6
; ----------------------------------------------------------------------------------------------------------------
7
; ----- D E F I N I T I O N S F O R A L L U N I T S ----------------------------------------------------
8
; ----------------------------------------------------------------------------------------------------------------
11
CalculationMethod = auto
39
; WeaponX.ReactionFireShots = 2
42
; ----------------------------------------------------------------------------------------------------------------
43
; ----- M A C H I N E G U N S ------------------------------------------------------------------------------
44
; ----------------------------------------------------------------------------------------------------------------
47
Type = machinegun shootable
48
targets = floating ground_level low_level_flight
49
shotFrom = floating ground_level
56
HitAccuracy ->* VehicleType.HitAcc
63
building|turret|object = 50
67
light_tracked_vehicle = 80
68
medium_tracked_vehicle = 65
69
heavy_tracked_vehicle = 50
71
light_wheeled_vehicle = 100
72
medium_wheeled_vehicle = 90
73
heavy_wheeled_vehicle = 80
85
MG25low ->* VehicleType.MG_Trooper
86
MG25low.Punch@MaxRange = 25
87
MG25low.Punch@MinRange = 25
89
MG30low ->* VehicleType.MG_Trooper
90
MG30low.Punch@MaxRange = 30
91
MG30low.Punch@MinRange = 30
93
MG35low ->* VehicleType.MG_Trooper
94
MG35low.Punch@MaxRange = 35
95
MG35low.Punch@MinRange = 35
97
MG40low ->* VehicleType.MG_Trooper
98
MG40low.Punch@MaxRange = 40
99
MG40low.Punch@MinRange = 40
101
MG45low ->* VehicleType.MG_Trooper
102
MG45low.Punch@MaxRange = 45
103
MG45low.Punch@MinRange = 45
105
MGmed ->* VehicleType.MG_Trooper
106
MGmed.targets = floating ground_level low_level_flight medium_level_flight
107
MGmed.HitAccuracy.u1 = 90
108
MGmed.HitAccuracy.u2 = 80
110
MG40med ->* VehicleType.MGmed
111
MG40med.Punch@MaxRange = 40
112
MG40med.Punch@MinRange = 40
114
MG45med ->* VehicleType.MGmed
115
MG45med.Punch@MaxRange = 45
116
MG45med.Punch@MinRange = 45
118
Def_MG ->* VehicleType.MG_Trooper
119
Def_MG.targets = floating ground_level
121
Def_MG.ReactionFireShots = 0
123
; alte MG Definierungen
125
MG_Tank ->* VehicleType.MG35low
127
Ship_MG ->* VehicleType.MG45med
128
Ship_MG.targets = floating ground_level low_level_flight medium_level_flight
129
Ship_MG.shotFrom = floating ground_level
130
Ship_MG.Punch@MaxRange = 45
131
Ship_MG.Punch@MinRange = 45
133
Air_MG ->* VehicleType.MG_Tank
134
Air_MG.targets = floating ground_level low_level_flight medium_level_flight
135
Air_MG.shotFrom = ground_level low_level_flight medium_level_flight
136
Air_MG.Punch@MaxRange = 38
137
Air_MG.Punch@MinRange = 38
138
Air_MG.HitAccuracy.d1 = 90
139
Air_MG.HitAccuracy.0 = 100
140
Air_MG.HitAccuracy.u1 = 0
142
AirH_MG ->* VehicleType.MG_Tank
143
AirH_MG.targets = ground_level low_level_flight medium_level_flight high_level_flight
144
AirH_MG.shotFrom = ground_level low_level_flight medium_level_flight high_level_flight
145
AirH_MG.Punch@MaxRange = 38
146
AirH_MG.Punch@MinRange = 38
147
AirH_MG.HitAccuracy.d1 = 0
148
AirH_MG.HitAccuracy.0 = 100
149
AirH_MG.HitAccuracy.u1 = 0
151
AirHG_MG ->* VehicleType.MG_Tank
152
AirHG_MG.targets = ground_level low_level_flight medium_level_flight high_level_flight
153
AirHG_MG.shotFrom = ground_level low_level_flight medium_level_flight high_level_flight
154
AirHG_MG.Punch@MaxRange = 38
155
AirHG_MG.Punch@MinRange = 38
156
AirHG_MG.HitAccuracy.d1 = 90
157
AirHG_MG.HitAccuracy.0 = 100
158
AirHG_MG.HitAccuracy.u1 = 90
160
A2A_MG ->* VehicleType.MG_Tank
161
A2A_MG.targets = low_level_flight medium_level_flight high_level_flight
162
A2A_MG.shotFrom = low_level_flight medium_level_flight high_level_flight
163
A2A_MG.Punch@MaxRange = 38
164
A2A_MG.Punch@MinRange = 38
165
A2A_MG.HitAccuracy.d1 = 0
166
A2A_MG.HitAccuracy.0 = 100
167
A2A_MG.HitAccuracy.u1 = 0
169
A2G_MG ->* VehicleType.MG_Tank
170
A2G_MG.targets = floating ground_level
171
A2G_MG.shotFrom = low_level_flight
172
A2G_MG.Punch@MaxRange = 38
173
A2G_MG.Punch@MinRange = 38
174
A2G_MG.HitAccuracy.d1 = 100
175
A2G_MG.HitAccuracy.0 = 0
176
A2G_MG.HitAccuracy.u1 = 0
179
Type = machinegun shootable
