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Viewing changes to src/addins/MonoDevelop.SourceEditor2/MonoDevelop.SourceEditor/HighlightPropertiesSemanticRule.cs

  • Committer: Bazaar Package Importer
  • Author(s): Jo Shields
  • Date: 2009-02-18 08:40:51 UTC
  • mfrom: (1.2.1 upstream)
  • Revision ID: james.westby@ubuntu.com-20090218084051-gh8m6ukvokbwj7cf
Tags: 1.9.2+dfsg-1ubuntu1
* Merge from Debian Experimental (LP: #330519), remaining Ubuntu changes:
  + debian/control:
    - Update for Gnome# 2.24
    - Add libmono-cairo1.0-cil to build-deps to fool pkg-config check

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//
 
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// HighlightPropertiesSemanticRule.cs
 
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//
 
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// Author:
 
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//   Mike Krüger <mkrueger@novell.com>
 
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//
 
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// Copyright (C) 2008 Novell, Inc (http://www.novell.com)
 
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//
 
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// Permission is hereby granted, free of charge, to any person obtaining
 
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// a copy of this software and associated documentation files (the
 
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// "Software"), to deal in the Software without restriction, including
 
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// without limitation the rights to use, copy, modify, merge, publish,
 
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// distribute, sublicense, and/or sell copies of the Software, and to
 
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// permit persons to whom the Software is furnished to do so, subject to
 
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// the following conditions:
 
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// 
 
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// The above copyright notice and this permission notice shall be
 
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// included in all copies or substantial portions of the Software.
 
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// 
 
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
 
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
 
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
 
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
 
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
 
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
 
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
 
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//
 
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using System;
 
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using System.Collections.Generic;
 
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using Mono.TextEditor;
 
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using Mono.TextEditor.Highlighting;
 
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using MonoDevelop.Ide.Gui;
 
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using MonoDevelop.Projects;
 
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using MonoDevelop.Projects.Dom;
 
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using MonoDevelop.Projects.Dom.Parser;
 
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using MonoDevelop.Projects.Gui.Completion;
 
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namespace MonoDevelop.SourceEditor
 
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{
 
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        class HighlightPropertiesRule : SemanticRule
 
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        {
 
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//              ProjectDom GetParserContext (Mono.TextEditor.Document document)
 
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//              {
 
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//                      Project project = IdeApp.ProjectOperations.CurrentSelectedProject;
 
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//                      if (project != null)
 
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//                              return ProjectDomService.GetProjectDom (project);
 
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//                      return ProjectDom.Empty;
 
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//              }
 
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        //      string expression;
 
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                IMember GetLanguageItem (Mono.TextEditor.Document document, int offset)
 
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                {
 
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                        return null;
 
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/*
 
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                        ProjectDom ctx = GetParserContext (document);
 
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                        if (ctx == null)
 
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                                return null;
 
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                        IExpressionFinder expressionFinder = null;
 
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                        if (document.FileName != null)
 
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                                expressionFinder = ProjectDomService.GetExpressionFinder (document.FileName);
 
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                        if (expressionFinder == null)
 
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                                return null;
 
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                        string txt = document.Text;
 
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                        expression = expressionFinder.FindFullExpression (txt, offset).Expression;
 
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                        if (expression == null)
 
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                                return null;
 
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                        int lineNumber = document.OffsetToLineNumber (offset);
 
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                        LineSegment line = document.GetLine (lineNumber);
 
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                        return ctx.ResolveIdentifier (expression, lineNumber + 1, line.Offset + 1, document.FileName, null);*/
 
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                }
 
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                public override void Analyze (Mono.TextEditor.Document doc, LineSegment line, List<Chunk> chunks, int startOffset, int endOffset)
 
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                {
 
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                        for (int j = 0; j < chunks.Count; j++) {
 
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                                Chunk chunk = chunks[j];
 
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                                if (chunk.Style.Color.Pixel != 0)
 
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                                        continue;
 
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                                for (int i = chunk.Offset; i < chunk.EndOffset; i++) {
 
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                                        char charBefore = i == chunk.Offset ? 'E' : doc.GetCharAt (i - 1);
 
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                                        if (Char.IsLetter (doc.GetCharAt (i)) && !Char.IsLetterOrDigit (charBefore)) {
 
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                                        } else {
 
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                                                continue;
 
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                                        }
 
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                                        IMember item = GetLanguageItem (doc, i);
 
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                                        if (item is IProperty) {
 
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                                                int propertyLength = item.Name.Length;
 
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                                                // Chunk property
 
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                                                Chunk propertyChunk = new Chunk (i, propertyLength, new ChunkStyle ());
 
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                                                propertyChunk.Style.Italic = true;
 
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                                                propertyChunk.Style.Color = chunk.Style.Color;
 
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                                                chunks.Insert (j + 1, propertyChunk);
 
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                                                j++;
 
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                                                // Chunk after property
 
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                                                if (chunk.EndOffset - propertyChunk.EndOffset > 0) {
 
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                                                        Chunk newChunk = new Chunk (propertyChunk.EndOffset, chunk.EndOffset - propertyChunk.EndOffset, chunk.Style);
 
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                                                        chunks.Insert (j + 1, newChunk);
 
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                                                }
 
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                                                // Shorten current chunk
 
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                                                chunk.Length = propertyChunk.Offset - chunk.Offset;
 
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                                        }
 
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                                }
 
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                        }
 
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                }
 
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        }
 
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}