~thumper/nux/next-changes

« back to all changes in this revision

Viewing changes to NuxGraphics/GLRenderStates.h

  • Committer: Neil Jagdish Patel
  • Date: 2010-09-01 21:15:42 UTC
  • Revision ID: neil.patel@canonical.com-20100901211542-cw2ce3ak28unouwb
Add NuxGraphics with licensing

Show diffs side-by-side

added added

removed removed

Lines of Context:
 
1
/*
 
2
 * Copyright 2010 Inalogic Inc.
 
3
 *
 
4
 * This program is free software: you can redistribute it and/or modify it 
 
5
 * under the terms of the GNU Lesser General Public License version 3, as
 
6
 * published by the  Free Software Foundation.
 
7
 *
 
8
 * This program is distributed in the hope that it will be useful, but 
 
9
 * WITHOUT ANY WARRANTY; without even the implied warranties of 
 
10
 * MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR 
 
11
 * PURPOSE.  See the applicable version of the GNU Lesser General Public 
 
12
 * License for more details.
 
13
 * 
 
14
 * You should have received a copy of both the GNU Lesser General Public 
 
15
 * License version 3 along with this program.  If not, see 
 
16
 * <http://www.gnu.org/licenses/>
 
17
 *
 
18
 * Authored by: Jay Taoko <jay.taoko_AT_gmail_DOT_com>
 
19
 *
 
20
 */
 
21
 
 
22
 
 
23
#ifndef GLRENDERSTATES_H
 
24
#define GLRENDERSTATES_H
 
25
 
 
26
#include "NuxCore/NKernel.h"
 
27
 
 
28
NAMESPACE_BEGIN_OGL
 
29
 
 
30
enum
 
31
{
 
32
    GFXRS_FRONT_POLYGONMODE,                                    // GL_FILL
 
33
    GFXRS_BACK_POLYGONMODE,                                     // GL_FILL
 
34
    GFXRS_CULLFACEENABLE,                                       // GL_FALSE
 
35
    GFXRS_CULLFACE,                                             // GL_BACK
 
36
    GFXRS_FRONTFACE,                                            // GL_CCW
 
37
 
 
38
    GFXRS_SCISSORTESTENABLE,                                    // GL_FALSE
 
39
    GFXRS_FOGENABLE,                                            // GL_FALSE
 
40
 
 
41
    GFXRS_ZTESTENABLE,                                          // GL_TRUE
 
42
    GFXRS_ZWRITEENABLE,                                         // GL_TRUE
 
43
    GFXRS_ZFUNC,                                                // GL_LESS
 
44
    GFXRS_ZNEAR,                                                // 0.0f
 
45
    GFXRS_ZFAR,                                                 // 1.0f
 
46
 
 
47
    GFXRS_ALPHABLENDENABLE,                                     // GL_FALSE
 
48
    GFXRS_BLENDOP,                                              // GL_FUNC_ADD
 
49
    GFXRS_BLENDOPALPHA,                                         // GL_FUNC_ADD
 
50
    GFXRS_SRCBLEND,                                             // GL_ONE
 
51
    GFXRS_DESTBLEND,                                            // GL_ZERO
 
52
    GFXRS_SRCBLENDALPHA,                                        // GL_ONE
 
53
    GFXRS_DESTBLENDALPHA,                                       // GL_ZERO
 
54
 
 
55
    GFXRS_ALPHATESTENABLE,                                      // GL_FALSE
 
56
    GFXRS_ALPHATESTREF,                                         // 0x0
 
57
    GFXRS_ALPHATESTFUNC,                                        // GL_ALWAYS
 
58
 
 
59
    GFXRS_STENCILENABLE,                                        // GL_FALSE
 
60
    GFXRS_TWOSIDEDSTENCILENABLE,                                // GL_FALSE
 
61
    GFXRS_FRONT_STENCILWRITEMASK,                               // 0xFFFFFFFF
 
62
    GFXRS_BACK_STENCILWRITEMASK,                                // 0xFFFFFFFF
 
63
 
 
64
    GFXRS_FRONT_STENCILFUNC,                                    // GL_ALWAYS
 
65
    GFXRS_FRONT_STENCILREF,                                     // 0x0
 
66
    GFXRS_FRONT_STENCILMASK,                                    // 0xFF
 
67
    GFXRS_FRONT_STENCILFAIL,                                    // GL_KEEP
 
68
    GFXRS_FRONT_STENCILZFAIL,                                   // GL_KEEP
 
69
    GFXRS_FRONT_STENCILZPASS,                                   // GL_KEEP
 
70
 
 
71
    GFXRS_BACK_STENCILFUNC,                                     // GL_ALWAYS
 
72
    GFXRS_BACK_STENCILREF,                                      // 0x0
 
73
    GFXRS_BACK_STENCILMASK,                                     // 0xFF
 
74
    GFXRS_BACK_STENCILFAIL,                                     // GL_KEEP
 
75
    GFXRS_BACK_STENCILZFAIL,                                    // GL_KEEP
 
76
    GFXRS_BACK_STENCILZPASS,                                    // GL_KEEP
 
77
 
 
78
 
 
79
    GFXRS_POINTSMOOTHENABLE,                                    // GL_FLASE
 
80
    GFXRS_LINESMOOTHENABLE,                                     // GL_FALSE
 
81
    GFXRS_POINTSIZE,                                            // 1.0f
 
82
    GFXRS_LINEWIDTH,                                            // 1.0f
 
83
    GFXRS_POINTHINT,                                            // GL_FASTEST
 
84
    GFXRS_LINEHINT,                                             // GL_FASTEST
 
85
 
 
86
    GFXRS_COLORWRITEENABLE_R,                                   // TRUE or FALSE
 
87
    GFXRS_COLORWRITEENABLE_G,                                   // TRUE or FALSE
 
88
    GFXRS_COLORWRITEENABLE_B,                                   // TRUE or FALSE
 
89
    GFXRS_COLORWRITEENABLE_A,                                   // TRUE or FALSE
 
90
 
 
91
    GFXRS_POLYGONOFFSETENABLE,                                  // GL_FALSE
 
92
    GFXRS_POLYGONOFFSETFACTOR,                                  // 0.0f
 
93
    GFXRS_POLYGONOFFSETUNITS,                                   // 0.0f
 
94
 
 
95
    GFXRS_MAX_RENDERSTATES,
 
96
};
 
97
 
 
98
enum
 
99
{
 
100
    GFXSS_ADDRESSU,
 
101
    GFXSS_ADDRESSV,
 
102
    GFXSS_ADDRESSW,
 
103
    GFXSS_MINFILTER,
 
104
    GFXSS_MAGFILTER,
 
105
    GFXSS_MIPMAPFILTER,
 
106
    GFXSS_MIPMAPLODBIAS,
 
107
    GFXSS_MAXANISOTROPY,
 
108
    GFXSS_SRGBWRITEENABLE,
 
109
 
 
110
    GFXSS_MAX_SAMPLERSTATES,
 
111
};
 
112
 
 
113
typedef enum
 
114
{
 
115
    BOARD_UNKNOWN = 0,
 
116
    BOARD_ATI,
 
117
    BOARD_NVIDIA,
 
118
    BOARD_INTEL,
 
119
} eGraphicsBoardVendor;
 
120
 
 
121
struct RenderStateMap
 
122
{
 
123
    UBOOL   Checked;
 
124
    UINT    State;
 
125
    UINT    iValue;
 
126
    FLOAT   fValue;
 
127
};
 
128
 
 
129
class GLRenderStates
 
130
{
 
131
public:
 
132
    GLRenderStates(eGraphicsBoardVendor board);
 
133
    ~GLRenderStates();
 
134
 
 
135
    void ResetDefault();
 
136
    void ResetStateChangeToDefault();
 
137
    void CommitStateChangeToDefault();
 
138
    void CheckStateChange();
 
139
 
 
140
    void SubmitChangeStates();
 
141
    //! Check that all render states ar conform to the default
 
142
    void CheckRenderStatesConformity();
 
143
 
 
144
 
 
145
    void SetRenderStates(UINT rs, UINT value);
 
146
 
 
147
    // Render states
 
148
    inline void SetAlphaTest(
 
149
        UBOOL EnableAlphaTest_,
 
150
        DWORD AlphaTestFunc_    = GL_ALWAYS,
 
151
        BYTE  AlphaTestRef_     = 0);
 
152
 
 
153
    inline void SetBlend(UBOOL AlphaBlendEnable_);
 
