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/**************************************************************************
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Copyright 2000 Silicon Integrated Systems Corp, Inc., HsinChu, Taiwan.
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Copyright 2003 Eric Anholt
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Permission is hereby granted, free of charge, to any person obtaining a
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copy of this software and associated documentation files (the
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"Software"), to deal in the Software without restriction, including
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without limitation the rights to use, copy, modify, merge, publish,
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distribute, sub license, and/or sell copies of the Software, and to
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permit persons to whom the Software is furnished to do so, subject to
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the following conditions:
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The above copyright notice and this permission notice (including the
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next paragraph) shall be included in all copies or substantial portions
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THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
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ERIC ANHOLT OR SILICON INTEGRATED SYSTEMS CORP BE LIABLE FOR ANY CLAIM,
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DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
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OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
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USE OR OTHER DEALINGS IN THE SOFTWARE.
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**************************************************************************/
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/* $XFree86: xc/lib/GL/mesa/src/drv/sis/sis_reg.h,v 1.3 2000/09/26 15:56:48 tsi Exp $ */
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* Sung-Ching Lin <sclin@sis.com.tw>
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* Eric Anholt <anholt@FreeBSD.org>
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* Define All the Register Address of 6327
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#define REG_BLT_SRCBASE 0x8200
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#define REG_BLT_SRCPITCH 0x8204
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#define REG_BLT_SRCXY 0x8208
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#define REG_BLT_DSTXY 0x820c
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#define REG_BLT_DSTBASE 0x8210
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#define REG_BLT_DSTRECT 0x8214
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#define REG_BLT_H_W 0x8218
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#define REG_BLT_PATFG 0x821c
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#define REG_BLT_PATBG 0x8220
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#define REG_BLT_SRCFG 0x8224
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#define REG_BLT_SRCBG 0x8228
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#define REG_BLT_MONOPAT0 0x822c
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#define REG_BLT_MONOPAT1 0x8230
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#define REG_BLT_CLIPLT 0x8234
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#define REG_BLT_CLIBRB 0x8238
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#define REG_BLT_CMD 0x823c
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#define REG_CommandQueue 0x8240
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#define REG_3D_TSFSa 0x8800
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#define REG_3D_TSZa 0x8804
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#define REG_3D_TSXa 0x8808
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#define REG_3D_TSYa 0x880C
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#define REG_3D_TSARGBa 0x8810
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#define REG_3D_TSWGa 0x8814
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#define REG_3D_TSUAa 0x8818
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#define REG_3D_TSVAa 0x881C
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#define REG_3D_TSUBa 0x8820
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#define REG_3D_TSVBa 0x8824
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#define REG_3D_TSUCa 0x8828
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#define REG_3D_TSVCa 0x882C
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#define REG_3D_TSFSb 0x8830
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#define REG_3D_TSZb 0x8834
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#define REG_3D_TSXb 0x8838
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#define REG_3D_TSYb 0x883C
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#define REG_3D_TSARGBb 0x8840
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#define REG_3D_TSWGb 0x8844
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#define REG_3D_TSUAb 0x8848
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#define REG_3D_TSVAb 0x884C
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#define REG_3D_TSUBb 0x8850
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#define REG_3D_TSVBb 0x8854
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#define REG_3D_TSUCb 0x8858
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#define REG_3D_TSVCb 0x885C
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#define REG_3D_TSFSc 0x8860
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#define REG_3D_TSZc 0x8864
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#define REG_3D_TSXc 0x8868
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#define REG_3D_TSYc 0x886C
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#define REG_3D_TSARGBc 0x8870
