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/**************************************************************************
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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**************************************************************************/
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#include "i915_surface.h"
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#include "i915_resource.h"
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#include "i915_state.h"
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#include "i915_blit.h"
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#include "i915_screen.h"
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#include "pipe/p_defines.h"
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#include "util/u_inlines.h"
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#include "util/u_math.h"
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#include "util/u_format.h"
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#include "util/u_memory.h"
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#include "util/u_pack_color.h"
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#include "util/u_surface.h"
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* surface functions using the render engine
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i915_surface_copy_render(struct pipe_context *pipe,
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struct pipe_resource *dst, unsigned dst_level,
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unsigned dstx, unsigned dsty, unsigned dstz,
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struct pipe_resource *src, unsigned src_level,
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const struct pipe_box *src_box)
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struct i915_context *i915 = i915_context(pipe);
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/* Fallback for buffers. */
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if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
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util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
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src, src_level, src_box);
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if (!util_blitter_is_copy_supported(i915->blitter, dst, src,
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util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
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src, src_level, src_box);
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util_blitter_save_blend(i915->blitter, (void *)i915->blend);
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util_blitter_save_depth_stencil_alpha(i915->blitter, (void *)i915->depth_stencil);
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util_blitter_save_stencil_ref(i915->blitter, &i915->stencil_ref);
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util_blitter_save_rasterizer(i915->blitter, (void *)i915->rasterizer);
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util_blitter_save_fragment_shader(i915->blitter, i915->saved_fs);
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util_blitter_save_vertex_shader(i915->blitter, i915->saved_vs);
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util_blitter_save_viewport(i915->blitter, &i915->viewport);
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util_blitter_save_vertex_elements(i915->blitter, i915->saved_velems);
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util_blitter_save_vertex_buffers(i915->blitter, i915->saved_nr_vertex_buffers,
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i915->saved_vertex_buffers);
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util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
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util_blitter_save_fragment_sampler_states(i915->blitter,
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i915->saved_nr_samplers,
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i915->saved_samplers);
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util_blitter_save_fragment_sampler_views(i915->blitter,
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i915->saved_nr_sampler_views,
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i915->saved_sampler_views);
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util_blitter_copy_texture(i915->blitter, dst, dst_level, ~0, dstx, dsty, dstz,
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src, src_level, 0, src_box);
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i915_clear_render_target_render(struct pipe_context *pipe,
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struct pipe_surface *dst,
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const union pipe_color_union *color,
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unsigned dstx, unsigned dsty,
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unsigned width, unsigned height)
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struct i915_context *i915 = i915_context(pipe);
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struct pipe_framebuffer_state fb_state;
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util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
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fb_state.width = dst->width;
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fb_state.height = dst->height;
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fb_state.nr_cbufs = 1;
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fb_state.cbufs[0] = dst;
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fb_state.zsbuf = NULL;
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pipe->set_framebuffer_state(pipe, &fb_state);
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i915_update_derived(i915);
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i915_clear_emit(pipe, PIPE_CLEAR_COLOR, color, 0.0, 0x0,
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dstx, dsty, width, height);
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pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state);
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util_unreference_framebuffer_state(&i915->blitter->saved_fb_state);
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i915->blitter->saved_fb_state.nr_cbufs = ~0;
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i915_clear_depth_stencil_render(struct pipe_context *pipe,
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struct pipe_surface *dst,
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unsigned clear_flags,
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unsigned dstx, unsigned dsty,
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unsigned width, unsigned height)
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struct i915_context *i915 = i915_context(pipe);
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struct pipe_framebuffer_state fb_state;
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util_blitter_save_framebuffer(i915->blitter, &i915->framebuffer);
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fb_state.width = dst->width;
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fb_state.height = dst->height;
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fb_state.nr_cbufs = 0;
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fb_state.zsbuf = dst;
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pipe->set_framebuffer_state(pipe, &fb_state);
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i915_update_derived(i915);
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i915_clear_emit(pipe, clear_flags & PIPE_CLEAR_DEPTHSTENCIL,
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NULL, depth, stencil,
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dstx, dsty, width, height);
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pipe->set_framebuffer_state(pipe, &i915->blitter->saved_fb_state);
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util_unreference_framebuffer_state(&i915->blitter->saved_fb_state);
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i915->blitter->saved_fb_state.nr_cbufs = ~0;
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* surface functions using the blitter
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/* Assumes all values are within bounds -- no checking at this level -
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* do it higher up if required.
