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*************************************************************************
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ArmageTron -- Just another Tron Lightcycle Game in 3D.
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Copyright (C) 2000 Manuel Moos (manuel@moosnet.de)
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**************************************************************************
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This program is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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***************************************************************************
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float sk[4][4]={{0,.1,0,0},
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{1/.025,.2/.025,-1.05/.025,1}};
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float sn[3][3]={{0,1,0},
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while(!std::cin.eof() && std::cin.good()){
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if (!strcmp("*MESH_VERTEX",name)){
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std::cin >> n >> in[0] >> in[1] >> in[2];
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std::cout << " " << n;
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std::cout << " " << x;
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if (!strcmp("*MESH_FACENORMAL",name)){
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std::cin >> n >> in[0] >> in[1] >> in[2];
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std::cout << " " << n;
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std::cout << " " << x;
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while (isspace(c) && !std::cin.eof() && std::cin.good()){