180
targets = floating ground_level low_level_flight medium_level_flight
181
shotFrom = floating ground_level
187
ReactionFireShots = 2
189
HitAccuracy ->* VehicleType.HitAcc
194
WeaponEffectiveness {
197
building|turret|object = 30
201
light_tracked_vehicle = 95
202
medium_tracked_vehicle = 70
203
heavy_tracked_vehicle = 45
205
light_wheeled_vehicle = 100
206
medium_wheeled_vehicle = 100
207
heavy_wheeled_vehicle = 95
216
} WeaponEffectiveness
219
BigMiniGun ->* VehicleType.MiniGun
220
BigMiniGun.Punch@MaxRange = 45
221
BigMiniGun.Punch@MinRange = 55
223
AirMiniGun ->* Vehicletype.BigMiniGun
224
AirMiniGun.targets = low_level_flight medium_level_flight
227
; ----------------------------------------------------------------------------------------------------------------
228
; ----- C A N N O N - S Y S T E M S --------------------------------------------------
229
; ----------------------------------------------------------------------------------------------------------------
232
Type = cannon shootable
233
targets = ground_level floating low_level_flight
234
shotFrom = ground_level
255
WeaponEffectiveness {
258
building|turret|object = 0
262
light_tracked_vehicle = 0
263
medium_tracked_vehicle = 0
264
heavy_tracked_vehicle = 0
266
light_wheeled_vehicle = 0
267
medium_wheeled_vehicle = 0
268
heavy_wheeled_vehicle = 0
277
} WeaponEffectiveness
280
SniperSmall ->* VehicleType.Sniper
281
SniperSmall.MaxRange = 20
282
SniperSmall.Punch@MinRange -> VehicleType.Sniper.Punch@MaxRange
285
Type = cannon shootable
286
targets = floating ground_level
287
shotFrom = floating ground_level
294
HitAccuracy ->* VehicleType.HitAcc
297
WeaponEffectiveness {
300
building|turret|object = 110
304
light_tracked_vehicle = 80
305
medium_tracked_vehicle = 90
306
heavy_tracked_vehicle = 100
308
light_wheeled_vehicle = 80
309
medium_wheeled_vehicle = 90
310
heavy_wheeled_vehicle = 100
317
medium_aircraft = 100
319
} WeaponEffectiveness
323
Type = cannon shootable
324
targets = floating ground_level
325
shotFrom = ground_level
332
HitAccuracy ->* VehicleType.HitAcc
335
WeaponEffectiveness {
338
building|turret|object = 100
342
light_tracked_vehicle = 90
343
medium_tracked_vehicle = 100
344
heavy_tracked_vehicle = 100
346
light_wheeled_vehicle = 80
347
medium_wheeled_vehicle = 100
348
heavy_wheeled_vehicle = 100
355
medium_aircraft = 100
357
} WeaponEffectiveness
360
TankSpGun ->* VehicleType.Tank_Gun
361
TankSpGun.WeaponEffectiveness.Trooper = 25
362
TankSpGun.WeaponEffectiveness.rail_vehicle = 120
363
TankSpGun.WeaponEffectiveness.building|turret|object = 120
364
TankSpGun.WeaponEffectiveness.light_tracked_vehicle = 80
365
TankSpGun.WeaponEffectiveness.heavy_tracked_vehicle = 120
366
TankSpGun.WeaponEffectiveness.heavy_wheeled_vehicle = 120
367
TankSpGun.WeaponEffectiveness.medium_ship = 120
368
TankSpGun.WeaponEffectiveness.heavy_ship = 120
369
TankSpGun.WeaponEffectiveness.heavy_aircraft = 120
372
Type = cannon shootable
373
targets = low_level_flight medium_level_flight
374
shotFrom = floating ground_level
378
ReactionFireShots = 2
382
HitAccuracy ->* VehicleType.HitAcc
386
WeaponEffectiveness {
389
building|turret|object = 100
393
light_tracked_vehicle = 100
394
medium_tracked_vehicle = 100
395
heavy_tracked_vehicle = 100
397
light_wheeled_vehicle = 100
398
medium_wheeled_vehicle = 100
399
heavy_wheeled_vehicle = 100
406
medium_aircraft = 100
408
} WeaponEffectiveness
411
AA_Gun ->* Vehicletype.Tank_Gun
412
AA_Gun.targets = low_level_flight medium_level_flight high_level_flight
413
AA_Gun.shotFrom = low_level_flight medium_level_flight high_level_flight
415
AA_Gun.Punch@MaxRange = 60
416
AA_Gun.HitAccuracy.u1 = 80
418
AU_Gun ->* Vehicletype.Tank_Gun
419
AU_Gun.targets = floating ground_level low_level_flight medium_level_flight high_level_flight
420
AU_Gun.shotFrom = low_level_flight medium_level_flight high_level_flight
422
AU_Gun.Punch@MaxRange = 60
423
AU_Gun.HitAccuracy.d1 = 80
427
Ship_Artillery ->* VehicleType.Artillery
429
Ship_Gun ->* Vehicletype.Tank_Gun
430
Ship_Gun.shotFrom = floating ground_level
431
Ship_Gun.MaxRange = 20
433
Ship_Flak ->* Vehicletype.Flak
434