154
    inline void SetBlend(UBOOL AlphaBlendEnable_,
 
155
        DWORD SrcBlendFactor_   /*= GL_ONE*/,
 
156
        DWORD DestBlendFactor_  /*= GL_ZERO*/);
 
157
 
 
158
    inline void SetSeparateBlend(UBOOL _bEnable,
 
159
        DWORD SrcBlendFactor_   /*= GL_ONE*/,
 
160
        DWORD DestBlendFactor_  /*= GL_ZERO*/,
 
161
        DWORD SrcFactorAlpha_   /*= GL_ONE*/,
 
162
        DWORD DestFactorAlpha_  /*= GL_ZERO*/);
 
163
 
 
164
    inline void SetBlendOp(
 
165
        DWORD BlendOp       = GL_FUNC_ADD);
 
166
 
 
167
    inline void SetSeparateBlendOp(
 
168
        DWORD BlendOpRGB_       = GL_FUNC_ADD,
 
169
        DWORD BlendOpAlpha_     = GL_FUNC_ADD);
 
170
 
 
171
    inline void SetCullMode(UBOOL EnableCullFace,
 
172
        DWORD FrontFace_        = GL_CCW,
 
173
        DWORD Cullface_         = GL_BACK);
 
174
 
 
175
    inline void SetDepthTest(UBOOL EnableDepthTest,
 
176
        UBOOL WriteEnable_      = GL_TRUE,
 
177
        DWORD DepthFunc_        = GL_LEQUAL);
 
178
 
 
179
    inline void SetDepthRange(
 
180
        FLOAT zNear = 0.0f,
 
181
        FLOAT zFar = 1.0f);
 
182
 
 
183
    // If two sided stencil is not activated, the setting is also used for the back face.
 
184
    inline void SetStencilFrontFace(
 
185
        UBOOL EnableStencil_,                            // GL_TRUE enable stencil test
 
186
        DWORD Func_             = GL_ALWAYS,
 
187
        DWORD FailOp_           = GL_KEEP,
 
188
        DWORD ZFailOp_          = GL_KEEP,
 
189
        DWORD ZPassOp_          = GL_KEEP, 
 
190
        DWORD Ref_              = 0,
 
191
        DWORD Mask_             = 0xffffffff);
 
192
 
 
193
    // Set stencil test for the back face.
 
194
    inline void SetStencilBackFace(
 
195
        UBOOL EnableTwoSideStencil_,                     // GL_TRUE enable Two Sided Stencil test
 
196
        DWORD Func_             = GL_ALWAYS,
 
197
        DWORD FailOp_           = GL_KEEP,
 
198
        DWORD ZFailOp_          = GL_KEEP,
 
199
        DWORD ZPassOp_          = GL_KEEP, 
 
200
        DWORD Ref_              = 0,
 
201
        DWORD Mask_             = 0xffffffff);
 
202
        
 
203
    inline void SetFrontFaceStencilWriteMask(
 
204
        DWORD WriteMask_        = 0xffffffff);
 
205
 
 
206
    inline void SetBackFaceStencilWriteMask(
 
207
        DWORD WriteMask_        = 0xffffffff);
 
208
 
 
209
 
 
210
    inline void EnableLineSmooth(
 
211
        UBOOL EnableLineSmooth = TRUE,
 
212
        UINT  LineWidth = 1,
 
213
        UINT HINT = GL_FASTEST);
 
214
 
 
215
    inline void EnablePointSmooth(
 
216
        UBOOL EnablePointSmooth = TRUE,
 
217
        UINT  PointSize = 1,
 
218
        UINT HINT = GL_FASTEST);
 
219
 
 
220
    inline void SetColorMask(
 
221
        UBOOL bRed      = TRUE,
 
222
        UBOOL bGreen    = TRUE,
 
223
        UBOOL bBlue     = TRUE,
 
224
        UBOOL bAlpha    = TRUE);
 
225
 
 
226
    inline void SetDepthMask(UBOOL bDepth = TRUE);
 
227
 
 
228
    inline void EnableScissor(UBOOL bScissor = FALSE);
 
229
    inline void EnableFog(UBOOL bFog = FALSE);
 
230
    inline void SetPolygonMode(UINT FrontMode = GL_FILL, UINT BackMode = GL_FILL);
 
231
 
 
232
    inline void SetPolygonOffset(UBOOL bEnable,
 
233
        FLOAT Factor = 0.0f, FLOAT Units = 0.0f);
 
234
 
 
235
private:
 
236
 
 
237
    eGraphicsBoardVendor m_BoardVendor;
 
238
 
 
239
        inline void HW__EnableAlphaTest(UBOOL b);
 
240
        
 
241
        inline void HW__SetAlphaTestFunc(
 
242
            DWORD AlphaTestFunc_,
 
243
            BYTE  AlphaTestRef_);
 
244
 
 
245
        inline void HW__EnableAlphaBlend(UBOOL b);
 
246
        
 
247
        inline void HW__SetSeparateAlphaBlend_Enable(UBOOL b);
 
248
 
 
249
        inline void HW__SetSeparateAlphaBlendFactors(
 
250
            DWORD SrcBlendFactor_,
 
251
            DWORD DestBlendFactor_,
 
252
            DWORD SrcFactorAlpha_,
 
253
            DWORD DestFactorAlpha_);
 
254
 
 
255
        inline void HW__SetAlphaBlendOp(DWORD BlendOpRGB_,
 
256
            DWORD BlendOpAlpha_);
 
257
 
 
258
        inline void HW__EnableCulling(UBOOL b);
 
259
 
 
260
        inline void HW__SetFrontFace(DWORD FrontFace_);
 
261
 
 
262
        inline void HW__SetCullFace(DWORD CullFace_);
 
263
 
 
264
        inline void HW__SetEnableDepthTest(UBOOL b);
 
265
        inline void HW__SetDepthFunc(DWORD Func);
 
266
        inline void HW__SetDepthRange(FLOAT zNear, FLOAT zFar);
 
267
 
 
268
 
 
269
        inline void HW__EnableStencil(UBOOL b);
 
270
        inline void HW__EnableTwoSidedStencil(UBOOL b);
 
271
        inline void HW__SetStencilFrontFaceWriteMask(DWORD WriteMask_);
 
272
        inline void HW__SetStencilBackFaceWriteMask(DWORD WriteMask_);
 
273
        
 
274
        inline void HW__SetFrontFaceStencilFunc(DWORD Func_,
 
275
            DWORD Ref_,
 
276
            DWORD Mask_);
 
277
 
 
278
        inline void HW__SetBackFaceStencilFunc(
 
279
            DWORD Func_,
 
280
            DWORD Ref_,
 
281
            DWORD Mask_);
 
282
 
 
283
        inline void HW__SetFrontFaceStencilOp(
 
284
            DWORD FailOp_,
 
285
            DWORD ZFailOp_,
 
286
            DWORD ZPassOp_);
 
287
 
 
288
        inline void HW__SetBackFaceStencilOp(
 
289
            DWORD FailOp_,
 
290
            DWORD ZFailOp_,
 
291
            DWORD ZPassOp_);
 
292
 
 
293
        inline void HW__EnableLineSmooth(UBOOL EnableLineSmooth);
 
294
        inline void HW__SetLineWidth(UINT width, UINT HINT);
 
295
 
 
296
        inline void HW__EnablePointSmooth(UBOOL EnablePointSmooth);
 
297
        inline void HW__SetPointSize(UINT size, UINT HINT);
 
298
 
 
299
        inline void HW__SetColorMask(UBOOL bRed, UBOOL bGreen, UBOOL bBlue, UBOOL bAlpha);
 
300
        inline void HW__SetDepthMask(UBOOL bDepth);
 
301
 
 
302
        inline void HW__EnableScissor(UBOOL bScissor);
 
303
        inline void HW__EnableFog(UBOOL bFog);
 
304
    
 
305
        inline void HW__SetPolygonMode(UINT FrontMode, UINT BackMode);
 
306
        inline void HW__EnablePolygonOffset(UBOOL EnablePolygonOffset);
 
307
        inline void HW__SetPolygonOffset(FLOAT Factor, FLOAT Units);
 
308
 
 
309
private:
 
310
    RenderStateMap *m_RenderStateChangeList;
 
311
    RenderStateMap *m_SamplerStateChangeList;
 
312
    RenderStateMap m_RenderStateChanges[GFXRS_MAX_RENDERSTATES];
 
313
    RenderStateMap m_SamplerStateChanges[4][GFXSS_MAX_SAMPLERSTATES];
 
314
 
 
315
};
 
316
 
 
317
 
 
318
 
 
319
#define SET_RS_VALUE(a, b)  (a).iValue = (b)
 
320
#define RS_VALUE(a)      (a).iValue
 
321
 
 
322
//#define SET_RS_VALUE_FLOAT(a, b)  (a).fValue = (b)
 