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#define REG_3D_TSWGc 0x8874
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#define REG_3D_TSUAc 0x8878
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#define REG_3D_TSVAc 0x887C
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#define REG_3D_TSUBc 0x8880
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#define REG_3D_TSVBc 0x8884
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#define REG_3D_TSUCc 0x8888
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#define REG_3D_TSVCc 0x888C
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* REG_3D_AGPCmdSetting (89e4h-89f7)
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#define REG_3D_AGPCmBase 0x89E4
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#define REG_3D_AGPRmDwNum 0x89E8
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#define REG_3D_AGPTtDwNum 0x89EC
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#define REG_3D_AGPCmFire 0x89F0
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#define REG_3D_ParsingSet 0x89F4
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#define REG_3D_PrimitiveSet 0x89F8
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#define REG_3D_ShadeMode 0x89F8
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#define REG_3D_EngineFire 0x89FC
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#define REG_3D_EngineStatus 0x89FC
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#define REG_3D_TEnable 0x8A00
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#define REG_3D_TEnable2 0x8A04
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#define REG_3D_ZSet 0x8A08
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#define REG_3D_ZBias 0x8A0C
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#define REG_3D_ZStWriteMask 0x8A10
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#define REG_3D_ZAddress 0x8A14
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#define REG_3D_AlphaSet 0x8A18
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#define REG_3D_AlphaAddress 0x8A1C
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#define REG_3D_DstSet 0x8A20
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#define REG_3D_DstAlphaWriteMask 0x8A24
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#define REG_3D_DstAddress 0x8A28
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#define REG_3D_LinePattern 0x8A2C
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#define REG_3D_FogSet 0x8A30
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#define REG_3D_FogFarDistance 0x8A34
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#define REG_3D_FogInverseDistance 0x8A38
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#define REG_3D_FogFactorDensity 0x8A3C
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#define REG_3D_StencilSet 0x8A44
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#define REG_3D_StencilSet2 0x8A48
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#define REG_3D_StencilAddress 0x8A4C
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#define REG_3D_DstBlendMode 0x8A50
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#define REG_3D_SrcBlendMode 0x8A50
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#define REG_3D_ClipTopBottom 0x8A54
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#define REG_3D_ClipLeftRight 0x8A58
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#define REG_3D_Brightness 0x8A5C
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#define REG_3D_BumpMapSet 0x8A68
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#define REG_3D_BumpMapAddress 0x8A6C
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#define REG_3D_BumpMapPitch 0x8A70
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#define REG_3D_BumpMapMatrix0 0x8A74
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#define REG_3D_BumpMapMatrix1 0x8A78
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* Define the Texture Register Address of 6326
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#define REG_3D_TextureSet 0x8A7C
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#define REG_3D_TextureWidthHeight 0x8A7C
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#define REG_3D_TextureMip 0x8A80
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#define REG_3D_TextureTransparencyColorHigh 0x8A84
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#define REG_3D_TextureTransparencyColorLow 0x8A88
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#define REG_3D_TextureBorderColor 0x8A8C
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#define REG_3D_TextureAddress0 0x8A90
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#define REG_3D_TextureAddress1 0x8A94
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#define REG_3D_TextureAddress2 0x8A98
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#define REG_3D_TextureAddress3 0x8A9C
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#define REG_3D_TextureAddress4 0x8AA0
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#define REG_3D_TextureAddress5 0x8AA4
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#define REG_3D_TextureAddress6 0x8AA8
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#define REG_3D_TextureAddress7 0x8AAC
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#define REG_3D_TextureAddress8 0x8AB0
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#define REG_3D_TextureAddress9 0x8AB4
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#define REG_3D_TextureAddress10 0x8AB8
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#define REG_3D_TextureAddress11 0x8ABC
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#define REG_3D_TexturePitch0 0x8AC0
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#define REG_3D_TexturePitch1 0x8AC0
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#define REG_3D_TexturePitch2 0x8AC4
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#define REG_3D_TexturePitch3 0x8AC4
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#define REG_3D_TexturePitch4 0x8AC8
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#define REG_3D_TexturePitch5 0x8AC8
