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# English (British) translation.
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# Copyright (C) 2004 THE gcompris COPYRIGHT HOLDER
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# This file is distributed under the same license as the gcompris package.
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# Gareth Owen <gowen72@yahoo.com>, 2004.
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"Project-Id-Version: gcompris\n"
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"Report-Msgid-Bugs-To: \n"
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"POT-Creation-Date: 2008-03-28 03:51+0000\n"
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"PO-Revision-Date: 2008-07-20 12:14+0000\n"
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"Last-Translator: Jen Ockwell <jenfraggleubuntu@googlemail.com>\n"
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"Content-Type: text/plain; charset=UTF-8\n"
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"Content-Transfer-Encoding: 8bit\n"
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"X-Launchpad-Export-Date: 2008-11-24 22:06+0000\n"
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"X-Generator: Launchpad (build Unknown)\n"
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#: ../boards/administration.xml.in.h:1
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"- In the 'Boards' section you can change the list of activities. Just "
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"untoggle them in the treeview. You can change the language used for reading, "
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"for example, then the language used for saying the names of colors.\n"
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"- You can save multiple configurations, and switch between them easily. In "
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"the 'Profile' section add a profile, then in the 'Board' section select the "
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"profile in the combobox, then select the boards you want to be active. You "
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"can add multiple profiles, with different lists of boards, and different "
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"languages. You set the default profile in the 'Profile' section, by choosing "
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"the profile you want, then clicking on the 'Default' button. You can also "
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"choose a profile from the command line.\n"
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"- You can add users, classes and for each class, you can create groups of "
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"users. Note that you can import users from a comma-separated file. Assign "
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"one or more groups to a profile, after which those new logins will appear "
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"after restarting GCompris. Being able to identify individual children in "
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"GCompris means we can provide individual reports. It also recognizes the "
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"children as individuals; they can learn to type in and recognize their own "
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"usernames (login is configurable)."
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"- In the 'Boards' section you can change the list of activities. Just "
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"untoggle them in the treeview. You can change the language used for reading, "
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"for example, then the language used for saying the names of colours.\n"
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"- You can save multiple configurations, and switch between them easily. In "
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"the 'Profile' section add a profile, then in the 'Board' section select the "
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"profile in the combobox, then select the boards you want to be active. You "
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"can add multiple profiles, with different lists of boards, and different "
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"languages. You set the default profile in the 'Profile' section, by choosing "
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"the profile you want, then clicking on the 'Default' button. You can also "
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"choose a profile from the command line.\n"
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"- You can add users, classes. For each class, you can create groups of "
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"users. Note that you can import users from a comma-separated file. Assign "
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"one or more groups to a profile, after which those new logins will appear "
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"after restarting GCompris. Being able to identify individual children in "
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"GCompris means we can provide individual reports. It also recognises the "
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"children as individuals; they can learn to type in and recognise their own "
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"usernames (login is configurable)."
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#: ../boards/advanced_colors.xml.in.h:1
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msgid "Advanced colors"
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msgstr "Advanced colours"
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#: ../boards/advanced_colors.xml.in.h:3
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msgid "Click on the correct color"
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msgstr "Click on the correct colour"
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#: ../boards/advanced_colors.xml.in.h:4
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msgid "Click on the correct colored box."
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msgstr "Click on the correct coloured box."
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#: ../boards/advanced_colors.xml.in.h:5
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msgid "Learn to recognize unusual colors."
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msgstr "Learn to recognise unusual colours."