323
//#define RS_VALUE_FLOAT(a, b)      (a).fValue
 
324
 
 
325
 
 
326
inline void GLRenderStates::SetAlphaTest(
 
327
    UBOOL EnableAlphaTest_,
 
328
    DWORD AlphaTestFunc_,
 
329
    BYTE AlphaTestRef_)
 
330
{
 
331
    if(EnableAlphaTest_)
 
332
    {
 
333
        if(!RS_VALUE(m_RenderStateChanges[GFXRS_ALPHATESTENABLE]))
 
334
        {
 
335
            HW__EnableAlphaTest(TRUE);
 
336
        }
 
337
 
 
338
        if((RS_VALUE(m_RenderStateChanges[GFXRS_ALPHATESTFUNC]) != AlphaTestFunc_) ||
 
339
            (RS_VALUE(m_RenderStateChanges[GFXRS_ALPHATESTREF]) != AlphaTestRef_))
 
340
        {
 
341
            HW__SetAlphaTestFunc(AlphaTestFunc_, AlphaTestRef_);
 
342
        }
 
343
    }
 
344
    else
 
345
    {
 
346
        HW__EnableAlphaTest(GL_FALSE);
 
347
        HW__SetAlphaTestFunc(AlphaTestFunc_, AlphaTestRef_);
 
348
    }
 
349
}
 
350
 
 
351
inline void GLRenderStates::SetBlend(UBOOL AlphaBlendEnable_)
 
352
{
 
353
    if(AlphaBlendEnable_)
 
354
    {
 
355
        if(!RS_VALUE(m_RenderStateChanges[GFXRS_ALPHABLENDENABLE]))
 
356
        {
 
357
            HW__EnableAlphaBlend(TRUE);
 
358
        }
 
359
    }
 
360
    else
 
361
    {
 
362
        if(RS_VALUE(m_RenderStateChanges[GFXRS_ALPHABLENDENABLE]))
 
363
        {
 
364
            HW__EnableAlphaBlend(GL_FALSE);
 
365
        }
 
366
    }
 
367
}
 
368
 
 
369
inline void GLRenderStates::SetBlend(UBOOL AlphaBlendEnable_,
 
370
                                     DWORD SrcBlendFactor_,
 
371
                                     DWORD DestBlendFactor_)
 
372
{
 
373
    SetBlend(AlphaBlendEnable_);
 
374
    if((RS_VALUE(m_RenderStateChanges[GFXRS_SRCBLEND])!= SrcBlendFactor_) ||
 
375
        (RS_VALUE(m_RenderStateChanges[GFXRS_DESTBLEND]) != DestBlendFactor_))
 
376
    {
 
377
        HW__SetSeparateAlphaBlendFactors(
 
378
            SrcBlendFactor_,
 
379
            DestBlendFactor_,
 
380
            SrcBlendFactor_,
 
381
            DestBlendFactor_);
 
382
    }
 
383
}
 
384
 
 
385
inline void GLRenderStates::SetSeparateBlend(UBOOL EnableSeparateAlphaBlend,
 
386
                                             DWORD SrcBlendFactor_,
 
387
                                             DWORD DestBlendFactor_,
 
388
                                             DWORD SrcBlendFactorAlpha_,
 
389
                                             DWORD DestBlendFactorAlpha_)
 
390
{
 
391
    SetBlend(EnableSeparateAlphaBlend);
 
392
 
 
393
//     if(EnableSeparateAlphaBlend)
 
394
//     {
 
395
//         if(!RS_VALUE(m_RenderStateChanges[GFXRS_ALPHABLENDENABLE]))
 
396
//         {
 
397
//             HW__EnableAlphaBlend(TRUE);
 
398
//         }
 
399
 
 
400
        if((RS_VALUE(m_RenderStateChanges[GFXRS_SRCBLEND])!= SrcBlendFactor_) ||
 
401
            (RS_VALUE(m_RenderStateChanges[GFXRS_DESTBLEND]) != DestBlendFactor_) ||
 
402
            (RS_VALUE(m_RenderStateChanges[GFXRS_SRCBLENDALPHA]) != SrcBlendFactorAlpha_) ||
 
403
            (RS_VALUE(m_RenderStateChanges[GFXRS_DESTBLENDALPHA]) != DestBlendFactorAlpha_))
 
404
        {
 
405
            HW__SetSeparateAlphaBlendFactors(
 
406
                SrcBlendFactor_,
 
407
                DestBlendFactor_,
 
408
                SrcBlendFactorAlpha_,
 
409
                DestBlendFactorAlpha_);
 
410
        }
 
411
//     }
 
412
//     else
 
413
//     {
 
414
//         HW__EnableAlphaBlend(GL_FALSE);
 
415
//         HW__SetSeparateAlphaBlendFactors(
 
416
//             SrcBlendFactor_,
 
417
//             DestBlendFactor_,
 
418
//             SrcBlendFactorAlpha_,
 
419
//             DestBlendFactorAlpha_);
 
420
//     }
 
421
}
 
422
 
 
423
inline void GLRenderStates::SetBlendOp(DWORD BlendOp)
 
424
{
 
425
    if((RS_VALUE(m_RenderStateChanges[GFXRS_BLENDOP])!= BlendOp))
 
426
    {
 
427
        HW__SetAlphaBlendOp(BlendOp, BlendOp);
 
428
    }
 
429
}
 
430
 
 
431
inline void GLRenderStates::SetSeparateBlendOp(
 
432
    DWORD BlendOpRGB_,
 
433
    DWORD BlendOpAlpha_)
 
434
{
 
435
    if((RS_VALUE(m_RenderStateChanges[GFXRS_BLENDOP])!= BlendOpRGB_) ||
 
436
        (RS_VALUE(m_RenderStateChanges[GFXRS_BLENDOPALPHA])!= BlendOpAlpha_))
 
437
    {
 
438
        HW__SetAlphaBlendOp(BlendOpRGB_, BlendOpAlpha_);
 
439
    }
 
440
}
 
441
 
 
442
inline void GLRenderStates::SetCullMode(UBOOL EnableCullFace,
 
443
                                        DWORD FrontFace_,
 
444
                                        DWORD Cullface_)
 
445
{
 
446
    if(EnableCullFace)
 
447
    {
 
448
        if(!RS_VALUE(m_RenderStateChanges[GFXRS_CULLFACEENABLE]))
 
449
        {
 
450
            HW__EnableCulling(TRUE);
 
451
        }
 
452
 
 
453
        if(RS_VALUE(m_RenderStateChanges[GFXRS_FRONTFACE])!= FrontFace_)
 
454
        {
 
455
            HW__SetFrontFace(FrontFace_);
 
456
        }
 
457
 
 
458
        if(RS_VALUE(m_RenderStateChanges[GFXRS_CULLFACE]) != Cullface_)
 
459
        {
 
460
            HW__SetCullFace(Cullface_);
 
461
        }
 
462
    }
 
463
    else
 
464
    {
 
465
        HW__EnableCulling(FALSE);
 
466
        HW__SetFrontFace(FrontFace_);
 
467
        HW__SetCullFace(Cullface_);
 
468
    }
 
469
}
 
470
 
 
471
inline void GLRenderStates::SetDepthTest(UBOOL EnableDepthTest,
 
472
                                         UBOOL WriteEnable_,
 
473
                                         DWORD DepthFunc_)
 
474
{
 
475
    if(EnableDepthTest)
 
476
    {
 
477
        if(!RS_VALUE(m_RenderStateChanges[GFXRS_ZTESTENABLE]))
 
478
        {
 
479
            HW__SetEnableDepthTest(TRUE);
 
480
        }
 
481
 
 
482
        if(RS_VALUE(m_RenderStateChanges[GFXRS_ZWRITEENABLE])!= WriteEnable_)
 
483
        {
 
484
            HW__SetDepthMask(WriteEnable_);
 
485
        }
 
486
 
 
487
        if(RS_VALUE(m_RenderStateChanges[GFXRS_ZFUNC]) != DepthFunc_)
 
488
        {
 
489
            HW__SetDepthFunc(DepthFunc_);
 
490
        }
 
491
    }
 
492
    else
 
493
    {
 
494
        HW__SetEnableDepthTest(FALSE);
 
495
        HW__SetDepthMask(WriteEnable_);
 
496
        HW__SetDepthFunc(DepthFunc_);
 
497
    }
 
498
}
 
499
 
 
500
inline void GLRenderStates::SetDepthRange(FLOAT zNear, FLOAT zFar)
 