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#define REG_3D_TexturePitch6 0x8ACC
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#define REG_3D_TexturePitch7 0x8ACC
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#define REG_3D_TexturePitch8 0x8AD0
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#define REG_3D_TexturePitch9 0x8AD0
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#define REG_3D_TexturePitch10 0x8AD4
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#define REG_3D_Texture1Set 0x8ADC
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#define REG_3D_Texture1WidthHeight 0x8ADC
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#define REG_3D_Texture1Mip 0x8AE0
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#define REG_3D_Texture1TransparencyColorHigh 0x8AE4
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#define REG_3D_Texture1TransparencyColorLow 0x8AE8
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#define REG_3D_Texture1BorderColor 0x8AEC
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#define REG_3D_Texture1Address0 0x8AF0
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#define REG_3D_Texture1Address1 0x8AF4
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#define REG_3D_Texture1Address2 0x8AF8
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#define REG_3D_Texture1Address3 0x8AFC
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#define REG_3D_Texture1Address4 0x8B00
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#define REG_3D_Texture1Address5 0x8B04
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#define REG_3D_Texture1Address6 0x8B08
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#define REG_3D_Texture1Address7 0x8B0C
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#define REG_3D_Texture1Address8 0x8B10
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#define REG_3D_Texture1Address9 0x8B14
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#define REG_3D_Texture1Address10 0x8B18
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#define REG_3D_Texture1Address11 0x8B1C
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#define REG_3D_Texture1Pitch0 0x8B20
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#define REG_3D_Texture1Pitch1 0x8B20
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#define REG_3D_Texture1Pitch2 0x8B24
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#define REG_3D_Texture1Pitch3 0x8B24
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#define REG_3D_Texture1Pitch4 0x8B28
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#define REG_3D_Texture1Pitch5 0x8B28
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#define REG_3D_Texture1Pitch6 0x8B2C
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#define REG_3D_Texture1Pitch7 0x8B2C
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#define REG_3D_Texture1Pitch8 0x8B30
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#define REG_3D_Texture1Pitch9 0x8B30
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#define REG_3D_Texture1Pitch10 0x8B34
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#define REG_3D_TextureBlendFactor 0x8B3C
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#define REG_3D_TextureColorBlendSet0 0x8B40
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#define REG_3D_TextureColorBlendSet1 0x8B44
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#define REG_3D_TextureAlphaBlendSet0 0x8B48
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#define REG_3D_TextureAlphaBlendSet1 0x8B4C
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* Define the End of Primitive List of 6326
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#define REG_3D_EndPrimitiveList 0X8B50
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* Define the Stipple Register Address of 6326
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#define REG_3D_Stipple0 0X8B60
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#define REG_3D_TexturePalette 0x8C00
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* REG_BLT_CMD -- (8x823c-0x823f)
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#define BLT_CMD_BITBLT 0x00000000
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#define BLT_CMD_COLOREXP 0x00000001
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#define BLT_CMD_ENCOLOREXP 0x00000002
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#define BLT_CMD_MULTIPLE_SCANLINE 0x00000003
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#define BLT_CMD_LINE 0x00000004
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#define BLT_CMD_TRAPAZOID_FILL 0x00000005
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#define BLT_CMD_TRANSPARENT_BITBLT 0x00000006
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#define BLT_X_INC 0x00010000
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#define BLT_Y_INC 0x00020000
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#define BLT_SRC_VIDEO 0x00000000
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#define BLT_SRC_SYSTEM 0x00000010
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#define BLT_SRC_CPUBLITBUF BLT_SRC_SYSTEM
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#define BLT_SRC_AGP 0x00000020
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#define BLT_PAT_FG 0x00000000
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#define BLT_PAT_PATREG 0x00000040
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#define BLT_PAT_MONO 0x00000080
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#define BLT_NOCLIP 0x00000000
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#define BLT_NOMERGECLIP 0x04000000
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#define BLT_CLIPENABLE 0x00040000
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#define BLT_CLIPWITHOUTMERGE 0x04040000
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* REG_CommandQueue -- (8240h-8243h)
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#define MASK_QueueLen 0x0000ffff
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#define SiS_EngIdle2d 0x80000000
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#define SiS_EngIdle 0xe0000000
