_bilinear_text Mipmap Bilinear
1558
texture_mipmap_bilinear_help Filtering and detail level selection. Not perfect, but usable on older 3D-accelerators.
1560
texture_mipmap_trilinear_text Mipmap Trilinear
1561
texture_mipmap_trilinear_help Filtering and interpolation between detail levels. Looks smoothest and is as fast as "Mipmap Bilinear" on most newer 3D-cards. Some renderers ignore this feature.
1565
screen_resolution_text Screen Resolution:
1566
screen_resolution_help Selects the screen resolution. Changes will be be applied the next time you start \g or when you select "Apply Changes" below.
1568
window_size_text Window Size:
1569
window_size_help Selects the window size. Changes will be be applied the next time you start \g or when you select "Apply Changes" below.
1571
screen_custom_text Custom
1572
screen_custom_help Set the variables CUSTOM_SCREEN_WIDTH and CUSTOM_SCREEN_HEIGHT in artr.cfg (Windows) or ~/.ArmageTronrc (Linux) to adjust you custom screen size.
1574
screen_fullscreen_text Fullscreen:
1575
screen_fullscreen_help This toggles fullscreen and window mode. As with resolution changes. You have to exit and re-enter \g or select "Apply Changes" for this to have an effect.
1577
screen_colordepth_text Colour Depth:
1578
screen_colordepth_help Choose the colour depth you want \g to run at. You have to exit and reenter \g or select "Apply Changes" for this to have an effect.
1580
screen_colordepth_16_text 16 Bit
1581
screen_colordepth_16_help Generally considered low quality; but \g does not use many blending effects, so it looks quite OK.
1583
screen_colordepth_desk_text Default
1584
screen_colordepth_desk_help Your system's default colour depth; usually the same you have on your desktop.
1586
screen_colordepth_32_text 32 Bit
1587
screen_colordepth_32_help High quality.
1589
screen_zdepth_text Z Buffer Depth:
1590
screen_zdepth_help Depth of the z buffer; determines the quality of depth sorting. You have to exit and reenter \g or select "Apply Changes" for this to have an effect.
1592
screen_zdepth_16_text 16 Bit
1593
screen_zdepth_16_help Not recommended, as it will not work most of the time.
1595
screen_zdepth_desk_text Default
1596
screen_zdepth_desk_help Take z buffer depth from colour depth; this is the most compatible option.
1598
screen_zdepth_32_text 32 Bit
1599
screen_zdepth_32_help Force 32 bit z-buffer. If it works, it will improve the quality in 16 bit colour depth.
1601
screen_check_errors_text Check Errors:
1602
screen_check_errors_help Should we listen to the warnings about non-existent video modes during initialisation? Usually, you should leave this option alone.
1604
screen_use_sdl_text Use SDL OpenGL:
1605
screen_use_sdl_help Toggles use of the clean OpenGL initialisation routines; if disabled, \g will use the dirty method that was neccesary with SDL 1.0.
1607
screen_grab_mouse_text Grab Mouse:
1608
screen_grab_mouse_help If activated, the mouse pointer is centered after every move; thus, it is unable to leave the window. This option is only useful when you play \g in a window.
1610
screen_apply_changes_text Apply Changes
1611
screen_apply_changes_help Tries to enable the settings in this menu without exiting \g. Use at your own risk.
1613
screen_keep_window_active_text Keep Window Active
1614
screen_keep_window_active_help This toggles if \g should stay active when window mode is selected and \g loses focus.
1617
detail_floor_mirror_text Floor Mirror:
1618
detail_floor_mirror_help Which objects should have reflections on the floor?
1620
detail_floor_mirror_off_text Off
1621
detail_floor_mirror_off_help None
1623
detail_floor_mirror_obj_text Objects only
1624
detail_floor_mirror_obj_help All moving objects
1626
detail_floor_mirror_ow_text Objects and Walls
1627
detail_floor_mirror_ow_help Everything that is important in the game
1629
detail_floor_mirror_ev_text Everything!
1630
detail_floor_mirror_ev_help (Currently no difference to "Objects and Walls".)
1632
detail_dither_text Dithering:
1633
detail_dither_help If the colour depth of your current graphic mode does not directly allow the colour that is to be drawn, it is simulated by mixing other colours. Turning it of will improve software rendering performance on some systems; in low resolution modes, turning it off will even improve the visual quality (IMHO).
