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/**************************************************************************
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* Copyright 2003 Tungsten Graphics, Inc., Cedar Park, Texas.
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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**************************************************************************/
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#include "intel_reg.h"
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#define I830_SET_FIELD( var, mask, value ) (var &= ~(mask), var |= value)
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#define _3DSTATE_AA_CMD (CMD_3D | (0x06<<24))
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#define AA_LINE_ECAAR_WIDTH_ENABLE (1<<16)
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#define AA_LINE_ECAAR_WIDTH_0_5 0
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#define AA_LINE_ECAAR_WIDTH_1_0 (1<<14)
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#define AA_LINE_ECAAR_WIDTH_2_0 (2<<14)
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#define AA_LINE_ECAAR_WIDTH_4_0 (3<<14)
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#define AA_LINE_REGION_WIDTH_ENABLE (1<<8)
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#define AA_LINE_REGION_WIDTH_0_5 0
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#define AA_LINE_REGION_WIDTH_1_0 (1<<6)
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#define AA_LINE_REGION_WIDTH_2_0 (2<<6)
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#define AA_LINE_REGION_WIDTH_4_0 (3<<6)
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#define AA_LINE_ENABLE ((1<<1) | 1)
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#define AA_LINE_DISABLE (1<<1)
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#define _3DSTATE_COLOR_FACTOR_CMD (CMD_3D | (0x1d<<24) | (0x1<<16))
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#define _3DSTATE_COLOR_FACTOR_N_CMD(stage) (CMD_3D | (0x1d<<24) | \
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#define _3DSTATE_CONST_BLEND_COLOR_CMD (CMD_3D | (0x1d<<24) | (0x88<<16))
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#define _3DSTATE_DFLT_DIFFUSE_CMD (CMD_3D | (0x1d<<24) | (0x99<<16))
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#define _3DSTATE_DFLT_SPEC_CMD (CMD_3D | (0x1d<<24) | (0x9a<<16))
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#define _3DSTATE_DFLT_Z_CMD (CMD_3D | (0x1d<<24) | (0x98<<16))
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#define _3DSTATE_DST_BUF_VARS_CMD (CMD_3D | (0x1d<<24) | (0x85<<16))
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#define DSTORG_HORT_BIAS(x) ((x)<<20)
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#define DSTORG_VERT_BIAS(x) ((x)<<16)
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#define COLOR_4_2_2_CHNL_WRT_ALL 0
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#define COLOR_4_2_2_CHNL_WRT_Y (1<<12)
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#define COLOR_4_2_2_CHNL_WRT_CR (2<<12)
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#define COLOR_4_2_2_CHNL_WRT_CB (3<<12)
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#define COLOR_4_2_2_CHNL_WRT_CRCB (4<<12)
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#define COLR_BUF_8BIT 0
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#define COLR_BUF_RGB555 (1<<8)
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#define COLR_BUF_RGB565 (2<<8)
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#define COLR_BUF_ARGB8888 (3<<8)
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#define DEPTH_IS_W (1<<6)
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#define DEPTH_FRMT_16_FIXED 0
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#define DEPTH_FRMT_16_FLOAT (1<<2)
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#define DEPTH_FRMT_24_FIXED_8_OTHER (2<<2)
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#define DEPTH_FRMT_24_FLOAT_8_OTHER (3<<2)
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#define VERT_LINE_STRIDE_1 (1<<1)
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#define VERT_LINE_STRIDE_0 0
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#define VERT_LINE_STRIDE_OFS_1 1
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#define VERT_LINE_STRIDE_OFS_0 0
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#define _3DSTATE_DRAW_RECT_CMD (CMD_3D|(0x1d<<24)|(0x80<<16)|3)
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#define DRAW_RECT_DIS_DEPTH_OFS (1<<30)
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#define DRAW_DITHER_OFS_X(x) ((x)<<26)
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#define DRAW_DITHER_OFS_Y(x) ((x)<<24)