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#define MASK_EngState 0xf0000000
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* REG_3D_ParsingSet -- Define Parsing Mask (89F4h-89F7h)
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#define MASK_VertexDWSize 0xF0000000
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#define MASK_VertexDataFormat 0x0FFF0000
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#define MASK_PsVertex_HAS_RHW 0x08000000
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#define MASK_PsVertex_HAS_NORMALXYZ 0x04000000
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#define MASK_PsVertex_HAS_DIFFUSE 0x02000000
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#define MASK_PsVertex_HAS_SPECULAR 0x01000000
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#define MASK_PsUVSet 0x00FF0000
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#define MASK_PsVertex_HAS_1SetUV 0x00800000
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#define MASK_PsVertex_HAS_2SetUV 0x00C00000
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#define MASK_PsVertex_HAS_3SetUV 0x00E00000
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#define MASK_PsVertex_HAS_UVSet1 0x00800000
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#define MASK_PsVertex_HAS_UVSet2 0x00400000
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#define MASK_PsVertex_HAS_UVSet3 0x00200000
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#define MASK_PsCullDirection_CCW 0x00008000
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#define MASK_PsShadingMode 0x00007000
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/* XXX Shading modes just a guess, but seem to work*/
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#define MASK_PsShadingFlatA 0x00001000
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#define MASK_PsShadingFlatB 0x00002000
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#define MASK_PsShadingFlatC 0x00003000
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#define MASK_PsShadingSmooth 0x00004000
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#define MASK_PsTextureFrom 0x000003F0
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#define MASK_PsTexture0FromA 0x00000000
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#define MASK_PsTexture1FromA 0x00000000
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#define MASK_PsTexture1FromB 0x00000040
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#define MASK_PsBumpTextureFromA 0x00000000
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#define MASK_PsBumpTextureFromB 0x00000010
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#define MASK_PsBumpTextureFromC 0x00000020
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#define MASK_PsDataType 0x0000000F
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#define MASK_PsPointList 0x00000000
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#define MASK_PsLineList 0x00000004
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#define MASK_PsLineStrip 0x00000005
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#define MASK_PsTriangleList 0x00000008
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#define MASK_PsTriangleStrip 0x00000009
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#define MASK_PsTriangleFan 0x0000000A
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* REG_3D_PrimitiveSet -- Define Fire Primitive Mask (89F8h-89FBh)
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#define MASK_DrawPrimitiveCommand 0x00000007
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#define MASK_SetFirePosition 0x00001F00
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#define MASK_BumpTextureFrom 0x00030000
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#define MASK_Texture1From 0x000C0000
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#define MASK_Texture0From 0x00300000
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#define MASK_ShadingMode 0x07000000
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#define MASK_CullDirection 0x08000000
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#define OP_3D_POINT_DRAW 0x00000000
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#define OP_3D_LINE_DRAW 0x00000001
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#define OP_3D_TRIANGLE_DRAW 0x00000002
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#define OP_3D_DIRECTION_RIGHT 0x00000000
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#define OP_3D_DIRECTION_LEFT 0x00000100
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#define OP_3D_DIRECTION_HORIZONTAL 0x00000000
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#define OP_3D_DIRECTION_VERTICAL 0x00000100
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#define OP_3D_FIRE_TFIRE 0x00000000
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#define OP_3D_FIRE_TSARGBa 0x00000100
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#define OP_3D_FIRE_TSWa 0x00000200
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#define OP_3D_FIRE_TSVAa 0x00000300
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#define OP_3D_FIRE_TSVBa 0x00000400
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#define OP_3D_FIRE_TSVCa 0x00000500
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#define OP_3D_FIRE_TSARGBb 0x00000900
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#define OP_3D_FIRE_TSWb 0x00000a00
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#define OP_3D_FIRE_TSVAb 0x00000b00
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#define OP_3D_FIRE_TSVBb 0x00000c00
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#define OP_3D_FIRE_TSVCb 0x00000d00
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#define OP_3D_FIRE_TSARGBc 0x00001100
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#define OP_3D_FIRE_TSWc 0x00001200
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#define OP_3D_FIRE_TSVAc 0x00001300
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#define OP_3D_FIRE_TSVBc 0x00001400
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#define OP_3D_FIRE_TSVCc 0x00001500