501
{
 
502
    if((RS_VALUE(m_RenderStateChanges[GFXRS_ZNEAR]) != static_cast<UINT>(zNear)) ||
 
503
        (RS_VALUE(m_RenderStateChanges[GFXRS_ZFAR]) != static_cast<UINT>(zFar)))
 
504
    {
 
505
        HW__SetDepthRange(zNear, zFar);
 
506
    }
 
507
}
 
508
 
 
509
inline void GLRenderStates::SetStencilFrontFace(
 
510
    UBOOL EnableStencil_,                            // GL_TRUE enable stencil test
 
511
    DWORD Func_,
 
512
    DWORD FailOp_,
 
513
    DWORD ZFailOp_,
 
514
    DWORD ZPassOp_,
 
515
    DWORD Ref_,
 
516
    DWORD Mask_)
 
517
{
 
518
    if(EnableStencil_)
 
519
    {
 
520
        if(!RS_VALUE(m_RenderStateChanges[GFXRS_STENCILENABLE]))
 
521
        {
 
522
            HW__EnableStencil(TRUE);
 
523
        }
 
524
 
 
525
        if(
 
526
            (RS_VALUE(m_RenderStateChanges[GFXRS_FRONT_STENCILFUNC])!= Func_) ||
 
527
            (RS_VALUE(m_RenderStateChanges[GFXRS_FRONT_STENCILREF]) != Ref_) ||
 
528
            (RS_VALUE(m_RenderStateChanges[GFXRS_FRONT_STENCILMASK]) != Mask_) ||
 
529
            (RS_VALUE(m_RenderStateChanges[GFXRS_FRONT_STENCILFAIL]) != FailOp_) ||
 
530
            (RS_VALUE(m_RenderStateChanges[GFXRS_FRONT_STENCILZFAIL]) != ZFailOp_) ||
 
531
            (RS_VALUE(m_RenderStateChanges[GFXRS_FRONT_STENCILZPASS]) != ZPassOp_)
 
532
            )
 
533
        {
 
534
            HW__SetFrontFaceStencilFunc(Func_, Ref_, Mask_);
 
535
            HW__SetFrontFaceStencilOp(FailOp_, ZFailOp_, ZPassOp_);
 
536
        }
 
537
    }
 
538
    else
 
539
    {
 
540
        HW__EnableStencil(FALSE);
 
541
        HW__SetFrontFaceStencilFunc(Func_, Ref_, Mask_);
 
542
        HW__SetFrontFaceStencilOp(FailOp_, ZFailOp_, ZPassOp_);
 
543
    }
 
544
}
 
545
 
 
546
inline void GLRenderStates::SetStencilBackFace(
 
547
    UBOOL EnableTwoSideStencil_,                     // GL_TRUE enable Two Sided Stencil test
 
548
    DWORD Func_,
 
549
    DWORD FailOp_,
 
550
    DWORD ZFailOp_,
 
551
    DWORD ZPassOp_,
 
552
    DWORD Ref_,
 
553
    DWORD Mask_)
 
554
{
 
555
    if(EnableTwoSideStencil_)
 
556
    {
 
557
        if(!RS_VALUE(m_RenderStateChanges[GFXRS_STENCILENABLE]))
 
558
        {
 
559
            HW__EnableStencil(TRUE);
 
560
        }
 
561
 
 
562
        if(!RS_VALUE(m_RenderStateChanges[GFXRS_TWOSIDEDSTENCILENABLE]))
 
563
        {
 
564
            HW__EnableTwoSidedStencil(TRUE);
 
565
        }
 
566
 
 
567
        if(
 
568
            (RS_VALUE(m_RenderStateChanges[GFXRS_BACK_STENCILFUNC])!= Func_) ||
 
569
            (RS_VALUE(m_RenderStateChanges[GFXRS_BACK_STENCILREF]) != Ref_) ||
 
570
            (RS_VALUE(m_RenderStateChanges[GFXRS_BACK_STENCILMASK]) != Mask_) ||
 
571
            (RS_VALUE(m_RenderStateChanges[GFXRS_BACK_STENCILFAIL]) != FailOp_) ||
 
572
            (RS_VALUE(m_RenderStateChanges[GFXRS_BACK_STENCILZFAIL]) != ZFailOp_) ||
 
573
            (RS_VALUE(m_RenderStateChanges[GFXRS_BACK_STENCILZPASS]) != ZPassOp_)
 
574
            )
 
575
        {
 
576
            HW__SetBackFaceStencilFunc(Func_, Ref_, Mask_);
 
577
            HW__SetBackFaceStencilOp(FailOp_, ZFailOp_, ZPassOp_);
 
578
        }
 
579
    }
 
580
    else
 
581
    {
 
582
        HW__EnableTwoSidedStencil(FALSE);
 
583
        HW__SetBackFaceStencilFunc(Func_, Ref_, Mask_);
 
584
        HW__SetBackFaceStencilOp(FailOp_, ZFailOp_, ZPassOp_);
 
585
    }
 
586
}
 
587
 
 
588
inline void GLRenderStates::SetFrontFaceStencilWriteMask(
 
589
    DWORD WriteMask_)
 
590
{
 
591
    HW__SetStencilFrontFaceWriteMask(WriteMask_);
 
592
}
 
593
 
 
594
inline void GLRenderStates::SetBackFaceStencilWriteMask(
 
595
    DWORD WriteMask_)
 
596
{
 
597
    HW__SetStencilBackFaceWriteMask(WriteMask_);
 
598
}
 
599
 
 
600
inline void GLRenderStates::EnableLineSmooth(
 
601
    UBOOL EnableLineSmooth,
 
602
    UINT  LineWidth,
 
603
    UINT Hint)
 
604
{
 
605
    if(EnableLineSmooth)
 
606
    {
 
607
        if(!RS_VALUE(m_RenderStateChanges[GFXRS_LINESMOOTHENABLE]))
 
608
        {
 
609
            HW__EnableLineSmooth(GL_TRUE);
 
610
        }
 
611
 
 
612
        if((RS_VALUE(m_RenderStateChanges[GFXRS_LINEWIDTH]) != LineWidth) ||
 
613
            (RS_VALUE(m_RenderStateChanges[GFXRS_LINEHINT]) != Hint))
 
614
        {
 
615
            HW__SetLineWidth(LineWidth, Hint);
 
616
        }
 
617
    }
 
618
    else
 
619
    {
 
620
        HW__EnableLineSmooth(GL_FALSE);
 
621
        HW__SetLineWidth(LineWidth, Hint);
 
622
    }
 
623
}
 
624
 
 
625
inline void GLRenderStates::EnablePointSmooth(
 
626
    UBOOL EnablePointSmooth,
 
627
    UINT  PointSize,
 
628
    UINT Hint)
 
629
{
 
630
    if(EnablePointSmooth)
 
631
    {
 
632
        if(!RS_VALUE(m_RenderStateChanges[GFXRS_POINTSMOOTHENABLE]))
 
633
        {
 
634
            HW__EnablePointSmooth(GL_TRUE);
 
635
        }
 
636
 
 
637
        if((RS_VALUE(m_RenderStateChanges[GFXRS_POINTSIZE]) != PointSize) ||
 
638
            (RS_VALUE(m_RenderStateChanges[GFXRS_POINTHINT]) != Hint))
 
639
        {
 
640
            HW__SetLineWidth(PointSize, Hint);
 
641
        }
 
642
    }
 
643
    else
 
644
    {
 
645
        HW__EnablePointSmooth(GL_FALSE);
 
646
        HW__SetLineWidth(PointSize, Hint);
 
647
    }
 
648
}
 
649
 
 
650
inline void GLRenderStates::SetColorMask(
 
651
                         UBOOL bRed,
 
652
                         UBOOL bGreen,
 
653
                         UBOOL bBlue,
 
654
                         UBOOL bAlpha)
 
655
{
 
656
    if((RS_VALUE(m_RenderStateChanges[GFXRS_COLORWRITEENABLE_R]) != bRed) ||
 
657
        (RS_VALUE(m_RenderStateChanges[GFXRS_COLORWRITEENABLE_G]) != bGreen) ||
 
658
        (RS_VALUE(m_RenderStateChanges[GFXRS_COLORWRITEENABLE_B]) != bBlue) ||
 
659
        (RS_VALUE(m_RenderStateChanges[GFXRS_COLORWRITEENABLE_A]) != bAlpha))
 
660
    {
 
661
        HW__SetColorMask(bRed, bGreen, bBlue, bAlpha);
 
662
    }
 
663
 
 
664
}
 
665
 
 
666
inline void GLRenderStates::SetDepthMask(UBOOL bDepth)
 