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#define DRAW_YMIN(x) ((x)<<16)
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#define DRAW_XMIN(x) (x)
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#define DRAW_YMAX(x) ((x)<<16)
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#define DRAW_XMAX(x) (x)
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#define DRAW_YORG(x) ((x)<<16)
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#define DRAW_XORG(x) (x)
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#define _3DSTATE_ENABLES_1_CMD (CMD_3D|(0x3<<24))
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#define ENABLE_LOGIC_OP_MASK ((1<<23)|(1<<22))
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#define ENABLE_LOGIC_OP ((1<<23)|(1<<22))
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#define DISABLE_LOGIC_OP (1<<23)
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#define ENABLE_STENCIL_TEST ((1<<21)|(1<<20))
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#define DISABLE_STENCIL_TEST (1<<21)
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#define ENABLE_DEPTH_BIAS ((1<<11)|(1<<10))
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#define DISABLE_DEPTH_BIAS (1<<11)
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#define ENABLE_SPEC_ADD_MASK ((1<<9)|(1<<8))
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#define ENABLE_SPEC_ADD ((1<<9)|(1<<8))
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#define DISABLE_SPEC_ADD (1<<9)
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#define ENABLE_DIS_FOG_MASK ((1<<7)|(1<<6))
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#define ENABLE_FOG ((1<<7)|(1<<6))
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#define DISABLE_FOG (1<<7)
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#define ENABLE_DIS_ALPHA_TEST_MASK ((1<<5)|(1<<4))
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#define ENABLE_ALPHA_TEST ((1<<5)|(1<<4))
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#define DISABLE_ALPHA_TEST (1<<5)
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#define ENABLE_DIS_CBLEND_MASK ((1<<3)|(1<<2))
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#define ENABLE_COLOR_BLEND ((1<<3)|(1<<2))
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#define DISABLE_COLOR_BLEND (1<<3)
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#define ENABLE_DIS_DEPTH_TEST_MASK ((1<<1)|1)
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#define ENABLE_DEPTH_TEST ((1<<1)|1)
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#define DISABLE_DEPTH_TEST (1<<1)
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/* _3DSTATE_ENABLES_2, p138 */
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#define _3DSTATE_ENABLES_2_CMD (CMD_3D|(0x4<<24))
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#define ENABLE_STENCIL_WRITE ((1<<21)|(1<<20))
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#define DISABLE_STENCIL_WRITE (1<<21)
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#define ENABLE_TEX_CACHE ((1<<17)|(1<<16))
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#define DISABLE_TEX_CACHE (1<<17)
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#define ENABLE_DITHER ((1<<9)|(1<<8))
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#define DISABLE_DITHER (1<<9)
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#define ENABLE_COLOR_MASK (1<<10)
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#define WRITEMASK_ALPHA (1<<7)
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#define WRITEMASK_ALPHA_SHIFT 7
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#define WRITEMASK_RED (1<<6)
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#define WRITEMASK_RED_SHIFT 6
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#define WRITEMASK_GREEN (1<<5)
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#define WRITEMASK_GREEN_SHIFT 5
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#define WRITEMASK_BLUE (1<<4)
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#define WRITEMASK_BLUE_SHIFT 4
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#define WRITEMASK_MASK ((1<<4)|(1<<5)|(1<<6)|(1<<7))
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#define ENABLE_COLOR_WRITE ((1<<3)|(1<<2))
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#define DISABLE_COLOR_WRITE (1<<3)
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#define ENABLE_DIS_DEPTH_WRITE_MASK 0x3
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#define ENABLE_DEPTH_WRITE ((1<<1)|1)
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#define DISABLE_DEPTH_WRITE (1<<1)
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/* _3DSTATE_FOG_COLOR, p139 */
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#define _3DSTATE_FOG_COLOR_CMD (CMD_3D|(0x15<<24))