1635
detail_floor_text Floor Detail:
1636
detail_floor_help Armagetron Advanced has several ways to draw the floor and the grid; the better looking ones will cost you some FPS (Frames Per Second).
1638
detail_floor_no_text No Floor
1639
detail_floor_no_help Draw nothing at all. Fastest possibility.
1641
detail_floor_grid_text Just Grid
1642
detail_floor_grid_help Only a grid of lines is drawn. This option is your choice if you use software rendering.
1644
detail_floor_tex_text Textured Plane
1645
detail_floor_tex_help An infinite plane is drawn, with the texture of the grid painted on it. Recomended for all 3D-card owners. Problem: looking at the horizon, the grid will lose its sharpness too fast.
1647
detail_floor_2tex_text Dual Texture Plane
1648
detail_floor_2tex_help Just as in "Textured Plane", the floor is an infinite textured plane. But here, the two groups of lines are drawn in two separate rendering steps, resulting in a much sharper image.
1650
detail_polyantialias_text Polygon Antial.:
1651
detail_polyantialias_help Shall the contours of objects be smoothed to avoid ugly pixel stairs? Not implemented on most systems.
1653
detail_lineantialias_text Line Antialiasing:
1654
detail_lineantialias_help Should lines be smoothed to avoid pixel stairs?
1656
detail_alpha_text Alpha Blending:
1657
detail_alpha_help Alpha blending is used to display half-transparent objects such as explosions and the walls rising behind the cycles. It does not cost extra with most 3D-cards, but slows software rendering down quite a bit.
1659
detail_smooth_text Smooth Shading:
1660
detail_smooth_help Makes edges appear "round" by adding a colour gradient to the surfaces. Even software rendering is not slowed down by activating this.
1662
detail_persp_text Persp. Correction:
1663
detail_persp_help Most renderers ignore this feature; if really turned off, the wall and floor textures will be displayed horribly deformed. I really don't know why I let you choose this... :)
1665
detail_text_truecolor_text TrueColour Textures:
1666
detail_text_truecolor_help Stores the textures with 32 bit colour depth instead of the default of 16 bit.
1669
pref_sparks_text Sparks:
1670
pref_sparks_help Glowing sparks fly from your vehicle whenever you nearly crash.
1672
pref_explosion_text Explosion:
1673
pref_explosion_help Toggles the explosion animation when a cycle crashes.
1675
pref_skymove_text Sky Movement:
1676
pref_skymove_help Toggles the animation of the lower sky plane.
1678
pref_lowersky_text Lower Sky:
1679
pref_lowersky_help Toggles the display of the lower sky plane, a plasma cloud. Turning both sky planes on hurts performance.
1681
pref_uppersky_text Upper Sky:
1682
pref_uppersky_help Toggles the display of the upper sky, a solid plane similar to the floor. Turning both sky planes on hurts performance.
1684
pref_highrim_text High Rim:
1685
pref_highrim_help If enabled, the rim walls will have infinite height. If not, they will be about as high as player walls.
1687
pref_headlight_text Show Headlight:
1688
pref_headlight_help Render a headlight in front of each cycle. Requires support by your video card.
1690
pref_showhud_text Show HUD
1691
pref_showhud_help If enabled, a heads up display will be shown while playing in single user mode.
1693
pref_showfastest_text Show Fastest
1694
pref_showfastest_help Shows the fastest player so far on the grid in a game (Needs Show HUD = On to work).
1696
pref_showscore_text Show Score
1697
pref_showscore_help Shows your score and the top score in the HUD (Needs Show HUD = On to work).
1699
pref_showenemies_text Show Enemies
1700
pref_showenemies_help Shows how many players are still alive (Needs Show HUD = On to work).
1702
pref_showtime_text Show Time:
1703
pref_showtime_help Show the current time of day on the HUD.
1705
pref_show24hour_text Show 24 Hour Clock:
1706
pref_show24hour_help Shows the clock as a 24 hour clock, if enabled. Set this to 'off' to show the clock as a 12 hour clock.
1708
pref_showping_text Show Ping
1709
pref_showping_help Shows your ping in the HUD (Needs Show HUD = On to work).
1711
pref_showbrake_text Show Brake Meter
1712
pref_showbrake_help Shows your brake depletion state in a meter in the HUD (Needs Show HUD = On to work).