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i915_surface_copy_blitter(struct pipe_context *pipe,
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struct pipe_resource *dst, unsigned dst_level,
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unsigned dstx, unsigned dsty, unsigned dstz,
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struct pipe_resource *src, unsigned src_level,
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const struct pipe_box *src_box)
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struct i915_texture *dst_tex = i915_texture(dst);
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struct i915_texture *src_tex = i915_texture(src);
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struct pipe_resource *dpt = &dst_tex->b.b;
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struct pipe_resource *spt = &src_tex->b.b;
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unsigned dst_offset, src_offset; /* in bytes */
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/* Fallback for buffers. */
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if (dst->target == PIPE_BUFFER && src->target == PIPE_BUFFER) {
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util_resource_copy_region(pipe, dst, dst_level, dstx, dsty, dstz,
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src, src_level, src_box);
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/* XXX cannot copy 3d regions at this time */
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assert(src_box->depth == 1);
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if (dst->target != PIPE_TEXTURE_CUBE &&
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dst->target != PIPE_TEXTURE_3D)
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dst_offset = i915_texture_offset(dst_tex, dst_level, dstz);
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if (src->target != PIPE_TEXTURE_CUBE &&
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src->target != PIPE_TEXTURE_3D)
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assert(src_box->z == 0);
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src_offset = i915_texture_offset(src_tex, src_level, src_box->z);
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assert( util_format_get_blocksize(dpt->format) == util_format_get_blocksize(spt->format) );
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assert( util_format_get_blockwidth(dpt->format) == util_format_get_blockwidth(spt->format) );
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assert( util_format_get_blockheight(dpt->format) == util_format_get_blockheight(spt->format) );
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assert( util_format_get_blockwidth(dpt->format) == 1 );
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assert( util_format_get_blockheight(dpt->format) == 1 );
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i915_copy_blit( i915_context(pipe),
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util_format_get_blocksize(dpt->format),
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(unsigned short) src_tex->stride, src_tex->buffer, src_offset,
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(unsigned short) dst_tex->stride, dst_tex->buffer, dst_offset,
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(short) src_box->x, (short) src_box->y, (short) dstx, (short) dsty,
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(short) src_box->width, (short) src_box->height );
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i915_clear_render_target_blitter(struct pipe_context *pipe,
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struct pipe_surface *dst,
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const union pipe_color_union *color,
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unsigned dstx, unsigned dsty,
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unsigned width, unsigned height)
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struct i915_texture *tex = i915_texture(dst->texture);
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struct pipe_resource *pt = &tex->b.b;
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unsigned offset = i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer);
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assert(util_format_get_blockwidth(pt->format) == 1);
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assert(util_format_get_blockheight(pt->format) == 1);
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util_pack_color(color->f, dst->format, &uc);
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i915_fill_blit( i915_context(pipe),
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util_format_get_blocksize(pt->format),
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XY_COLOR_BLT_WRITE_ALPHA | XY_COLOR_BLT_WRITE_RGB,
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(unsigned short) tex->stride,
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(short) dstx, (short) dsty,
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(short) width, (short) height,
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i915_clear_depth_stencil_blitter(struct pipe_context *pipe,
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struct pipe_surface *dst,
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unsigned clear_flags,
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unsigned dstx, unsigned dsty,
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unsigned width, unsigned height)
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struct i915_texture *tex = i915_texture(dst->texture);
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struct pipe_resource *pt = &tex->b.b;
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unsigned offset = i915_texture_offset(tex, dst->u.tex.level, dst->u.tex.first_layer);
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assert(util_format_get_blockwidth(pt->format) == 1);
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assert(util_format_get_blockheight(pt->format) == 1);
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packedds = util_pack_z_stencil(dst->format, depth, stencil);
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if (clear_flags & PIPE_CLEAR_DEPTH)
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mask |= XY_COLOR_BLT_WRITE_RGB;
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/* XXX presumably this does read-modify-write
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(otherwise this won't work anyway). Hence will only want to
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do it if really have stencil and it isn't cleared */
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if ((clear_flags & PIPE_CLEAR_STENCIL) ||
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(dst->format != PIPE_FORMAT_Z24_UNORM_S8_UINT))
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mask |= XY_COLOR_BLT_WRITE_ALPHA;
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i915_fill_blit( i915_context(pipe),
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util_format_get_blocksize(pt->format),
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(unsigned short) tex->stride,
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(short) dstx, (short) dsty,
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(short) width, (short) height,
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* Screen surface functions
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static struct pipe_surface *
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i915_create_surface(struct pipe_context *ctx,
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struct pipe_resource *pt,
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const struct pipe_surface *surf_tmpl)
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struct pipe_surface *ps;
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assert(surf_tmpl->u.tex.first_layer == surf_tmpl->u.tex.last_layer);
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if (pt->target != PIPE_TEXTURE_CUBE &&
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pt->target != PIPE_TEXTURE_3D)
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assert(surf_tmpl->u.tex.first_layer == 0);
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ps = CALLOC_STRUCT(pipe_surface);
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/* could subclass pipe_surface and store offset as it used to do */
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pipe_reference_init(&ps->reference, 1);
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pipe_resource_reference(&ps->texture, pt);
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ps->format = surf_tmpl->format;
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ps->width = u_minify(pt->width0, surf_tmpl->u.tex.level);
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ps->height = u_minify(pt->height0, surf_tmpl->u.tex.level);
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ps->u.tex.level = surf_tmpl->u.tex.level;
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ps->u.tex.first_layer = surf_tmpl->u.tex.first_layer;
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ps->u.tex.last_layer = surf_tmpl->u.tex.last_layer;
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ps->usage = surf_tmpl->usage;
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i915_surface_destroy(struct pipe_context *ctx,
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struct pipe_surface *surf)
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pipe_resource_reference(&surf->texture, NULL);
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i915_init_surface_functions(struct i915_context *i915)
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if (i915_screen(i915->base.screen)->debug.use_blitter) {
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i915->base.resource_copy_region = i915_surface_copy_blitter;
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i915->base.clear_render_target = i915_clear_render_target_blitter;
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i915->base.clear_depth_stencil = i915_clear_depth_stencil_blitter;
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i915->base.resource_copy_region = i915_surface_copy_render;
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i915->base.clear_render_target = i915_clear_render_target_render;
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i915->base.clear_depth_stencil = i915_clear_depth_stencil_render;
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i915->base.create_surface = i915_create_surface;
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i915->base.surface_destroy = i915_surface_destroy;