~ubuntu-branches/ubuntu/precise/openarena/precise

« back to all changes in this revision

Viewing changes to ui/menudef.h

  • Committer: Bazaar Package Importer
  • Author(s): Bruno "Fuddl" Kleinert
  • Date: 2007-01-20 12:28:09 UTC
  • Revision ID: james.westby@ubuntu.com-20070120122809-2yza5ojt7nqiyiam
Tags: upstream-0.6.0
ImportĀ upstreamĀ versionĀ 0.6.0

Show diffs side-by-side

added added

removed removed

Lines of Context:
 
1
/*
 
2
===========================================================================
 
3
Copyright (C) 1999-2005 Id Software, Inc.
 
4
 
 
5
This file is part of Quake III Arena source code.
 
6
 
 
7
Quake III Arena source code is free software; you can redistribute it
 
8
and/or modify it under the terms of the GNU General Public License as
 
9
published by the Free Software Foundation; either version 2 of the License,
 
10
or (at your option) any later version.
 
11
 
 
12
Quake III Arena source code is distributed in the hope that it will be
 
13
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
 
14
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
 
15
GNU General Public License for more details.
 
16
 
 
17
You should have received a copy of the GNU General Public License
 
18
along with Foobar; if not, write to the Free Software
 
19
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA
 
20
===========================================================================
 
21
*/
 
22
 
 
23
#define ITEM_TYPE_TEXT 0                  // simple text
 
24
#define ITEM_TYPE_BUTTON 1                // button, basically text with a border 
 
25
#define ITEM_TYPE_RADIOBUTTON 2           // toggle button, may be grouped 
 
26
#define ITEM_TYPE_CHECKBOX 3              // check box
 
27
#define ITEM_TYPE_EDITFIELD 4             // editable text, associated with a cvar
 
28
#define ITEM_TYPE_COMBO 5                 // drop down list
 
29
#define ITEM_TYPE_LISTBOX 6               // scrollable list  
 
30
#define ITEM_TYPE_MODEL 7                 // model
 
31
#define ITEM_TYPE_OWNERDRAW 8             // owner draw, name specs what it is
 
32
#define ITEM_TYPE_NUMERICFIELD 9          // editable text, associated with a cvar
 
33
#define ITEM_TYPE_SLIDER 10               // mouse speed, volume, etc.
 
34
#define ITEM_TYPE_YESNO 11                // yes no cvar setting
 
35
#define ITEM_TYPE_MULTI 12                // multiple list setting, enumerated
 
36
#define ITEM_TYPE_BIND 13                             // multiple list setting, enumerated
 
37
    
 
38
#define ITEM_ALIGN_LEFT 0                 // left alignment
 
39
#define ITEM_ALIGN_CENTER 1               // center alignment
 
40
#define ITEM_ALIGN_RIGHT 2                // right alignment
 
41
 
 
42
#define ITEM_TEXTSTYLE_NORMAL 0           // normal text
 
43
#define ITEM_TEXTSTYLE_BLINK 1            // fast blinking
 
44
#define ITEM_TEXTSTYLE_PULSE 2            // slow pulsing
 
45
#define ITEM_TEXTSTYLE_SHADOWED 3         // drop shadow ( need a color for this )
 
46
#define ITEM_TEXTSTYLE_OUTLINED 4         // drop shadow ( need a color for this )
 
47
#define ITEM_TEXTSTYLE_OUTLINESHADOWED 5  // drop shadow ( need a color for this )
 
48
#define ITEM_TEXTSTYLE_SHADOWEDMORE 6         // drop shadow ( need a color for this )
 
49
                          
 
50
#define WINDOW_BORDER_NONE 0              // no border
 
51
#define WINDOW_BORDER_FULL 1              // full border based on border color ( single pixel )
 
52
#define WINDOW_BORDER_HORZ 2              // horizontal borders only
 
53
#define WINDOW_BORDER_VERT 3              // vertical borders only 
 
54
#define WINDOW_BORDER_KCGRADIENT 4        // horizontal border using the gradient bars
 