1714
pref_showspeed_text Show Speed Meter
1715
pref_showspeed_help Shows your speed in a metter in the HUD (Needs Show HUD = On to work).
1717
pref_showrubber_text Show Rubber Meter
1718
pref_showrubber_help Shows the status of your rubber in a meter in the HUD (Needs Show HUD = On to work).
1720
misc_fps_text Show FPS:
1721
misc_fps_help Toggles the display of the current FPS (frames per secon) rate in the upper right corner (Needs Show HUD = On to work).
1724
tweaks_displaylists_text Display Lists:
1725
tweaks_displaylists_help Display lists are a feature of OpenGL for rendering the same thing many times; it is normally used for the cycles. Some implementations are broken however; if you do no see the cycles, you should disable this feature.
1727
tweaks_ztrick_text ZTrick:
1728
tweaks_ztrick_help A speedup that probably only works on old 3dfx cards: instead of clearing the screen after each frame, we just draw the backgroud (floor and rim walls).
1730
tweaks_infinity_text Infinity:
1731
tweaks_infinity_help Some planes (grid, sky...) have an infinite extension; if this feature is enabled, they are really drawn as infinite planes. Some OpenGL renderers do not seem to like this (all Windows versions I have seen...); disable it if the floor or sky textures are screwed up.
1734
#********************************************
1735
#********************************************
1737
# generic menu texts
1739
#********************************************
1740
#********************************************
1742
#menu texts: generic
1743
menuitem_exit_text Exit Menu
1744
menuitem_exit_help Exits this menu and returns to the previous level
1746
menuitem_accept Accept
1747
menuitem_accept_help Accepts the settings in this menu and continues.
1749
input_item_help To change, press ENTER or SPACE, then press the key/mousebutton you want to assign to this control. Moving the mouse also works.
1750
input_press_any_key Press any key!
1752
menuitem_toggle_on On
1753
menuitem_toggle_off Off
1761
#********************************************
1762
#********************************************
1763
#********************************************
1764
#********************************************
1766
# Game messages printed on the console
1768
#********************************************
1769
#********************************************
1770
#********************************************
1771
#********************************************
1773
#********************************************
1774
#********************************************
1776
# Greeting message printed on first start
1778
#********************************************
1779
#********************************************
1781
welcome_message_heading Welcome to \g!
1782
welcome_message_intro Default Settings have been loaded according to your configuration\n\n
1783
welcome_message_vendor GL Vendor :
1784
welcome_message_renderer GL Renderer :
1785
welcome_message_version GL Version :
1786
welcome_message_finish \nHave fun!\n
1787
#\n\nThis Game is supported from KGN (Krawall Gaming Network, www.krawall.de).
1789
#********************************************
1790
#********************************************
1792
# Network compatibility warnings
1794
#********************************************
1795
#********************************************
1797
setting_legacy_clientblock Setting \1 (Group: \2) deviates from its default value; clients older than \3 will not be allowed in.\n
1798
setting_legacy_revert Setting \1 (Group: \2) deviates from its default value; it will revert to it when clients older than \3 connect.\n
1799
setting_legacy_ignore Setting \1 (Group: \2) deviates from its default value; clients older than \3 may experience problems.\n
1800
setting_legacy_change_blocked Setting \1 (Group: \2) can't be changed currently; clients older than \3 are connected.\n
1802
#********************************************
1803
#********************************************
1805
# leaque/highscore messages
1807
#********************************************
1808
#********************************************
1810
league_message_rose \1 rose to place \3 on the \4 because of \2.
1811
league_message_dropped \1 dropped to place \3 on the \4 because of \2.
1813
league_message_greet_intro You are
1814
league_message_greet_sep ,
1815
league_message_greet_lastsep and
1816
league_message_greet number \1 of \2 on the \3
1817
league_message_greet_new not on the \3
1819
won_rounds_description won multiplayer rounds list
1820
won_matches_description won multiplayer matches list
1822
highscore_description single player highscores
1823
highscore_message_entered \1 entered the \2 list with \3 points
1824
highscore_message_improved \1 improved its personal highscore in the \2 to \3
1825
highscore_message_move_top and moved to the top!
1826
highscore_message_move_pos and moved to position \4.
1827
highscore_message_stay_top and stayed at the top.