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#define OP_3D_Texture0FromA 0x00000000
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#define OP_3D_Texture0FromB 0x00100000
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#define OP_3D_Texture0FromC 0x00200000
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#define OP_3D_Texture1FromA 0x00000000
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#define OP_3D_Texture1FromB 0x00040000
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#define OP_3D_Texture1FromC 0x00080000
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#define OP_3D_TextureBumpFromA 0x00000000
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#define OP_3D_TextureBumpFromB 0x00010000
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#define OP_3D_TextureBumpFromC 0x00020000
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#define OP_3D_CullDirection_CCW 0x08000000
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#define SHADE_FLAT_VertexA 0x01000000
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#define SHADE_FLAT_VertexB 0x02000000
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#define SHADE_FLAT_VertexC 0x03000000
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#define SHADE_GOURAUD 0x04000000
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* Define Command Queue Length Mask (89FCh-89FF)
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#define MASK_CmdQueueLen 0x0FFF0000
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* REG_3D_TEnable -- Define Capility Enable Mask (8A00h-8A03h)
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#define MASK_DitherEnable 0x00000001
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#define MASK_BlendEnable 0x00000002
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#define MASK_FogTestEnable 0x00000004
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#define MASK_FogEnable 0x00000008
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#define MASK_SpecularEnable 0x00000010
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#define MASK_FogPerspectiveEnable 0x00000020
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#define MASK_TextureCacheClear 0x00000040
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#define MASK_TextureCacheEnable 0x00000080
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#define MASK_BumpMapEnable 0x00000100
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#define MASK_TexturePerspectiveEnable 0x00000200
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#define MASK_TextureEnable 0x00000400
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#define MASK_CullEnable 0x00000800
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#define MASK_TextureNumUsed 0x0000F000
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#define MASK_AlphaBufferEnable 0x00010000
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#define MASK_AlphaTestEnable 0x00020000
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#define MASK_AlphaWriteEnable 0x00040000
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#define MASK_ZTestEnable 0x00080000
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#define MASK_ZWriteEnable 0x00100000
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#define MASK_StencilBufferEnable 0x00200000
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#define MASK_StencilTestEnable 0x00400000
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#define MASK_StencilWriteEnable 0x00800000
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#define MASK_Texture0TransparencyEnable 0x01000000
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#define MASK_Texture1TransparencyEnable 0x02000000
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#define MASK_TextureAWrapUCorrection 0x04000000
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#define MASK_TextureAWrapVCorrection 0x08000000
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#define MASK_TextureBWrapUCorrection 0x10000000
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#define MASK_TextureBWrapVCorrection 0x20000000
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#define MASK_TextureCWrapUCorrection 0x40000000
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#define MASK_TextureCWrapVCorrection 0x80000000
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* REG_3D_TEnable2 -- Define Capility Enable Mask2 (8A04h-8A07h)
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#define MASK_Texture0BlockTextureEnable 0x00000001
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#define MASK_Texture1BlockTextureEnable 0x00000002
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#define MASK_Texture0AnisotropicEnable 0x00000010
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#define MASK_Texture1AnisotropicEnable 0x00000020
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#define MASK_TextureMipmapBiasEnable 0x00000040
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#define MASK_LinePatternEnable 0x00000100
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#define MASK_StippleAlphaEnable 0x00000200
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#define MASK_StippleEnable 0x00000400
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#define MASK_AntiAliasEnable 0x00000800
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#define MASK_ZMaskWriteEnable 0x00001000
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#define MASK_StencilMaskWriteEnable 0x00002000
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#define MASK_AlphaMaskWriteEnable 0x00004000
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#define MASK_ColorMaskWriteEnable 0x00008000
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#define MASK_ZCacheClear 0x00010000
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#define MASK_ZCacheEnable 0x00020000
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#define MASK_StencilCacheClear 0x00040000
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#define MASK_StencilCacheEnable 0x00080000
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#define MASK_AlphaCacheClear 0x00100000