Ship_Flak.MaxRange = 30
437
; ----------------------------------------------------------------------------------------------------------------
438
; ----- T O R P E D O - S Y S T E M S --------------------------------------------------------
439
; ----------------------------------------------------------------------------------------------------------------
443
Type = torpedo shootable
444
targets = deep_submerged submerged floating
445
shotFrom = deep_submerged submerged floating ground_level
452
HitAccuracy ->* VehicleType.HitAcc
457
WeaponEffectiveness {
460
building|turret|object = 100
464
light_tracked_vehicle = 70
465
medium_tracked_vehicle = 85
466
heavy_tracked_vehicle = 100
468
light_wheeled_vehicle = 70
469
medium_wheeled_vehicle = 85
470
heavy_wheeled_vehicle = 100
479
} WeaponEffectiveness
483
STorp ->* Vehicletype.UTorp
484
STorp.targets = floating
486
GTorp ->* Vehicletype.UTorp
487
GTorp.targets = floating
488
GTorp.shotFrom = ground_level
490
ATorp ->* Vehicletype.UTorp
491
ATorp.targets = floating
492
ATorp.shotFrom = low_level_flight
493
ATorp.HitAccuracy.d1 = 100
494
ATorp.HitAccuracy.0 = 0
495
ATorp.HitAccuracy.u1 = 0
497
AUTorp ->* Vehicletype.UTorp
498
AUTorp.targets = floating submerged
499
AUTorp.shotFrom = low_level_flight
500
AUTorp.HitAccuracy.d2 = 100
501
AUTorp.HitAccuracy.d1 = 100
502
AUTorp.HitAccuracy.0 = 0
503
AUTorp.HitAccuracy.u1 = 0
505
SUTorp ->* Vehicletype.UTorp
506
SUTorp.targets = submerged deep_submerged
507
SUTorp.shotFrom = floating
508
SUTorp.HitAccuracy.d2 = 70
509
SUTorp.HitAccuracy.d1 = 100
510
SUTorp.HitAccuracy.0 = 0
511
SUTorp.HitAccuracy.u1 = 0
514
; ----------------------------------------------------------------------------------------------------------------
515
; ----- A N T I - A I R M I S S I L E - S Y S T E M S ----------------------------------------------------------------
516
; ----------------------------------------------------------------------------------------------------------------
520
Type = air_missile shootable
521
targets = low_level_flight medium_level_flight
522
shotFrom = low_level_flight medium_level_flight
543
WeaponEffectiveness {
545
} WeaponEffectiveness
547
; air-air distance missile
548
AAM2 ->* VehicleType.AAM
553
; small air-air missile
554
smAAM ->* VehicleType.AAM
555
smAAM.Type = ground_missile shootable
556
smAAM.Punch@MaxRange = 65
557
smAAM.Punch@MinRange = 65
558
smAAM.HitAccuracy.d1 = 95
559
smAAM.HitAccuracy.u1 = 95
560
; smallair-air distance missile
561
smAAM2 ->* VehicleType.smAAM
566
; highair-highair missile
567
AAMH ->* VehicleType.AAM
568
AAMH.targets = low_level_flight medium_level_flight high_level_flight
569
AAMH.shotFrom = low_level_flight medium_level_flight high_level_flight
570
AAMH.HitAccuracy.d2 = 90
571
AAMH.HitAccuracy.u2 = 90
572
; highair-highair distance missile
573
AAMH2 ->* VehicleType.AAMH
577
; highair/orbital-highair/orbital missile
578
AAMO ->* VehicleType.AAMH
579
AAMO.targets = low_level_flight medium_level_flight high_level_flight orbit
580
AAMO.shotFrom = low_level_flight medium_level_flight high_level_flight orbit
582
AAMO2 ->* VehicleType.AAMO
586
; surface-air missile
588
Type = air_missile shootable
589
targets = low_level_flight medium_level_flight
590
shotFrom = floating ground_level
594
ReactionFireShots = 2
612
WeaponEffectiveness {
614
} WeaponEffectiveness
618
; small surface-air misslile
619
smSAM ->* VehicleType.SAM
621
smSAM.Type = ground_missile shootable
622
smSAM.Punch@MaxRange = 65
623
smSAM.Punch@MinRange = 65
624
smSAM.HitAccuracy.u2 = 94
626
; surface-highair misslie
627
SAMH ->* VehicleType.SAM
628
SAMH.targets = low_level_flight medium_level_flight high_level_flight
629
SAMH.HitAccuracy.u3 = 92
631
; surface-highair misslie
632
SAMT ->* VehicleType.SAMH
634
SAMT.Punch@MaxRange = 80
635
SAMT.Punch@MinRange = 80
636
SAMT.ReactionFireShots = 2
638
; surface-highair misslie
639
SAMB ->* VehicleType.SAMH
641
SAMB.Punch@MaxRange = 85
642
SAMB.Punch@MinRange = 85
643
SAMB.ReactionFireShots = 3
645
; surface-highair-ultra misslie
646
SAMHU ->* VehicleType.SAM
647
SAMHU.targets = low_level_flight medium_level_flight high_level_flight