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#define FOG_COLOR_RED(x) ((x)<<16)
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#define FOG_COLOR_GREEN(x) ((x)<<8)
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#define FOG_COLOR_BLUE(x) (x)
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/* _3DSTATE_FOG_MODE, p140 */
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#define _3DSTATE_FOG_MODE_CMD (CMD_3D|(0x1d<<24)|(0x89<<16)|2)
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#define FOGFUNC_ENABLE (1<<31)
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#define FOGFUNC_VERTEX 0
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#define FOGFUNC_PIXEL_EXP (1<<28)
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#define FOGFUNC_PIXEL_EXP2 (2<<28)
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#define FOGFUNC_PIXEL_LINEAR (3<<28)
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#define FOGSRC_INDEX_Z (1<<27)
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#define FOGSRC_INDEX_W ((1<<27)|(1<<25))
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#define FOG_LINEAR_CONST (1<<24)
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#define FOG_CONST_1(x) ((x)<<4)
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#define ENABLE_FOG_DENSITY (1<<23)
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#define FOG_CONST_2(x) (x)
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#define FOG_DENSITY(x) (x)
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/* _3DSTATE_INDEPENDENT_ALPHA_BLEND, p142 */
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#define _3DSTATE_INDPT_ALPHA_BLEND_CMD (CMD_3D|(0x0b<<24))
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#define ENABLE_INDPT_ALPHA_BLEND ((1<<23)|(1<<22))
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#define DISABLE_INDPT_ALPHA_BLEND (1<<23)
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#define ALPHA_BLENDFUNC_MASK 0x3f0000
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#define ENABLE_ALPHA_BLENDFUNC (1<<21)
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#define ABLENDFUNC_ADD 0
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#define ABLENDFUNC_SUB (1<<16)
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#define ABLENDFUNC_RVSE_SUB (2<<16)
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#define ABLENDFUNC_MIN (3<<16)
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#define ABLENDFUNC_MAX (4<<16)
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#define SRC_DST_ABLEND_MASK 0xfff
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#define ENABLE_SRC_ABLEND_FACTOR (1<<11)
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#define SRC_ABLEND_FACT(x) ((x)<<6)
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#define ENABLE_DST_ABLEND_FACTOR (1<<5)
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#define DST_ABLEND_FACT(x) (x)
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/* _3DSTATE_MAP_BLEND_ARG, p152 */
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#define _3DSTATE_MAP_BLEND_ARG_CMD(stage) (CMD_3D|(0x0e<<24)|((stage)<<20))
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#define TEXPIPE_COLOR 0
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#define TEXPIPE_ALPHA (1<<18)
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#define TEXPIPE_KILL (2<<18)
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#define TEXBLEND_ARG0 0
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#define TEXBLEND_ARG1 (1<<15)
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#define TEXBLEND_ARG2 (2<<15)
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#define TEXBLEND_ARG3 (3<<15)
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#define TEXBLENDARG_MODIFY_PARMS (1<<6)
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#define TEXBLENDARG_REPLICATE_ALPHA (1<<5)
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#define TEXBLENDARG_INV_ARG (1<<4)
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#define TEXBLENDARG_ONE 0
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#define TEXBLENDARG_FACTOR 0x01
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#define TEXBLENDARG_ACCUM 0x02
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#define TEXBLENDARG_DIFFUSE 0x03
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#define TEXBLENDARG_SPEC 0x04
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#define TEXBLENDARG_CURRENT 0x05
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#define TEXBLENDARG_TEXEL0 0x06
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#define TEXBLENDARG_TEXEL1 0x07
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#define TEXBLENDARG_TEXEL2 0x08
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#define TEXBLENDARG_TEXEL3 0x09
