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// XmlProcessingInstructionState.cs
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// Michael Hutchinson <mhutchinson@novell.com>
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// Copyright (C) 2008 Novell, Inc (http://www.novell.com)
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// Permission is hereby granted, free of charge, to any person obtaining
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// a copy of this software and associated documentation files (the
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// "Software"), to deal in the Software without restriction, including
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// without limitation the rights to use, copy, modify, merge, publish,
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// distribute, sublicense, and/or sell copies of the Software, and to
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// permit persons to whom the Software is furnished to do so, subject to
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// the following conditions:
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// The above copyright notice and this permission notice shall be
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// included in all copies or substantial portions of the Software.
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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// EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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// MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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// NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE
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// LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION
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// OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION
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// WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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namespace MonoDevelop.Xml.StateEngine
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public class XmlProcessingInstructionState : State
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const int NOMATCH = 0;
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const int QUESTION = 1;
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public override State PushChar (char c, IParseContext context, ref string rollback)
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if (context.CurrentStateLength == 1) {
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context.Nodes.Push (new XProcessingInstruction (context.LocationMinus ("<?".Length + 1)));
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if (context.StateTag == NOMATCH) {
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context.StateTag = QUESTION;
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} else if (c == '>' && context.StateTag == QUESTION) {
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// if the '?' is followed by a '>', the state has ended
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// so attach a node to the DOM and end the state
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XProcessingInstruction xpi = (XProcessingInstruction) context.Nodes.Pop ();
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if (context.BuildTree) {
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xpi.End (context.Location);
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((XContainer) context.Nodes.Peek ()).AddChildNode (xpi);
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context.StateTag = NOMATCH;