648
SAMHU.HitAccuracy.u1 = 80
649
SAMHU.HitAccuracy.u2 = 95
650
SAMHU.HitAccuracy.u3 = 100
653
; ----------------------------------------------------------------------------------------------------------------
654
; ----- G R O U N D M I S S I L E - S Y S T E M S -------------------------------------------------------
655
; ----------------------------------------------------------------------------------------------------------------
657
; air-surface missile
659
Type = air_missile shootable
660
targets = floating ground_level
661
shotFrom = low_level_flight medium_level_flight
682
WeaponEffectiveness {
686
} WeaponEffectiveness
689
smASM ->* VehicleType.ASM
690
smASM.Type = ground_missile shootable
691
smASM.Punch@MaxRange = 60
692
smASM.Punch@MinRange = 60
694
ASMH ->* VehicleType.ASM
695
ASMH.shotFrom = low_level_flight medium_level_flight high_level_flight
697
; surface-surface missile
699
Type = air_missile shootable
700
targets = floating ground_level
701
shotFrom = submerged floating ground_level
722
WeaponEffectiveness {
725
building|turret|object = 100
729
light_tracked_vehicle = 100
730
medium_tracked_vehicle = 100
731
heavy_tracked_vehicle = 100
733
light_wheeled_vehicle = 100
734
medium_wheeled_vehicle = 100
735
heavy_wheeled_vehicle = 100
742
medium_aircraft = 100
744
} WeaponEffectiveness
747
; smallsurface-surface missile
748
smSSM ->* VehicleType.SSM
749
smSSM.Type = ground_missile shootable
750
smSSM.Punch@MaxRange = 60
751
smSSM.Punch@MinRange = 60
752
; medium attack trooper
753
Panzerfaust ->* VehicleType.smSSM
754
Panzerfaust.Type = ground_missile shootable
755
Panzerfaust.Punch@MaxRange = 75
756
Panzerfaust.Punch@MinRange = 75
758
; surface-ship missile
759
ShM ->* VehicleType.SSM
760
ShM.targets = floating
762
; surface-land missile
763
SgM ->* VehicleType.SSM
764
SgM.targets = ground_level
768
SSSM ->* VehicleTYpe.SSM
774
Type = air_missile shootable
775
targets = floating ground_level low_level_flight medium_level_flight
776
shotFrom = floating ground_level
797
WeaponEffectiveness {
799
} WeaponEffectiveness
802
smMSM ->* VehicleType.MSM
803
smMSM.Type = ground_missile shootable
804
smMSM.Punch@MaxRange = 60
805
smMSM.Punch@MinRange = 60
808
; ----------------------------------------------------------------------------------------------------------------
809
; ----- C R U I S E M I S S I L E - S Y S T E M S -------------------------------------------------------
810
; ----------------------------------------------------------------------------------------------------------------
812
; Cruise missile Vehicle
814
Type = cruise_missile shootable
815
targets = ground_level
816
shotFrom = submerged floating ground_level
820
ReactionFireShots = 0
838
WeaponEffectiveness {
841
building|turret|object = 100
845
light_tracked_vehicle = 55
846
medium_tracked_vehicle = 65
847
heavy_tracked_vehicle = 75
849
light_wheeled_vehicle = 60
850
medium_wheeled_vehicle = 70
851
heavy_wheeled_vehicle = 80
858
medium_aircraft = 100
860
} WeaponEffectiveness
863
; Cruise Missile Ship
864
CMS ->* VehicleType.CMG
865
CMS.targets = floating
867
; Cruise Missile multi Ground
868
CMGS ->* VehicleType.CMG
869
CMGS.targets = floating ground_level
871
; ----------------------------------------------------------------------------------------------------------------
872
; ----- A N T I O R B I T M I S S I L E - S Y S T E M S -----------------------------------------------
873
; ----------------------------------------------------------------------------------------------------------------
875
; Cruise Missile Orbit
877
Type = cruise_missile shootable
879
shotFrom = submerged ground_level floating
885
ReactionFireShots = 0
901
WeaponEffectiveness {
904
building|turret|object = 100
908
light_tracked_vehicle = 100
909
medium_tracked_vehicle = 100
910
heavy_tracked_vehicle = 100
912
light_wheeled_vehicle = 100
913
medium_wheeled_vehicle = 100
914
heavy_wheeled_vehicle = 100
921
medium_aircraft = 100
923
} WeaponEffectiveness
926
; surface orbit missile
927
SOM ->* VehicleType.CMO
928
SOM.Type = air_missile shootable
930
SOM.ReactionFireShots = 1
933
SOM.Punch@MaxRange = 80