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#: ../boards/algebra_by.xml.in.h:5
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msgid "Practice the multiplication operation"
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msgstr "Practise the multiplication operation"
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#: ../boards/algebra_group.xml.in.h:1
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msgid "Go to Algebra activities"
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msgstr "Go to Maths activities"
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#: ../boards/algebra_plus.xml.in.h:3
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"In a limited time, find the sum of of two numbers. Introduction to simple in-"
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"In a limited time, find the sum of two numbers. Introduction to simple in-"
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#: ../boards/algebra_plus.xml.in.h:4
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msgid "Practice the addition operation"
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msgstr "Practise the addition operation"
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#: ../boards/algebra_plus.xml.in.h:5
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msgid "Simple addition. Can recognize written numbers"
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msgstr "Simple addition. Can recognise written numbers"
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#: ../boards/anim.xml.in.h:5
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"Select a drawing tool on the left, and a color down the bottom. Then click "
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"and drag in the white area to create a new shape. Once you've completed a "
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"drawing, you can take a snapshot of it with the 'camera' button. This "
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"creates a new image with the same content, a copy of your image. You can "
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"then edit it by moving objects a little bit or adding/deleting objects. When "
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"you create several drawings and then click on the 'film' button, you will "
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"see all your images in a continuous slide-show (an infinite loop pattern). "
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"You can also change the viewing speed in this mode. In viewing mode, click "
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"on the 'drawing' button to return to drawing mode. You can then edit each "
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"image in your animation, by using the image selector in the bottom-left "
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"corner of the screen. You can also save and reload your animations with the "
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"'floppy disk' and 'folder' buttons."
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"Select a drawing tool on the left, and a colour down the bottom. Then click "
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"and drag in the white area to create a new shape. Once you've completed a "
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"drawing, you can take a snapshot of it with the 'camera' button. This "
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"creates a new image with the same content, a copy of your image. You can "
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"then edit it by moving objects a little bit or adding/deleting objects. When "
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"you create several drawings and then click on the 'film' button, you will "
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"see all your images in a continuous slide-show (an infinite loop pattern). "
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"You can also change the viewing speed in this mode. In viewing mode, click "
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"on the 'drawing' button to return to drawing mode. You can then edit each "
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"image in your animation, by using the image selector in the bottom-left "
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"corner of the screen. You can also save and reload your animations with the "
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"'floppy disk' and 'folder' buttons."
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#: ../boards/awele.xml.in.h:1
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"At the beginning of the game four seeds are placed in each house. Players "
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"take turns moving the seeds. In each turn, a player chooses one of the six "
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"houses under his or her control. The player removes all seeds from this "
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"house, and distributes them, dropping one in each house counter-clockwise "
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"from the original house, in a process called sowing. Seeds are not "
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"distributed into the end scoring houses, nor into the house drawn from. That "
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"is, the starting house is left empty; if it contained 12 seeds, it is "
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"skipped, and the twelfth seed is placed in the next house. After a turn, if "
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"the last seed was placed into an opponent's house and brought its total to "
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"two or three, all the seeds in that house are captured and placed in the "
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"player's scoring house (or set aside if the board has no scoring houses). If "
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"the previous-to-last seed also brought the total seeds in an opponent's "
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"house to two or three, these are captured as well, and so on. However, if a "
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"move would capture all an opponent's seeds, the capture is forfeited, and "
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"the seeds are instead left on the board, since this would prevent the "
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"opponent from continuing the game. The proscription against capturing all an "
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"opponent's seeds is related to a more general idea, that one ought to make a "
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"move that allows the opponent to continue playing. If an opponent's houses "
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"are all empty, the current player must make a move that gives the opponent "
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"seeds. If no such move is possible, the current player captures all seeds in "
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"his/her own territory, ending the game. (Source Wikipedia <http://en."
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"wikipedia.org/wiki/Oware>)"
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"At the beginning of the game four seeds are placed in each house. Players "
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"take turns moving the seeds. In each turn, a player chooses one of the six "
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"houses under his or her control. The player removes all seeds from this "
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"house, and distributes them, dropping one in each house anti-clockwise from "
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"the original house, in a process called sowing. Seeds are not distributed "
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"into the end scoring houses, nor into the house drawn from. That is, the "
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"starting house is left empty; if it contained 12 seeds, it is skipped, and "
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"the twelfth seed is placed in the next house. After a turn, if the last seed "
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"was placed into an opponent's house and brought its total to two or three, "
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"all the seeds in that house are captured and placed in the player's scoring "
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"house (or set aside if the board has no scoring houses). If the previous-to-"
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"last seed also brought the total seeds in an opponent's house to two or "
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"three, these are captured as well, and so on. However, if a move would "
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"capture all an opponent's seeds, the capture is forfeited, and the seeds are "
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"instead left on the board, since this would prevent the opponent from "
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"continuing the game. The proscription against capturing all an opponent's "
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"seeds is related to a more general idea, that one ought to make a move that "
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"allows the opponent to continue playing. If an opponent's houses are all "
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"empty, the current player must make a move that gives the opponent seeds. If "
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"no such move is possible, the current player captures all seeds in his/her "
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"own territory, ending the game. (Source Wikipedia <http://en.wikipedia."
