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// SimpleCompletionData.cs
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// Michael Hutchinson <mhutchinson@novell.com>
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// Copyright (C) 2008 Novell, Inc (http://www.novell.com)
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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using System.Collections.Generic;
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namespace MonoDevelop.Projects.Gui.Completion
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public class CompletionData : ICompletionData
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protected CompletionData () {}
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public CompletionData (string text) : this (text, null, null) {}
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public CompletionData (string text, string icon) : this (text, icon, null) {}
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public CompletionData (string text, string icon, string description) : this (text, icon, description, text) {}
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public CompletionData (string displayText, string icon, string description, string completionText)
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this.DisplayText = displayText;
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this.Description = description;
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this.CompletionText = completionText;
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public virtual string Icon { get; set; }
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public virtual string DisplayText { get; set; }
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public virtual string Description { get; set; }
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public virtual string CompletionText { get; set; }
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public virtual DisplayFlags DisplayFlags { get; set; }