1828
highscore_message_stay_pos but stayed at position \4.
1830
ladder_description ladder
1831
ladder_message_entered \1 entered the \2 list with \3 points
1832
ladder_message_gained \1 gained \5 points on the \2
1833
ladder_message_lost \1 lost \5 points on the \2
1834
ladder_message_move_top and moved to the top!
1835
ladder_message_move_pos and moved to position \4.
1836
ladder_message_stay_top and stayed at the top.
1837
ladder_message_stay_pos but stayed at position \4.
1839
online_activity_nobody Nobody online.
1840
online_activity_onespec One user online in spectator mode.
1841
online_activity_manyspec \1 users online in spectator mode.
1842
online_activity_napping Nobody there. Taking a nap...
1845
#********************************************
1846
#********************************************
1848
# messages describing the current gamestate
1850
#********************************************
1851
#********************************************
1853
gamestate_deleting_objects Deleting objects...\n
1854
gamestate_deleting_grid Deleting grid...\n
1855
gamestate_creating_grid Creating grid...\n
1856
gamestate_done done!\n
1857
gamestate_timeout_intro \n\nTimeout! Reason:\n
1858
gamestate_timeout_message User \1 does not know about netobject \2 ( \3 ).\n
1860
gamestate_reset_center Reset
1861
gamestate_reset_console Resetting scores and starting new match after this round.\n
1862
gamestate_resetnow_center New Match
1863
gamestate_resetnow_console Resetting scores...\n
1864
gamestate_resetnow_log New Match\n
1865
gamestate_newround_console Go (round \1 of \2 )!\n
1866
gamestate_newround_goldengoal Go (extra round; whoever gains the lead wins)!\n
1867
gamestate_newround_log New Round\n
1868
gamestate_chat_wait Waiting up to \2 seconds for \1 to finish chatting.\n
1870
gamestate_wait_players Waiting for real players...\n
1871
gamestate_wait_players_con Waiting for real players (only spectators online)...\n
1873
gamestate_tensecond_warn Ten seconds left!\n
1874
gamestate_30seconds_warn 30 seconds left!\n
1875
gamestate_minute_warn One minute left!\n
1876
gamestate_2minutes_warn Two minutes left!\n
1877
gamestate_5minutes_warn Five minutes left!\n
1878
gamestate_10minutes_warn Ten minutes left!\n
1880
gamestate_champ_center Match Winner: \1
1881
gamestate_champ_console Overall Winner: \1
1882
gamestate_champ_scorehit with \1 points.\n
1883
gamestate_champ_timehit after the timelimit of \1 minutes was hit.\n
1884
gamestate_champ_default after \1 rounds.\n
1885
gamestate_champ_finalscores Final Scores:\n
1887
gamestate_winner_winner Winner:
1888
gamestate_winner_ai AI.
1889
gamestate_winner_humans Humans.
1891
instant_win_activated Instant win zone activated! Enter it to win the round.\n
1892
instant_death_activated Death zone activated! Avoid it!\n
1894
player_win_instant \1 was awarded \2 points for hitting the instant win zone.\n
1895
player_win_conquest \1 was awarded \2 points for conquering the enemy base.\n
1896
player_win_conquest_specific \1 was awarded \2 points for conquering \3's base.\n
1897
player_kill_collapse \1 was eradicated by its collapsing zone.\n
1898
player_win_survive \1 was awarded \2 points for holding the base.\n
1901
#********************************************
1902
#********************************************
1904
# messages about player activity
1906
#********************************************
1907
#********************************************
1909
player_pingcharity_changed Ping charity changed from \1 to \2.\n
1910
spam_protection_repeat SPAM PROTECTION: you already said: \1\n
1911
spam_protection SPAM PROTECTION: you are silenced for the next \1 seconds.\n
1912
vote_spam_protection VOTE SPAM PROTECTION: you are disallowed from issuing votes for the next \1 seconds.\n
1913
chat_title_text Say:
1914
player_entered_game \1 0x7fff7fentered the game.\n
1915
player_entered_spectator \1 0x7fff7fentered as spectator.\n
1916
player_left_spectator 0xff7f7fSpectator \1 0xff7f7fleft.\n
1917
player_left_game \1 was discarded with \2 points.\n
1918
player_leaving_game \1 0xff7f7fleft the game.\n
1919
player_renamed \2 renamed to \1.\n
1920
player_rename_rejected \1 0xffffffis not allowed to rename to \2 0xffffffright now to avoid confusion with kick votes.\n