667
{
 
668
    if((RS_VALUE(m_RenderStateChanges[GFXRS_ZWRITEENABLE]) != bDepth))
 
669
    {
 
670
        HW__SetDepthMask(bDepth);
 
671
    }
 
672
}
 
673
 
 
674
inline void GLRenderStates::EnableScissor(UBOOL bScissor)
 
675
{
 
676
    if((RS_VALUE(m_RenderStateChanges[GFXRS_SCISSORTESTENABLE]) != bScissor))
 
677
    {
 
678
        HW__EnableScissor(bScissor);
 
679
    }
 
680
}
 
681
 
 
682
inline void GLRenderStates::EnableFog(UBOOL bFog)
 
683
{
 
684
    if((RS_VALUE(m_RenderStateChanges[GFXRS_FOGENABLE]) != bFog))
 
685
    {
 
686
        HW__EnableFog(bFog);
 
687
    }
 
688
}
 
689
 
 
690
inline void GLRenderStates::SetPolygonMode(UINT FrontMode, UINT BackMode)
 
691
{
 
692
    if((RS_VALUE(m_RenderStateChanges[GFXRS_FRONT_POLYGONMODE]) != FrontMode) ||
 
693
        (RS_VALUE(m_RenderStateChanges[GFXRS_BACK_POLYGONMODE]) != BackMode))
 
694
    {
 
695
        HW__SetPolygonMode(FrontMode, BackMode);
 
696
    }
 
697
}
 
698
 
 
699
inline void GLRenderStates::SetPolygonOffset(UBOOL bEnable,
 
700
                             FLOAT Factor, FLOAT Units)
 
701
{
 
702
    if(bEnable)
 
703
    {
 
704
        if(!RS_VALUE(m_RenderStateChanges[GFXRS_POLYGONOFFSETENABLE]))
 
705
        {
 
706
            HW__EnablePolygonOffset(GL_TRUE);
 
707
        }
 
708
 
 
709
        if((RS_VALUE(m_RenderStateChanges[GFXRS_POLYGONOFFSETFACTOR]) != static_cast<UINT>(Factor)) ||
 
710
            (RS_VALUE(m_RenderStateChanges[GFXRS_POLYGONOFFSETUNITS]) != static_cast<UINT>(Units)))
 
711
        {
 
712
            HW__SetPolygonOffset(Factor, Units);
 
713
        }
 
714
    }
 
715
    else
 
716
    {
 
717
        HW__EnablePolygonOffset(GL_FALSE);
 
718
    }
 
719
}
 
720
 
 
721
 
 
722
//////////////////////////////////////
 
723
inline void GLRenderStates::HW__EnableAlphaTest(UBOOL b)
 
724
{
 
725
    if(b)
 
726
    {
 
727
        CHECKGL(glEnable(GL_ALPHA_TEST));
 
728
    }
 
729
    else
 
730
    {
 
731
        CHECKGL(glDisable(GL_ALPHA_TEST));
 
732
    }
 
733
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_ALPHATESTENABLE], b ? GL_TRUE : GL_FALSE);
 
734
}
 
735
 
 
736
inline void GLRenderStates::HW__SetAlphaTestFunc(DWORD AlphaTestFunc_,
 
737
                                                 BYTE  AlphaTestRef_)
 
738
{
 
739
    nuxAssertMsg(
 
740
        (AlphaTestFunc_ == GL_NEVER) ||
 
741
        (AlphaTestFunc_ == GL_LESS) ||
 
742
        (AlphaTestFunc_ == GL_EQUAL) ||
 
743
        (AlphaTestFunc_ == GL_LEQUAL) ||
 
744
        (AlphaTestFunc_ == GL_GREATER) ||
 
745
        (AlphaTestFunc_ == GL_NOTEQUAL) ||
 
746
        (AlphaTestFunc_ == GL_GEQUAL) ||
 
747
        (AlphaTestFunc_ == GL_ALWAYS),
 
748
        TEXT("Error(HW__SetAlphaTestFunc): Invalid Alpha Test Function RenderState"));
 
749
 
 
750
    CHECKGL(glAlphaFunc(AlphaTestFunc_, (FLOAT)AlphaTestRef_ * (1.0f / 255.0f)));
 
751
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_ALPHATESTFUNC], AlphaTestFunc_);
 
752
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_ALPHATESTREF], AlphaTestRef_);
 
753
}
 
754
 
 
755
inline void GLRenderStates::HW__EnableAlphaBlend(UBOOL b)
 
756
{
 
757
    if(b)
 
758
    {
 
759
        CHECKGL(glEnable(GL_BLEND));
 
760
    }
 
761
    else
 
762
    {
 
763
        CHECKGL(glDisable(GL_BLEND));
 
764
    }
 
765
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_ALPHABLENDENABLE], b ? GL_TRUE : GL_FALSE);
 
766
}
 
767
 
 
768
inline void GLRenderStates::HW__SetSeparateAlphaBlendFactors(
 
769
    DWORD SrcBlendFactor_,
 
770
    DWORD DestBlendFactor_,
 
771
    DWORD SrcFactorAlpha_,
 
772
    DWORD DestFactorAlpha_)
 
773
{
 
774
    nuxAssertMsg((SrcBlendFactor_ == GL_ZERO) || (SrcBlendFactor_ == GL_ONE) || (SrcBlendFactor_ == GL_SRC_COLOR) || (SrcBlendFactor_ == GL_ONE_MINUS_SRC_COLOR) ||(SrcBlendFactor_ == GL_DST_COLOR) ||(SrcBlendFactor_ == GL_ONE_MINUS_DST_COLOR) || (SrcBlendFactor_ == GL_SRC_ALPHA) ||(SrcBlendFactor_ == GL_ONE_MINUS_SRC_ALPHA) ||(SrcBlendFactor_ == GL_DST_ALPHA) ||(SrcBlendFactor_ == GL_ONE_MINUS_DST_ALPHA) ||(SrcBlendFactor_ == GL_CONSTANT_COLOR) ||(SrcBlendFactor_ == GL_ONE_MINUS_CONSTANT_COLOR) ||(SrcBlendFactor_ == GL_CONSTANT_ALPHA) ||(SrcBlendFactor_ == GL_ONE_MINUS_CONSTANT_ALPHA) ||(SrcBlendFactor_ == GL_SRC_ALPHA_SATURATE),
 
775
        TEXT("Error(HW__SetSeparateAlphaBlendFactors): Invalid Blend RenderState"));
 
776
    nuxAssertMsg((DestBlendFactor_ == GL_ZERO) || (DestBlendFactor_ == GL_ONE) || (DestBlendFactor_ == GL_SRC_COLOR) || (DestBlendFactor_ == GL_ONE_MINUS_SRC_COLOR) ||(DestBlendFactor_ == GL_DST_COLOR) ||(DestBlendFactor_ == GL_ONE_MINUS_DST_COLOR) || (DestBlendFactor_ == GL_SRC_ALPHA) ||(DestBlendFactor_ == GL_ONE_MINUS_SRC_ALPHA) ||(DestBlendFactor_ == GL_DST_ALPHA) ||(DestBlendFactor_ == GL_ONE_MINUS_DST_ALPHA) ||(DestBlendFactor_ == GL_CONSTANT_COLOR) ||(DestBlendFactor_ == GL_ONE_MINUS_CONSTANT_COLOR) ||(DestBlendFactor_ == GL_CONSTANT_ALPHA) ||(DestBlendFactor_ == GL_ONE_MINUS_CONSTANT_ALPHA),
 
777
        TEXT("Error(HW__SetSeparateAlphaBlendFactors): Invalid Blend RenderState"));
 
778
    nuxAssertMsg((SrcFactorAlpha_ == GL_ZERO) || (SrcFactorAlpha_ == GL_ONE) || (SrcFactorAlpha_ == GL_SRC_COLOR) || (SrcFactorAlpha_ == GL_ONE_MINUS_SRC_COLOR) ||(SrcFactorAlpha_ == GL_DST_COLOR) ||(SrcFactorAlpha_ == GL_ONE_MINUS_DST_COLOR) || (SrcFactorAlpha_ == GL_SRC_ALPHA) ||(SrcFactorAlpha_ == GL_ONE_MINUS_SRC_ALPHA) ||(SrcFactorAlpha_ == GL_DST_ALPHA) ||(SrcFactorAlpha_ == GL_ONE_MINUS_DST_ALPHA) ||(SrcFactorAlpha_ == GL_CONSTANT_COLOR) ||(SrcFactorAlpha_ == GL_ONE_MINUS_CONSTANT_COLOR) ||(SrcFactorAlpha_ == GL_CONSTANT_ALPHA) ||(SrcFactorAlpha_ == GL_ONE_MINUS_CONSTANT_ALPHA) ||(SrcFactorAlpha_ == GL_SRC_ALPHA_SATURATE),
 