934
SOM.Punch@MinRange = 90
936
SOMT ->* VehicleType.SOM
937
SOMT.ReactionFireShots = 2
941
SOMT.Punch@MaxRange = 90
942
SOMT.Punch@MinRange = 100
944
SOMB ->* VehicleType.SOM
945
SOMB.ReactionFireShots = 3
949
SOMB.Punch@MaxRange = 100
950
SOMB.Punch@MinRange = 110
954
Type = air_missile shootable
956
shotFrom = high_level_flight orbit
977
WeaponEffectiveness {
980
building|turret|object = 100
984
light_tracked_vehicle = 100
985
medium_tracked_vehicle = 100
986
heavy_tracked_vehicle = 100
988
light_wheeled_vehicle = 100
989
medium_wheeled_vehicle = 100
990
heavy_wheeled_vehicle = 100
997
medium_aircraft = 100
999
} WeaponEffectiveness
1001
; ----------------------------------------------------------------------------------------------------------------
1002
; ----- O R B I T M I S S I L E - S Y S T E M S ---------------------------------------------------------
1003
; ----------------------------------------------------------------------------------------------------------------
1007
Type = air_missile shootable
1008
targets = medium_level_flight high_level_flight orbit
1010
ReactionFireShots = 1
1031
WeaponEffectiveness {
1034
building|turret|object = 100
1038
light_tracked_vehicle = 100
1039
medium_tracked_vehicle = 100
1040
heavy_tracked_vehicle = 100
1042
light_wheeled_vehicle = 100
1043
medium_wheeled_vehicle = 100
1044
heavy_wheeled_vehicle = 100
1050
light_aircraft = 100
1051
medium_aircraft = 100
1052
heavy_aircraft = 100
1053
} WeaponEffectiveness
1056
; orbit cruise missile
1058
Type = cruise_missile shootable
1059
targets = floating ground_level
1064
Punch@MaxRange = 110
1065
Punch@MinRange = 120
1066
Reactionfireshots = 0
1082
WeaponEffectiveness {
1085
building|turret|object = 100
1089
light_tracked_vehicle = 100
1090
medium_tracked_vehicle = 100
1091
heavy_tracked_vehicle = 100
1093
light_wheeled_vehicle = 100
1094
medium_wheeled_vehicle = 100
1095
heavy_wheeled_vehicle = 100
1101
light_aircraft = 100
1102
medium_aircraft = 100
1103
heavy_aircraft = 100
1104
} WeaponEffectiveness
1107
; orbit ground missile
1109
Type = air_missile shootable
1110
targets = floating ground_level
1132
WeaponEffectiveness {
1135
building|turret|object = 100
1139
light_tracked_vehicle = 95
1140
medium_tracked_vehicle = 100
1141
heavy_tracked_vehicle = 100
1143
light_wheeled_vehicle = 90
1144
medium_wheeled_vehicle = 95
1145
heavy_wheeled_vehicle = 100
1151
light_aircraft = 100
1152
medium_aircraft = 100
1153
heavy_aircraft = 100
1154
} WeaponEffectiveness
1157
OGSM ->* VehicleType.OGM
1158
OGSM.targets = submerged floating ground_level
1159
OGSM.HitAccuracy.d5 = 90
1162
Type = cannon shootable ammo_transfer
1163
targets = medium_level_flight high_level_flight orbit
1164
shotFrom = medium_level_flight high_level_flight orbit
1185
WeaponEffectiveness {
1188
building|turret|object = 100
1192
light_tracked_vehicle = 100
1193
medium_tracked_vehicle = 100
1194
heavy_tracked_vehicle = 100
1196
light_wheeled_vehicle = 100
1197
medium_wheeled_vehicle = 100
1198
heavy_wheeled_vehicle = 100
1204
light_aircraft = 100
1205
medium_aircraft = 100
1206
heavy_aircraft = 100
1207
} WeaponEffectiveness
1210
; ----------------------------------------------------------------------------------------------------------------
1211
; ----- D E P T H C H A R G E ------------------------------------------------------------------------------
1212
; ----------------------------------------------------------------------------------------------------------------
1215
Type = bomb shootable
1217
shotFrom = low_level_flight
1238
WeaponEffectiveness {
1240
} WeaponEffectiveness
1244
Type = bomb shootable
1245
targets = submerged deep_submerged
1267
WeaponEffectiveness {
1269
} WeaponEffectiveness
1273
; ----------------------------------------------------------------------------------------------------------------
1274
; ----- B O M B I N G ----------------------------------------------------------------------------------------
1275
; ----------------------------------------------------------------------------------------------------------------
1279
Type = bomb shootable
1280
