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// ***************************************************************************
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// Generated automatically by genwrapper.
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// Please DO NOT EDIT this file!
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// ***************************************************************************
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#include <osgIntrospection/ReflectionMacros>
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#include <osgIntrospection/TypedMethodInfo>
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#include <osgIntrospection/StaticMethodInfo>
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#include <osgIntrospection/Attributes>
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#include <osgAnimation/Action>
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#include <osgAnimation/ActionAnimation>
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#include <osgAnimation/Animation>
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// Must undefine IN and OUT macros defined in Windows headers
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BEGIN_ABSTRACT_OBJECT_REFLECTOR(osgAnimation::ActionAnimation)
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I_DeclaringFile("osgAnimation/ActionAnimation");
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I_BaseType(osgAnimation::Action);
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I_Method2(, META_Action, IN, osgAnimation, x, IN, osgAnimation::ActionAnimation, x,
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Properties::NON_VIRTUAL,
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____META_Action__osgAnimation__ActionAnimation,
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I_Constructor0(____ActionAnimation,
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I_Constructor2(IN, const osgAnimation::ActionAnimation &, a, IN, const osg::CopyOp &, c,
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____ActionAnimation__C5_ActionAnimation_R1__C5_osg_CopyOp_R1,
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I_Constructor1(IN, osgAnimation::Animation *, animation,
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Properties::NON_EXPLICIT,
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____ActionAnimation__Animation_P1,
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I_Method2(void, updateAnimation, IN, unsigned int, frame, IN, int, priority,
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Properties::NON_VIRTUAL,
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__void__updateAnimation__unsigned_int__int,
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I_Method0(osgAnimation::Animation *, getAnimation,
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Properties::NON_VIRTUAL,
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__Animation_P1__getAnimation,
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I_SimpleProperty(osgAnimation::Animation *, Animation,
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__Animation_P1__getAnimation,