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*************************************************************************
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ArmageTron -- Just another Tron Lightcycle Game in 3D.
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Copyright (C) 2000 Manuel Moos (manuel@moosnet.de)
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**************************************************************************
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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***************************************************************************
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#ifndef ArmageTron_tMemStack_H
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#define ArmageTron_tMemStack_H
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// class for temporal memory allocation; use it as a safe and flexible replacement for
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// stacked char[...] arrays. tMemStack Objects need to be destructed in opposite
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// construction order.
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tMemStack (int minSize = 10);
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void* GetMem() const ; // get the memory pointer
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int GetSize() const ; // get the memory size
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void IncreaseMem() ; // recreate the buffer a bit larger
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tMemStackItem& Item() const;