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"org/wiki/Oware>)"
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#: ../boards/babymatch.xml.in.h:4
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msgid "Motor coordination. Conceptual matching."
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msgstr "Motor co-ordination. Conceptual matching."
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#: ../boards/babyshapes/board7_0.xml.in.h:1
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msgid "Lock with colored shapes."
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msgstr "Lock with coloured shapes."
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#: ../boards/chess.xml.in.h:2
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msgid "Practice chess"
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msgstr "Practise chess"
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#: ../boards/chronos.xml.in.h:2
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msgid "Drag and Drop the items to organize the story"
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msgstr "Drag and Drop the items to organise the story"
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#: ../boards/chronos.xml.in.h:3
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"Moon photo is copyright NASA. The space sounds come from Tuxpaint and "
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"Vegastrike which are released under the GPL license. The transportation "
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"images are copyright Franck Doucet. Dates of Transportation are based on "
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"those found in <http://www.wikipedia.org>."
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"The Moon photo is copyright NASA. The space sounds come from Tuxpaint and "
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"Vegastrike which are released under the GPL license. The transportation "
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"images are copyright Franck Doucet. Dates of transportation are based on "
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"those found in <http://www.wikipedia.org>."
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#: ../boards/colors.xml.in.h:2
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msgid "Click on the right color"
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msgstr "Click on the right colour"
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#: ../boards/colors.xml.in.h:3
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#: ../boards/colors.xml.in.h:5
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"This board teaches you to recognize different colors. When you hear the name "
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"of the color, click on the duck wearing it."
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"This board teaches you to recognise different colours. When you hear the "
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"name of the colour, click on the duck wearing it."
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#: ../boards/colors_group.xml.in.h:1
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msgid "Colors based activities."
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msgstr "Colours based activities."
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#: ../boards/colors_group.xml.in.h:2
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msgid "Go to Color activities"
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msgstr "Go to Colour activities"
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#: ../boards/crane.xml.in.h:3 ../boards/erase.xml.in.h:2
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#: ../boards/erase_clic.xml.in.h:5
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msgid "Motor-coordination"
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msgstr "Motor co-ordination"
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#: ../boards/discovery.xml.in.h:1
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msgid "Colors, sounds, memory..."
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msgstr "Colours, sounds, memory..."
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#: ../boards/draw.xml.in.h:5
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"Select a drawing tool on the left, and a color down the bottom, then click "
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"and drag in the white area to create a new shape. To save time, you can "
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"click with the middle mouse button to delete an object."
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"Select a drawing tool on the left, and a colour down the bottom, then click "
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"and drag in the white area to create a new shape. To save time, you can "
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"click with the middle mouse button to delete an object."
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#: ../boards/drawnumber.xml.in.h:3
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msgid "Draw the picture by clicking on each numbers in the right order."
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"Draw the picture by clicking on each of the numbers in the right order."
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#: ../boards/enumerate.xml.in.h:3
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"First, properly organize the items so that you can count them. Then, select "
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"the item you want to answer in the bottom right area. Enter the answer with "
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"the keyboard and press the OK button or the 'Enter' key."
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"First, properly organise the items so that you can count them. Then, select "
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"the item you want to answer in the bottom right area. Enter the answer with "
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"the keyboard and press the OK button or the 'Enter' key."
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#: ../boards/erase.xml.in.h:1
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"Animal pictures are taken from the Animal Photography Page of Ralf Schmode "
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"(<http://schmode.net/>) and from LE BERRE Daniel. These people kindly "
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"gave GCompris the authorization to include their pictures. Thanks a lot, "
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"Animal pictures are taken from the Animal Photography Page of Ralf Schmode "
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"(<http://schmode.net/>) and from LE BERRE Daniel. These people kindly "
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"gave GCompris the authorisation to include their pictures. Thanks a lot, "
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#: ../boards/hexagon.xml.in.h:4
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"Try to find the strawberry under the blue fields. The fields become redder "
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"Try to find the strawberry under the blue fields. The fields become more red "
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#: ../boards/imagename/board5_0.xml.in.h:6
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#: ../boards/melody.xml.in.h:2
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"Listen to the sound sequence played, and repeat it by clicking on the "
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"elements. You can listen again by clicking on the repeat button."
