1
/* Hazel Grove Fruit Machine HW
2
unknown platform! z80 based..
7
#include "cpu/z80/z80.h"
9
class haze_state : public driver_device
12
haze_state(const machine_config &mconfig, device_type type, const char *tag)
13
: driver_device(mconfig, type, tag) { }
18
static ADDRESS_MAP_START( haze_map, AS_PROGRAM, 8 )
19
AM_RANGE(0x0000, 0x17ff) AM_ROM
21
AM_RANGE(0x9000, 0x9fff) AM_RAM
25
static INPUT_PORTS_START( haze )
29
static MACHINE_CONFIG_START( haze, haze_state )
31
/* basic machine hardware */
32
MCFG_CPU_ADD("maincpu", Z80,2000000) /* ? MHz */
33
MCFG_CPU_PROGRAM_MAP(haze_map)
37
ROM_REGION( 0x10000, "maincpu", 0 )
38
ROM_LOAD( "fd v 3-2 a.bin", 0x0000, 0x0800, CRC(d8c276e6) SHA1(9902554d40fb1f24ea5e43f8bbfb508b3a96e90b) )
39
ROM_LOAD( "fd v 3-2 b.bin", 0x0800, 0x0800, CRC(c8654bdf) SHA1(342fa389b80fb9519e3fad488cea2063e88b30fa) )
40
ROM_LOAD( "fd v 3-2 c.bin", 0x1000, 0x0800, CRC(77bb8d8c) SHA1(65b7dd8024747175c3bd5bc341e2e1a92699f1c6) )
43
GAME( 198?, hg_frd , 0 , haze , haze , 0 , 0, "Hazel Grove", "Fruit Deuce (Hazel Grove)", GAME_REQUIRES_ARTWORK|GAME_NOT_WORKING|GAME_MECHANICAL|GAME_NO_SOUND)