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// CustomCommandUpdaterAttribute.cs
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// Lluis Sanchez Gual <lluis@novell.com>
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// Copyright (c) 2008 Novell, Inc (http://www.novell.com)
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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namespace MonoDevelop.Components.Commands
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// This base class can be used to create attribute classes which provide custom
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// command updating behavior. When applied to a method, the overriden CommandUpdate method
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// will be called to update the command status.
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public abstract class CustomCommandUpdaterAttribute: Attribute, ICommandUpdateHandler, ICommandArrayUpdateHandler
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ICommandUpdateHandler next;
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ICommandArrayUpdateHandler nextArray;
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void ICommandUpdateHandler.CommandUpdate (object target, CommandInfo cinfo)
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CommandUpdate (target, cinfo);
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ICommandUpdateHandler ICommandUpdateHandler.Next {
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void ICommandArrayUpdateHandler.CommandUpdate (object target, CommandArrayInfo cinfo)
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CommandUpdate (target, cinfo);
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ICommandArrayUpdateHandler ICommandArrayUpdateHandler.Next {
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protected virtual void CommandUpdate (object target, CommandInfo cinfo)
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next.CommandUpdate (target, cinfo);
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protected virtual void CommandUpdate (object target, CommandArrayInfo cinfo)
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nextArray.CommandUpdate (target, cinfo);