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#define TEXBLENDARG_FACTOR_N 0x0e
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/* _3DSTATE_MAP_BLEND_OP, p155 */
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#define _3DSTATE_MAP_BLEND_OP_CMD(stage) (CMD_3D|(0x0d<<24)|((stage)<<20))
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# define TEXPIPE_COLOR 0
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# define TEXPIPE_ALPHA (1<<18)
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# define TEXPIPE_KILL (2<<18)
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#define ENABLE_TEXOUTPUT_WRT_SEL (1<<17)
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#define TEXOP_OUTPUT_CURRENT 0
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#define TEXOP_OUTPUT_ACCUM (1<<15)
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#define ENABLE_TEX_CNTRL_STAGE ((1<<12)|(1<<11))
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#define DISABLE_TEX_CNTRL_STAGE (1<<12)
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#define TEXOP_SCALE_SHIFT 9
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#define TEXOP_SCALE_1X (0 << TEXOP_SCALE_SHIFT)
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#define TEXOP_SCALE_2X (1 << TEXOP_SCALE_SHIFT)
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#define TEXOP_SCALE_4X (2 << TEXOP_SCALE_SHIFT)
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#define TEXOP_MODIFY_PARMS (1<<8)
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#define TEXOP_LAST_STAGE (1<<7)
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#define TEXBLENDOP_KILLPIXEL 0x02
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#define TEXBLENDOP_ARG1 0x01
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#define TEXBLENDOP_ARG2 0x02
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#define TEXBLENDOP_MODULATE 0x03
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#define TEXBLENDOP_ADD 0x06
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#define TEXBLENDOP_ADDSIGNED 0x07
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#define TEXBLENDOP_BLEND 0x08
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#define TEXBLENDOP_BLEND_AND_ADD 0x09
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#define TEXBLENDOP_SUBTRACT 0x0a
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#define TEXBLENDOP_DOT3 0x0b
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#define TEXBLENDOP_DOT4 0x0c
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#define TEXBLENDOP_MODULATE_AND_ADD 0x0d
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#define TEXBLENDOP_MODULATE_2X_AND_ADD 0x0e
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#define TEXBLENDOP_MODULATE_4X_AND_ADD 0x0f
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/* _3DSTATE_MAP_BUMP_TABLE, p160 TODO */
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/* _3DSTATE_MAP_COLOR_CHROMA_KEY, p161 TODO */
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#define _3DSTATE_MAP_COORD_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8c<<16))
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#define DISABLE_TEX_TRANSFORM (1<<28)
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#define TEXTURE_SET(x) (x<<29)
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#define _3DSTATE_VERTEX_TRANSFORM ((3<<29)|(0x1d<<24)|(0x8b<<16))
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#define DISABLE_VIEWPORT_TRANSFORM (1<<31)
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#define DISABLE_PERSPECTIVE_DIVIDE (1<<29)
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/* _3DSTATE_MAP_COORD_SET_BINDINGS, p162 */
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#define _3DSTATE_MAP_COORD_SETBIND_CMD (CMD_3D|(0x1d<<24)|(0x02<<16))
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#define TEXBIND_MASK3 ((1<<15)|(1<<14)|(1<<13)|(1<<12))
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#define TEXBIND_MASK2 ((1<<11)|(1<<10)|(1<<9)|(1<<8))
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#define TEXBIND_MASK1 ((1<<7)|(1<<6)|(1<<5)|(1<<4))
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#define TEXBIND_MASK0 ((1<<3)|(1<<2)|(1<<1)|1)
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#define TEXBIND_SET3(x) ((x)<<12)
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#define TEXBIND_SET2(x) ((x)<<8)
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#define TEXBIND_SET1(x) ((x)<<4)
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#define TEXBIND_SET0(x) (x)
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#define TEXCOORDSRC_KEEP 0
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#define TEXCOORDSRC_DEFAULT 0x01
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#define TEXCOORDSRC_VTXSET_0 0x08
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#define TEXCOORDSRC_VTXSET_1 0x09