55
  
 
56
#define WINDOW_STYLE_EMPTY 0              // no background
 
57
#define WINDOW_STYLE_FILLED 1             // filled with background color
 
58
#define WINDOW_STYLE_GRADIENT 2           // gradient bar based on background color 
 
59
#define WINDOW_STYLE_SHADER   3           // gradient bar based on background color 
 
60
#define WINDOW_STYLE_TEAMCOLOR 4          // team color
 
61
#define WINDOW_STYLE_CINEMATIC 5          // cinematic
 
62
 
 
63
#define MENU_TRUE 1                       // uh.. true
 
64
#define MENU_FALSE 0                      // and false
 
65
 
 
66
#define HUD_VERTICAL                            0x00
 
67
#define HUD_HORIZONTAL                          0x01
 
68
 
 
69
// list box element types
 
70
#define LISTBOX_TEXT  0x00
 
71
#define LISTBOX_IMAGE 0x01
 
72
 
 
73
// list feeders
 
74
#define FEEDER_HEADS                                            0x00                    // model heads
 
75
#define FEEDER_MAPS                                                     0x01                    // text maps based on game type
 
76
#define FEEDER_SERVERS                                          0x02                    // servers
 
77
#define FEEDER_CLANS                                            0x03                    // clan names
 
78
#define FEEDER_ALLMAPS                                          0x04                    // all maps available, in graphic format
 
79
#define FEEDER_REDTEAM_LIST                                     0x05                    // red team members
 
80
#define FEEDER_BLUETEAM_LIST                            0x06                    // blue team members
 
81
#define FEEDER_PLAYER_LIST                                      0x07                    // players
 
82
#define FEEDER_TEAM_LIST                                        0x08                    // team members for team voting
 
83
#define FEEDER_MODS                                                     0x09                    // team members for team voting
 
84
#define FEEDER_DEMOS                                            0x0a                    // team members for team voting
 
85
#define FEEDER_SCOREBOARD                                       0x0b                    // team members for team voting
 
86
#define FEEDER_Q3HEADS                                          0x0c                    // model heads
 
87
#define FEEDER_SERVERSTATUS                                     0x0d                    // server status
 
88
#define FEEDER_FINDPLAYER                                       0x0e                    // find player
 
89
#define FEEDER_CINEMATICS                                       0x0f                    // cinematics
 
90
 
 
91
// display flags
 
92
#define CG_SHOW_BLUE_TEAM_HAS_REDFLAG     0x00000001
 
93
#define CG_SHOW_RED_TEAM_HAS_BLUEFLAG     0x00000002
 
94
#define CG_SHOW_ANYTEAMGAME               0x00000004
 
95
#define CG_SHOW_HARVESTER                 0x00000008
 
96
#define CG_SHOW_ONEFLAG                   0x00000010
 
97
#define CG_SHOW_CTF                       0x00000020
 
98
#define CG_SHOW_OBELISK                   0x00000040
 
99
#define CG_SHOW_HEALTHCRITICAL            0x00000080
 
100
#define CG_SHOW_SINGLEPLAYER              0x00000100
 
101
#define CG_SHOW_TOURNAMENT                0x00000200
 
102
#define CG_SHOW_DURINGINCOMINGVOICE       0x00000400
 
103
#define CG_SHOW_IF_PLAYER_HAS_FLAG                              0x00000800
 
104
#define CG_SHOW_LANPLAYONLY                                                             0x00001000
 
105
#define CG_SHOW_MINED                                                                                   0x00002000
 
106
#define CG_SHOW_HEALTHOK                                    0x00004000
 
107
#define CG_SHOW_TEAMINFO                                    0x00008000
 
108
#define CG_SHOW_NOTEAMINFO                          0x00010000
 
109
#define CG_SHOW_OTHERTEAMHASFLAG          0x00020000
 
110
#define CG_SHOW_YOURTEAMHASENEMYFLAG      0x00040000
 
111
#define CG_SHOW_ANYNONTEAMGAME            0x00080000
 
112
#define CG_SHOW_2DONLY                                                                          0x10000000
 
