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// Persistence of Vision Ray Tracer Scene Description File
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// Desc: Basic Scene Example
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// ----------------------------------------
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// includes the Part mesh writen from FreeCAD
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#include "TempPart.inc"
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texture { pigment {rgb <0.3,0.8,0.3>} finish {ambient 0.2 reflection 0.2 specular 0.7} }
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// ----------------------------------------
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// includes the camera from FreeCAD
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#include "TempCamera.inc"
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CamPos[0] - CamDir[0] * 5 + Up[0] * 10 // light's position
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color rgb <1, 1, 1> // light's color
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// ----------------------------------------
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[0.0 rgb <0.6,0.7,1.0>]
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[0.7 rgb <0.0,0.1,0.8>]
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// ----------------------------------------
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pigment { color rgb <0.7,0.5,0.3> }
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[0.00 color rgb <1.0,0.4,0.2> ]
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[0.33 color rgb <0.2,0.4,1.0> ]
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[0.66 color rgb <0.4,1.0,0.2> ]
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[1.00 color rgb <1.0,0.4,0.2> ]