targets = floating ground_level
1281
shotFrom = low_level_flight
1285
Punch@MaxRange = 110
1286
Punch@MinRange = 110
1302
WeaponEffectiveness {
1305
building|turret|object = 110
1309
light_tracked_vehicle = 100
1310
medium_tracked_vehicle = 100
1311
heavy_tracked_vehicle = 110
1313
light_wheeled_vehicle = 100
1314
medium_wheeled_vehicle = 100
1315
heavy_wheeled_vehicle = 110
1321
light_aircraft = 100
1322
medium_aircraft = 100
1323
heavy_aircraft = 100
1324
} WeaponEffectiveness
1329
Type = bomb shootable
1330
targets = floating ground_level
1331
shotFrom = low_level_flight
1335
Punch@MaxRange = 110
1336
Punch@MinRange = 110
1352
WeaponEffectiveness {
1355
building|turret|object = 0
1359
light_tracked_vehicle = 40
1360
medium_tracked_vehicle = 0
1361
heavy_tracked_vehicle = 0
1363
light_wheeled_vehicle = 60
1364
medium_wheeled_vehicle = 50
1365
heavy_wheeled_vehicle = 40
1372
medium_aircraft = 50
1374
} WeaponEffectiveness
1379
Type = bomb shootable
1380
targets = floating ground_level
1381
shotFrom = low_level_flight medium_level_flight
1402
WeaponEffectiveness {
1405
building|turret|object = 110
1409
light_tracked_vehicle = 80
1410
medium_tracked_vehicle = 100
1411
heavy_tracked_vehicle = 100
1413
light_wheeled_vehicle = 80
1414
medium_wheeled_vehicle = 100
1415
heavy_wheeled_vehicle = 100
1421
light_aircraft = 100
1422
medium_aircraft = 100
1423
heavy_aircraft = 100
1424
} WeaponEffectiveness
1428
Type = bomb shootable
1429
targets = floating ground_level
1430
shotFrom = medium_level_flight high_level_flight
1451
WeaponEffectiveness {
1454
building|turret|object = 110
1458
light_tracked_vehicle = 80
1459
medium_tracked_vehicle = 100
1460
heavy_tracked_vehicle = 100
1462
light_wheeled_vehicle = 80
1463
medium_wheeled_vehicle = 100
1464
heavy_wheeled_vehicle = 100
1470
light_aircraft = 100
1471
medium_aircraft = 100
1472
heavy_aircraft = 100
1473
} WeaponEffectiveness
1476
;heavy attack trooper
1478
Type = bomb shootable
1479
targets = floating ground_level
1480
shotFrom = floating ground_level
1501
WeaponEffectiveness {
1504
building|turret|object = 100
1508
light_tracked_vehicle = 80
1509
medium_tracked_vehicle = 90
1510
heavy_tracked_vehicle = 100
1512
light_wheeled_vehicle = 80
1513
medium_wheeled_vehicle = 90
1514
heavy_wheeled_vehicle = 100
1520
light_aircraft = 100
1521
medium_aircraft = 100
1522
heavy_aircraft = 100
1523
} WeaponEffectiveness
1528
Type = bomb shootable
1529
targets = deep_submerged submerged floating ground_level
1530
shotFrom = deep_submerged submerged ground_level
1534
ReactionFireShots = 0
1535
Punch@MaxRange = 110
1536
Punch@MinRange = 110
1552
WeaponEffectiveness {
1554
light_tracked_vehicle = 30
1555
medium_tracked_vehicle = 40
1556
heavy_tracked_vehicle = 50
1557
light_wheeled_vehicle = 25
1558
medium_wheeled_vehicle = 35
1559
heavy_wheeled_vehicle = 45
1564
medium_aircraft = 70
1570
} WeaponEffectiveness
1573
C4small ->* VehicleType.C4
1574
C4small.Punch@MaxRange = 100
1575
C4small.Punch@MinRange = 100
1578
Type = bomb shootable
1579
targets = floating ground_level
1580
shotFrom = floating ground_level
1584
Punch@MaxRange = 100
1585
Punch@MinRange = 100
1601
WeaponEffectiveness {
1604
building|turret|object = 5
1608
light_tracked_vehicle = 20
1609
medium_tracked_vehicle = 10
1610
heavy_tracked_vehicle = 10
1612
light_wheeled_vehicle = 50
1613
medium_wheeled_vehicle = 40
1614
heavy_wheeled_vehicle = 30
1621
medium_aircraft = 10
1623
} WeaponEffectiveness
1627
; ----------------------------------------------------------------------------------------------------------------
1628
; ----- M I N E L A Y E R ----------------------------------------------------------------------------------
1629
; ----------------------------------------------------------------------------------------------------------------
1632
Type = mine shootable
1633
targets = floating ground_level
1634
shotFrom = ground_level
1638
Punch@MaxRange = 120
1639
Punch@MinRange = 120
1640
HitAccuracy ->* VehicleType.HitAcc
1642
WeaponEffectiveness {
1643
} WeaponEffectiveness
1646
Mine2Weapon ->* VehicleType.MineWeapon
1647
Mine2Weapon.MaxRange = 20
1650
Type = mine shootable
1651