113
 
 
114
 
 
115
#define UI_SHOW_LEADER                                      0x00000001
 
116
#define UI_SHOW_NOTLEADER                                   0x00000002
 
117
#define UI_SHOW_FAVORITESERVERS                                         0x00000004
 
118
#define UI_SHOW_ANYNONTEAMGAME                                          0x00000008
 
119
#define UI_SHOW_ANYTEAMGAME                                                             0x00000010
 
120
#define UI_SHOW_NEWHIGHSCORE                                                    0x00000020
 
121
#define UI_SHOW_DEMOAVAILABLE                                                   0x00000040
 
122
#define UI_SHOW_NEWBESTTIME                                                             0x00000080
 
123
#define UI_SHOW_FFA                                                                                             0x00000100
 
124
#define UI_SHOW_NOTFFA                                                                          0x00000200
 
125
#define UI_SHOW_NETANYNONTEAMGAME                                       0x00000400
 
126
#define UI_SHOW_NETANYTEAMGAME                                          0x00000800
 
127
#define UI_SHOW_NOTFAVORITESERVERS                              0x00001000
 
128
 
 
129
 
 
130
 
 
131
 
 
132
// owner draw types
 
133
// ideally these should be done outside of this file but
 
134
// this makes it much easier for the macro expansion to 
 
135
// convert them for the designers ( from the .menu files )
 
136
#define CG_OWNERDRAW_BASE 1
 
137
#define CG_PLAYER_ARMOR_ICON 1              
 
138
#define CG_PLAYER_ARMOR_VALUE 2
 
139
#define CG_PLAYER_HEAD 3
 
140
#define CG_PLAYER_HEALTH 4
 
141
#define CG_PLAYER_AMMO_ICON 5
 
142
#define CG_PLAYER_AMMO_VALUE 6
 
143
#define CG_SELECTEDPLAYER_HEAD 7
 
144
#define CG_SELECTEDPLAYER_NAME 8
 
145
#define CG_SELECTEDPLAYER_LOCATION 9
 
146
#define CG_SELECTEDPLAYER_STATUS 10
 
147
#define CG_SELECTEDPLAYER_WEAPON 11
 
148
#define CG_SELECTEDPLAYER_POWERUP 12
 
149
 
 
150
#define CG_FLAGCARRIER_HEAD 13
 
151
#define CG_FLAGCARRIER_NAME 14
 
152
#define CG_FLAGCARRIER_LOCATION 15
 
153
#define CG_FLAGCARRIER_STATUS 16
 
154
#define CG_FLAGCARRIER_WEAPON 17
 
155
#define CG_FLAGCARRIER_POWERUP 18
 
156
 
 
157
#define CG_PLAYER_ITEM 19
 
158
#define CG_PLAYER_SCORE 20
 
159
 
 
160
#define CG_BLUE_FLAGHEAD 21
 
161
#define CG_BLUE_FLAGSTATUS 22
 
162
#define CG_BLUE_FLAGNAME 23
 
163
#define CG_RED_FLAGHEAD 24
 
164
#define CG_RED_FLAGSTATUS 25
 
165
#define CG_RED_FLAGNAME 26
 
166
 
 
167
#define CG_BLUE_SCORE 27
 
168
#define CG_RED_SCORE 28
 
169
#define CG_RED_NAME 29
 
170
#define CG_BLUE_NAME 30
 
171
#define CG_HARVESTER_SKULLS 31                                  // only shows in harvester
 
172
#define CG_ONEFLAG_STATUS 32                                            // only shows in one flag
 