779
        TEXT("Error(HW__SetSeparateAlphaBlendFactors): Invalid Blend RenderState"));
 
780
    nuxAssertMsg((DestFactorAlpha_ == GL_ZERO) || (DestFactorAlpha_ == GL_ONE) || (DestFactorAlpha_ == GL_SRC_COLOR) || (DestFactorAlpha_ == GL_ONE_MINUS_SRC_COLOR) ||(DestFactorAlpha_ == GL_DST_COLOR) ||(DestFactorAlpha_ == GL_ONE_MINUS_DST_COLOR) || (DestFactorAlpha_ == GL_SRC_ALPHA) ||(DestFactorAlpha_ == GL_ONE_MINUS_SRC_ALPHA) ||(DestFactorAlpha_ == GL_DST_ALPHA) ||(DestFactorAlpha_ == GL_ONE_MINUS_DST_ALPHA) ||(DestFactorAlpha_ == GL_CONSTANT_COLOR) ||(DestFactorAlpha_ == GL_ONE_MINUS_CONSTANT_COLOR) ||(DestFactorAlpha_ == GL_CONSTANT_ALPHA) ||(DestFactorAlpha_ == GL_ONE_MINUS_CONSTANT_ALPHA),
 
781
        TEXT("Error(HW__SetSeparateAlphaBlendFactors): Invalid Blend RenderState"));
 
782
 
 
783
    CHECKGL(glBlendFuncSeparate(
 
784
        SrcBlendFactor_,
 
785
        DestBlendFactor_,
 
786
        SrcFactorAlpha_,
 
787
        DestFactorAlpha_));
 
788
 
 
789
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_SRCBLEND], SrcBlendFactor_);
 
790
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_DESTBLEND], DestBlendFactor_);
 
791
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_SRCBLENDALPHA], SrcFactorAlpha_);
 
792
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_DESTBLENDALPHA], DestFactorAlpha_);
 
793
}
 
794
 
 
795
inline void GLRenderStates::HW__SetAlphaBlendOp(
 
796
    DWORD BlendOpRGB_,
 
797
    DWORD BlendOpAlpha_)
 
798
{
 
799
    nuxAssertMsg(
 
800
        (BlendOpRGB_ == GL_FUNC_ADD) ||
 
801
        (BlendOpRGB_ == GL_FUNC_SUBTRACT) ||
 
802
        (BlendOpRGB_ == GL_FUNC_REVERSE_SUBTRACT) ||
 
803
        (BlendOpRGB_ == GL_MIN) ||
 
804
        (BlendOpRGB_ == GL_MAX),
 
805
        TEXT("Error(HW__SetAlphaBlendOp): Invalid Blend Equation RenderState"));
 
806
    nuxAssertMsg(
 
807
        (BlendOpAlpha_ == GL_FUNC_ADD) ||
 
808
        (BlendOpAlpha_ == GL_FUNC_SUBTRACT) ||
 
809
        (BlendOpAlpha_ == GL_FUNC_REVERSE_SUBTRACT) ||
 
810
        (BlendOpAlpha_ == GL_MIN) ||
 
811
        (BlendOpAlpha_ == GL_MAX),
 
812
        TEXT("Error(HW__SetAlphaBlendOp): Invalid Blend Equation RenderState"));
 
813
 
 
814
    CHECKGL(glBlendEquationSeparateEXT(BlendOpRGB_, BlendOpAlpha_));
 
815
 
 
816
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_BLENDOP], BlendOpRGB_);
 
817
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_BLENDOPALPHA], BlendOpAlpha_);
 
818
}
 
819
 
 
820
inline void GLRenderStates::HW__EnableCulling(UBOOL b)
 
821
{
 
822
    if(b)
 
823
    {
 
824
        CHECKGL(glEnable(GL_CULL_FACE));
 
825
    }
 
826
    else
 
827
    {
 
828
        CHECKGL(glDisable(GL_CULL_FACE));
 
829
    }
 
830
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_CULLFACEENABLE], b ? GL_TRUE : GL_FALSE);
 
831
}
 
832
 
 
833
 
 
834
inline void GLRenderStates::HW__SetFrontFace(DWORD FrontFace_)
 
835
{
 
836
    nuxAssertMsg(
 
837
        (FrontFace_ == GL_CW) ||
 
838
        (FrontFace_ == GL_CCW),
 
839
        TEXT("Error(HW__SetFrontFace): Invalid Front Face RenderState"));
 
840
 
 
841
    CHECKGL(glFrontFace(FrontFace_));
 
842
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_FRONTFACE], FrontFace_);
 
843
}
 
844
 
 
845
inline void GLRenderStates::HW__SetCullFace(DWORD CullFace_)
 
846
{
 
847
    nuxAssertMsg(
 
848
        (CullFace_ == GL_FRONT) ||
 
849
        (CullFace_ == GL_BACK) ||
 
850
        (CullFace_ == GL_FRONT_AND_BACK),
 
851
        TEXT("Error(HW__SetCullFace): Invalid Cull Face RenderState"));
 
852
 
 
853
    CHECKGL(glCullFace(CullFace_));
 
854
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_CULLFACE], CullFace_);
 
855
}
 
856
 
 
857
inline void GLRenderStates::HW__SetEnableDepthTest(UBOOL b)
 
858
{
 
859
    if(b)
 
860
    {
 
861
        CHECKGL(glEnable(GL_DEPTH_TEST));
 
862
    }
 
863
    else
 
864
    {
 
865
        CHECKGL(glDisable(GL_DEPTH_TEST));
 
866
    }
 
867
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_ZTESTENABLE], b ? GL_TRUE : GL_FALSE);
 
868
}
 
869
 
 
870
inline void GLRenderStates::HW__SetDepthRange(FLOAT zNear, FLOAT zFar)
 
871
{
 
872
    CHECKGL(glDepthRange(zNear, zFar));
 
873
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_ZNEAR], static_cast<UINT>(Clamp(zNear, 0.0f, 1.0f)));
 
874
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_ZFAR], static_cast<UINT>(Clamp(zFar, 0.0f, 1.0f)));
 
875
}
 
876
 
 
877
inline void GLRenderStates::HW__SetDepthFunc(DWORD Func)
 
878
{
 
879
    nuxAssertMsg(
 
880
        (Func == GL_NEVER) ||
 
881
        (Func == GL_LESS) ||
 
882
        (Func == GL_EQUAL) ||
 
883
        (Func == GL_LEQUAL) ||
 
884
        (Func == GL_GREATER) ||
 
885
        (Func == GL_NOTEQUAL) ||
 
886
        (Func == GL_GEQUAL) ||
 
887
        (Func == GL_ALWAYS),
 
888
        TEXT("Error(HW__SetDepthFunc): Invalid Depth Func RenderState"));
 
889
 
 
890
    CHECKGL(glDepthFunc(Func));
 
891
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_ZFUNC], Func);
 
892
}
 
893
 
 
894
inline void GLRenderStates::HW__EnableStencil(UBOOL b)
 
895
{
 
896
    if(b)
 
897
    {
 
898
        CHECKGL(glEnable(GL_STENCIL_TEST));
 
899
    }
 
900
    else
 
901
    {
 
902
        CHECKGL(glDisable(GL_STENCIL_TEST));
 
903
    }
 
904
 
 
905
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_STENCILENABLE], b ? GL_TRUE : GL_FALSE);
 
906
}
 
907
 
 
908
inline void GLRenderStates::HW__EnableTwoSidedStencil(UBOOL b)
 
909
{
 
910
    if(b)
 
911
    {
 
912
        if(m_BoardVendor == BOARD_ATI)
 
913
        {
 
914
            CHECKGL(glEnable(GL_STENCIL_TEST));
 
915
        }
 
916
        else
 
917
        {
 
918
            CHECKGL(glEnable(GL_STENCIL_TEST_TWO_SIDE_EXT));
 
919
        }
 
920
    }
 
921
    else
 
922
    {
 
923
        if(m_BoardVendor == BOARD_ATI)
 
924
        {
 
925
            CHECKGL(glDisable(GL_STENCIL_TEST));
 
926
        }
 
927
        else
 
928
        {
 
929
            CHECKGL(glDisable(GL_STENCIL_TEST_TWO_SIDE_EXT));
 
930
        }
 
931
    }
 
932
 
 
933
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_TWOSIDEDSTENCILENABLE], b ? GL_TRUE : GL_FALSE);
 
934
}
 
935
 
 
936
inline void GLRenderStates::HW__SetStencilFrontFaceWriteMask(DWORD WriteMask_)
 