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#define TEXCOORDSRC_VTXSET_2 0x0a
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#define TEXCOORDSRC_VTXSET_3 0x0b
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#define TEXCOORDSRC_VTXSET_4 0x0c
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#define TEXCOORDSRC_VTXSET_5 0x0d
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#define TEXCOORDSRC_VTXSET_6 0x0e
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#define TEXCOORDSRC_VTXSET_7 0x0f
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#define MAP_UNIT(unit) ((unit)<<16)
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#define MAP_UNIT_MASK (0x7<<16)
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/* _3DSTATE_MAP_COORD_SETS, p164 */
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#define _3DSTATE_MAP_COORD_SET_CMD (CMD_3D|(0x1c<<24)|(0x01<<19))
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#define ENABLE_TEXCOORD_PARAMS (1<<15)
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#define TEXCOORDS_ARE_NORMAL (1<<14)
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#define TEXCOORDS_ARE_IN_TEXELUNITS 0
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#define TEXCOORDTYPE_CARTESIAN 0
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#define TEXCOORDTYPE_HOMOGENEOUS (1<<11)
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#define TEXCOORDTYPE_VECTOR (2<<11)
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#define TEXCOORDTYPE_MASK (0x7<<11)
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#define ENABLE_ADDR_V_CNTL (1<<7)
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#define ENABLE_ADDR_U_CNTL (1<<3)
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#define TEXCOORD_ADDR_V_MODE(x) ((x)<<4)
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#define TEXCOORD_ADDR_U_MODE(x) (x)
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#define TEXCOORDMODE_WRAP 0
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#define TEXCOORDMODE_MIRROR 1
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#define TEXCOORDMODE_CLAMP 2
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#define TEXCOORDMODE_WRAP_SHORTEST 3
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#define TEXCOORDMODE_CLAMP_BORDER 4
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#define TEXCOORD_ADDR_V_MASK 0x70
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#define TEXCOORD_ADDR_U_MASK 0x7
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/* _3DSTATE_MAP_CUBE, p168 TODO */
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#define _3DSTATE_MAP_CUBE (CMD_3D|(0x1c<<24)|(0x0a<<19))
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#define CUBE_NEGX_ENABLE (1<<5)
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#define CUBE_POSX_ENABLE (1<<4)
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#define CUBE_NEGY_ENABLE (1<<3)
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#define CUBE_POSY_ENABLE (1<<2)
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#define CUBE_NEGZ_ENABLE (1<<1)
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#define CUBE_POSZ_ENABLE (1<<0)
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/* _3DSTATE_MODES_1, p190 */
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#define _3DSTATE_MODES_1_CMD (CMD_3D|(0x08<<24))
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#define BLENDFUNC_MASK 0x3f0000
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#define ENABLE_COLR_BLND_FUNC (1<<21)
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#define BLENDFUNC_ADD 0
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#define BLENDFUNC_SUB (1<<16)
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#define BLENDFUNC_RVRSE_SUB (2<<16)
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#define BLENDFUNC_MIN (3<<16)
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#define BLENDFUNC_MAX (4<<16)
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#define SRC_DST_BLND_MASK 0xfff
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#define ENABLE_SRC_BLND_FACTOR (1<<11)
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#define ENABLE_DST_BLND_FACTOR (1<<5)
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#define SRC_BLND_FACT(x) ((x)<<6)
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#define DST_BLND_FACT(x) (x)
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/* _3DSTATE_MODES_2, p192 */
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#define _3DSTATE_MODES_2_CMD (CMD_3D|(0x0f<<24))
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#define ENABLE_GLOBAL_DEPTH_BIAS (1<<22)
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#define GLOBAL_DEPTH_BIAS(x) ((x)<<14)
