2
; Objekt ersetzt komplett das Feld durch "shallow_water"
4
Name = coast (shallow water)
9
canExistBeneathBuildings = true
10
visible_in_fogOfWar = true
28
; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
29
MoveMalus_abs = 12 14 14 14 16 16 16 12 10 19 12 11 19 19 12 12 19 10
42
terrain_any = Lowland Hard_sand Soft_sand
47
TerrainProperties_Filter = Lowland Hard_sand soft_sand mud morass swamp forest mountains High_mountains Hard_sand Soft_sand Very_shallow_water water deep_water lava Ditch Hillside Turret_foundation
48
TerrainProperties_Add = shallow_water
51
; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
52
MoveMalus_abs = 12 14 14 14 16 16 16 12 10 19 12 11 19 19 12 12 19 10
65
terrain_any = Lowland Hard_sand Soft_sand
70
TerrainProperties_Filter = Lowland Hard_sand soft_sand mud morass swamp forest mountains High_mountains Hard_sand Soft_sand Very_shallow_water water deep_water lava Ditch Hillside Turret_foundation
71
TerrainProperties_Add = shallow_water
74
light_rain ->* ObjectType.dry
75
light_rain.Jamming_abs = 1
77
heavy_rain ->* ObjectType.dry
78
heavy_rain.Jamming_abs = 2
80
few_snow ->* ObjectType.dry
81
few_snow.Jamming_abs = 1
83
much_snow ->* ObjectType.few_snow
84
; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
85
much_snow.MoveMalus_abs = 30 30 30 30 30 30 30 30 10 30 20 12 30 30 19 18 30 30
86
much_snow.TerrainProperties_Add = shallow_water Pack_ice
87
much_snow.Jamming_abs = 2
89
snow_and_ice ->* ObjectType.much_snow
90
; def liT mdT hvT liW mdW hvW tro ril mdA mdS BTO liA hvA liS hvS hli hov
91
snow_and_ice.MoveMalus_Abs = 13 13 13 13 14 14 14 12 12 14 22 16 14 14 22 22 14 10
92
snow_and_ice.TerrainProperties_Add = shallow_water frozen_water track_possible snow