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virtual void stopAction ( void ) = 0;
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virtual void cursor_goto ( const MapCoordinate& pos ) = 0;
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virtual void displayActionCursor ( int x1, int y1, int x2, int y2 ) = 0;
37
virtual void displayActionCursor ( const MapCoordinate& pos1, const MapCoordinate& pos2 ) { displayActionCursor(pos1.x,pos1.y, pos2.x,pos2.y); };
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virtual void removeActionCursor ( void ) = 0;
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virtual void updateDashboard () = 0;
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virtual void repaintDisplay () = 0;
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virtual void setTempView( bool view ) = 0;
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virtual void showBattle( tfight& battle ) = 0;
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virtual void playPositionalSound( const MapCoordinate& pos, Sound* snd ) = 0;
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virtual ~MapDisplayInterface () {};