937
{
 
938
    CHECKGL(glActiveStencilFaceEXT(GL_FRONT));
 
939
    CHECKGL(glStencilMask(WriteMask_));
 
940
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_FRONT_STENCILWRITEMASK], WriteMask_);
 
941
}
 
942
 
 
943
inline void GLRenderStates::HW__SetStencilBackFaceWriteMask(DWORD WriteMask_)
 
944
{
 
945
    CHECKGL(glActiveStencilFaceEXT(GL_BACK));
 
946
    CHECKGL(glStencilMask(WriteMask_));
 
947
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_BACK_STENCILWRITEMASK], WriteMask_);
 
948
}
 
949
 
 
950
 
 
951
inline void GLRenderStates::HW__SetFrontFaceStencilFunc(DWORD Func_,
 
952
                                                        DWORD Ref_,
 
953
                                                        DWORD Mask_)
 
954
{
 
955
    nuxAssertMsg(
 
956
        (Func_ == GL_NEVER) ||
 
957
        (Func_ == GL_LESS) ||
 
958
        (Func_ == GL_EQUAL) ||
 
959
        (Func_ == GL_LEQUAL) ||
 
960
        (Func_ == GL_GREATER) ||
 
961
        (Func_ == GL_NOTEQUAL) ||
 
962
        (Func_ == GL_GEQUAL) ||
 
963
        (Func_ == GL_ALWAYS),
 
964
        TEXT("Error(HW__SetFrontFaceStencilFunc): Invalid Stencil Function RenderState"));
 
965
 
 
966
    CHECKGL(glActiveStencilFaceEXT(GL_FRONT));
 
967
    CHECKGL(glStencilFunc(Func_, Ref_, Mask_));
 
968
 
 
969
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_FRONT_STENCILFUNC], Func_);
 
970
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_FRONT_STENCILREF], Ref_);
 
971
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_FRONT_STENCILMASK], Mask_);
 
972
}
 
973
 
 
974
inline void GLRenderStates::HW__SetBackFaceStencilFunc(
 
975
    DWORD Func_,
 
976
    DWORD Ref_,
 
977
    DWORD Mask_)
 
978
{
 
979
    nuxAssertMsg(
 
980
        (Func_ == GL_NEVER) ||
 
981
        (Func_ == GL_LESS) ||
 
982
        (Func_ == GL_EQUAL) ||
 
983
        (Func_ == GL_LEQUAL) ||
 
984
        (Func_ == GL_GREATER) ||
 
985
        (Func_ == GL_NOTEQUAL) ||
 
986
        (Func_ == GL_GEQUAL) ||
 
987
        (Func_ == GL_ALWAYS),
 
988
        TEXT("Error(HW__SetBackFaceStencilFunc): Invalid Stencil Function RenderState"));
 
989
 
 
990
    if(m_BoardVendor == BOARD_ATI)
 
991
    {
 
992
        CHECKGL(glStencilFuncSeparateATI(Func_/*Front function*/, Func_/*Back function*/, Ref_, Mask_));  // incorrect
 
993
    }
 
994
    else
 
995
    {
 
996
        CHECKGL(glActiveStencilFaceEXT(GL_BACK));
 
997
        CHECKGL(glStencilFunc(Func_, Ref_, Mask_));
 
998
    }
 
999
 
 
1000
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_BACK_STENCILFUNC], Func_);
 
1001
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_BACK_STENCILREF], Ref_);
 
1002
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_BACK_STENCILMASK], Mask_);
 
1003
}
 
1004
 
 
1005
inline void GLRenderStates::HW__SetFrontFaceStencilOp(
 
1006
    DWORD FailOp_,
 
1007
    DWORD ZFailOp_,
 
1008
    DWORD ZPassOp_)
 
1009
{
 
1010
    nuxAssertMsg(
 
1011
        (FailOp_ == GL_KEEP) ||
 
1012
        (FailOp_ == GL_ZERO) ||
 
1013
        (FailOp_ == GL_REPLACE) ||
 
1014
        (FailOp_ == GL_INCR) ||
 
1015
        (FailOp_ == GL_INCR_WRAP) ||
 
1016
        (FailOp_ == GL_DECR) ||
 
1017
        (FailOp_ == GL_DECR_WRAP) ||
 
1018
        (FailOp_ == GL_INVERT),
 
1019
        TEXT("Error(HW__SetFrontFaceStencilOp): Invalid FailOp RenderState"));
 
1020
 
 
1021
    nuxAssertMsg(
 
1022
        (ZFailOp_ == GL_KEEP) ||
 
1023
        (ZFailOp_ == GL_ZERO) ||
 
1024
        (ZFailOp_ == GL_REPLACE) ||
 
1025
        (ZFailOp_ == GL_INCR) ||
 
1026
        (ZFailOp_ == GL_INCR_WRAP) ||
 
1027
        (ZFailOp_ == GL_DECR) ||
 
1028
        (ZFailOp_ == GL_DECR_WRAP) ||
 
1029
        (ZFailOp_ == GL_INVERT),
 
1030
        TEXT("Error(HW__SetFrontFaceStencilOp): Invalid ZFailOp RenderState"));
 
1031
 
 
1032
    nuxAssertMsg(
 
1033
        (ZPassOp_ == GL_KEEP) ||
 
1034
        (ZPassOp_ == GL_ZERO) ||
 
1035
        (ZPassOp_ == GL_REPLACE) ||
 
1036
        (ZPassOp_ == GL_INCR) ||
 
1037
        (ZPassOp_ == GL_INCR_WRAP) ||
 
1038
        (ZPassOp_ == GL_DECR) ||
 
1039
        (ZPassOp_ == GL_DECR_WRAP) ||
 
1040
        (ZPassOp_ == GL_INVERT),
 
1041
        TEXT("Error(HW__SetFrontFaceStencilOp): Invalid ZPassOp RenderState"));
 
1042
 
 
1043
    if(m_BoardVendor == BOARD_ATI)
 
1044
    {
 
1045
        CHECKGL(glStencilOpSeparateATI(GL_FRONT, FailOp_, ZFailOp_, ZPassOp_));
 
1046
    }
 
1047
    else
 
1048
    {
 
1049
        CHECKGL(glActiveStencilFaceEXT(GL_FRONT));
 
1050
        CHECKGL(glStencilOp(FailOp_, ZFailOp_, ZPassOp_));
 
1051
    }
 
1052
 
 
1053
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_FRONT_STENCILFAIL], FailOp_);
 
1054
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_FRONT_STENCILZFAIL], ZFailOp_);
 
1055
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_FRONT_STENCILZPASS], ZPassOp_);
 
1056
}
 
1057
 
 
1058
inline void GLRenderStates::HW__SetBackFaceStencilOp(
 
1059
    DWORD FailOp_,
 
1060
    DWORD ZFailOp_,
 
1061
    DWORD ZPassOp_)
 
1062
{
 
1063
    nuxAssertMsg(
 
1064
        (FailOp_ == GL_KEEP) ||
 
1065
        (FailOp_ == GL_ZERO) ||
 
1066
        (FailOp_ == GL_REPLACE) ||
 
1067
        (FailOp_ == GL_INCR) ||
 
1068
        (FailOp_ == GL_INCR_WRAP) ||
 
1069
        (FailOp_ == GL_DECR) ||
 
1070
        (FailOp_ == GL_DECR_WRAP) ||
 
1071
        (FailOp_ == GL_INVERT),
 
1072
        TEXT("Error(HW__SetBackFaceStencilOp): Invalid FailOp RenderState"));
 
1073
 
 
1074
    nuxAssertMsg(
 
1075
        (ZFailOp_ == GL_KEEP) ||
 
1076
        (ZFailOp_ == GL_ZERO) ||
 
1077
        (ZFailOp_ == GL_REPLACE) ||
 
1078
        (ZFailOp_ == GL_INCR) ||
 
1079
        (ZFailOp_ == GL_INCR_WRAP) ||
 
1080
        (ZFailOp_ == GL_DECR) ||
 
1081
        (ZFailOp_ == GL_DECR_WRAP) ||
 
1082
        (ZFailOp_ == GL_INVERT),
 
1083
        TEXT("Error(HW__SetBackFaceStencilOp): Invalid ZFailOp RenderState"));
 
1084
 
 
1085
    nuxAssertMsg(
 
1086
        (ZPassOp_ == GL_KEEP) ||
 
1087
        (ZPassOp_ == GL_ZERO) ||
 
1088
        (ZPassOp_ == GL_REPLACE) ||
 
1089
        (ZPassOp_ == GL_INCR) ||
 
1090
        (ZPassOp_ == GL_INCR_WRAP) ||
 
1091
        (ZPassOp_ == GL_DECR) ||
 
1092
        (ZPassOp_ == GL_DECR_WRAP) ||
 
1093
        (ZPassOp_ == GL_INVERT),
 
1094
        TEXT("Error(HW__SetBackFaceStencilOp): Invalid ZPassOp RenderState"));
 
1095
 
 
1096
    if(m_BoardVendor == BOARD_ATI)
 