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#define MASK_AlphaCacheEnable 0x00200000
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#define MASK_ColorCacheClear 0x00400000
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#define MASK_ColorCacheEnable 0x00800000
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* REG_3D_ZSet -- Define Z Buffer Setting Mask (8A08h-8A0Bh)
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#define MASK_ZBufferPitch 0x00000FFF
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#define MASK_ZTestMode 0x00070000
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#define MASK_ZBufferInSystem 0x00080000
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#define MASK_ZBufferFormat 0x01F00000
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#define SiS_Z_COMP_NEVER 0x00000000
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#define SiS_Z_COMP_S_LT_B 0x00010000
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#define SiS_Z_COMP_S_EQ_B 0x00020000
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#define SiS_Z_COMP_S_LE_B 0x00030000
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#define SiS_Z_COMP_S_GT_B 0x00040000
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#define SiS_Z_COMP_S_NE_B 0x00050000
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#define SiS_Z_COMP_S_GE_B 0x00060000
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#define SiS_Z_COMP_ALWAYS 0x00070000
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#define SiS_ZFORMAT_Z16 0x00000000
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#define SiS_ZFORMAT_Z16_INT 0x00100000
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#define SiS_ZFORMAT_S1Z15 0x00400000
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#define SiS_ZFORMAT_S1Z15_INT 0x00500000
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#define SiS_ZFORMAT_Z32 0x00800000
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#define SiS_ZFORMAT_S1Z31 0x00C00000
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#define SiS_ZFORMAT_S2Z30 0x00D00000
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#define SiS_ZFORMAT_S4Z28 0x00E00000
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#define SiS_ZFORMAT_S8Z24 0x00F00000
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#define SiS_ZFORMAT_FZ30 0x01800000
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#define SiS_ZFORMAT_FS1Z30 0x01C00000
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#define SiS_ZFORMAT_FS2Z30 0x01D00000
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* REG_3D_ZBias -- Define Z Buffer Setting Mask (8A0Ch-8A0Fh)
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#define MASK_ZBias 0xFFFFFFFF
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* REG_3D_ZStWriteMask -- Define Z and Stencil Buffer Mask (8A10h-8A13h)
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#define MASK_ZWriteMask 0x00FFFFFF
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* REG_3D_ZAddress -- Define Z Buffer Base Address(8A14h-8A17h)
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#define MASK_ZAddress 0xFFFFFFFF
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* REG_3D_AlphaSet -- Define Alpha Buffer Setting Mask (8A18h-8A1Bh)
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#define MASK_AlphaBufferPitch 0x000003FF
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#define MASK_AlphaRefValue 0x00FF0000
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#define MASK_AlphaTestMode 0x07000000
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#define MASK_AlphaBufferInSystem 0x08000000
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#define MASK_AlphaBufferFormat 0x30000000
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#define SiS_ALPHA_NEVER 0x00000000
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#define SiS_ALPHA_LESS 0x01000000
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#define SiS_ALPHA_EQUAL 0x02000000
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#define SiS_ALPHA_LEQUAL 0x03000000
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#define SiS_ALPHA_GREATER 0x04000000
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#define SiS_ALPHA_NOTEQUAL 0x05000000
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#define SiS_ALPHA_GEQUAL 0x06000000
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#define SiS_ALPHA_ALWAYS 0x07000000
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* REG_3D_AlphaAddress -- Define Alpha Buffer Base Address(8A1Ch-8A1Fh)
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#define MASK_AlphaAddress 0xFFFFFFFF
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* REG_3D_DstSet -- Define Destination Buffer Setting Mask (8A20h-8A23h)
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#define MASK_DstBufferPitch 0x00000FFF
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#define MASK_DstBufferFormat 0x000F0000
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#define MASK_DstBufferBitDepth 0x00300000
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#define MASK_DstBufferRgbOrder 0x00400000
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#define MASK_DstBufferInSystem 0x00800000
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#define MASK_Dst7BitFormat 0x007F0000
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#define MASK_ROP2 0x0F000000
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#define DST_FORMAT_RGB_555 0x00100000
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#define DST_FORMAT_RGB_565 0x00110000
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#define DST_FORMAT_ARGB_1555 0x00120000
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#define DST_FORMAT_ARGB_4444 0x00130000
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#define DST_FORMAT_ARGB_1888 0x00300000
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#define DST_FORMAT_ARGB_2888 0x00310000
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#define DST_FORMAT_ARGB_4888 0x00320000
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#define DST_FORMAT_ARGB_8888 0x00330000
517