173
#define CG_PLAYER_LOCATION 33
 
174
#define CG_TEAM_COLOR 34
 
175
#define CG_CTF_POWERUP 35
 
176
                                        
 
177
#define CG_AREA_POWERUP 36
 
178
#define CG_AREA_LAGOMETER       37            // painted with old system
 
179
#define CG_PLAYER_HASFLAG 38            
 
180
#define CG_GAME_TYPE 39                 // not done
 
181
 
 
182
#define CG_SELECTEDPLAYER_ARMOR 40      
 
183
#define CG_SELECTEDPLAYER_HEALTH 41
 
184
#define CG_PLAYER_STATUS 42
 
185
#define CG_FRAGGED_MSG 43               // painted with old system
 
186
#define CG_PROXMINED_MSG 44             // painted with old system
 
187
#define CG_AREA_FPSINFO 45              // painted with old system
 
188
#define CG_AREA_SYSTEMCHAT 46           // painted with old system
 
189
#define CG_AREA_TEAMCHAT 47             // painted with old system
 
190
#define CG_AREA_CHAT 48                 // painted with old system
 
191
#define CG_GAME_STATUS 49
 
192
#define CG_KILLER 50
 
193
#define CG_PLAYER_ARMOR_ICON2D 51              
 
194
#define CG_PLAYER_AMMO_ICON2D 52
 
195
#define CG_ACCURACY 53
 
196
#define CG_ASSISTS 54
 
197
#define CG_DEFEND 55
 
198
#define CG_EXCELLENT 56
 
199
#define CG_IMPRESSIVE 57
 
200
#define CG_PERFECT 58
 
201
#define CG_GAUNTLET 59
 
202
#define CG_SPECTATORS 60
 
203
#define CG_TEAMINFO 61
 
204
#define CG_VOICE_HEAD 62
 
205
#define CG_VOICE_NAME 63
 
206
#define CG_PLAYER_HASFLAG2D 64            
 
207
#define CG_HARVESTER_SKULLS2D 65                                        // only shows in harvester
 
208
#define CG_CAPFRAGLIMIT 66       
 
209
#define CG_1STPLACE 67
 
210
#define CG_2NDPLACE 68
 
211
#define CG_CAPTURES 69
 
212
 
 
213
 
 
214
 
 
215
 
 
216
#define UI_OWNERDRAW_BASE 200
 
217
#define UI_HANDICAP 200
 
218
#define UI_EFFECTS 201
 
219
#define UI_PLAYERMODEL 202
 
220
#define UI_CLANNAME 203
 
221
#define UI_CLANLOGO 204
 
222
#define UI_GAMETYPE 205
 
223
#define UI_MAPPREVIEW 206
 
224
#define UI_SKILL 207
 
225
#define UI_BLUETEAMNAME 208
 
226
#define UI_REDTEAMNAME 209
 
227
#define UI_BLUETEAM1 210
 
228
#define UI_BLUETEAM2 211
 
229
#define UI_BLUETEAM3 212
 
230
#define UI_BLUETEAM4 213
 
231
#define UI_BLUETEAM5 214
 
232
#define UI_REDTEAM1 215
 
233
#define UI_REDTEAM2 216
 
234
#define UI_REDTEAM3 217
 
235
#define UI_REDTEAM4 218
 
236
#define UI_REDTEAM5 219
 
237
#define UI_NETSOURCE 220
 
238
#define UI_NETMAPPREVIEW 221
 
239
#define UI_NETFILTER 222
 
240
#define UI_TIER 223
 
241
#define UI_OPPONENTMODEL 224
 
242
#define UI_TIERMAP1 225
 
243
#define UI_TIERMAP2 226
 
244
#define UI_TIERMAP3 227
 
245
#define UI_PLAYERLOGO 228
 
246
#define UI_OPPONENTLOGO 229
 
247
#define UI_PLAYERLOGO_METAL 230
 
248
#define UI_OPPONENTLOGO_METAL 231
 
249
#define UI_PLAYERLOGO_NAME 232
 
250
#define UI_OPPONENTLOGO_NAME 233
 
251
#define UI_TIER_MAPNAME 234
 
252
#define UI_TIER_GAMETYPE 235
 
253
#define UI_ALLMAPS_SELECTION 236
 
254
#define UI_OPPONENT_NAME 237
 
255
#define UI_VOTE_KICK 238
 
256
#define UI_BOTNAME 239
 
257
#define UI_BOTSKILL 240
 
258
#define UI_REDBLUE 241
 
259
#define UI_CROSSHAIR 242
 
260
#define UI_SELECTEDPLAYER 243
 
261
#define UI_MAPCINEMATIC 244
 
262
#define UI_NETGAMETYPE 245
 
263
#define UI_NETMAPCINEMATIC 246
 
264
#define UI_SERVERREFRESHDATE 247
 
265
#define UI_SERVERMOTD 248
 
266
#define UI_GLINFO  249
 
267
#define UI_KEYBINDSTATUS 250
 
268
#define UI_CLANCINEMATIC 251
 
269
#define UI_MAP_TIMETOBEAT 252
 
270
#define UI_JOINGAMETYPE 253
 
271
#define UI_PREVIEWCINEMATIC 254
 
272
#define UI_STARTMAPCINEMATIC 255
 
273
#define UI_MAPS_SELECTION 256
 
274
 
 
275
#define VOICECHAT_GETFLAG                       "getflag"                               // command someone to get the flag
 
276
#define VOICECHAT_OFFENSE                       "offense"                               // command someone to go on offense
 
277
#define VOICECHAT_DEFEND                        "defend"                                // command someone to go on defense
 
278
#define VOICECHAT_DEFENDFLAG            "defendflag"                    // command someone to defend the flag
 
279
#define VOICECHAT_PATROL                        "patrol"                                // command someone to go on patrol (roam)
 
280
#define VOICECHAT_CAMP                          "camp"                                  // command someone to camp (we don't have sounds for this one)
 
281
#define VOICECHAT_FOLLOWME                      "followme"                              // command someone to follow you
 
282
#define VOICECHAT_RETURNFLAG            "returnflag"                    // command someone to return our flag
 
283
#define VOICECHAT_FOLLOWFLAGCARRIER     "followflagcarrier"             // command someone to follow the flag carrier
 
284
#define VOICECHAT_YES                           "yes"                                   // yes, affirmative, etc.
 
285
#define VOICECHAT_NO                            "no"                                    // no, negative, etc.
 
286
#define VOICECHAT_ONGETFLAG                     "ongetflag"                             // I'm getting the flag
 
287
#define VOICECHAT_ONOFFENSE                     "onoffense"                             // I'm on offense
 
288
#define VOICECHAT_ONDEFENSE                     "ondefense"                             // I'm on defense
 
289
#define VOICECHAT_ONPATROL                      "onpatrol"                              // I'm on patrol (roaming)
 
290
#define VOICECHAT_ONCAMPING                     "oncamp"                                // I'm camping somewhere
 
291
#define VOICECHAT_ONFOLLOW                      "onfollow"                              // I'm following
 
292
#define VOICECHAT_ONFOLLOWCARRIER       "onfollowcarrier"               // I'm following the flag carrier
 
293
#define VOICECHAT_ONRETURNFLAG          "onreturnflag"                  // I'm returning our flag
 
294
#define VOICECHAT_INPOSITION            "inposition"                    // I'm in position
 
295
#define VOICECHAT_IHAVEFLAG                     "ihaveflag"                             // I have the flag
 
296
#define VOICECHAT_BASEATTACK            "baseattack"                    // the base is under attack
 
297
#define VOICECHAT_ENEMYHASFLAG          "enemyhasflag"                  // the enemy has our flag (CTF)
 
298
#define VOICECHAT_STARTLEADER           "startleader"                   // I'm the leader
 
299
#define VOICECHAT_STOPLEADER            "stopleader"                    // I resign leadership
 
300
#define VOICECHAT_TRASH                         "trash"                                 // lots of trash talk
 
301
#define VOICECHAT_WHOISLEADER           "whoisleader"                   // who is the team leader
 
302
#define VOICECHAT_WANTONDEFENSE         "wantondefense"                 // I want to be on defense
 
303
#define VOICECHAT_WANTONOFFENSE         "wantonoffense"                 // I want to be on offense
 
304
#define VOICECHAT_KILLINSULT            "kill_insult"                   // I just killed you
 
305
#define VOICECHAT_TAUNT                         "taunt"                                 // I want to taunt you
 
306
#define VOICECHAT_DEATHINSULT           "death_insult"                  // you just killed me
 
307
#define VOICECHAT_KILLGAUNTLET          "kill_gauntlet"                 // I just killed you with the gauntlet
 
308
#define VOICECHAT_PRAISE                        "praise"                                // you did something good