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#define ENABLE_ALPHA_TEST_FUNC (1<<13)
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#define ENABLE_ALPHA_REF_VALUE (1<<8)
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#define ALPHA_TEST_FUNC(x) ((x)<<9)
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#define ALPHA_REF_VALUE(x) (x)
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#define ALPHA_TEST_REF_MASK 0x3fff
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/* _3DSTATE_MODES_3, p193 */
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#define _3DSTATE_MODES_3_CMD (CMD_3D|(0x02<<24))
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#define DEPTH_TEST_FUNC_MASK 0x1f0000
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#define ENABLE_DEPTH_TEST_FUNC (1<<20)
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/* Uses COMPAREFUNC */
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#define DEPTH_TEST_FUNC(x) ((x)<<16)
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#define ENABLE_ALPHA_SHADE_MODE (1<<11)
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#define ENABLE_FOG_SHADE_MODE (1<<9)
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#define ENABLE_SPEC_SHADE_MODE (1<<7)
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#define ENABLE_COLOR_SHADE_MODE (1<<5)
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#define ALPHA_SHADE_MODE(x) ((x)<<10)
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#define FOG_SHADE_MODE(x) ((x)<<8)
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#define SPEC_SHADE_MODE(x) ((x)<<6)
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#define COLOR_SHADE_MODE(x) ((x)<<4)
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#define CULLMODE_MASK 0xf
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#define ENABLE_CULL_MODE (1<<3)
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#define CULLMODE_BOTH 0
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#define CULLMODE_NONE 1
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#define CULLMODE_CW 2
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#define CULLMODE_CCW 3
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#define SHADE_MODE_LINEAR 0
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#define SHADE_MODE_FLAT 0x1
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/* _3DSTATE_MODES_4, p195 */
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#define _3DSTATE_MODES_4_CMD (CMD_3D|(0x16<<24))
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#define ENABLE_LOGIC_OP_FUNC (1<<23)
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#define LOGIC_OP_FUNC(x) ((x)<<18)
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#define LOGICOP_MASK ((1<<18)|(1<<19)|(1<<20)|(1<<21))
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#define LOGICOP_CLEAR 0
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#define LOGICOP_NOR 0x1
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#define LOGICOP_AND_INV 0x2
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#define LOGICOP_COPY_INV 0x3
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#define LOGICOP_AND_RVRSE 0x4
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#define LOGICOP_INV 0x5
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#define LOGICOP_XOR 0x6
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#define LOGICOP_NAND 0x7
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#define LOGICOP_AND 0x8
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#define LOGICOP_EQUIV 0x9
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#define LOGICOP_NOOP 0xa
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#define LOGICOP_OR_INV 0xb
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#define LOGICOP_COPY 0xc
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#define LOGICOP_OR_RVRSE 0xd
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#define LOGICOP_OR 0xe
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#define LOGICOP_SET 0xf
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#define MODE4_ENABLE_STENCIL_TEST_MASK ((1<<17)|(0xff00))
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#define ENABLE_STENCIL_TEST_MASK (1<<17)
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#define STENCIL_TEST_MASK(x) (((x)&0xff)<<8)
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#define MODE4_ENABLE_STENCIL_WRITE_MASK ((1<<16)|(0x00ff))
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#define ENABLE_STENCIL_WRITE_MASK (1<<16)
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#define STENCIL_WRITE_MASK(x) ((x)&0xff)
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/* _3DSTATE_MODES_5, p196 */
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#define _3DSTATE_MODES_5_CMD (CMD_3D|(0x0c<<24))
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#define ENABLE_SPRITE_POINT_TEX (1<<23)
