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; This is the experimental ruleset. See doc/README.ruleset_experimental
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; for a detailed description.
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; You should not modify this file except to make bugfixes or
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; for other "maintenance". If you want to make custom changes
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; you should create a new datadir subdirectory and copy this file
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; into that directory, and then modify that copy. Then use the
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; command "rulesetdir <mysubdir>" in the server to have freeciv
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; use your new customized file.
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; Note that the freeciv AI may not cope well with anything more
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description="Experimental governments data for Freeciv"
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options="+Freeciv-2.3-ruleset"
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during_revolution="Anarchy"
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; /* <-- avoid gettext warnings
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; Below: The individual government types, one per section.
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; The actual tag used (the * in [government_*]) does not matter, except
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; it must be unique within this file, and it may be used in debug
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; output when reading this file.
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; For the "official" rulesets, the order of these sections should not
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; be changed because that would break backward compatability with
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; savegames. (In particular, if Fundamentalism is added to default
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; ruleset, should be added at end.)
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; name = translatable name as seen by user
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; rule_name = (optional) name for savegames, rulesets etc; if not
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; present, 'name' is used. Since the name used in savegames
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; must not change, use this when renaming a government after a
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; ruleset has been released.
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; reqs = requirements for this government (see README.effects)
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; graphic = tag specifing preferred graphic
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; graphic_alt = alternate graphics tag if preferred is not found;
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; should be a standard tag if preferred is not;
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; otherwise may be "-"
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; ai_better = AI will not consider this government for use if the
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; government listed here is available
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; ruler_titles = ruler titles by nation, "-" is default, and non-matched
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; helptext = optional help text string; should escape all raw newlines
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; so that xgettext parsing works
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; */ <-- avoid gettext warnings
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;------------------------------------------------------------------------
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graphic = "gov.anarchy"
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ruler_male_title = _("Warlord %s")
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ruler_female_title = _("Warlady %s")
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Anarchy is simply the absence of any recognizable government.\
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Citizens are disorganized and unproductive, and will spend all\
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income as quickly as possible, rather than paying taxes or\
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Anarchy offers slightly less corruption than Despotism,\
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but slightly more unhappiness.\
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Under Anarchy, technology cannot be lost due to lack of upkeep.\
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;------------------------------------------------------------------------
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[government_despotism]
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graphic = "gov.despotism"
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ai_better = "Monarchy"
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ruler_male_title = _("Chief %s")
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ruler_female_title = _("?female:Chief %s")
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Under Despotism, you are the absolute ruler of your people. Your\
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control over your citizens is maintained largely by martial law.\
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Despotism suffers the highest level of corruption of all\
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;------------------------------------------------------------------------
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[government_monarchy]
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reqs = { "type", "name", "range"
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"tech", "Monarchy", "Player"
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graphic = "gov.monarchy"
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ai_better = "Communism"
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ruler_male_title = _("King %s")
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ruler_female_title = _("Queen %s")
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Under Monarchy, a king or queen serves as a hereditary figurehead\
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for your government.\
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Monarchy suffers the same small amount of corruption that\
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;------------------------------------------------------------------------
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[government_communism]
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name = _("Communism")
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reqs = { "type", "name", "range"
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"tech", "Communism", "Player"
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graphic = "gov.communism"
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ruler_male_title = _("Comrade %s")
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ruler_female_title = _("?female:Comrade %s")
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A Communist government is based on the ideal that all people are\
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equal. All goods are owned by the state, rather than by private\
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citizens. Communism gives a balance between military and commercial\
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styles of government.\
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Under Communism, corruption does not vary by distance from\
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the capital; all cities (including the capital) have a modest amount\
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;------------------------------------------------------------------------
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[government_republic]
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reqs = { "type", "name", "range"
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"tech", "The Republic", "Player"
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graphic = "gov.republic"
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ruler_male_title = _("Consul %s")
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ruler_female_title = _("?female:Consul %s")
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Under a Republican government, citizens hold an election to select a\
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representative who will govern them; since elected leaders must\
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remain popular to remain in control, citizens are given a greater\
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degree of freedom. Citizens under the Republic become unhappy\
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easily, but the self-sufficiency of your citizens allows high levels\
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;------------------------------------------------------------------------
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[government_democracy]
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name = _("Democracy")
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reqs = { "type", "name", "range"
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"tech", "Democracy", "Player"
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graphic = "gov.democracy"
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ruler_male_title = _("President %s")
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ruler_female_title = _("?female:President %s")
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Under Democracy, citizens govern directly by voting on issues.\
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Democracy offers the highest possible level of trade, but also\
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offers the most potential for unhappiness. There is no corruption\
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during Democracy, but citizens become very upset during\