1097
    {
 
1098
        CHECKGL(glStencilOpSeparateATI(GL_BACK, FailOp_, ZFailOp_, ZPassOp_));
 
1099
    }
 
1100
    else
 
1101
    {
 
1102
        CHECKGL(glActiveStencilFaceEXT(GL_BACK));
 
1103
        CHECKGL(glStencilOp(FailOp_, ZFailOp_, ZPassOp_));
 
1104
    }
 
1105
 
 
1106
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_BACK_STENCILFAIL], FailOp_);
 
1107
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_BACK_STENCILZFAIL], ZFailOp_);
 
1108
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_BACK_STENCILZPASS], ZPassOp_);
 
1109
}
 
1110
 
 
1111
inline void GLRenderStates::HW__EnableLineSmooth(UBOOL EnableLineSmooth)
 
1112
{
 
1113
    if(EnableLineSmooth)
 
1114
    {
 
1115
        CHECKGL(glEnable(GL_LINE_SMOOTH));
 
1116
    }
 
1117
    else
 
1118
    {
 
1119
        CHECKGL(glDisable(GL_LINE_SMOOTH));
 
1120
    }
 
1121
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_LINESMOOTHENABLE], EnableLineSmooth ? GL_TRUE : GL_FALSE);
 
1122
}
 
1123
 
 
1124
inline void GLRenderStates::HW__SetLineWidth(UINT width,  UINT Hint)
 
1125
{
 
1126
    nuxAssertMsg(
 
1127
        (Hint == GL_NICEST) ||
 
1128
        (Hint == GL_FASTEST) ||
 
1129
        (Hint == GL_DONT_CARE),
 
1130
        TEXT("Error(HW__SetLineWidth): Invalid Line Hint RenderState"));
 
1131
 
 
1132
    CHECKGL(glLineWidth(width));
 
1133
    CHECKGL(glHint(GL_LINE_SMOOTH_HINT, Hint));
 
1134
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_LINEWIDTH], width);
 
1135
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_LINEHINT], Hint);
 
1136
}
 
1137
 
 
1138
inline void GLRenderStates::HW__EnablePointSmooth(UBOOL EnablePointSmooth)
 
1139
{
 
1140
    if(EnablePointSmooth)
 
1141
    {
 
1142
        CHECKGL(glEnable(GL_POINT_SMOOTH));
 
1143
    }
 
1144
    else
 
1145
    {
 
1146
        CHECKGL(glDisable(GL_POINT_SMOOTH));
 
1147
    }
 
1148
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_POINTSMOOTHENABLE], EnablePointSmooth ? GL_TRUE : GL_FALSE);
 
1149
}
 
1150
 
 
1151
inline void GLRenderStates::HW__SetPointSize(UINT size,  UINT Hint)
 
1152
{
 
1153
    nuxAssertMsg(
 
1154
        (Hint == GL_NICEST) ||
 
1155
        (Hint == GL_FASTEST) ||
 
1156
        (Hint == GL_DONT_CARE),
 
1157
        TEXT("Error(HW__SetPointSize): Invalid Point Hint RenderState"));
 
1158
 
 
1159
    CHECKGL(glPointSize(size));
 
1160
    CHECKGL(glHint(GL_POINT_SMOOTH_HINT, Hint);)
 
1161
        SET_RS_VALUE(m_RenderStateChanges[GFXRS_POINTSIZE], size);
 
1162
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_POINTHINT], Hint);
 
1163
}
 
1164
 
 
1165
inline void GLRenderStates::HW__SetColorMask(
 
1166
    UBOOL bRed,
 
1167
    UBOOL bGreen,
 
1168
    UBOOL bBlue,
 
1169
    UBOOL bAlpha)
 
1170
{
 
1171
    CHECKGL(glColorMask(bRed, bGreen, bBlue, bAlpha));
 
1172
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_COLORWRITEENABLE_R], bRed);
 
1173
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_COLORWRITEENABLE_G], bGreen);
 
1174
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_COLORWRITEENABLE_B], bBlue);
 
1175
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_COLORWRITEENABLE_A], bAlpha);
 
1176
}
 
1177
 
 
1178
inline void GLRenderStates::HW__SetDepthMask(UBOOL bDepth)
 
1179
{
 
1180
    CHECKGL(glDepthMask(bDepth));
 
1181
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_ZWRITEENABLE], bDepth);
 
1182
}
 
1183
 
 
1184
inline void GLRenderStates::HW__EnableScissor(UBOOL bScissor)
 
1185
{
 
1186
    if(bScissor)
 
1187
    {
 
1188
        CHECKGL(glEnable(GL_SCISSOR_TEST));
 
1189
    }
 
1190
    else
 
1191
    {
 
1192
        CHECKGL(glDisable(GL_SCISSOR_TEST));
 
1193
    }
 
1194
 
 
1195
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_SCISSORTESTENABLE], bScissor ? GL_TRUE : GL_FALSE);
 
1196
}
 
1197
 
 
1198
inline void GLRenderStates::HW__EnableFog(UBOOL bFog)
 
1199
{
 
1200
    if(bFog)
 
1201
    {
 
1202
        CHECKGL(glEnable(GL_FOG));
 
1203
    }
 
1204
    else
 
1205
    {
 
1206
        CHECKGL(glDisable(GL_FOG));
 
1207
    }
 
1208
 
 
1209
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_FOGENABLE], bFog ? GL_TRUE : GL_FALSE);
 
1210
}
 
1211
 
 
1212
inline void GLRenderStates::HW__SetPolygonMode(UINT FrontMode, UINT BackMode)
 
1213
{
 
1214
    nuxAssertMsg(
 
1215
        (FrontMode == GL_FILL) ||
 
1216
        (FrontMode == GL_LINE) ||
 
1217
        (FrontMode == GL_POINT),
 
1218
        TEXT("Error(HW__SetPolygonMode): Invalid Point Hint RenderState"));
 
1219
 
 
1220
    nuxAssertMsg(
 
1221
        (BackMode == GL_FILL) ||
 
1222
        (BackMode == GL_LINE) ||
 
1223
        (BackMode == GL_POINT),
 
1224
        TEXT("Error(HW__SetPolygonMode): Invalid Point Hint RenderState"));
 
1225
 
 
1226
    CHECKGL(glPolygonMode(GL_FRONT, FrontMode));
 
1227
    CHECKGL(glPolygonMode(GL_BACK, BackMode));
 
1228
 
 
1229
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_FRONT_POLYGONMODE], FrontMode);
 
1230
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_BACK_POLYGONMODE], BackMode);
 
1231
}
 
1232
 
 
1233
inline void GLRenderStates::HW__EnablePolygonOffset(UBOOL EnablePolygonOffset)
 
1234
{
 
1235
    if(EnablePolygonOffset)
 
1236
    {
 
1237
        CHECKGL(glEnable(GL_POLYGON_OFFSET_FILL));
 
1238
    }
 
1239
    else
 
1240
    {
 
1241
        CHECKGL(glDisable(GL_POLYGON_OFFSET_FILL));
 
1242
    }
 
1243
 
 
1244
    SET_RS_VALUE(m_RenderStateChanges[GL_POLYGON_OFFSET_FILL], EnablePolygonOffset ? GL_TRUE : GL_FALSE);  
 
1245
}
 
1246
 
 
1247
inline void GLRenderStates::HW__SetPolygonOffset(FLOAT Factor, FLOAT Units)
 
1248
{
 
1249
    CHECKGL(glPolygonOffset(Factor, Units));
 
1250
 
 
1251
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_POLYGONOFFSETFACTOR], static_cast<UINT>(Factor));
 
1252
    SET_RS_VALUE(m_RenderStateChanges[GFXRS_POLYGONOFFSETUNITS], static_cast<UINT>(Units));
 
1253
}
 
1254
 
 
1255
#undef SET_RS_VALUE
 
1256
#undef RS_VALUE
 
1257
 
 
1258
//#undef SET_RS_VALUE_FLOAT
 
1259
//#undef RS_VALUE_FLOAT
 
1260
 
 
1261
NAMESPACE_END_OGL
 
1262
 
 
1263
#endif // GLRENDERSTATES_H
 
1264