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"Listen to the sound sequence played and repeat it by clicking on the "
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"elements. You can listen again by clicking on the repeat button."
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#: ../boards/memory_add.xml.in.h:3 ../boards/memory_add_tux.xml.in.h:3
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msgid "Practise adding up, until all the cards are gone."
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msgstr "Practice adding up, until all the cards are gone."
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#: ../boards/memory_div.xml.in.h:3 ../boards/memory_div_tux.xml.in.h:3
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msgid "Practise division, until all the cards are gone."
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msgstr "Practice division, until all the cards are gone."
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#: ../boards/memory_minus.xml.in.h:1 ../boards/memory_minus_tux.xml.in.h:1
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msgid "Practise subtraction, until all the cards are gone."
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msgstr "Practice subtraction, until all the cards are gone."
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#: ../boards/memory_mult.xml.in.h:3
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msgid "Practise multiplication, until all the cards are gone."
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msgstr "Practice multiplication, until all the cards are gone."
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#: ../boards/memory_mult_tux.xml.in.h:3
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msgid "Practise multiplication until all the cards are gone."
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msgstr "Practice multiplication until all the cards are gone."
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#: ../boards/missing_letter.xml.in.h:1
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"An object is displayed in the main area, and an incomplete word is printed "
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"under the picture. Select the missing letter to complete the word."
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"An object is displayed in the main area and an incomplete word is printed "
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"under the picture. Select the missing letter to complete the word."
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#: ../boards/money.xml.in.h:4
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msgid "Practice money usage"
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msgstr "Practise money usage"
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#: ../boards/money.xml.in.h:5 ../boards/money_cents.xml.in.h:5
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"You must buy the different items and give the exact price. At higher levels, "
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"several items are displayed, and you must first calculate the total price."
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"You must buy the different items and give the exact price. At higher levels, "
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"several items are displayed and you must first calculate the total price."
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#: ../boards/money_cents.xml.in.h:4
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msgid "Practice money usage including cents"
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msgstr "Practise money usage including cents"
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#: ../boards/pythontemplate.xml.in.h:5 ../boards/pythontest.xml.in.h:5
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"Thanks to Guido van Rossum and the python team for this powerful language!"
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"Thanks to Guido van Rossum and the python team for this powerfull language!"
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#: ../boards/read_colors.xml.in.h:2
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msgid "Click on the correct colored object."
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msgstr "Click on the correct coloured object."
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#: ../boards/read_colors.xml.in.h:3
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msgid "Click on the matching color"
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msgstr "Click on the matching colour"
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#: ../boards/read_colors.xml.in.h:4
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msgid "Read the names of colors"
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msgstr "Read the names of colours"
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#: ../boards/read_colors.xml.in.h:5
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msgid "This board teaches basic colors."
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msgstr "This board teaches basic colours."
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#: ../boards/sudoku.xml.in.h:2
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"For the first level with colored symbols, drag symbols on the left to their "
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"target position. For the higher levels, click on an empty square to give it "
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"the keyboard focus. Then enter a possible letter or number. GCompris will "
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"not let you enter invalid data."
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"For the first level with coloured symbols, drag symbols on the left to their "
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"target position. For the higher levels, click on an empty square to give it "
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"the keyboard focus. Then enter a possible letter or number. GCompris will "
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"not let you enter invalid data."
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#: ../boards/superbrain.xml.in.h:1
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"Click on the items until you find what you think is the correct answer. "
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"Then, click on the OK button in the control bar. In the lower levels, Tux "
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"gives you an indication if you found a hiding place by marking the item with "
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"a black box. You can use the right mouse button to flip the colors in the "
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"Click on the items until you find what you think is the correct answer. "
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"Then, click on the OK button in the control bar. At the lower level, Tux "
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"gives you an indication if you found a hiding place by marking the item with "
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"a black box. You can use the right mouse button to flip the colours in the "
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#: ../boards/target.xml.in.h:4
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msgid "Practice addition with a target game"
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msgstr "Practise addition with a target game"
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#: ../boards/wordprocessor.xml.in.h:2
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"In this wordprocessor you can type the text you want, save and get it back "
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"later. You can add some style to your text by using the buttons on the left. "
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"The first 4 buttons let you select the style of the line on which your "
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"insert cursor is. The 2 others buttons with multiple choices let you select "
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"from a predefined document and color theme."