1921
player_welcome \n\nWelcome \1! This server is running version \2.\n
1922
player_win_default \1 got \2 points for a very strange reason.\n
1923
player_lose_default \1 lost \2 points for a very strange reason.\n
1924
player_lose_suicide \1 committed suicide and lost \2 points.\n
1925
player_free_suicide \1 committed suicide.\n
1926
player_win_frag \1 core dumped \3 for \2 points.\n
1927
player_free_frag \1 core dumped \2.\n
1928
player_teamkill \1 core dumped teammate \2! Boo! No points for that!\n
1929
player_win_frag_ai \1 got \2 points for core dumping an AI player.\n
1930
player_lose_frag \1 lost \2 points since it caused a general protection fault.\n
1931
player_lose_rim \1 lost \2 points for trying to escape from the game grid.\n
1932
player_win_survivor \1 was awarded \2 points for being last active team.\n
1933
player_joins_team \1 wants to play for \2 on the next respawn.\n
1934
player_joins_team_wish \1 still wants to play for \2, but isn't currently allowed to.\n
1935
player_joins_team_noex \1 wants to play for a team that ceased to exist, ignoring request.\n
1936
player_leave_team_wish \1 wants to leave \2 on the next respawn.\n
1937
player_leave_game_wish \1 does not want to play next round.\n
1938
player_joins_team_start \1 0x7fff7fplays for \2.\n
1939
#player_joins_team_now \1 0x7fff7fnow plays for \2.\n
1940
player_changes_team \1 0x7f7fffswitches from \3 to \2.\n
1941
player_leaves_team \1 0xff7f7fleft \2.\n
1942
player_creates_team \1 founded \2.\n
1943
player_nocreate_team \1 cannot currently create a new team.\n
1944
player_nojoin_team \1 cannot currently join \2.\n
1945
player_not_on_team You are not on a team.\n
1946
player_topologypolice Order from Topology Police: \1
1948
team_shuffle \1 gets shuffled from rank \2 to \3.\n
1949
player_noshuffleup You are not allowed to shuffle up.\n
1950
player_noshuffle Your shuffling wish has no effect.\n
1952
msg_toomanymatches 0xff0000Too many matches found for the search term \1. Be more specific.\n
1953
msg_nomatch 0xff0000No matches were found that contained \1.\n
1957
player_toggle_spectator_on \1 switches to spectator mode and will stop playing the next round.\n
1958
player_toggle_spectator_off \1 leaves spectator mode and enters the game again.\n
1961
camera_watching_ai Watching AI Player\n
1962
camera_watching_player Watching \1\n
1965
team_scoretable_name Team:
1966
team_scoretable_score Score:
1967
player_scoretable_name Player:
1968
player_scoretable_team Member of Team:
1969
player_scoretable_score Score:
1970
player_scoretable_ping Ping:
1971
player_scoretable_alive Alive:
1972
player_scoretable_alive_yes Yes
1973
player_scoretable_alive_no No
1974
player_scoretable_pingcharity Ping Charity:
1975
player_scoretable_nobody Nobody there.\n
1976
player_scoretable_inactive Disconnected
1980
#********************************************
1981
#********************************************
1985
#********************************************
1986
#********************************************
1988
network_message_timeout_title Server does not answer
1989
network_message_timeout_inter The server you wanted to connect to did not answer for ten seconds.\nIt is probably down or unreachable, or you mistyped its name in the "custom connect" menu.
1991
network_message_denied_title Login denied
1992
network_message_denied_inter The server you wanted to connect to denied your login attempt.\nThat usually means it is full.
1993
network_message_denied_inter2 The server you wanted to connect to denied your login attempt.
1995
network_message_lateto_title Timeout
1996
network_message_lateto_inter Connection to the server was initially successful; however, synchronising the gamestate failed.\nJust try again!
1998
network_message_lostconn_title Connection lost
1999
network_message_lostconn_inter The network connection to the server was lost. This may be due to a real network failure (Ethernet-cable plugged out, modem lost link, ...) or because of a server crash (That would be bad, so please send a bug report if it happens.)
2001
network_message_abortconn_title Connection terminated
2002
network_message_abortconn_inter The server terminated our connection.
