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vpath %.cpp $(srcdir)/../..
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3
MAINTAINERCLEANFILES = Makefile.in
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INCLUDES = -I$(top_builddir) -I$(top_src_dir) \
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-I$(top_builddir)/source -I$(top_src_dir)/source
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AM_CXXFLAGS = $(SDL_CFLAGS) -Dsgmain -DNEWKEYB $(PARAGUI_CFLAGS) $(SIGC_CFLAGS)
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asc_SOURCES = unitctrl.cpp soundList.cpp typen.cpp \
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strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp sg.cpp pd.cpp palette.cpp \
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INCLUDES = -I$(top_srcdir) -I$(top_srcdir)/source -I$(top_srcdir)/source/libs/paragui/include
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AM_CXXFLAGS = $(SDL_CFLAGS) -Dsgmain $(SIGC_CFLAGS)
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nodist_asc_SOURCES = unitctrl.cpp soundList.cpp typen.cpp \
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strtmesg.cpp stack.cpp spfst.cpp sgstream.cpp sg.cpp palette.cpp \
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newfont.cpp network.cpp misc.cpp loadpcxc.cpp loaders.cpp \
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loadbi3.cpp gui.cpp gamedlg.cpp dlg_box.cpp dialog.cpp controls.cpp \
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building.cpp basestrm.cpp basegfx.cpp attack.cpp CLoadable.cpp Property.cpp \
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PropertyGroup.cpp gameoptions.cpp Named.cpp astar2.cpp vehicletype.cpp \
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loadbi3.cpp gamedlg.cpp dlg_box.cpp dialog.cpp controls.cpp \
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basestrm.cpp basegfx.cpp attack.cpp replaymapdisplay.cpp memory-measurement.cpp \
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gameoptions.cpp astar2.cpp vehicletype.cpp objects.cpp stdio-errorhandler.cpp \
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buildingtype.cpp containerbase.cpp mapalgorithms.cpp viewcalculation.cpp \
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gamemap.cpp password.cpp password_dialog.cpp replay.cpp research.cpp \
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gamemap.cpp password.cpp replay.cpp research.cpp fieldimageloader.cpp \
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mapdisplay.cpp resourcenet.cpp dashboard.cpp ascstring.cpp graphicset.cpp \
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vehicle.cpp buildings.cpp networkdata.cpp textfileparser.cpp terraintype.cpp \
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vehicle.cpp buildings.cpp networkinterface.cpp textfileparser.cpp terraintype.cpp \
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objecttype.cpp textfiletags.cpp itemrepository.cpp stringtokenizer.cpp music.cpp \
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messages.cpp paradialog.cpp textfile_evaluation.cpp containerbasetype.cpp messagedlg.cpp \
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simplestream.cpp mappolygons.cpp prehistoricevents.cpp gameevents.cpp gameeventsystem.cpp \
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gameevent_dialogs.cpp statisticdialog.cpp clipboard.cpp
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gameevent_dialogs.cpp statisticdialog.cpp clipboard.cpp geometry.cpp \
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guidimension.cpp guiiconhandler.cpp guifunctions.cpp iconrepository.cpp gamedialog.cpp \
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infopopup.cpp overviewmapimage.cpp asc-mainscreen.cpp mapfield.cpp overviewmappanel.cpp \
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messaginghub.cpp explosivemines.cpp mainscreenwidget.cpp networksupervisor.cpp \
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legacynetworkloaders.cpp player.cpp cannedmessages.cpp reactionfire.cpp mapimageexport.cpp \
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containercontrols.cpp containerbase-functions.cpp windowing.cpp turncontrol.cpp unitset.cpp
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asc_LDADD = $(top_builddir)/source/libs/triangul/libtriangul.la \
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$(top_builddir)/source/ai/libai.la $(top_builddir)/source/libs/sdlmm/src/libSDLmm.la \
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$(top_builddir)/source/sdl/libsdl.la $(PARAGUI_LIBS) @LDADDLIBBZ2@ $(SIGC_LIBS) $(SDL_LIBS)
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$(top_builddir)/source/sdl/libsdl.la $(top_builddir)/source/libs/loki/libloki.la \
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$(top_builddir)/source/graphics/libgraphics.la $(top_builddir)/source/dialogs/libdialogs.la \
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$(top_builddir)/source/dialogs/libgamedialogs.la $(top_builddir)/source/actions/libactions.la \
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$(top_builddir)/source/libs/paragui/src/libparagui.la $(top_builddir)/source/widgets/libwidgets.la \
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$(top_builddir)/source/sdl/libsdlsnd.la \
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@LDADDLIBBZ2@ $(SIGC_LIBS) $(SDL_LIBS) $(FREETYPE_LIBS) $(BOOST_LIBS) $(SDL_SOUND_LIB)