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#define SPRITE_POINT_TEX_ON (1<<22)
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#define SPRITE_POINT_TEX_OFF 0
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#define FLUSH_RENDER_CACHE (1<<18)
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#define FLUSH_TEXTURE_CACHE (1<<16)
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#define FIXED_LINE_WIDTH_MASK 0xfc00
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#define ENABLE_FIXED_LINE_WIDTH (1<<15)
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#define FIXED_LINE_WIDTH(x) ((x)<<10)
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#define FIXED_POINT_WIDTH_MASK 0x3ff
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#define ENABLE_FIXED_POINT_WIDTH (1<<9)
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#define FIXED_POINT_WIDTH(x) (x)
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/* _3DSTATE_RASTERIZATION_RULES, p198 */
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#define _3DSTATE_RASTER_RULES_CMD (CMD_3D|(0x07<<24))
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#define ENABLE_POINT_RASTER_RULE (1<<15)
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#define OGL_POINT_RASTER_RULE (1<<13)
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#define ENABLE_LINE_STRIP_PROVOKE_VRTX (1<<8)
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#define ENABLE_TRI_FAN_PROVOKE_VRTX (1<<5)
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#define ENABLE_TRI_STRIP_PROVOKE_VRTX (1<<2)
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#define LINE_STRIP_PROVOKE_VRTX_MASK (3<<6)
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#define LINE_STRIP_PROVOKE_VRTX(x) ((x)<<6)
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#define TRI_FAN_PROVOKE_VRTX_MASK (3<<3)
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#define TRI_FAN_PROVOKE_VRTX(x) ((x)<<3)
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#define TRI_STRIP_PROVOKE_VRTX_MASK (3<<0)
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#define TRI_STRIP_PROVOKE_VRTX(x) (x)
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/* _3DSTATE_SCISSOR_ENABLE, p200 */
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#define _3DSTATE_SCISSOR_ENABLE_CMD (CMD_3D|(0x1c<<24)|(0x10<<19))
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#define ENABLE_SCISSOR_RECT ((1<<1) | 1)
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#define DISABLE_SCISSOR_RECT (1<<1)
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/* _3DSTATE_SCISSOR_RECTANGLE_0, p201 */
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#define _3DSTATE_SCISSOR_RECT_0_CMD (CMD_3D|(0x1d<<24)|(0x81<<16)|1)
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#define SCISSOR_RECT_0_YMIN(x) ((x)<<16)
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#define SCISSOR_RECT_0_XMIN(x) (x)
441
#define SCISSOR_RECT_0_YMAX(x) ((x)<<16)
442
#define SCISSOR_RECT_0_XMAX(x) (x)
444
/* _3DSTATE_STENCIL_TEST, p202 */
445
#define _3DSTATE_STENCIL_TEST_CMD (CMD_3D|(0x09<<24))
446
#define ENABLE_STENCIL_PARMS (1<<23)
447
#define STENCIL_OPS_MASK (0xffc000)
448
#define STENCIL_FAIL_OP(x) ((x)<<20)
449
#define STENCIL_PASS_DEPTH_FAIL_OP(x) ((x)<<17)
450
#define STENCIL_PASS_DEPTH_PASS_OP(x) ((x)<<14)
452
#define ENABLE_STENCIL_TEST_FUNC_MASK ((1<<13)|(1<<12)|(1<<11)|(1<<10)|(1<<9))
453
#define ENABLE_STENCIL_TEST_FUNC (1<<13)
454
/* Uses COMPAREFUNC */
455
#define STENCIL_TEST_FUNC(x) ((x)<<9)
456
#define STENCIL_REF_VALUE_MASK ((1<<8)|0xff)
457
#define ENABLE_STENCIL_REF_VALUE (1<<8)
458
#define STENCIL_REF_VALUE(x) (x)
460
/* _3DSTATE_VERTEX_FORMAT, p204 */
461
#define _3DSTATE_VFT0_CMD (CMD_3D|(0x05<<24))
462
#define VFT0_POINT_WIDTH (1<<12)
463
#define VFT0_TEX_COUNT_MASK (7<<8)
464
#define VFT0_TEX_COUNT_SHIFT 8
465
#define VFT0_TEX_COUNT(x) ((x)<<8)
466
#define VFT0_SPEC (1<<7)
467
#define VFT0_DIFFUSE (1<<6)
468
#define VFT0_DEPTH_OFFSET (1<<5)
469
#define VFT0_XYZ (1<<1)
470
#define VFT0_XYZW (2<<1)
471
#define VFT0_XY (3<<1)
472
#define VFT0_XYW (4<<1)
473
#define VFT0_XYZW_MASK (7<<1)
475
/* _3DSTATE_VERTEX_FORMAT_2, p206 */
476
#define _3DSTATE_VFT1_CMD (CMD_3D|(0x0a<<24))
477
#define VFT1_TEX7_FMT(x) ((x)<<14)
478
#define VFT1_TEX6_FMT(x) ((x)<<12)
479
#define VFT1_TEX5_FMT(x) ((x)<<10)
480
#define VFT1_TEX4_FMT(x) ((x)<<8)
481
#define VFT1_TEX3_FMT(x) ((x)<<6)
482
#define VFT1_TEX2_FMT(x) ((x)<<4)
483
#define VFT1_TEX1_FMT(x) ((x)<<2)
484
#define VFT1_TEX0_FMT(x) (x)
485
#define VFT1_TEX0_MASK 3
486
#define VFT1_TEX1_SHIFT 2
488
/*New stuff picked up along the way */
490
#define MLC_LOD_BIAS_MASK ((1<<7)-1)
493
/* _3DSTATE_VERTEX_TRANSFORM, p207 */
494
#define _3DSTATE_VERTEX_TRANS_CMD (CMD_3D|(0x1d<<24)|(0x8b<<16)|0)
495