2004
network_master_timeout_retry One of the master servers did not answer. Trying next one...\n
2005
network_master_timeout_title Master server does not answer
2006
network_master_timeout_inter The master server could not be reached and the server list could not be updated.\nYou'll browse the old list.
2008
network_master_denied_title Master login denied
2009
network_master_denied_inter The master server denied your login attempt. That usually means it is full. Try again later.
2011
testing_version_expired_title Version Expired
2012
testing_version_expired You are running a public test version or an unsupported CVS build. The server you tried to connect to is running a much newer version and that combination is only supported for major releases. An update is probably available for you on www.armagetronad.net or beta.armagetronad.net.
2014
network_master_upgrage Upgrade needed
2015
network_master_downgrage Server is outdated
2016
network_master_incompatible Server is incompatible
2017
network_master_full Full
2018
network_master_serverinfo Version: \1\nURI : \2\nOptions: \3\n
2019
network_master_players Players:
2020
network_master_players_empty Empty
2021
network_master_options Options:\n
2023
network_connecting_to_server Connecting to \1...\n
2024
network_connecting_gamestate Waiting for gamestate...\n
2025
network_syncing_gamestate Received! Syncing gamestate...\n
2026
network_warn_unknowndescriptor \n\n\nGot unknown nMessage with descriptor id \1 \n\nYOU SHOULD PROBABLY UPGRADE ARMAGETRON ADVANCED!!!!\n
2027
network_error Network error.\n
2028
network_error_timeout User \1 timed out.\n
2029
network_error_shortmessage User \1's message was too short. Killing him.\n
2030
network_error_overflow User \1 is unable to keep up with the network traffic.\n
2031
network_killuser Killing user \1, ping \2.\n
2032
network_statistics1 Time: \1 seconds\n
2033
network_statistics2 Sent: \2 bytes in \3 packets (\4 bytes/s)\n
2034
network_statistics3 Received: \5 bytes in \6 packets (\7 bytes/s)\n
2036
network_login_denial Got login denial...\n
2037
network_server_login Received login from \1 via socket \2.\n
2038
network_server_login_success New user: \1\n
2040
network_toomanyservers \n\n\nWarning: too many servers open on this computer.\nLeaving the port range that is scanned by clients with default settings.\n\n\n
2042
network_browser_unidentified Reveived unidentifiable server information from \1 over socket \2.\n
2044
network_logout_process Logging out...\n
2045
network_logout_done Done!\n
2046
network_logout_server received logout from \1.\n
2048
network_login_process Login information sent. Waiting for reply...\n
2049
network_login_failed Login failed.\n
2050
network_login_failed_full Login failed: Server is full.\n
2051
network_login_failed_timeout Login failed: Timeout.\n
2052
network_login_success Login Succeeded. User Nr. \1 \n
2053
network_login_sync Syncing with server...\n
2054
network_login_relabeling Relabeling NetObjects...\n
2055
network_login_sync2 Syncing again...\n
2056
network_login_done Done!\n
2058
network_kill_preface Reason given by server:
2059
network_kill_maxidgrabber It ran out of IDs; your client was the one occupying most of them for himself. The reason for this can be a bug.
2060
network_kill_maxiduser It ran out of IDs; your client was the one occupying most of them.
2061
network_kill_cheater It assumed you are cheating. If that is untrue, it is a bug you should report.
2062
network_kill_error An error occured while processing messages from your client. This usually indicates a client or server bug.
2063
network_kill_timeout You timed out.
2064
network_kill_logout You logged out regularily.
2065
network_kill_incompatible You are running a version incompatible with the server.
2066
network_kill_full The server is full.
2067
network_kill_shutdown The server was shut down.
2068
network_kill_overflow There was a network overflow.
2069
network_kill_too_many_players Too many players were logged in from your connection.
2070
network_kill_kick You have been kicked by the server administrator; please stay away.
2071
network_kill_idle You have been kicked automatically for being idle.
2072
network_kill_banned You are banned for at least \1 minutes. \2
2073
#network_kill_banned You are banned. Please stay away. The more often you retry to connect, the longer your ban stays.
2074
network_kill_unknown No reason was given.
2075
network_kill_spamkick You have been auto-kicked for spamming.
2076
voted_kill_kick You have been kicked by an angry mob of players; please stay away.
