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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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#ifndef __KEYCODES_H__
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#define __KEYCODES_H__
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// these are the key numbers that should be passed to KeyEvent
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// normal keys should be passed as lowercased ascii
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K_LAST_KEY // this had better be <256!
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// The menu code needs to get both key and char events, but
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// to avoid duplicating the paths, the char events are just
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// distinguished by or'ing in K_CHAR_FLAG (ugly)
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#define K_CHAR_FLAG 1024