#define DST_FORMAT_ARGB_0888 0x00340000
519
#define DST_FORMAT_BGR_555 0x00500000
520
#define DST_FORMAT_BGR_565 0x00510000
521
#define DST_FORMAT_ABGR_1555 0x00520000
522
#define DST_FORMAT_ABGR_4444 0x00530000
523
#define DST_FORMAT_ABGR_1888 0x00700000
524
#define DST_FORMAT_ABGR_2888 0x00710000
525
#define DST_FORMAT_ABGR_4888 0x00720000
526
#define DST_FORMAT_ABGR_8888 0x00730000
527
#define DST_FORMAT_ABGR_0888 0x00740000
529
#define LOP_CLEAR 0x00000000
530
#define LOP_NOR 0x01000000
531
#define LOP_AND_INVERTED 0x02000000
532
#define LOP_COPY_INVERTED 0x03000000
533
#define LOP_AND_REVERSE 0x04000000
534
#define LOP_INVERT 0x05000000
535
#define LOP_XOR 0x06000000
536
#define LOP_NAND 0x07000000
537
#define LOP_AND 0x08000000
538
#define LOP_EQUIV 0x09000000
539
#define LOP_NOOP 0x0a000000
540
#define LOP_OR_INVERTED 0x0b000000
541
#define LOP_COPY 0x0c000000
542
#define LOP_OR_REVERSE 0x0d000000
543
#define LOP_OR 0x0e000000
544
#define LOP_SET 0x0f000000
547
* REG_3D_DstAlphaWriteMask -- Define Destination/Alpha Buffer Write Mask (8A24h-8A27h)
549
#define MASK_ColorWriteMask 0x00FFFFFF
550
#define MASK_AlphaWriteMask 0xFF000000
553
* REG_3D_DstAddress -- Define Destination Buffer Base Address(8A1Ch-8A1Fh)
555
#define MASK_DstAddress 0xFFFFFFFF
558
* REG_3D_LinePattern -- Define Line Pattern (8A2Ch-8A2Fh)
560
#define MASK_LinePatternRepeatFactor 0x00007FFF
561
#define MASK_LinePatternLastPixelFlag 0x00008000
562
#define MASK_LinePattern 0xFFFF0000
565
* REG_3D_FogSet -- Define Fog Mask (8A30h-8A33h)
567
#define MASK_FogColor 0x00FFFFFF
568
#define MASK_FogMode 0x07000000
569
#define MASK_FogZLookup 0x08000000
571
#define FOGMODE_CHEAP 0x04000000
572
#define FOGMODE_LINEAR 0x05000000
573
#define FOGMODE_EXP 0x06000000
574
#define FOGMODE_EXP2 0x07000000
577
* REG_3D_FogStartEnd -- Define Fog Start End Setting (0x8A34 - 0x8A37)
579
#define MASK_FogFarDistance 0x0007FFFF
582
* REG_3D_FogStartEnd -- Define Fog End Setting (0x8A38 - 0x8A3B)
584
#define MASK_FogInvFarDistance 0x0007FFFF
587
* REG_3D_FogFactorDensity (0x8A3C - 0x8A3F)
589
#define MASK_FogDensity 0x0003FFFF
590
#define MASK_FogFactor 0xFF000000
593
* REG_3D_StencilSet -- Define stencil test (8A44h-8A47h)
595
#define MASK_StencilValueMask 0x000000ff
596
#define MASK_StencilRefMask 0x0000ff00
597
#define MASK_StencilTestMode 0x07000000
598
#define MASK_StencilBufferInSystem 0x08000000
599
#define MASK_StencilFormat 0x30000000
601
#define SiS_STENCIL_NEVER 0x00000000
602
#define SiS_STENCIL_LESS 0x01000000
603
#define SiS_STENCIL_EQUAL 0x02000000
604
#define SiS_STENCIL_LEQUAL 0x03000000
605
#define SiS_STENCIL_GREATER 0x04000000
606
#define SiS_STENCIL_NOTEQUAL 0x05000000
607
#define SiS_STENCIL_GEQUAL 0x06000000
608
#define SiS_STENCIL_ALWAYS 0x07000000
610
#define STENCIL_FORMAT_1 0x00000000
611
#define STENCIL_FORMAT_2 0x10000000
612
#define STENCIL_FORMAT_4 0x20000000
613
#define STENCIL_FORMAT_8 0x30000000
616
* REG_3D_StencilSet2 -- Define stencil test (8A4h-8A47h)
618
#define MASK_StencilBufferPitch 0x00000FFF
619
#define MASK_StencilZPassOp 0x00007000
620
#define MASK_StencilZFailOp 0x00070000
621
#define MASK_StencilFailOp 0x00700000
622
#define MASK_StencilWriteMask 0xFF000000
624
#define SiS_SFAIL_KEEP 0x00000000
625
#define SiS_SFAIL_ZERO 0x00100000
626
#define SiS_SFAIL_REPLACE 0x00200000
627
#define SiS_SFAIL_INVERT 0x00500000
628
#define SiS_SFAIL_INCR 0x00600000
629
#define SiS_SFAIL_DECR 0x00700000
631
#define SiS_SPASS_ZFAIL_KEEP 0x00000000
632
#define SiS_SPASS_ZFAIL_ZERO 0x00010000
633
#define SiS_SPASS_ZFAIL_REPLACE 0x00020000
634
#define SiS_SPASS_ZFAIL_INVERT 0x00050000
635
#define SiS_SPASS_ZFAIL_INCR 0x00060000
636
#define SiS_SPASS_ZFAIL_DECR 0x00070000
638
#define SiS_SPASS_ZPASS_KEEP 0x00000000
639
#define SiS_SPASS_ZPASS_ZERO 0x00001000
640
#define SiS_SPASS_ZPASS_REPLACE 0x00002000
641
#define SiS_SPASS_ZPASS_INVERT 0x00005000
642
#define SiS_SPASS_ZPASS_INCR 0x00006000
643
#define SiS_SPASS_ZPASS_DECR 0x00007000
646
* REG_3D_DstBlendMode (0x8A50 - 0x8A53)
648
#define MASK_SrcBlendMode 0x0000000F
649
#define MASK_DstBlendMode 0x000000F0
651
#define SiS_D_ZERO 0x00000000
652
#define SiS_D_ONE 0x00000010
653
#define SiS_D_SRC_COLOR 0x00000020
654
#define SiS_D_ONE_MINUS_SRC_COLOR 0x00000030
655
#define SiS_D_SRC_ALPHA 0x00000040
656
#define SiS_D_ONE_MINUS_SRC_ALPHA 0x00000050
657
#define SiS_D_DST_ALPHA 0x00000060
658
#define SiS_D_ONE_MINUS_DST_ALPHA 0x00000070
659
#define SiS_D_DST_COLOR 0x00000080
660
#define SiS_D_ONE_MINUS_DST_COLOR 0x00000090
661
#define SiS_D_SRC_ALPHA_SAT 0x000000a0
663
#define SiS_S_ZERO 0x00000000
664
#define SiS_S_ONE 0x00000001
665
#define SiS_S_SRC_COLOR 0x00000002
666
#define SiS_S_ONE_MINUS_SRC_COLOR 0x00000003
667
#define SiS_S_SRC_ALPHA 0x00000004
668
#define SiS_S_ONE_MINUS_SRC_ALPHA 0x00000005
669
#define SiS_S_DST_ALPHA 0x00000006
670
#define SiS_S_ONE_MINUS_DST_ALPHA 0x00000007
671
#define SiS_S_DST_COLOR 0x00000008
672
#define SiS_S_ONE_MINUS_DST_COLOR 0x00000009
673
#define SiS_S_SRC_ALPHA_SATURATE 0x0000000a
674
#define SiS_S_BOTH_SRC_ALPHA 0x0000000b
675
#define SiS_S_BOTH_ONE_MINUS_SRC_ALPHA 0x0000000c
678
* REG_3D_DstBlendMode (0x8A54 - 0x8A57)
680
#define MASK_BottomClip 0x00001FFF
681
#define MASK_TopClip 0x03FFE000
684
* REG_3D_DstBlendMode (0x8A58 - 0x8A5B)
686
#define MASK_RightClip 0x00001FFF
687
#define MASK_LeftClip 0x03FFE000
690
* REG_3D_TextureSet (0x8A7C - 0x8A7F)
691
* REG_3D_Texture1Set (0x8ADC - 0x8ADF)
693
#define MASK_TextureHeight 0x0000000F
694
#define MASK_TextureWidth 0x000000F0
695
#define MASK_TextureLevel 0x00000F00
696
#define MASK_TextureSignYUVFormat 0x00001000
697
#define MASK_TextureMappingMode 0x00FF0000
698
#define MASK_TextureWrapU 0x00010000
699
#define MASK_TextureWrapV 0x00020000
700
#define MASK_TextureMirrorU 0x00040000
701
#define MASK_TextureMirrorV 0x00080000
702
#define MASK_TextureClampU 0x00100000
703
#define MASK_TextureClampV 0x00200000
704
#define MASK_TextureBorderU 0x00400000
705
#define MASK_TextureBorderV 0x00800000
706
#define MASK_TextureFormat 0xFF000000
707
#define MASK_TextureBitDepth 0x70000000
708
#define MASK_TextureRgbOrder 0x80000000
710
#define TEXEL_INDEX1 0x00000000
711
#define TEXEL_INDEX2 0x01000000
712
#define TEXEL_INDEX4 0x02000000