2077
network_kill_spectator You have been sitting in spectator mode for too long.
2079
network_kick_notfound Player \1 not found. Remember that the matching is case sensitive.\n
2081
network_ban_kph Kicks per hour of IP \1 are now \2.\n
2082
network_ban Players from IP \1 are banned for \2 minutes. Reason: \3\n
2083
network_noban Players from IP \1 are no longer banned.\n
2085
network_ban_kick This is an autoban from being kicked too often.
2086
network_ban_noreason None given.
2088
#*************************************
2089
#*************************************
2093
#*************************************
2094
#*************************************
2096
vote_accepted Poll "\1" has been accepted.\n
2097
vote_rejected Poll "\1" has been rejected.\n
2098
vote_timeout Poll "\1" timed out.\n
2099
vote_new New poll: "\1". Enter the main menu vote on it.\n
2100
vote_redundant Poll rejected, same suggestion was made already.\n
2101
vote_overflow Poll rejected, too many pending polls.\n
2102
vote_disabled Poll rejected, disabled by server admin.\n
2103
vote_disabled_spectator Poll/Vote rejected, disabled for spectators by server admin.\n
2104
vote_toofew Poll rejected, to few possible voters online.\n
2105
vote_submitted Poll "\2" submitted by \1.\n
2106
vote_vote_for \1 voted for Poll "\2".\n
2107
vote_vote_against \1 voted against Poll "\2".\n
2109
#********************************************
2110
#********************************************
2112
# the server browser menu
2113
# and master server messages
2115
#********************************************
2116
#********************************************
2118
network_master_unknown Unknown Server
2119
network_master_polling Polling...
2120
network_master_unreachable Unreachable
2121
network_master_noserver Sorry, no server found :-(
2122
network_master_servername Server Name
2123
network_master_score Score
2124
network_master_users Users
2125
network_master_ping Ping
2126
network_master_browserhelp Press "Enter" to connect to this server, "p" to refresh a single server, "r" to refresh the whole list, "+/-" to set the score bias for this server, "cursor left/right" to change the sorting key, or "b" to add the server to your bookmarks.
2127
network_master_connecting Connecting to \1...\n
2128
network_master_send Sending my server info...\n
2129
network_master_reqlist Requesting server list...\n
2130
network_master_status Receiving server \1...\n
2131
network_master_finish Received \1 servers.\n
2132
network_master_start Host Game
2133
network_master_host_inet_help This will start a network game on your computer and announce it on the internet.
2134
network_master_host_lan_help This will start a network game that is only visible from your LAN.
2137
#********************************************
2138
#********************************************
2142
#********************************************
2143
#********************************************
2145
resource_not_cached Resource \1 not found in cache. Downloading it, please be patient...\n
2146
resource_downloading Downloading \1 ...\n
2147
resource_fetcherror_404 ERROR: Return value 404 : File not found.\n
2148
resource_fetcherror ERROR: Return value \1 != 200.\n
2149
resource_no_filename ERROR: NULL or empty filename.\n
2150
resource_abs_path ERROR: Absolute filename, the server is trying to overwrite system files.\n
2151
resource_no_writepath ERROR: Cannot determine path to write resource to.\n
2152
resource_no_write ERROR: Cannot open \1 for writing.\n
2154
#********************************************
2155
#********************************************
2157
# Directory messages
2159
#********************************************
2160
#********************************************
2162
directory_path_nonwritable Could not create path to "\1". Check your user's rights.