#define _3DSTATE_VERTEX_TRANS_MTX_CMD (CMD_3D|(0x1d<<24)|(0x8b<<16)|6)
497
#define ENABLE_VIEWPORT_TRANSFORM ((1<<31)|(1<<30))
498
#define DISABLE_VIEWPORT_TRANSFORM (1<<31)
499
#define ENABLE_PERSP_DIVIDE ((1<<29)|(1<<28))
500
#define DISABLE_PERSP_DIVIDE (1<<29)
501
#define VRTX_TRANS_LOAD_MATRICES 0x7421
502
#define VRTX_TRANS_NO_LOAD_MATRICES 0x0000
503
/* Dword 2 -> 7 are matrix elements */
505
/* _3DSTATE_W_STATE, p209 */
506
#define _3DSTATE_W_STATE_CMD (CMD_3D|(0x1d<<24)|(0x8d<<16)|1)
508
#define MAGIC_W_STATE_DWORD1 0x00000008
510
#define WFAR_VALUE(x) (x)
513
/* Stipple command, carried over from the i810, apparently:
515
#define _3DSTATE_STIPPLE ((0x3<<29)|(0x1d<<24)|(0x83<<16))
516
#define ST1_ENABLE (1<<16)
517
#define ST1_MASK (0xffff)
521
#define _3DSTATE_LOAD_STATE_IMMEDIATE_2 ((0x3<<29)|(0x1d<<24)|(0x03<<16))
522
#define LOAD_TEXTURE_MAP0 (1<<11)
523
#define LOAD_GLOBAL_COLOR_FACTOR (1<<6)
525
#define TM0S0_ADDRESS_MASK 0xfffffffc
526
#define TM0S0_USE_FENCE (1<<1)
528
#define TM0S1_HEIGHT_SHIFT 21
529
#define TM0S1_WIDTH_SHIFT 10
530
#define TM0S1_PALETTE_SELECT (1<<9)
531
#define TM0S1_MAPSURF_FORMAT_MASK (0x7 << 6)
532
#define TM0S1_MAPSURF_FORMAT_SHIFT 6
533
#define MAPSURF_8BIT_INDEXED (0<<6)
534
#define MAPSURF_8BIT (1<<6)
535
#define MAPSURF_16BIT (2<<6)
536
#define MAPSURF_32BIT (3<<6)
537
#define MAPSURF_411 (4<<6)
538
#define MAPSURF_422 (5<<6)
539
#define MAPSURF_COMPRESSED (6<<6)
540
#define MAPSURF_4BIT_INDEXED (7<<6)
541
#define TM0S1_MT_FORMAT_MASK (0x7 << 3)
542
#define TM0S1_MT_FORMAT_SHIFT 3
543
#define MT_4BIT_IDX_ARGB8888 (7<<3) /* SURFACE_4BIT_INDEXED */
544
#define MT_8BIT_IDX_RGB565 (0<<3) /* SURFACE_8BIT_INDEXED */
545
#define MT_8BIT_IDX_ARGB1555 (1<<3)
546
#define MT_8BIT_IDX_ARGB4444 (2<<3)
547
#define MT_8BIT_IDX_AY88 (3<<3)
548
#define MT_8BIT_IDX_ABGR8888 (4<<3)
549
#define MT_8BIT_IDX_BUMP_88DVDU (5<<3)
550
#define MT_8BIT_IDX_BUMP_655LDVDU (6<<3)
551
#define MT_8BIT_IDX_ARGB8888 (7<<3)
552
#define MT_8BIT_I8 (0<<3) /* SURFACE_8BIT */
553
#define MT_8BIT_L8 (1<<3)
554
#define MT_16BIT_RGB565 (0<<3) /* SURFACE_16BIT */
555
#define MT_16BIT_ARGB1555 (1<<3)
556
#define MT_16BIT_ARGB4444 (2<<3)
557
#define MT_16BIT_AY88 (3<<3)
558
#define MT_16BIT_DIB_ARGB1555_8888 (4<<3)
559
#define MT_16BIT_BUMP_88DVDU (5<<3)
560
#define MT_16BIT_BUMP_655LDVDU (6<<3)
561
#define MT_16BIT_DIB_RGB565_8888 (7<<3)
562
#define MT_32BIT_ARGB8888 (0<<3) /* SURFACE_32BIT */
563
#define MT_32BIT_ABGR8888 (1<<3)
564
#define MT_32BIT_XRGB8888 (2<<3) /* XXX: Guess from i915_reg.h */
565
#define MT_32BIT_BUMP_XLDVDU_8888 (6<<3)
566
#define MT_32BIT_DIB_8888 (7<<3)
567
#define MT_411_YUV411 (0<<3) /* SURFACE_411 */
568
#define MT_422_YCRCB_SWAPY (0<<3) /* SURFACE_422 */
569
#define MT_422_YCRCB_NORMAL (1<<3)
570
#define MT_422_YCRCB_SWAPUV (2<<3)
571
#define MT_422_YCRCB_SWAPUVY (3<<3)
572
#define MT_COMPRESS_DXT1 (0<<3) /* SURFACE_COMPRESSED */
573
#define MT_COMPRESS_DXT2_3 (1<<3)
574
#define MT_COMPRESS_DXT4_5 (2<<3)
575
#define MT_COMPRESS_FXT1 (3<<3)
576
#define TM0S1_COLORSPACE_CONVERSION (1 << 2)
577
#define TM0S1_TILED_SURFACE (1 << 1)
578
#define TM0S1_TILE_WALK (1 << 0)
580
#define TM0S2_PITCH_SHIFT 21
581
#define TM0S2_CUBE_FACE_ENA_SHIFT 15
582
#define TM0S2_CUBE_FACE_ENA_MASK (1<<15)
583
#define TM0S2_MAP_FORMAT (1<<14)
584
#define TM0S2_VERTICAL_LINE_STRIDE (1<<13)
585
#define TM0S2_VERITCAL_LINE_STRIDE_OFF (1<<12)
586
#define TM0S2_OUTPUT_CHAN_SHIFT 10
587
#define TM0S2_OUTPUT_CHAN_MASK (3<<10)
588
#define TM0S2_BASE_MIP_LEVEL_SHIFT 1
589
#define TM0S2_LOD_PRECLAMP (1 << 0)
591
#define TM0S3_MIP_FILTER_MASK (0x3<<30)
592
#define TM0S3_MIP_FILTER_SHIFT 30
593
#define MIPFILTER_NONE 0
594
#define MIPFILTER_NEAREST 1
595
#define MIPFILTER_LINEAR 3
596
#define TM0S3_MAG_FILTER_MASK (0x3<<28)
597
#define TM0S3_MAG_FILTER_SHIFT 28
598
#define TM0S3_MIN_FILTER_MASK (0x3<<26)
599
#define TM0S3_MIN_FILTER_SHIFT 26
600
#define FILTER_NEAREST 0
601
#define FILTER_LINEAR 1
602
#define FILTER_ANISOTROPIC 2
604
#define TM0S3_LOD_BIAS_SHIFT 17
605
#define TM0S3_LOD_BIAS_MASK (0x1ff<<17)
606
#define TM0S3_MAX_MIP_SHIFT 9
607
#define TM0S3_MAX_MIP_MASK (0xff<<9)
608
#define TM0S3_MIN_MIP_SHIFT 3
609
#define TM0S3_MIN_MIP_MASK (0x3f<<3)
610
#define TM0S3_MIN_MIP_SHIFT_830 5
611
#define TM0S3_MIN_MIP_MASK_830 (0x3f<<5)
612
#define TM0S3_KILL_PIXEL (1<<2)
613
#define TM0S3_KEYED_FILTER (1<<1)
614
#define TM0S3_CHROMA_KEY (1<<0)
617
/* _3DSTATE_MAP_TEXEL_STREAM, p188 */
618
#define _3DSTATE_MAP_TEX_STREAM_CMD (CMD_3D|(0x1c<<24)|(0x05<<19))
619
#define DISABLE_TEX_STREAM_BUMP (1<<12)
620
#define ENABLE_TEX_STREAM_BUMP ((1<<12)|(1<<11))
621
#define TEX_MODIFY_UNIT_0 0
622
#define TEX_MODIFY_UNIT_1 (1<<8)
623
#define ENABLE_TEX_STREAM_COORD_SET (1<<7)
624
#define TEX_STREAM_COORD_SET(x) ((x)<<4)
625
#define ENABLE_TEX_STREAM_MAP_IDX (1<<3)
626
#define TEX_STREAM_MAP_IDX(x) (x)