713
#define TEXEL_INDEX8 0x03000000
715
#define TEXEL_INDEX1WithAlpha 0x04000000
716
#define TEXEL_INDEX2WithAlpha 0x05000000
717
#define TEXEL_INDEX4WithAlpha 0x06000000
718
#define TEXEL_INDEX8WithAlpha 0x07000000
720
#define TEXEL_I1 0x10000000
721
#define TEXEL_I2 0x11000000
722
#define TEXEL_I4 0x12000000
723
#define TEXEL_I8 0x13000000
725
#define TEXEL_DXT1 0x19000000
726
#define TEXEL_DXT2 0x1A000000
727
#define TEXEL_DXT3 0x1B000000
729
#define TEXEL_YUV422 0x20000000
730
#define TEXEL_YVU422 0x21000000
731
#define TEXEL_UVY422 0x22000000
732
#define TEXEL_VUY422 0x23000000
733
#define TEXEL_YUV411 0x24000000
735
#define TEXEL_L1 0x30000000
736
#define TEXEL_L2 0x31000000
737
#define TEXEL_L4 0x32000000
738
#define TEXEL_L8 0x33000000
740
#define TEXEL_AL11 0x34000000
741
#define TEXEL_AL44 0x35000000
742
#define TEXEL_AL26 0x37000000
743
#define TEXEL_AL88 0x38000000
745
#define TEXEL_A1 0x40000000
746
#define TEXEL_A2 0x41000000
747
#define TEXEL_A4 0x42000000
748
#define TEXEL_A8 0x43000000
750
#define TEXEL_RGB_332_8 0x50000000
751
#define TEXEL_RGB_233_8 0x51000000
752
#define TEXEL_RGB_232_8 0x52000000
753
#define TEXEL_ARGB_1232_8 0x53000000
754
#define TEXEL_ARGB_2222_8 0x54000000
756
#define TEXEL_RGB_555_16 0x60000000
757
#define TEXEL_RGB_565_16 0x61000000
758
#define TEXEL_ARGB_1555_16 0x62000000
759
#define TEXEL_ARGB_4444_16 0x63000000
761
#define TEXEL_ARGB_1888_32 0x70000000
762
#define TEXEL_ARGB_2888_32 0x71000000
763
#define TEXEL_ARGB_4888_32 0x72000000
764
#define TEXEL_ARGB_8888_32 0x73000000
765
#define TEXEL_ARGB_0888_32 0x74000000
767
#define TEXEL_BGR_332_8 0xD0000000
768
#define TEXEL_BGR_233_8 0xD1000000
769
#define TEXEL_BGR_232_8 0xD2000000
770
#define TEXEL_ABGR_1232_8 0xD3000000
771
#define TEXEL_ABGR_2222_8 0xD4000000
773
#define TEXEL_BGR_555_16 0xE0000000
774
#define TEXEL_BGR_565_16 0xE1000000
775
#define TEXEL_ABGR_1555_16 0xE2000000
776
#define TEXEL_ABGR_4444_16 0xE3000000
778
#define TEXEL_ABGR_1888_32 0xF0000000
779
#define TEXEL_ABGR_2888_32 0xF1000000
780
#define TEXEL_ABGR_4888_32 0xF2000000
781
#define TEXEL_ABGR_8888_32 0xF3000000
782
#define TEXEL_ABGR_0888_32 0xF4000000
784
#define TEXEL_VU88 0x00000000
785
#define TEXEL_LVU655 0x00800000
786
#define TEXEL_LVU888 0x01000000
787
#define TEXEL_UV88 0x02000000
788
#define TEXEL_LUV655 0x02800000
789
#define TEXEL_LUV888 0x03000000
792
* REG_3D_TextureMip (0x8A80 - 0x8A83)
793
* REG_3D_Texture1Mip (0x8AE0 - 0x8AE3)
795
#define MASK_TextureAnisotropyRatio 0x0000000F
796
#define MASK_TextureMipmapLodBias 0x00003FF0
797
#define MASK_TextureFilterMin 0x0001C000
798
#define MASK_TextureFilterMag 0x00020000
799
#define MASK_TextureFilter 0x0003C000
800
#define MASK_TextureLevelInSystem 0x3FFC0000
801
#define MASK_TextureLevel0InSystem 0x00040000
802
#define MASK_TextureBlockLength 0xF0000000
804
#define TEXTURE_FILTER_NEAREST 0x00000000
805
#define TEXTURE_FILTER_LINEAR 0x00004000
806
#define TEXTURE_FILTER_NEAREST_MIP_NEAREST 0x00008000
807
#define TEXTURE_FILTER_NEAREST_MIP_LINEAR 0x00010000
808
#define TEXTURE_FILTER_LINEAR_MIP_NEAREST 0x0000c000
809
#define TEXTURE_FILTER_LINEAR_MIP_LINEAR 0x00014000
812
* REG_3D_TextureTransparencyColorHigh (0x8A84 - 0x8A87)
813
* REG_3D_Texture1TransparencyColorHigh (0x8AE4 - 0x8AE7)
815
#define MASK_TextureTransparencyColorHighB 0x000000FF
816
#define MASK_TextureTransparencyColorHighG 0x0000FF00
817
#define MASK_TextureTransparencyColorHighR 0x00FF0000
818
#define MASK_TextureAlphaTransparencyMode 0x08000000
821
* REG_3D_TextureTransparencyColorLow (0x8A88 - 0x8A8B)
822
* REG_3D_Texture1TransparencyColorLow (0x8AE8 - 0x8AEB)
824
#define MASK_TextureTransparencyColorLowB 0x000000FF
825
#define MASK_TextureTransparencyColorLowG 0x0000FF00
826
#define MASK_TextureTransparencyColorLowR 0x00FF0000
827
#define MASK_TextureBlockHeight 0x07000000
828
#define MASK_TextureBlockWidth 0x70000000
831
* REG_3D_TextureTransparencyColorLow (0x8A8C - 0x8A8F)
832
* REG_3D_Texture1TransparencyColorLow (0x8AEC - 0x8AEF)
834
#define MASK_TextureBorderColorB 0x000000FF
835
#define MASK_TextureBorderColorG 0x0000FF00
836
#define MASK_TextureBorderColorR 0x00FF0000
837
#define MASK_TextureBorderColorA 0xFF000000
840
* REG_3D_TexturePitch0-10 (0x8AC0 - 0x8AD7)
841
* REG_3D_Texture1Pitch0-10 (0x8B20 - 0x8B37)
843
#define MASK_TexturePitchOdd 0x000003FF
844
#define MASK_TexturePitchEven 0x03FF0000
845
#define SHIFT_TexturePitchEven 16
848
* REG_3D_TextureColorBlendSet0 (0x8B40 - 0x8B43)
849
* REG_3D_TextureColorBlendSet1 (0x8B44 - 0x8B46)
850
* REG_3D_TextureAlphaBlendSet0 (0x8B40 - 0x8B43)
851
* REG_3D_TextureAlphaBlendSet1 (0x8B44 - 0x8B46)
853
#define STAGE0_C_CF 0xa1485000
854
#define STAGE0_C_CS 0xc1485000
855
#define STAGE0_C_CFCS 0xa1705000
856
#define STAGE0_C_CFOMAS_CSAS 0xc534c001
857
#define STAGE0_C_CFOMCS_CCCS 0x4530c001
859
#define STAGE0_A_AF 0x63230000
860
#define STAGE0_A_AS 0xc3230000
861
#define STAGE0_A_AFAS 0x63c30000
862
#define STAGE0_A_AFOMAS_ACAS 0x46c60001
864
#define STAGE1_C_CF 0xa1485000
865
#define STAGE1_C_CS 0xe1485000
866
#define STAGE1_C_CFCS 0xa1785000
867
#define STAGE1_C_CFOMAS_CSAS 0xe5394001
868
#define STAGE1_C_CFOMCS_CCCS 0x45394001
870
#define STAGE1_A_AF 0xa3230000
871
#define STAGE1_A_AS 0xe3230000
872
#define STAGE1_A_AFAS 0xa3e30000
873
#define STAGE1_A_AFOMAS_ACAS 0x4aea0001
875
/* What registers are these associated with? */
876
#define MASK_BMMemoryInSystem 0x00000080
877
#define MASK_BMHeight 0x00000F00
878
#define MASK_BMWidth 0x0000F000
879
#define MASK_BMFilter 0x00010000
880
#define MASK_BMMappingMode 0x007E0000
881
#define MASK_BMFormat 0x07800000
882
#define MASK_BMTxBumpmap 0x08000000
884
#define MASK_BMAddress 0xFFFFFFFC
886
#define MASK_BMOffset 0xFF800000
887
#define MASK_BMScale 0x007FE000
888
#define MASK_BMPitch 0x00001FFF
890
#define MASK_BMMatrix00 0x000007FF
891
#define MASK_BMMatrix01 0x07FF0000
892
#define MASK_BMMatrix10 0x000007FF
893
#define MASK_BMMatrix11 0x07FF0000
895
#define MASK_TextureRealInSystem 0x00000001
896
#define MASK_TextureDowngrade 0x00000002
898
#define ALPHA_BUFFER_FORMAT_1 0x00000000
899
#define ALPHA_BUFFER_FORMAT_2 0x10000000
900
#define ALPHA_BUFFER_FORMAT_4 0x20000000
901
#define ALPHA_BUFFER_FORMAT_8 0x30000000