2163
directory_path_null ERROR: User given path is NULL or empty.\n
2164
directory_path_absolute ERROR: User given path "\1" is an absolute path. You're not allowed to access files outside of the configured file hierarchies.\n
2165
directory_path_relative ERROR: User given path "\1" is a relative path. You're not allowed to access files outside of the configured file hierarchies.\n
2166
directory_path_hidden ERROR: User given path "\1" contains a hidden component.\n
2168
#********************************************
2169
#********************************************
2173
#********************************************
2174
#********************************************
2176
# title of map error message
2177
map_file_load_failure_title Map load failure
2179
# printed when a map can't be loaded, and the user can do something about it
2180
map_file_load_failure_self The map \1 could not be loaded or parsed; please check your configuration and the log below.\n
2182
# printed when a map can't be loaded, and the failure is the server admin's fault
2183
map_file_load_failure_server The map \1 could not be loaded.\nThe server you tried to connect to may have a broken configuration; you should inform the server administrator of this error.\n
2185
# worst case: default map could not load, either
2186
map_file_load_failure_default \nFallback to default map did not work either. Please send a bug report, this is unusual.\n
2188
# resource at the wrong place
2189
resource_file_wrong_place_title Incorrect File Path
2190
resource_file_wrong_place The resource file loaded from "\1" wants to be at "\2". Possible resolutions:\na) If you are not the author of the resource, you should move it to the right place given above and adapt the reference pointing to it.\nb) If you are the author and want the file to stay where it is, you can modify its <Resource> tag so it wants to be where you put it. Consult the documentation on how to do that.\n
2192
#********************************************
2193
#********************************************
2197
#********************************************
2198
#********************************************
2200
# texture not found error message
2201
texture_error_filenotfound The texture file \1 could not be loaded.\n
2202
texture_error_filenotfound_title Texture not found.
2204
#********************************************
2205
#********************************************
2209
#********************************************
2210
#********************************************
2212
sound_error_no16bit Sorry. We need 16 bit stereo output (I'm too lazy to support other formats. Maybe if you ask really nice?).\n
2213
sound_error_initfailed Sound initialisation failed.\n
2214
sound_firstinit Trying to start sound. Just restart \g in case of crash.\n
2215
sound_inited Sound initialised: 16 bit stereo at \1 Hz, buffer size \2 samples.\n
2216
sound_disabling Disabling sound...\n
2217
sound_disabling_done Done!\n
2218
sound_error_filenotfound Sound file \1 not found. Have you called \g from the right directory?
2219
sound_error_unsupported Sound file \1 has unsupported format. Sorry!
2222
#********************************************
2223
#********************************************
2225
# Configuration messages
2227
#********************************************
2228
#********************************************
2230
config_include_not_found Configuration file "\1" to be included not found.\n
2231
config_command_unknown Command \1 unknown.\n
2232
config_command_other You probably want:\n
2233
config_command_more There are more commands containing your search string that were left out to avoid flooding your terminal.\n
2234
config_file_write_error Could not write configuratrion file!\n
2235
config_value_changed \1 changed from \2 to \3.\n
2236
config_error_read Input error reading \1: invalid format.\n
2237
config_message_info \1 is currently set to \2.\n
2239
nconfig_errror_protected No way. Only the server can change \1.\n
2240
nconfig_error_unknown Got conf message for unknown setting \1.\n\nYOU PROBABLY SHOULD UPGRADE ARMAGETRON ADVANCED!!!\n
2241
nconfig_error_nonet Got conf message for setting \1 which is not network aware.\n\nYOU PROBABLY SHOULD UPGRADE ARMAGETRON ADVANCED!!!\n
2242
nconfig_error_ignoreold Ignoring old conf message for setting \1.\n
2243
nconfig_value_changed \1 changed from \2 to \3 on server order.\n
2246
#*************************************
2247
#*************************************
2251
#*************************************
2252
#*************************************
2255
login_password_title Password
2256
login_password_help Enter your Krawall-Password here. If you don't have one yet, get it at www.krawall.de (only available for players in Germany and neighbouring countries.). Pressing Enter here will log you in.
2258
login_cancel Cancel Login
2259
login_cancel_help This will abort the login procedure.
2261
login_username Username
2262
login_username_help Enter your Krawall-Username here. If you don't have one yet, get it at www.krawall.de (only available for players in Germany and neighbouring countries.)
2264
login_storepw_text Store Passwords:
2265
login_storepw_help Determines the password security policy.
2267
login_storepw_dont_text Not at all
2268
login_storepw_dont_help Paranoid: Throw the password away immediately after use.
2270
login_storepw_mem_text In memory
2271
login_storepw_mem_help Password will be remembered for this session of \g.
2273
login_storepw_disk_text On disk
2274
login_storepw_disk_help Lazy: store the password on the harddisk so you won't have to retype it ever again. Although the password is stored in encrypted form, this is pretty unsafe.
2276
password_help Password setting
2278
login_request_failed Login failed. Try again!
2279
login_request_first Login required on this server.
2280
login_request_namechange Name changed. Login required.
2281
login_request_master Master server requires Login.
2283
# items that should not be translated
2284
include english_base_notranslate.txt
2286
# Room for lost settings in translation files: