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* Copyright 2010 Inalogic Inc.
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* This program is free software: you can redistribute it and/or modify it
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* under the terms of the GNU Lesser General Public License version 3, as
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* published by the Free Software Foundation.
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* This program is distributed in the hope that it will be useful, but
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* WITHOUT ANY WARRANTY; without even the implied warranties of
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* MERCHANTABILITY, SATISFACTORY QUALITY or FITNESS FOR A PARTICULAR
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* PURPOSE. See the applicable version of the GNU Lesser General Public
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* License for more details.
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* You should have received a copy of both the GNU Lesser General Public
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* License version 3 along with this program. If not, see
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* <http://www.gnu.org/licenses/>
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* Authored by: Jay Taoko <jay.taoko_AT_gmail_DOT_com>
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#include "NuxCore/NKernel.h"
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#include "GLDeviceObjects.h"
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#include "GLShaderParameter.h"
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GLShaderParameter::GLShaderParameter(GLProgramObject* Shader,
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const TCHAR* ParamName,
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eShaderParameterType ParamType,
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, m_ShaderProgram(Shader)
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, m_ShaderParameterType(ParamType)
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, m_bIsOptional(IsOptional)
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, m_bIsStatic(IsStatic)
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// m_NextParameter = Shader->FirstParameter;
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// Shader->FirstParameter = this;