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(min-kart-version 1 ) ;; Minimum and maximum .kart files supported
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(max-kart-version 1 ) ;; by this binary. Older/newer files are ignored.
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(min-track-version 1 ) ;; Minimum and maximum .track files supported
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(max-track-version 1 ) ;; by this binary, older/newer files are ignored.
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(max-karts 8 ) ;; maximum number of karts
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(scores 10 8 6 5 4 3 2 1 ) ;; 10 8 6 5 4 3 2 1 0 0
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(grid-order 1 ) ;; order for grand prix, 1 is most
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;; points 1st, 0 is least points
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(title-music "main_theme.music")
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;; Two lists which must have the same length, containing the list of all
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;; possible main menu and background images.
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(mainmenu-background "st_title_screen.rgb" "st_title_screen2.rgb")
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(menu-background "menu_background.rgb" "menu_background2.rgb")
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(max-history 10000) ;; maximum number of history frames.
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(max-skidmarks 100) ;; max. number of skidmarks per kart.
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(skid-fadeout-time 60) ;; Time till skidm marks fade out
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(slowdown-factor 10) ;; Engine reduction depending on terrain,
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;; see kart for details.
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(near-ground 2) ;; Distance above ground when the upright
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;; constraint will be disabled to allow
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;; more violent explosions.
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(delay-finish-time 10) ;; delay till race results are displayed.
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(music-credit-time 10) ;; time for which the music credits
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(final-camera-time 1.5) ;; time for the final camera to reach
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;; Attachment related parameters
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;; -----------------------------
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(anvil-weight 150.0 ) ;; additional weight an anvil adds to a kart
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(anvil-speed-factor 0.2 ) ;; additional slowdown caused by anvil
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(parachute-friction 2.0 ) ;; friction increase when a parachute is sttached
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(parachute-time 4.0 ) ;; time an attached parachute is active
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(parachute-time-other 8.0 ) ;; time a parachute attached from other kart is active
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(parachute-done-fraction 0.7 ) ;; fraction of speed when lost will detach parachute
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(bomb-time 30.0 ) ;; time till a bomb explodes
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(bomb-time-increase -5.0 ) ;; time added to timer when bomb is passed on
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(leader-intervals 30 20 10) ;; Time till a kart is removed in follow leader mode
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(anvil-time 2.0 ) ;; time an anvil is active
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(zipper-time 3.5 ) ;; time a zipper is active
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(zipper-force 250.0 ) ;; additional zipper force
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(zipper-speed-gain 4.5 ) ;; one time additional speed
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(shortcut-length 90 ) ;; leaving the road and coming back on it more than
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;; x 'meters" later is considered to be a shortcut
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(offroad-tolerance 0.15) ;; Widen the road 15% for shortcut detection.
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(enable_networking #f ) ;; For now disable networking
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(explosion-impulse 10000.0 ) ;; explosion impulse on not directly hit karts
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(explosion-impulse-objects 500.0) ;; explosion impulse for physics objects (smaller
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;; else a cone e.g. will be pushed way too far)
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;; The following files are the defaults for karts
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;; ----------------------------------------------
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(time-full-steer 0.25 )
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;; Time for the AI to go from neutral steering to extreme
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;; left (or right). This can be used to reduce 'shaking' of
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;; AI karts caused by changing steering direction too often.
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;; It also helps with making it easier to push the AI karts
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;; (otherwise micro-corrections make this nearly impossible).
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;; A value of 1/maxFPS / 2 will guarantee that the wheel can
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;; go from -1 to +1 steering in one frame, basically
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;; disabling this mechanism.
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(time-full-steer-ai 0.1 )
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;; Shift of the chassis with regards to the center of mass. E.g. with the
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;; the value commented out below the chassis will be 30 cm higher than the
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;; center of mass - or the center of mass will be 30 cm lower than the
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;; middle of the chassis. So this effectively lowers the center of mass,
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;; making the kart more stable and less likely to topple over.
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;; Default (if nothing is defined here) is that the center of the mass is
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;; at the very bottom of the chassis!
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;;(gravity-center-shift 0 0 0.3)
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(nitro-power-boost 3 ) ;; increase in engine power, i.e. 1=plus 100%
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;; Skidding related parameters:
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(skid-increase 1.05) ;; Multiplicative increase of skidding factor
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(skid-decrease 0.95) ;; Multiplicative decrease of skidding factor
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(skid-max 2.5 ) ;; Maximum skidding factor = maximum increase
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(time-till-max-skid 0.4 ) ;; Time till maximum skidding is reached.
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(skid-visual 0.16) ;; Additional graphical rotation of kart.
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;; Bullet physics attributes
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;; Defines the smallest turn radius at lowest speed (4.64 m at
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;; speed 0) and at high speed (13.5 m at speed 12 m/s). Maximum
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;; steering angles for speeds in between will be interpolated. This
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;; allows for tighter turns at lower speeds. The actual steering
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;; angle is dependent on the wheel base of the kart:
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;; radius = wheel_base/sin(steering_angle)
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;; By specifying the radius the steering behaviour can be defined
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;; independent of the kart size.
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(min-speed-radius 0 6.64)
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(max-speed-radius 15 21.5)
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;; Different engine powers for different difficulties:
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;; hard, medium, low level order!
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(engine-power 400 400 300 )
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;; Different maximum speed for different difficulties:
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;; hard, medium, low level order!
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(max-speed 32.22 28 25 ) ;; = 116 101 90 km/h
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(suspension-stiffness 48.0 )
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(wheel-damping-relaxation 20 )
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(wheel-damping-compression 4.4 )
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(friction-slip 10000000 )
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(roll-influence 0.03 )
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(chassis-linear-damping 0.2 )
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(chassis-angular-damping 30.2 )
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(max-speed-reverse-ratio 0.3 ) ;; percentage of max speed for reverse gear
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(suspension-rest 0.2 )
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(suspension-travel-cm 19 )
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;; The z-axis velocity set when a jump is initiated. This will cause the
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;; kart to start rising, till it is pulled back by gravity. A higher value
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;; means higher Z velocity, meaning the kart will rise faster and higher,
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;; and will be in the air longer
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;; The following two vectors define at what ratio of the maximum speed what
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;; gear is selected, e.g. 0.25 means: if speed <=0.25*maxSpeed --> gear 1,
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;; 0.5 means: if speed <=0.5 *maxSpeed --> gear 2
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;; The next vector contains the increase in max power (to simulate different
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;; gears), e.g. 2.5 as first entry means: 2.5*maxPower in gear 1
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;; | first | second | third |
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;; The position of the physics raycast wheels relative to the center of
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;; gravity. Default is to use the corners of the chassis to attach the
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;;(wheel-front-right (physics-position 0.38 0.6 0))
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;;(wheel-front-left (physics-position -0.38 0.6 0))
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;;(wheel-rear-right (physics-position 0.38 -0.6 0))
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;;(wheel-rear-left (physics-position -0.38 -0.6 0))
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(gear-switch-ratio 0.25 0.7 1.0)
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(gear-power-increase 2.2 1.7 1.3)
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(upright-tolerance 0.2)
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(upright-max-force 30)
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(track-connection-accel 2)
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(rubber-band-max-length 50) ;; Maximum length of rubber band
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(rubber-band-force 1500) ;; Force a plunger/rubber band applies to the kart(s).
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(rubber-band-duration 1) ;; Duration a rubber band acts.
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(camera-max-accel 10)
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(camera-max-brake 10)
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(camera-distance 3.5)
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) ;; end kart-defaults