targets = submerged floating ground_level
1652
shotFrom = low_level_flight
1656
Punch@MaxRange = 120
1657
Punch@MinRange = 120
1658
HitAccuracy ->* VehicleType.HitAcc
1659
HitAccuracy.d1 = 100
1660
WeaponEffectiveness {
1661
} WeaponEffectiveness
1665
Type = mine shootable
1666
targets = submerged floating
1667
shotFrom = submerged floating
1671
Punch@MaxRange = 120
1672
Punch@MinRange = 120
1673
HitAccuracy ->* VehicleType.HitAcc
1674
HitAccuracy.d1 = 100
1676
HitAccuracy.u1 = 100
1677
WeaponEffectiveness {
1678
} WeaponEffectiveness
1682
Type = mine shootable
1683
targets = submerged floating ground_level
1684
shotFrom = submerged floating ground_level
1690
HitAccuracy ->* VehicleType.HitAcc
1691
HitAccuracy.d1 = 100
1693
HitAccuracy.u1 = 100
1694
WeaponEffectiveness {
1695
} WeaponEffectiveness
1701
; ----------------------------------------------------------------------------------------------------------------
1702
; ----- S E R V I C E ----------------------------------------------------------------------------------------
1703
; ----------------------------------------------------------------------------------------------------------------
1707
targets = floating ground_level
1708
shotFrom = floating ground_level
1715
HitAccuracy ->* VehicleType.HitAcc
1721
ServiceGroundTr ->* VehicleType.ServiceGround
1722
ServiceGroundTr.cantHit =
1724
ServiceTurret ->* VehicleType.ServiceGround
1725
ServiceTurret.cantHit = light_wheeled_vehicle medium_wheeled_vehicle heavy_wheeled_vehicle light_tracked_vehicle medium_tracked_vehicle heavy_tracked_vehicle rail_vehicle light_aircraft medium_aircraft heavy_aircraft light_ship medium_ship heavy_ship helicopter hoovercraft
1727
ServiceRepGr ->* VehicleType.ServiceGround
1729
ServiceAir ->* VehicleType.ServiceGround
1730
ServiceAir.targets = floating ground_level medium_level_flight
1731
ServiceAir.shotFrom = ground_level medium_level_flight
1733
ServiceHighAir ->* VehicleType.ServiceGround
1734
ServiceHighAir.targets = floating ground_level medium_level_flight high_level_flight
1735
ServiceHighAir.shotFrom = ground_level medium_level_flight high_level_flight
1737
ServiceAirAll ->* VehicleType.ServiceGround
1738
ServiceAirAll.targets = floating low_level_flight ground_level medium_level_flight high_level_flight orbit
1739
ServiceAirAll.shotFrom = ground_level low_level_flight medium_level_flight high_level_flight orbit
1741
ServiceOrbit ->* VehicleType.ServiceGround
1742
ServiceOrbit.targets = orbit
1743
ServiceOrbit.shotfrom = orbit
1745
; ----------------------------------------------------------------------------------------------------------------
1746
; ----- A M M O T R A N S F E R ----------------------------------------------------------------------------
1747
; ----------------------------------------------------------------------------------------------------------------
1750
Type = machinegun ammo_transfer
1751
targets = floating ground_level
1752
shotFrom = floating ground_level
1759
HitAccuracy ->* VehicleType.HitAcc
1762
WeaponEffectiveness {
1763
} WeaponEffectiveness
1766
AmmoCannon ->* VehicleType.AmmoMG
1767
AmmoCannon.Type = Cannon ammo_transfer
1769
AmmoBomb ->* VehicleType.AmmoMG
1770
AmmoBomb.Type = bomb ammo_transfer
1772
AmmoSM ->* VehicleType.AmmoMG
1773
AmmoSM.Type = ground_missile ammo_transfer
1775
AmmoLM ->* VehicleType.AmmoMG
1776
AmmoLM.Type = air_missile ammo_transfer
1778
AmmoCM ->* VehicleType.AmmoMG
1779
AmmoCM.Type = Cruise_missile ammo_transfer
1781
AmmoTorp ->* VehicleType.AmmoMG
1782
AmmoTorp.Type = torpedo ammo_transfer
1784
AmmoMine ->* VehicleType.AmmoMG
1785
AmmoMine.Type = Mine ammo_transfer
1788
AmmoGM ->* VehicleType.AmmoMG
1789
AmmoGM.Type = ground_missile ammo_transfer
1791
AmmoAM ->* VehicleType.AmmoMG
1792
AmmoAM.Type = air_missile ammo_transfer
1794
; ----------------------------------------------------------------------------------------------------------------
1795
; ----- L A S E R --------------------------------------------------------------------------------------------
1796
; ----------------------------------------------------------------------------------------------------------------
1799
Type = laser shootable
1800
targets = low_level_flight medium_level_flight high_level_flight orbit
1805
ReactionFireShots = 2
1806
LaserRechargeRate = 1
1833
Type = laser shootable
1834
targets = floating ground_level
1839
LaserRechargeRate = 1
1846
Punch@MinRange = 120
1866
Type = laser shootable
1867
targets = floating ground_level low_level_flight medium_level_flight high_level_flight orbit
1868
shotFrom = floating ground_level low_level_flight medium_level_flight high_level_flight orbit
1872
LaserRechargeRate = 2
1895
WeaponEffectiveness {
1898
building|turret|object = 50
1902
light_tracked_vehicle = 80
1903
medium_tracked_vehicle = 70
1904
heavy_tracked_vehicle = 60
1906
light_wheeled_vehicle = 90
1907
medium_wheeled_vehicle = 85
1908
heavy_wheeled_vehicle = 80
1914
light_aircraft = 100
1915
medium_aircraft = 100
1916
heavy_aircraft = 100
1917
} WeaponEffectiveness
1920
; ----------------------------------------------------------------------------------------------------------------
1921
; ----- SPECIAL --------------------------------------------------------------------------------------------
1922
; ----------------------------------------------------------------------------------------------------------------
1925
Type = laser shootable
1927
LaserRechargeRate = 3
1929
targets = floating ground_level
1930
shotFrom = floating ground_level
1934
HitAccuracy ->* VehicleType.HitAcc
1937
WeaponEffectiveness {
1940
building|turret|object = 10
1944
light_tracked_vehicle = 15
1945
medium_tracked_vehicle = 10
1946
heavy_tracked_vehicle = 10
1948
light_wheeled_vehicle = 90
1949
medium_wheeled_vehicle = 70
1950
heavy_wheeled_vehicle = 50
1957
medium_aircraft = 25
1959
} WeaponEffectiveness
1963
Type = Laser shootable
1964
targets = floating ground_level low_level_flight
1965
shotFrom = floating ground_level
1969
LaserRechargeRate = 1
1990
WeaponEffectiveness {
1993
building|turret|object = 50
1997
light_tracked_vehicle = 100
1998
medium_tracked_vehicle = 80
1999
heavy_tracked_vehicle = 100
2001
light_wheeled_vehicle = 100
2002
medium_wheeled_vehicle = 95
2003
heavy_wheeled_vehicle = 90
2009
light_aircraft = 100
2010
medium_aircraft = 100
2011
heavy_aircraft = 100
2012
} WeaponEffectiveness
2016
Type = Laser shootable
2017
targets = submerged floating ground_level low_level_flight medium_level_flight
2018
shotFrom = floating ground_level
2022
LaserRechargeRate = 1
2043
WeaponEffectiveness {
2046
building|turret|object = 50
2050
light_tracked_vehicle = 100
2051
medium_tracked_vehicle = 100
2052
heavy_tracked_vehicle = 100
2054
light_wheeled_vehicle = 100
2055
medium_wheeled_vehicle = 100
2056
heavy_wheeled_vehicle = 100
2062
light_aircraft = 100
2063
medium_aircraft = 100
2064
heavy_aircraft = 100
2065
} WeaponEffectiveness
2069
Type = Laser shootable
2070
targets = floating ground_level
2071
shotFrom = floating ground_level
2074
Punch@MaxRange = 110
2075
Punch@MinRange = 110
2077
ReactionFireShots = 3
2078
LaserRechargeRate = 1
2099
WeaponEffectiveness {
2102
building|turret|object = 0
2106
light_tracked_vehicle = 0
2107
medium_tracked_vehicle = 0
2108
heavy_tracked_vehicle = 0
2110
light_wheeled_vehicle = 0
2111
medium_wheeled_vehicle = 0
2112
heavy_wheeled_vehicle = 0
2121
} WeaponEffectiveness
2124
; ----------------------------------------------------------------------------------------------------------------
2125
; ----- TYPE CHANGE WEAPONS --------------------------------------------------------------------------------------------
2126
; ----------------------------------------------------------------------------------------------------------------
2128
type_small_missile {
2129
Type = ground_missile shootable
2130
} type_small_missile
2132
type_large_missile {
2133
Type = air_missile shootable
2134
} type_large_missile
2136
type_cruise_missile {
2137
Type = cruise_missile shootable
2138
} type_cruise_missile
2141
Type = cannon shootable
2145
Type = bomb shootable
2149
Type = machinegun shootable
2153
Type = torpedo shootable
2157
Type = laser shootable
2158
LaserRechargeRate = 1
2167
Type = laser shootable
2169
LaserRechargeRate = 3