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"In this wordprocessor you can type the text you want, save and get it back "
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"later. You can add some style to your text by using the buttons on the left. "
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"The first 4 buttons let you select the style of the line on which your "
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"insert cursor is. The 2 others buttons with multiple choices let you select "
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"from a predefined document and colour theme."
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#: ../boards/wordprocessor.xml.in.h:3
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"Learn how to enter text in a wordprocessor. This wordprocessor is special in "
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"that it enforces the use of styles. This way, the children will understand "
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"their benefit when moving to more feature full wordprocessor like OpenOffice."
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"Learn how to enter text in a wordprocessor. This wordprocessor is special in "
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"that it enforces the use of styles. This way, the children will understand "
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"their benefit when moving to more feature rich wordprocessor like OpenOffice."
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#. Set here the way to display money. Change only the money sign, and it's place, always keep %.2f, it will be replaced by 0,34 if decimal is ',' in your locale
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#: ../src/boards/money.c:487
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#: ../src/boards/money.c:500
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#: ../src/boards/python/pythontest.py:423
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msgid "Color of the line"
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msgstr "Colour of the line"
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#: ../src/boards/target.c:402
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#: ../src/boards/target.c:469
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msgid "Distance to target = %d meters"
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msgstr "Distance to target = %d metres"
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#. TRANSLATORS: Replace this string with your names, one name per line.
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#: ../src/gcompris/about.c:64
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msgid "translator_credits"
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"Abigail Brady <morwen@evilmagi_c.org>\n"
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"Bastien Nocera <hadess@hadess.net>\n"
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"Gareth Owen <gowen72@yahoo.com>\n"
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"Launchpad Contributions:\n"
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" Ben Goodger https://launchpad.net/~goodgerster\n"
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" David Lodge https://launchpad.net/~dave-cirt\n"
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" Gareth Owen https://launchpad.net/~gowen\n"
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" Jen Ockwell https://launchpad.net/~rj-ockwell"
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#: ../src/gcompris/config.c:545
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msgid "English (United State)"
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msgstr "English (United States)"
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#: ../src/gcompris/gameutil.c:106
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"Exit it and report\n"
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"the problem to the authors."
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"Exit it and report\n"
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"the problem to the authors"
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#: ../src/gcompris/gcompris.c:204
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msgid "Disable the config button"
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msgstr "Disable the configuration button"
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#: ../src/gcompris/gcompris.c:216
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"Only when --server is provided, disable check for local resource first. Data "
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"are always taken from the web server."
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"Only when --server is provided, disable check for local resource first. Data "
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"is always taken from the web server."
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#: ../src/gcompris/gcompris.c:848
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"GCompris is free software released under the GPL License. In order to "
486
"support its development, the Windows version provides only %d of the %d "
487
"activities. You can get the full version for a small fee at\n"
488
"<http://gcompris.net>\n"
489
"The GNU/Linux version does not have this restriction. Note that GCompris is "
490
"being developed to free schools from monopolistic software vendors. If you "
491
"also believe that we should teach freedom to children, please consider using "
492
"GNU/Linux. Get more information at FSF:\n"
493
"<http://www.fsf.org/philosophy>"
495
"GCompris is free software released under the GPL Licence. In order to "
496
"support its development, the Windows version provides only %d of the %d "
497
"activities. You can get the full version for a small fee at\n"
498
"<http://gcompris.net>\n"
499
"The GNU/Linux version does not have this restriction. Note that GCompris is "
500
"being developed to free schools from monopolistic software vendors. If you "
501
"also believe that we should teach freedom to children, please consider using "
502
"GNU/Linux. Get more information at FSF:\n"
503
"<http://www.fsf.org/philosophy>"